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Squadron 42 Will Release in 2026 for PC with 30-40 Hours of Campaign, Prologue Gameplay Revealed

Skitso

Member
Bored me into tears. The whole thing, while technically impressive, felt like a collection of generic prefabs with no artistry whatsoever. Original Wing Commander might have had less than 1% of the pixels, but still looked better.




(Call it nostalgia all you want, won't change my mind :messenger_grinning_sweat:)
 
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Loboxxx

Member
Good Morning Friday GIF by Robert E Blackmon
 

Darchaos

Member
A bunch of fake marketing gameplay, just as it been from the start. Yes, i know fully well that one can play star citizen, but that gameplay that is there is so jank that that it makes Concorde looking like the game of the century, and mostly its just empty suroundings with bilduings as a backdrop. And now i see that they will add basebuilding, oh boy will they milk more mony with this. They cant even make the fundamentals work in the game, and always try to add stuff instead of actually working on the important stuff.
 
A show of hands now. How many of you all actually watched th demo before posting sunk cost fallacy or scam?
The space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
 
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The Stig

Banned
I stopped following this when it started to become a bit of a joke (people spending thousands on ships etc), ie: YEARS ago (and I'm one of those people who signed up to the mailing list when it was first announced).

If this releases at a normal price point (or maybe even abnormal like $100) what are these people who have spent zillions on pointless shit going to think?
 

clarky

Gold Member
I stopped following this when it started to become a bit of a joke (people spending thousands on ships etc), ie: YEARS ago (and I'm one of those people who signed up to the mailing list when it was first announced).

If this releases at a normal price point (or maybe even abnormal like $100) what are these people who have spent zillions on pointless shit going to think?
You are talking about two different games there. This is S42 the arcadey story game. Will launch at a regular price if indeed it ever does.

The ships costing ÂŁÂŁÂŁÂŁÂŁ is for Star Citizen the MMO space game. We'll see more of that today.
 
You are talking about two different games there. This is S42 the arcadey story game. Will launch at a regular price if indeed it ever does.

The ships costing ÂŁÂŁÂŁÂŁÂŁ is for Star Citizen the MMO space game. We'll see more of that today.

This is my biggest problem with SC. When they announced it, it was “Hey, remember Wing Commander, we’re gonna bring that genre back with the OG creator at the helm!”
Wing Commander fans were excited, I know I was, as the genre had been kind of in limbo for years.
When they started adding the mmo side is when I checked out. Don’t care about mmo’s, I want what was originally promised. MMO might be hyped, and that is great for them, but I want the product that was originally promised.
SQ42 should’ve been prioritized and put out first. The feature creep that has ballooned out of control came from the mmo aspect.

I feel like when/if this thing finally ships it’s gonna be a rich man’s playground. It’ll take a monster rig to run at 60+fps and you’ll have a buncha cash whales flying around in crazy ships that will take average players a long time to earn/unlock.

tl/dr they took a product I really wanted and mashed it together with something I didn’t want at all.
 

EviLore

Expansive Ellipses
Staff Member
A bunch of fake marketing gameplay, just as it been from the start. Yes, i know fully well that one can play star citizen, but that gameplay that is there is so jank that that it makes Concorde looking like the game of the century, and mostly its just empty suroundings with bilduings as a backdrop. And now i see that they will add basebuilding, oh boy will they milk more mony with this. They cant even make the fundamentals work in the game, and always try to add stuff instead of actually working on the important stuff.
Yes, it looks like a tech demo rather than a real game. A lot of slow panning around pretty looking backdrops and talking head cutscenes. The FPS section looked broken.

Freespace 2 came out 25 years ago and I can pull up any random video on Youtube and see exciting space sim gameplay that immediately engages:

 

nemiroff

Gold Member
This is my biggest problem with SC. When they announced it, it was “Hey, remember Wing Commander, we’re gonna bring that genre back with the OG creator at the helm!”
Wing Commander fans were excited, I know I was, as the genre had been kind of in limbo for years.
When they started adding the mmo side is when I checked out. Don’t care about mmo’s, I want what was originally promised. MMO might be hyped, and that is great for them, but I want the product that was originally promised.
SQ42 should’ve been prioritized and put out first. The feature creep that has ballooned out of control came from the mmo aspect.

