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Squadron 42 Will Release in 2026 for PC with 30-40 Hours of Campaign, Prologue Gameplay Revealed

Snake29

Banned
Some beautiful redditor posted a bunch of comparison shots of this year's demonstration and last year's. The jump in quality is dramatic.

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Was hoping for a 2025 window but sounds like the PU is getting enough content to justify the jump back in to while waiting for SC. That said, despite the game looking like Cyberpunk 1.0 when it came out with the bugs and glitches, thought it looked decent. I know it's just the prologue but I was expecting some better emotional impact with it being so cinematic heavy. It almost feels rushed how you they put you right in the combat so quickly.
 

Comandr

Member

Oh sweet. What I'd really like to see is a DF style analysis of the changes. You can see quite a lot of changes on Bishop (Gary Oldman), from enhanced detail in the material of his uniform, to adding name tags to all the crew, to proper self-shadowing of clothing elements. The button strap on the jacket now casts a shadow - adding depth and realism. The granular detail is really impressive.
 

s_mirage

Member
Some beautiful redditor posted a bunch of comparison shots of this year's demonstration and last year's. The jump in quality is dramatic.

V81tdpj.jpeg

pvRcntd.jpeg

jHHUhf8.jpeg

ILxoEW8.jpeg

vUt11zw.jpeg

W9hpjdg.jpeg

cIxEyXi.jpeg

q7mN7Qa.jpeg

UEeHZTz.jpeg

jaImq4T.jpeg

ny8h8o2.jpeg

Hmm. The overall quality has improved, but it seems worse in an aspect that a lot of modern games seem to suffer from: why does everything have to look so fucking soft and lacking in contrast? Are they HDR images badly tonemapped to SDR? Also, incoming green tint alert.
 

Prekk

Member
I have an entire game script and leaked motion capture recordings that almost noone in the world have ever seen, from different parts of the game that - again, has never ever shown and curated.
Haha. What the fuck is going on?

I hope they'll never release this "game" or anything. This is just too funny to watch.
I can't even tell anymore who's being sarcastic and who's being delusional.
 

Comandr

Member
Hmm. The overall quality has improved, but it seems worse in an aspect that a lot of modern games seem to suffer from: why does everything have to look so fucking soft and lacking in contrast? Are they HDR images badly tonemapped to SDR? Also, incoming green tint alert.
I imagine that they've increased the brightness for the demonstration. The beautiful thing about computers is you can change the settings to fit your specific tastes. The game has HDR support, and if that's not enough, reshade exists.
 
Not saying its not a scam but a 40 hour cinematic campaign is absolutely huge for a first person shooter/space combat game.

Most games of this type come in at the 6-10 hour mark. Perhaps they might have been better aiming for that. Or Episodes or something.
Other games are also not being worked on for 14 years.
Between 1990 and 1997, we had 5 main Wing Commander games and a lot of spinoffs.

Look also at GTA or Red Dead Redemption, these games are full of content at the highest possible quality and also “only” take 7-8 years.
 

Comandr

Member
To be honest there mate the 2023 stuff is perfectly fine.
I don't disagree. It's fine, in a vacuum. But compared to the 2024 shots, a lot of the lighting looks very video gamey and the details come across very flat.

The problem is - after all these years in development, and all the money spent - it can't be fine, it needs to blow people away, or half of neogaf will have their pitchforks ready to march on the studio, chanting "it was a scam!"
 
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Buggy Loop

Member
I imagine that they've increased the brightness for the demonstration. The beautiful thing about computers is you can change the settings to fit your specific tastes. The game has HDR support, and if that's not enough, reshade exists.

They've probably moved to their new GI also (software RT or RTGI). It looks like before they were hero lights, while now its more grounded realistically with what is going on, like ships being lit from the sun in space, the cloud colors.
 

clarky

Gold Member
Other games are also not being worked on for 14 years.
Between 1990 and 1997, we had 5 main Wing Commander games and a lot of spinoffs.

Look also at GTA or Red Dead Redemption, these games are full of content at the highest possible quality and also “only” take 7-8 years.

Ok?

I don't disagree you you there
 
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Comandr

Member
They've probably moved to their new GI also (software RT or RTGI). It looks like before they were hero lights, while now its more grounded realistically with what is going on, like ships being lit from the sun in space, the cloud colors.
I completely agree. The hero lighting on characters was pretty obvious before where now it seems they've opted for a more holistic approach to lighting. That seems to be Roberts' design ethos throughout production. While many developers will implement tricks and cheats to make something work - magic elevators for instance - it's clear that the focus is on REAL systems. That's why we got very long videos on how real weather will work now.

That's a core thing I don't think many people understand about this production.
 

Redneckerz

Those long posts don't cover that red neck boy
I honestly don't get Dr Wilkinson in this thread: Most of the criticism i read in this thread made it sound like it was about Star Citizen.

But it is about SQ42. What?

SQ42 is pretty much the only thing these few years that CI has shown off and has shown off more and more like a proper game, compared to the always-developing SC.

