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Death Stranding Directror's Cut is now available on Xbox Series X|S.

DenchDeckard

Moderated wildly
Kamala Harris Yes GIF by The Democrats

So what are you guys trying to say?

Humour me, please
 

DenchDeckard

Moderated wildly
Man, every time I start warming up to you again there's always a reversion to the mean.

Fool Dunce GIF

I will win you over bro, I promise this!

❤️

I'll be your sometimes annoying forum donut... but you will warm to me!

Read my post above. I completely agree that the games don't compare in length and mechanics. Just slow today.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Some very quick 'n dirty impressions and pics.

- KB + Mouse support (don't remember if PS5 version also had it, probably did)
- Everything looks and runs great, Decima seems to have transitioned to Xbox hardware very successfully-
- Nothing jumps out as either being better or worse than my recollection of the PS5 version


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BTZrDbM.jpeg
 

Stafford

Member
I admit that when the game came out I wrote it off, what the reviews were saying just didn't seem that great to me, like a chore really. But I didn't have a PS4, couldn't try it out. But I always did remain curious about it. If only this had a trial of a few hours, damn.

I do not mind walking simulators at all and apparently the story is quite good though, right? I'm gonna think some more on it. I wonder now that Kojima has the IP rights if 2 will be day and date on Xbox, probably not. I expect Sony to have made a deal.
 

BennyBlanco

aka IMurRIVAL69
This is SIE.

This is what they are.

And I BET you Death Stranding 2 will be Day 1 on Steam; there is no reason to doubt that any longer.

I'm actually legit shocked with this one; I thought it'd be Helldivers 2 but nope. Here we are. A SIE first-party, single-player, narrative-driven IP...now on Xbox consoles.

And there's no reason it's going to stop here. The whole slate is now up for discussion.

SIE are a 3P publisher first, platform holder second. Just like Xbox.

There is no difference anymore (in terms of strategy or corporate principals).

I wish them best of luck, because long-term prospects for PS5 Pro, let alone PS6, are going to be looking spooky IMHO.

Kojima bought the IP.

And why are you so absolutely obsessed with exclusives? Of course DS2 will come to Steam, whether it’s day 1 or a few months later like the first…. Who cares? You can still play it on ps5.

Notice how there were ZERO meltdowns when BG3, AOE2, and Civilization got announced for consoles? Nobody cares.
 
I admit that when the game came out I wrote it off, what the reviews were saying just didn't seem that great to me, like a chore really. But I didn't have a PS4, couldn't try it out. But I always did remain curious about it. If only this had a trial of a few hours, damn.

I do not mind walking simulators at all and apparently the story is quite good though, right? I'm gonna think some more on it. I wonder now that Kojima has the IP rights if 2 will be day and date on Xbox, probably not. I expect Sony to have made a deal.

If ever a game needed a demo this is it lol, a damn shame they don't make one, could persuade some players that aren't sure what this game is about.
 

deriks

4-Time GIF/Meme God
Basic traversal gameplay is fun but the game is so far up its own ass it almost creates a black hole.

The sheer nonsense is overwhelming.
You mean 80% of the game is overwhelming? That's about right
 
I mean, congrats on getting a chance to play something we all experienced six years ago?

ND2QT4c.jpeg


That ecosystem really is so devoid of anything interesting or unique that those tools need to celebrate this release like it's some massive bomb drop :messenger_tears_of_joy:

The worst thing IMO - and it's the exact same thing that happened with Hellblade 2 - is that the same people that snobbed or even worse, shat on the Sony formula® (ie "cinematic games") are the same ones that will now celebrate releases like this.

I still remember the shit-show that the original topic for the game was with tens upon tens of users parroting the usual"it's a walking sim LOL"/ "there's no agency"/"there's no gameplay whatsoever hahaha"/"FedEx game lol" by...watching the game on YouTube (not by playing it of course).