I feel like when/if this thing finally ships it’s gonna be a rich man’s playground. It’ll take a monster rig to run at 60+fps and you’ll have a buncha cash whales flying around in crazy ships that will take average players a long time to earn/unlock.

tl/dr they took a product I really wanted and mashed it together with something I didn’t want at all.
As someone excited about both SQ42 and Star Citizen I have no problem with this opinion, at all. I wish people in this thread used this post as an informal template of how to discuss and disagree without being an absolute deplorable pissant about it.

And btw, one of my favorite SC video creators is SaltEMike (and yes; he can indeed be very "salty" about SC) , one of the biggest (edit: well, not that big, but well-known in the scene) and most infamous critics of SC. So if you don't want the rose tinted angle of SC, I'd recommend people to check out his youtube channel.

 
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The space section 30 minutes in looks like it’s an on-rails shooter….like they literally just sit there and scan around for things to shoot for 10 minutes straight. After 10 years of development, hundreds of millions of dollars, and months of crunch just to get this trailer out and all they have to show for gameplay is an on-rails shooter space section, and a clunky FPS section in a bunch of narrow hallways? Yeah it’s a scam.
The only way this development story makes sense is that Squadron 42 will come out in the same state as Duke Nukem Forever. When it flops, Star Citizen will be turned into a crowdsource neverending project "curated" by the reorganized post-bankruptcy company, like the cancelled Unreal Tournament.
 
Yes, it looks like a tech demo rather than a real game. A lot of slow panning around pretty looking backdrops and talking head cutscenes. The FPS section looked broken.

Freespace 2 came out 25 years ago and I can pull up any random video on Youtube and see exciting space sim gameplay that immediately engages:



What a great game, and 25 years later it still stands as the pinnacle of its genre.
We get remakes/remasters of games less than a decade old, but stuff like Freespace and Wing Commander get no love.
 
Think about it this way: This demo was the best they could do. The game was originally supposed to be out in 2014. CI Games has long been under a lot of public suspicion for spending so extravagantly on things that have nothing to do with game development. Roadmaps were made that were abandoned 5-10 years ago, and they were so far off course that they still can’t promise a date before the end of 2026. They were making similar promises in *2016*. They have to be able to show what it is exactly that they’ve been working on that is taking so long. Because that demo was… very, very concerning if that is the very best of what they have that they can publicly show off, after 13 years of development.

$700 million is a lot of people’s money, and they appear to be nearly out of money. If you were out of money, would you be buying extravagant things for your offices, building a new office, and living in mansions?

There’s a word for this… starts with an “f”. Five letters. 🤷‍♂️
 

TxKnight7

Member
That was stupidly boring, I set it to 2x speed and was still bored out of my mind, nothing happens for 25+ minutes.
Then 45 minutes in the damn thing crashes mid cutscene, they restart and then 15 minutes later there's some on foot gameplay again.
0 flight gameplay in the whole thing.
Then there's all the jank and screen tearing, just an awful demo/presentation.
Also this lmao wtf
9RTtAlN.gif
You know what "Work in progress" mean? Cyberpunk was released with tons of bugs and glitches with crashes same with spider man etc

Horizon Forbidden West (2022)
List of Bugs and Glitches

 
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The Stig

Banned
You are talking about two different games there. This is S42 the arcadey story game. Will launch at a regular price if indeed it ever does.

The ships costing ÂŁÂŁÂŁÂŁÂŁ is for Star Citizen the MMO space game. We'll see more of that today.
Ah thanks very much. Shows how out of the loop I am. Will star citizen be accessible to those of us who don't want to spend lots of money? Asking in 100% good faith here.
 

clarky

Gold Member
Ah thanks very much. Shows how out of the loop I am. Will star citizen be accessible to those of us who don't want to spend lots of money? Asking in 100% good faith here.
I think so. i spent ÂŁ30 (i think) 10 years ago (lol) and im good to good. Id expect if they ever get to release state there would be a basic price of admission then ludicrous sums on top for decent ships.
 