Them coming out with a launch date when they know how much that has bitten them in the butt these years is telling.

Lets be real, SQ42 is where it really is at, because its far smaller in scale, yet it is still chokeful of ambition in tech. I am not going to lie that SQ42 gives me Cyberpunk 2077 vibes.

2026 is far away. And for something that is now in the feature complete state since 2023, that's really far away.

But if there is ever going to be a fully developed and finished product, its going to be this.

This is saying as someone with zero stock in CI.
 

Ribi

Member
The space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
Same
 

Men_in_Boxes

Snake Oil Salesman
I honestly don't get Dr Wilkinson in this thread: Most of the criticism i read in this thread made it sound like it was about Star Citizen.

But it is about SQ42. What?

SQ42 is pretty much the only thing these few years that CI has shown off and has shown off more and more like a proper game, compared to the always-developing SC.

Them coming out with a launch date when they know how much that has bitten them in the butt these years is telling.

Lets be real, SQ42 is where it really is at, because its far smaller in scale, yet it is still chokeful of ambition in tech. I am not going to lie that SQ42 gives me Cyberpunk 2077 vibes.

2026 is far away. And for something that is now in the feature complete state since 2023, that's really far away.

But if there is ever going to be a fully developed and finished product, its going to be this.

This is saying as someone with zero stock in CI.

What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.
 

Comandr

Member
The space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
I actually thought this was a really well thought out onboarding process. Get the player accustomed to simple controls first before graduating them to harder stuff. Being dumped into a cockpit with very complicated flight controls does not make for a great onboarding experience. As someone that has spent years getting accustomed to the flight controls each time I leave and come back, I found myself watching the demo continually thinking what a great tutorial it was. As you see below, there are a LOT of controls.

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What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.


This demo is old as fuck and still looks sick as hell. Can't wait to see what it looks like updated.



This demo from last year shows a bunch of the scope and design and it looks amazing.
 
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salva

Member
This is gonna set the bar so high for presentation and gameplay mechanics when it releases. It looks amazing and I can't wait. Not setting any expectations it releases in 2026. I've waited this long.......
 

Redneckerz

Those long posts don't cover that red neck boy
What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.
Most of the tech seen in SC is also in Squadron 42 on a more condensed 40 hour scale. 40 hours is quite a lot, too.

I am sorry but its like you are asking what is ambitious about Cyberpunk 2077. I don't think i need to link to the tech video of last year, knowing that SQ42 has the same tech..
 

Buggy Loop

Member
What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.

The small trailer at the end of it all kinds of explains what's after the prologue but imo, it was too short for peoples seeing the game for the first time.

Prologue is really just how insignificant you start in this universe. You're just a gunner on a fleet of thousands. You failed the exam to be a pilot. You could have been a cleaner in a vessel for all that matters. Thing is how you'll develop afterwards in the story. You'll pass your flight exams. You'll be paired with a grumpy veteran, played by Mark Hamill, and the idea is that this skeleton crew of Squadron 42 will make a huge dent in history by beating the living shit out of the Vanduuls. Branching missions too if I recall.

Last year's trailer went more into what's after and what kind of game it'll be.



Sometimes like a marine, a pilot, a recon team, etc.
 
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Buggy Loop

Member
WTF is happening here!? the face chasing entire different person?

A memory error most than likely, like trying to load the gunner leader (JK simmons?) but at the wrong npc / wrong time. Seems easy enough to fix. Considering the amount of stuffs it loaded for those insane space scenes, including loading to a planet surface instantly in real-time while still seeing the ships in the sky @ this time stamp, surprising it held that well.

Shit happens, even for the "best" studios.

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The list of glitch in games is a loonngggggg one.
 

Sgt.Asher

Member
So after 14 years this is the best vertical slice they could show for their space fighter simulator, a turret section. The kicker being the show was mostly cutscenes more bland than the wing commander movie.
 

RPSleon

Member
Game development takes time. I don't understand how anyone can question this. FFXV was in development for 10 years and that game has a significantly smaller scope than the TWO GAMES that CIG is developing side by side. Like.. what's your point? Prey took 11 years. Duke Nukem, famously, 14 years. Shit happens. Games take time to make. That doesn't just automatically make them scams.

Flotsam, for instance, entered early access just over 5 years ago, and was a massively smaller game in scope back then. Today, its at version 0.8.5, and basically a completely different game. It's still not a scam.
They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+
 

Buggy Loop

Member
They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+

Right

So we're open to the fact that in late 2015, Crytek came in CIG offices with seamless tech which changed everything onwards?
The time they were sued 9 times by Crytek (and crytek lost all of them)? The Amazon lumberyard engine discontinued? Basically forcing them to say fuck it, we'll do in-house? You know the kind of R&D that is?

Or that also Squadron 42 has not had the full crew of devs, nor all the years of development, nor the full funding, because there's also the Star Citizen MMO in the picture? Just want to make sure it goes both ways the logic here.
 