Funny thing ? It has gameplay by the fucking truckload, there's stealth, there's exploration, there's action-stealth moments, there's Pew-Pew® moments where you actually get to shit shit, there's melee encounters, there's platforming, there's...you get my drift, and yet, the usual console warring bullshit...Mind you these are most probably the same people that defended something like Hellblade 2 - a game with literally no agency whatsoever, no real exploration, zero depth, questionable melee combat/systems and...a 6-8 hour run.

Just look at that Clit Eastwood tweets, you just can't make shit up, but oh, people get offended when someone expresses his opinion on a specific target demographic.

There's just no.real discussion to be had unfortunately.

Anyway, I've found it to be one of the most unique and better games of previous gen, there's really nothing quite like it, really hope it manages to sell some more copies to the X bros

Cheers
 
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I admit that when the game came out I wrote it off, what the reviews were saying just didn't seem that great to me, like a chore really. But I didn't have a PS4, couldn't try it out. But I always did remain curious about it. If only this had a trial of a few hours, damn.

I do not mind walking simulators at all and apparently the story is quite good though, right? I'm gonna think some more on it. I wonder now that Kojima has the IP rights if 2 will be day and date on Xbox, probably not. I expect Sony to have made a deal.
It would shock me if Sony didn't have at least a few years of console exclusivity in DS2 contract. Probably similar to the FF7 Remake franchise. It will eventually come everywhere. If DS2 was coming to Xbox sooner, I'd think they would be advertising Death Stranding for Xbox rather than shadow dropping
 
If you have a PS5 and Extra, you can play it there and try it.

Exactly what i did, and finished it there, now i will buy the game when i want to replay it since i don't have PS Plus anymore. Still having a demo to any game actually will make sense, to see gameplay.. performance and such, maybe one day.
 
Might as well be. Uses the decima engine too. Xbox players should prepare for the onslaught of Horizon games soon hahah

At this rate, we could definitely see HZD Remastered on Xbox within a year from now. I'm just taking any multiplat strategy MS's doing with PS/Nintendo, and applying that to SIE when it comes to future Xbox/Nintendo support.

They really are twins now, and not in a good way (IMHO).

Honestly, no idea why Sony sold the IP back to them. Absolute insanity if you ask me considering how few new IP they've managed to successfully foster in the last few years.

Exactly. These dudes just had a giant diatribe at a fiscal call about the strength of IPs, and Totoki saying SIE don't have a lot of valuable IPs (not true, but I digress).

Here's Death Stranding; maybe not something selling Spiderman numbers but has a lot of cultural cache in the gaming space. It's got friggin' Kojima attached, of all people!

And they just...sold it right back? So now most of the brand association they could've had with PlayStation is out the window, because Kojima will 100% push for Day 1 on Steam and PC as a platform has been seeing growth this gen while PlayStation has been stagnating (in terms of install base and mindshare). Actually in terms of mindshare I'd say it's been declining gradually because of the growth of platforms like Steam & PC.

So clearly, even owning a stable of varied IP doesn't really matter to SIE if they're willing to sell the rights to stuff like Death Stranding. Not above chasing short-term profits, I guess.

Hellblade 2 is just as arty farty as death stranding. Death stranding also talks a lot of nonsense though lol

Death Stranding has a much better story, an actual combat system, environments you can actually explore, real puzzles, and a significantly longer campaign to play through.

They are not the same. And chances are, DS2 will expand upon the first game, whereas Hellblade 2 was a regression.

That is a stealth release.

Btw when you boot the game on Xbox it says "Sony interactive entertainment presents" lol

Not even surprised. SIE don't care. Or maybe it's Sony Corp.

Years from now, I wanna know if there was internal fighting between SIE and Sony Corp, like there was with SEGA of Japan and SEGA of America during the '90s. Something still doesn't sit right with the Shawn Layden, Jim Ryan and Amy (forgot her last name....not Henning) exits.
 