Hookshot

Member
So why are the ships so much money when 2/3rds of the game are either corridor conversations or running around on the ground?
 

The Stig

Banned
This is my biggest problem with SC. When they announced it, it was “Hey, remember Wing Commander, we’re gonna bring that genre back with the OG creator at the helm!”
Wing Commander fans were excited, I know I was, as the genre had been kind of in limbo for years.
When they started adding the mmo side is when I checked out. Don’t care about mmo’s, I want what was originally promised. MMO might be hyped, and that is great for them, but I want the product that was originally promised.
SQ42 should’ve been prioritized and put out first. The feature creep that has ballooned out of control came from the mmo aspect.

I feel like when/if this thing finally ships it’s gonna be a rich man’s playground. It’ll take a monster rig to run at 60+fps and you’ll have a buncha cash whales flying around in crazy ships that will take average players a long time to earn/unlock.

tl/dr they took a product I really wanted and mashed it together with something I didn’t want at all.
100% the same here for me. I wanted the next privateer/wing commander or freelancer. Which still hasn't happened yet from ANY dev (why tf not? the market clearly exists judging from SC's initial interest) yet.

I still play the freelancer HD mod and rebel galaxy outlaw was OK but something was missing.

There is a gap here for a AA or AAA game to make MONEY
 

The Stig

Banned
You know what "Work in progress" mean? Cyberpunk was released with tons of bugs and glitches with crashes same with spider man etc

Horizon Forbidden West (2022)
List of Bugs and Glitches


I got spider man 2 day 1 and played it to platinum. I could count the total crashes on 1 hand. To compare it to cyberpunk 2077 is just lying. (Omg though cyberpunk is SO good now if you have the hardware)
 
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The Stig

Banned
Think about it this way: This demo was the best they could do. The game was originally supposed to be out in 2014. CI Games has long been under a lot of public suspicion for spending so extravagantly on things that have nothing to do with game development. Roadmaps were made that were abandoned 5-10 years ago, and they were so far off course that they still can’t promise a date before the end of 2026. They were making similar promises in *2016*. They have to be able to show what it is exactly that they’ve been working on that is taking so long. Because that demo was… very, very concerning if that is the very best of what they have that they can publicly show off, after 13 years of development.

$700 million is a lot of people’s money, and they appear to be nearly out of money. If you were out of money, would you be buying extravagant things for your offices, building a new office, and living in mansions?

There’s a word for this… starts with an “f”. Five letters. 🤷‍♂️
Even with the best faith in the world this is a bad look.
 

Snake29

Banned
You know what "Work in progress" mean? Cyberpunk was released with tons of bugs and glitches with crashes same with spider man etc

Horizon Forbidden West (2022)
List of Bugs and Glitches



I had never ever a crash in Spiderman 2. Comparing Spiderman 2 "some crashes" to a lot of other games these days, that's really nothing to talk about. Spiderman 2 was a polished games with a few bugs, but other then that...CP2077 was a complete broken mess.

We can add Starfield and a lot of games to this list with more broken shit.
 
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The Stig

Banned
You are talking about two different games there. This is S42 the arcadey story game. Will launch at a regular price if indeed it ever does.

The ships costing ÂŁÂŁÂŁÂŁÂŁ is for Star Citizen the MMO space game. We'll see more of that today.
OK makes sense but when SC releases to normal people will they be able to experience what the "whales" do without spending silly money? If I had spent the silly numbers I've seen thrown about (as if, lol) and Joe bloggs could get it just with patience I'd likely feel conned and/or aggrieved.

Then to expound further, if I'm paying a monthly fee for SC (which is surely a certainty?) Wouldn't it be awful/wrong/inethical to hold the best parts of the game (which again, you're paying for monthly) behind a pay wall or massive timesink pay wall?