Hrk69

Member
Right

So we're open to the fact that in late 2015, Crytek came in CIG offices with seamless tech which changed everything onwards?
The time they were sued 9 times by Crytek (and crytek lost all of them)? The Amazon lumberyard engine discontinued? Basically forcing them to say fuck it, we'll do in-house? You know the kind of R&D that is?

Or that also Squadron 42 has not had the full crew of devs, nor all the years of development, nor the full funding, because there's also the Star Citizen MMO in the picture? Just want to make sure it goes both ways the logic here.

Still sounds like a bunch of excuses
 
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Buggy Loop

Member
Still sounds like a bunch of excuses

Ah so it doesn't go both ways, we just kick CIG for shits and giggles, got it. Pretty damn clear.

Most studios would have folded with the year of lawsuits and an engine rug pull.

We're also gonna say that SQ42 got the full funding and dev crew to work on it for all these years? SC doesn't pull the blanket in the bed? The one that got like 9/10th of the total funding? That's the level of logic we stoop to? Fucking hell.

Confused Parks And Recreation GIF


I'm out, if peoples argue in bad faith for a quick dopamine "LOL", I'll leave, no interest in those kind of one way discussions on a gaming forum.
 
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I'm now in on this big time. As a Wing Commander and FPS fan this game is looking top shelf great. Can't wait. Sure SQ42 and Star Citizen have been a loooong time coming but this is now looking epic AF. Take your time to finish this right. It's finally getting to the stages of seeing what they've been aiming at all this time.
 

Edder1

Member
Watching that prologue was crazy, the amount of money spent on that small section puts Call of Duty to shame. Never seen a game have that many explosions and high production in a game's opening. I like making fun of Star Citizen as anyone else, but it seems like some of that money is actually being spent on making a blockbuster game with insane production values. I'm very sceptical of 2026 release, it seems more like a showcase to get more funding. I think 2028 or later is probably more realistic.

It could of course never release and end up being a vapourware like many people think.
 
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FireFly

Member
They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+
I wouldn't use DNF as an example of a succesful development effort. But technically after 1999 it was one continuous project that went through a content restart post 2002 due to an engine upgrade and had a big change of direction mid-way through when they pivoted to making a standard Duke3D sequel. However you can still find stuff from the 2001 build in the finished product.

What people forget about DNF is 3DR only had like 30 people working on it for most of its development.
 
Providing this delivers on all of the areas they've been talking about over the years, I imagine this will be a benchmark game for a long time.

It's annoying that they've taken this long but it does look awesome and even the current early access build is impressive when I log on to check it out every once in a while.
 

ShadowNate

Member
I've been seeing DNF being used as an example of a long development time specifically to justify the Star Citizen scam for so many years, and I'm sure no one using it actually followed DNF development or read the (I'm sure) multiple "sit down" replies explaining the DNF case to them so they wouldn't keep embarrassing themselves.

Yet, here we are, Duke Nukem still being brought up.

It's funny to see it though.
 
In about 10 years there is going to be an amazing documentary about this star citizen saga and what a shit show it was. It will be the most interesting thing to ever actually be released relating to star citizen.
 

ShadowNate

Member
Oh man Lumberyard was discontinued? Who saw that coming, lol (I think everyone).

That Lumberyard switch was such a joke by the way. They never actually switched to new versions of the engine, which Lumberyard developed off from (being itself a fork of CryEngine). They remained exactly where they were, in their own fork of old CryEngine (3 something iirc), doing their own hacks -- they had to, since CryEngine never supported expansive space levels, space flight, and the other things that Star Citizen aspired to (eventually) do.

So what did they actually do for the Lumberyard "switch"? They adopted the license, since Lumberyard included license for historic CryEngine releases.

That. was. it.
 
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Vlodril

Member
Looked great to me. Excited to play both these games when they release (hopefully i will be alive). Thanks to the people that pay for this. For better or for worse it's certainly a unique situation.
 

TVexperto

Member
Ubisoft, Insomniac, and EA take each release 3 games in 15 years that are all sheeeeiiit. No one bats an eye.

Star Citizen exists.

OMG look at that scam!
Friend, its been 12+ years of the constant demo cycle of show cool things, give 2 year release date window, miss the window of release etc, delays .. How can you expect people not to be upset when theres 2 crashes and a ton of bugs in a 50 minute walkthrough that was 90% cutscenes of the prologue after this many years? If the prologue is this bad imagine how unpolished the rest of the game must be when the player actually gets to play the game! Not to mention this means sq42 will hog resources from PU for a minimum of 2-3 more years.
 

clarky

Gold Member
Friend, its been 12+ years of the constant demo cycle of show cool things, give 2 year release date window, miss the window of release etc, delays .. How can you expect people not to be upset when theres 2 crashes and a ton of bugs in a 50 minute walkthrough that was 90% cutscenes of the prologue after this many years? If the prologue is this bad imagine how unpolished the rest of the game must be when the player actually gets to play the game! Not to mention this means sq42 will hog resources from PU for a minimum of 2-3 more years.
OMG i'd never thought of any of this thank god you are here!!!!!
 
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