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Jigsaah

Member
This is sad, I own it on PS4, played on Xbox Gamepass and own it on Steam, and I still haven't finished it.
 

CamHostage

Member
PS. Sony allowing the use of Decima Engine on XSeries is also curious and makes one wonder if there is some kind of extra implication.

They were fine back in the day with PhyreEngine being multiplat (and MS's XNA produced titles for other platforms too.) It's a curiosity of the situation but I don't think it's a major aspect of the engine to adapt to. These consoles now are mostly PC architecture, plus a lot of platform depth expansion had to be done for the PC ports. Adding Xbox to the outputs is just one more box to profile. (Also, a lot of what makes Decima good isn't its unique powers of mastering a machine, it's the suite of sophisticated and efficient systems for supporting modern-day game design features. No game is made for one dedicated box anymore, it'd actually be kind of hard to do a game that really specified and maxed one exact modern console.)

Probably didn't happen before now because there was no reason to given no other titles using Decima were multiplat and it's not easily available for developers to use, rather than there being a Sony edict that this engine is exclusive. But it is interesting that it happened.

I actually had thought there were other Decima projects already on Xbox, but I must have been just assuming that since I had in my head that there were more Decima projects by now. At first, Sony showed interest in allowing external developers to partner with them and use Decima. Death Stranding and Until Dawn seemed like the start of something, but then nobody else got brought in to use it. (Supermassive continued to make games like Until Dawn, but they switched to Unreal with their multiplatform Dark Pictures titles.)
 
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Clear

CliffyB's Cock Holster
Great game. Buy and enjoy Xbox fans.

Just remember, its mostly a strategy/world-building game. The pleasure comes from doing things well.

The weird thing for me is that despite the amount of effort that's clearly been put into the narrative aspects, its a very playful game where the fun is the moment-to-moment experience of building and then using your transport network
 

jm89

Member
This is SIE.

This is what they are.

And I BET you Death Stranding 2 will be Day 1 on Steam; there is no reason to doubt that any longer.

I'm actually legit shocked with this one; I thought it'd be Helldivers 2 but nope. Here we are. A SIE first-party, single-player, narrative-driven IP...now on Xbox consoles.

And there's no reason it's going to stop here. The whole slate is now up for discussion.

SIE are a 3P publisher first, platform holder second. Just like Xbox.

There is no difference anymore (in terms of strategy or corporate principals).

I wish them best of luck, because long-term prospects for PS5 Pro, let alone PS6, are going to be looking spooky IMHO.
Bro did you get a ps5 yet?
 

SHA

Member
Suddenly, not a GP title and not a full price release


Honestly, I thought it was out there already, lol.
I'm also 89 😜.
 
Kojima bought the IP.

I know that now. Just looked it up, and they purchased it back recently.

So SIE are really stupid in this case but I digress.

And why are you so absolutely obsessed with exclusives? Of course DS2 will come to Steam, whether it’s day 1 or a few months later like the first…. Who cares? You can still play it on ps5.

Maybe you don't see the importance exclusives have to a platform, but I do. I've seen the importance for decades, and it's never gone away. I could go deep into this, but not right now.

Needless to say, exclusives are a net benefit for a platform and the industry, as well as gamers. There's nothing inherently wrong with them just like how a game being multiplat is not inherently good or bad. But we've got a lot of people drinking the kool-aid these days that exclusives are somehow "anti-consumer", especially 3P exclusives. That idea has always been BS and only gained traction lately because of Microsoft spending $85 billion on 3P while Xbox console sales are dying, and they had to trick people to support their own multiplatform strategy by gaslighting PlayStation about exclusives.

And SIE were stupid enough to play right into it.

Notice how there were ZERO meltdowns when BG3, AOE2, and Civilization got announced for consoles? Nobody cares.

That's because older BG, AOE & Civilization games had console ports in the past. The new games getting console ports was expected, nothing surprising there. Also PC doesn't really sell itself on an exclusivity model.