Somebody is going to tell me "welcome to MMOs"
 

clarky

Gold Member
OK makes sense but when SC releases to normal people will they be able to experience what the "whales" do without spending silly money? If I had spent the silly numbers I've seen thrown about (as if, lol) and Joe bloggs could get it just with patience I'd likely feel conned and/or aggrieved.

Then to expound further, if I'm paying a monthly fee for SC (which is surely a certainty?) Wouldn't it be awful/wrong/inethical to hold the best parts of the game (which again, you're paying for monthly) behind a pay wall or massive timesink pay wall?

Somebody is going to tell me "welcome to MMOs"
All good questions, i have no idea tbh.

I only check in on the game from time to time
 

Comandr

Member
OK makes sense but when SC releases to normal people will they be able to experience what the "whales" do without spending silly money? If I had spent the silly numbers I've seen thrown about (as if, lol) and Joe bloggs could get it just with patience I'd likely feel conned and/or aggrieved.

Then to expound further, if I'm paying a monthly fee for SC (which is surely a certainty?) Wouldn't it be awful/wrong/inethical to hold the best parts of the game (which again, you're paying for monthly) behind a pay wall or massive timesink pay wall?

Somebody is going to tell me "welcome to MMOs"
There is currently no plan to charge a monthly fee for access to the persistent universe. You pay the $40 to get the game, and that comes with a starter ship and that's all you have to pay, period.

Arguably, you have greater benefit than the whales because you can reap the benefits of their spent money. The big, expensive, multi-crew ships are just a fraction of their regular functionality without additional crew members to perform other tasks like engineering, co-piloting, turrets, etc. So you get basically all of the benefit of the ship but don't have to pay anything to enjoy it.

Furthermore, as it stands, your money goes pretty far. The starter ship that your game comes with has value that can be traded for bigger ships should you choose. I believe the starter ships are valued at $30, which can then be upgraded at any time to a larger ship that supports up to 2 additional crew members for as little as $15. Those prices never deteriorate, so the money you spend today will always be as valuable even in the future. Maybe you and your friends want to pool your money and upgrade your ship again? Now you have $45 of buying power. You don't have to pay a ton of money to get something good or fun that fits your situation.

Or you could pay nothing at all. All of these ships can be purchased OR CRAFTED in game with in game resources.
 
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The Stig

Banned
There is currently no plan to charge a monthly fee for access to the persistent universe. You pay the $40 to get the game, and that comes with a starter ship and that's all you have to pay, period.

Arguably, you have greater benefit than the whales because you can reap the benefits of their spent money. The big, expensive, multi-crew ships are just a fraction of their regular functionality without additional crew members to perform other tasks like engineering, co-piloting, turrets, etc. So you get basically all of the benefit of the ship but don't have to pay anything to enjoy it.
IF this is what happens I will be super happy and impressed.

But who pays for the servers/infrastructure running this universe?

Surely it's not peer to peer?

A great deal more transparency would go a long way to gain a lot more faith from regular players.

The amount of money pumped into this.... they really need to deliver. I hope they do.
 

EviLore

Expansive Ellipses
Staff Member
There is currently no plan to charge a monthly fee for access to the persistent universe. You pay the $40 to get the game, and that comes with a starter ship and that's all you have to pay, period.

Arguably, you have greater benefit than the whales because you can reap the benefits of their spent money. The big, expensive, multi-crew ships are just a fraction of their regular functionality without additional crew members to perform other tasks like engineering, co-piloting, turrets, etc. So you get basically all of the benefit of the ship but don't have to pay anything to enjoy it.

Furthermore, as it stands, your money goes pretty far. The starter ship that your game comes with has value that can be traded for bigger ships should you choose. I believe the starter ships are valued at $30, which can then be upgraded at any time to a larger ship that supports up to 2 additional crew members for as little as $15. Those prices never deteriorate, so the money you spend today will always be as valuable even in the future. Maybe you and your friends want to pool your money and upgrade your ship again? Now you have $45 of buying power. You don't have to pay a ton of money to get something good or fun that fits your situation.

