Some beautiful redditor posted a bunch of comparison shots of this year's demonstration and last year's. The jump in quality is dramatic.
Some beautiful redditor posted a bunch of comparison shots of this year's demonstration and last year's. The jump in quality is dramatic.
Haha. What the fuck is going on?I have an entire game script and leaked motion capture recordings that almost noone in the world have ever seen, from different parts of the game that - again, has never ever shown and curated.
I imagine that they've increased the brightness for the demonstration. The beautiful thing about computers is you can change the settings to fit your specific tastes. The game has HDR support, and if that's not enough, reshade exists.Hmm. The overall quality has improved, but it seems worse in an aspect that a lot of modern games seem to suffer from: why does everything have to look so fucking soft and lacking in contrast? Are they HDR images badly tonemapped to SDR? Also, incoming green tint alert.
Some beautiful redditor posted a bunch of comparison shots of this year's demonstration and last year's. The jump in quality is dramatic.
Other games are also not being worked on for 14 years.Not saying its not a scam but a 40 hour cinematic campaign is absolutely huge for a first person shooter/space combat game.
Most games of this type come in at the 6-10 hour mark. Perhaps they might have been better aiming for that. Or Episodes or something.
I don't disagree. It's fine, in a vacuum. But compared to the 2024 shots, a lot of the lighting looks very video gamey and the details come across very flat.To be honest there mate the 2023 stuff is perfectly fine.
I imagine that they've increased the brightness for the demonstration. The beautiful thing about computers is you can change the settings to fit your specific tastes. The game has HDR support, and if that's not enough, reshade exists.
Other games are also not being worked on for 14 years.
Between 1990 and 1997, we had 5 main Wing Commander games and a lot of spinoffs.
Look also at GTA or Red Dead Redemption, these games are full of content at the highest possible quality and also “only” take 7-8 years.
I completely agree. The hero lighting on characters was pretty obvious before where now it seems they've opted for a more holistic approach to lighting. That seems to be Roberts' design ethos throughout production. While many developers will implement tricks and cheats to make something work - magic elevators for instance - it's clear that the focus is on REAL systems. That's why we got very long videos on how real weather will work now.They've probably moved to their new GI also (software RT or RTGI). It looks like before they were hero lights, while now its more grounded realistically with what is going on, like ships being lit from the sun in space, the cloud colors.
Wow...what crappy mo-cap and facials. Really sub par by any standards.
Could be a fantastic adventure overall though.
SameThe space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
I honestly don't get Dr Wilkinson in this thread: Most of the criticism i read in this thread made it sound like it was about Star Citizen.
But it is about SQ42. What?
SQ42 is pretty much the only thing these few years that CI has shown off and has shown off more and more like a proper game, compared to the always-developing SC.
Them coming out with a launch date when they know how much that has bitten them in the butt these years is telling.
Lets be real, SQ42 is where it really is at, because its far smaller in scale, yet it is still chokeful of ambition in tech. I am not going to lie that SQ42 gives me Cyberpunk 2077 vibes.
2026 is far away. And for something that is now in the feature complete state since 2023, that's really far away.
But if there is ever going to be a fully developed and finished product, its going to be this.
This is saying as someone with zero stock in CI.
I actually thought this was a really well thought out onboarding process. Get the player accustomed to simple controls first before graduating them to harder stuff. Being dumped into a cockpit with very complicated flight controls does not make for a great onboarding experience. As someone that has spent years getting accustomed to the flight controls each time I leave and come back, I found myself watching the demo continually thinking what a great tutorial it was. As you see below, there are a LOT of controls.The space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.
Most of the tech seen in SC is also in Squadron 42 on a more condensed 40 hour scale. 40 hours is quite a lot, too.What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.
^ ^ Your typical Star Citizen hater with room temperature IQ. Haven't we been waiting for GTA6 longer? Are you less excited to play GTA6 because you want it out sooner? What a dumb statement.This is the IQ of a star citizen supporter. Having to explain that a decade is 10 years and being happy with that time frame
What is ambitious about Squadron 42? Have they said anything about the scope or design that's interesting? That hour long gameplay look was a real b*oner killer for me.