But even some PC gamers drifted to console when they saw all those once-PC exclusive IPs getting console versions AND saw what exclusives consoles had. That's why the 360 and PS3 saw an influx of new once-PC main/exclusive gamers to console gaming. Now a lot of console gamers are seeing games that used to be exclusive going to PC alongside the many PC exclusives already out there, and they're either leaving console or minimizing their focus on console.

These consoles...if they don't have exclusives, and they don't really have entry-level prices any longer, then they lose a lot of reason to buy them. Because they usually lack in features you can get on PC, you can usually get the games cheaper on PC, and a lot of people are fine with "good enough" PC setups to access the newest games.

So yeah ultimately the customer still wins out and gets what they want, but if console makers aren't moving the unit sales they need and aren't getting the software profits they need, if they're getting less in subscriptions etc., then that means less games from them and ultimately less choice for customers.

But it's also a completely self-inflicted wound by the console makers who are running away from leveraging exclusivity, so I can't feel bad for them. This is purely analytical.
 
The worst thing IMO - and it's the exact same thing that happened with Hellblade 2 - is that the same people that snobbed or even worse, shat on the Sony formula® (ie "cinematic games") are the same ones that will now celebrate releases like this.

I still remember the shit-show that the original topic for the game was with tens upon tens of users parroting the usual"it's a walking sim LOL"/ "there's no agency"/"there's no gameplay whatsoever hahaha"/"FedEx game lol" by...watching the game on YouTube (not by playing it of course).

Funny thing ? It has gameplay by the fucking truckload, there's stealth, there's exploration, there's action-stealth moments, there's Pew-Pew® moments where you actually get to shit shit, there's melee encounters, there's platforming, there's...you get my drift, and yet, the usual console warring bullshit...Mind you these are most probably the same people that defended something like Hellblade 2 - a game with literally no agency whatsoever, no real exploration, zero depth, questionable melee combat/systems and...a 6-8 hour run.

Just look at that Clit Eastwood tweets, you just can't make shit up, but oh, people get offended when someone expresses his opinion on a specific target demographic.

There's just no.real discussion to be had unfortunately.

Anyway, I've found it to be one of the most unique and better games of previous gen, there's really nothing quite like it, really hope it manages to sell some more copies to the X bros

Cheers
EastWood has always been an idiot and will likely continue to be, since he needs engagement to keep his dying social media and low effort YouTube content going. Don't be so surprised.
 

nial

Member
Maybe the deal was that he won't make another game for them if he can't own his games.
He doesn't own the games outright, it's the IPs.
Not surprised. Sony never really cared for the IP and they prefer the same old safe gameplay for dumbfucks instead of the experimental shit Kojima was trying to do. Good for Kojima and Xbox fans tho.
Sony not caring about Kojima is surely a take. Try better next time.
 
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Honestly, I had a feeling that after Concord flopped hard and cost Sony hundreds of millions and probably forced them to put their GaaS push into question, that it also pushed them into selling one of their own ips in an attempt to recoup what they lost on a failed and embarrassing GaaS release. DS was the most divisive IP, so they gave that away. It possibly was also to help with the contract regarding PhysInt

They're most probably not transitioning into a 3P publisher, they sold an ip, whose ownership has been the topic of debate for years, back to the developer, who in turn released it on Xbox.

To xbox gamers, it's a great game. Go fucking buy it. To PlayStation players, go touch some grass and quit worrying too much. To the idiots on X, who farm for engagement (you know who you are), you hated the game calling it a walking simulator before even getting a chance to play it. Now that the shoe is on the other foot, we see the irony and the entire change in perspective(singing praises) after it launched on your console. Doesn't make it any less ironic though and it's quite embarrassing for you too. Keep playing corporate X(formerly Twitter), it's honestly probably the only thing you're good at.

Aaand, if you bought it already, have fun, you're in for a wild rollercoaster ride!!!
 
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