Or you could pay nothing at all. All of these ships can be purchased OR CRAFTED in game with in game resources.
77QXAzZ.gif


What a bargain.
 

Comandr

Member
77QXAzZ.gif


What a bargain.
I think it is a bargain. $40 bucks for a game you could play with your buddies and potentially get easily hundreds of hours of entertainment out of? How many people have dumped thousands of hours into Ark, or any other similar survival game? And if you backed early enough, your pledge came with Squadron 42. I think that's a hell of a bargain for the money spent.
 

clarky

Gold Member
I think it is a bargain. $40 bucks for a game you could play with your buddies and potentially get easily hundreds of hours of entertainment out of? How many people have dumped thousands of hours into Ark, or any other similar survival game? And if you backed early enough, your pledge came with Squadron 42. I think that's a hell of a bargain for the money spent.
Serious question, what is available to do right now in the build thats out there?

I have not played it in a good few years. I think the last time i checked in i could walk around the hanger and look at my ship. Yes its been that long.

Edit sorry wrong thread nvm.
 
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diffusionx

Gold Member
I watched the video and I have to say it has technically impressive elements all tied to something that looks pretty staid, pedestrian, and soulless. As others pointed out it doesn't really live up to the greats in the genre, most of which came out in the 1990s and ran on hilariously obsolete tech compared to this. I'm not a SC supporter and this isn't going to change my mind. At some point you have to deliver more than just pretty tech, or videos about pretty tech (I see they did a lot of that too, right on cue). You have to actually release a game. The devs are under enormous pressure because they have to basically deliver the greatest space sim of all time or they will go down in flames, not just with the many critics of the project but the people who have been shilling for them for over a decade.
 
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FireFly

Member
IF this is what happens I will be super happy and impressed.

But who pays for the servers/infrastructure running this universe?

Surely it's not peer to peer?

A great deal more transparency would go a long way to gain a lot more faith from regular players.

The amount of money pumped into this.... they really need to deliver. I hope they do.
I imagine they will adopt the standard microtransaction model. The lower the price of entry, the bigger the potential audience is, and the persistent universe makes the idea of "digital property" more compelling.
 

Men_in_Boxes

Snake Oil Salesman
OK makes sense but when SC releases to normal people will they be able to experience what the "whales" do without spending silly money? If I had spent the silly numbers I've seen thrown about (as if, lol) and Joe bloggs could get it just with patience I'd likely feel conned and/or aggrieved.

Then to expound further, if I'm paying a monthly fee for SC (which is surely a certainty?) Wouldn't it be awful/wrong/inethical to hold the best parts of the game (which again, you're paying for monthly) behind a pay wall or massive timesink pay wall?

Somebody is going to tell me "welcome to MMOs"

Whales make the ocean a more majestic, diverse, interesting place. You don't need to be one to appreciate their presence.
 

s_mirage

Member
100% the same here for me. I wanted the next privateer/wing commander or freelancer. Which still hasn't happened yet from ANY dev (why tf not? the market clearly exists judging from SC's initial interest) yet.

This is what boggles my mind. Seeing how much money Star Citizen has taken, you'd have thought that EA would have taken a punt on resurrecting Wing Commander or Privateer, but no. Then I remember that modern EA are a pathetic, risk averse, shadow of the publisher I was such a fan of as a kid.
 

KungFucius

King Snowflake
Because their primary concern is driving crowdfunding revenue, not shipping a good game.
Shipping a good game would drive more crowd funding wouldn't it? I thought this Squadron 42 was the single player game and the real online game is what the whales keep getting milked for. If this game is decent they could keep milking both the male and female whales.
 

EviLore

Expansive Ellipses
Staff Member
Shipping a good game would drive more crowd funding wouldn't it? I thought this Squadron 42 was the single player game and the real online game is what the whales keep getting milked for. If this game is decent they could keep milking both the male and female whales.
Shipping an incredible game would. Anything less than that wouldn’t live up to the promises—which have generated $700 million and counting by themselves.
 
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