Funny that, given the fact that this isn't from Sony.
IIRC SIE do own the IP,
so it's effectively a 1P game.
EDIT: Okay, seems like Kojima Productions only
very recently purchased the full rights to the IP from SIE. So I guess this is now a fully 3P game.
But that just increases the likelihood DS2 will be Day 1 on Steam, and will probably also get an Xbox port a year or so from initial release. Also NGL, it kinda dulls my excitement over the PHYSINT reveal, at least WRT what it means for PS6.
Whatever that game is, it'll probably be developed as a multiplat from Day 1 and have a simultaneous Steam release. So as an early launch-period PS6 game, now it gets lost as a potential driver in picking up a PS6 vs. just getting the game on PC.
Also I don't want people to think I'm ragging on the game being available to more people as if that's a problem in and of itself. It's not. However, I hate how this anti-exclusivity mentality took hold because a certain platform holder tried using it with regulators to go after a certain other platform, and brainwashed people into thinking exclusives are inherently anti-consumer when they aren't.
So seeing more and more SIE 1P games basically no longer being exclusives, feels like SIE are singing right along to BS talking points, even if they're ultimately doing it for (short-term) profits as a business. And it makes those of us who spent all that time arguing the virtues of exclusive software, look like morons, even though we're in the right on that topic.
Companies don't discriminate who or what groups can buy their games & hardware or not, and exclusive games don't cost any more than multiplats. Those were
always the only two things that could've worked in claiming exclusive are anti-consumer, and neither condition has ever existed in the entirety of gaming.