GTA is a cultural phenomenon.^ ^ Your typical Star Citizen hater with room temperature IQ. Haven't we been waiting for GTA6 longer? Are you less excited to play GTA6 because you want it out sooner? What a dumb statement.
You’d have thought the prologue would look polished by now given it’s been a year since they said they started polishing.
WTF is happening here!? the face changing to entire different person?
WTF is happening here!? the face chasing entire different person?
I'm guessing they are using some kind of morph system to generate random faces, but the skeleton being animated somehow broke the morph and reverted it back to the base model, then when the animation completed it morphed back into the generated face.WTF is happening here!? the face changing to entire different person?
They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+Game development takes time. I don't understand how anyone can question this. FFXV was in development for 10 years and that game has a significantly smaller scope than the TWO GAMES that CIG is developing side by side. Like.. what's your point? Prey took 11 years. Duke Nukem, famously, 14 years. Shit happens. Games take time to make. That doesn't just automatically make them scams.
Flotsam, for instance, entered early access just over 5 years ago, and was a massively smaller game in scope back then. Today, its at version 0.8.5, and basically a completely different game. It's still not a scam.
They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+
Right
So we're open to the fact that in late 2015, Crytek came in CIG offices with seamless tech which changed everything onwards?
The time they were sued 9 times by Crytek (and crytek lost all of them)? The Amazon lumberyard engine discontinued? Basically forcing them to say fuck it, we'll do in-house? You know the kind of R&D that is?
Or that also Squadron 42 has not had the full crew of devs, nor all the years of development, nor the full funding, because there's also the Star Citizen MMO in the picture? Just want to make sure it goes both ways the logic here.
Still sounds like a bunch of excuses
It's a videeogame like any other game. "Cultural statement" my ass.GTA is a cultural phenomenon.
This is not
Bro's so mad, he forgot how to readIt's a videeogame like any other game. "Cultural statement" my ass.
I'm equally hyped to play both games and being excited for a game is part of being a gamer. I don't need labels like "cultural statement" to get me excited to play a game I've been waiting years for. You sound like a Sheep.
Of course, you are a star citizen defender tooUbisoft, Insomniac, and EA take each release 3 games in 15 years that are all sheeeeiiit. No one bats an eye.
Star Citizen exists.
OMG look at that scam!
I wouldn't use DNF as an example of a succesful development effort. But technically after 1999 it was one continuous project that went through a content restart post 2002 due to an engine upgrade and had a big change of direction mid-way through when they pivoted to making a standard Duke3D sequel. However you can still find stuff from the 2001 build in the finished product.They were not working on duke nukem for 14 years, it was and on again off again project with several failed attempts and finally a game released that was made very quickly. The product that came out wasnt the result of 14 years of work. Find a better argument. Game development rarely takes 10 years+
Friend, its been 12+ years of the constant demo cycle of show cool things, give 2 year release date window, miss the window of release etc, delays .. How can you expect people not to be upset when theres 2 crashes and a ton of bugs in a 50 minute walkthrough that was 90% cutscenes of the prologue after this many years? If the prologue is this bad imagine how unpolished the rest of the game must be when the player actually gets to play the game! Not to mention this means sq42 will hog resources from PU for a minimum of 2-3 more years.Ubisoft, Insomniac, and EA take each release 3 games in 15 years that are all sheeeeiiit. No one bats an eye.
Star Citizen exists.
OMG look at that scam!
OMG i'd never thought of any of this thank god you are here!!!!!Friend, its been 12+ years of the constant demo cycle of show cool things, give 2 year release date window, miss the window of release etc, delays .. How can you expect people not to be upset when theres 2 crashes and a ton of bugs in a 50 minute walkthrough that was 90% cutscenes of the prologue after this many years? If the prologue is this bad imagine how unpolished the rest of the game must be when the player actually gets to play the game! Not to mention this means sq42 will hog resources from PU for a minimum of 2-3 more years.