Real_Madrid
Member
No not even. Add to the fact U4 is a simple linear action game that's not doing anything close to what Star Citizen is.
The second coming of christ?
No not even. Add to the fact U4 is a simple linear action game that's not doing anything close to what Star Citizen is.
No not even. Add to the fact U4 is a simple linear action game that's not doing anything close to what Star Citizen is.
This is my favorite.
1) Nice job cherrypicking
2) That's completely irrelevant to what's being discussed
That's not bad, but you can easily spot polygon limits all over his clothing (which isn't even particularly complex).This is my favorite.
Did I say decadent already?Something that came from the stream. A character model in SC will have something like 1000 bones/control points.
No not even. Add to the fact U4 is a simple linear action game that's not doing anything close to what Star Citizen is.
Drake doesn't come close to that or any other part of U4 for that matter. This game is on a whole other level of graphics.
the last teaser trailer that came out for this add-on didn't look good animation and modeling wise compared to naughty dog's uc4 stuff. not much in this teaser to tell if its improved although the modeling looks better than the oldman character model.
There are more polygons on some of the details of that space suit than on entire characters in pretty decent looking 3D games.
It's almost decadent.
It's bordering on idiotic to be honest. I look forward to playing this game several years after it actually releases.
The game was sold in a significant part on the promise of a no-compromise implementation.Graphics look great, but I feel like perhaps too much is going into them. It's like there's such a push to be cutting edge that it'll limit their audience. I know I can't afford to buy a new computer to play this, even if I wanted to.
From what I've heard, there's not much focus on making it scale well to mid-/low-range computers, which is a shame.
Hamill is such a cool dude though.
There are more polygons on some of the details of that space suit than on entire characters in pretty decent looking 3D games.
It's almost decadent.
That's not bad, but you can easily spot polygon limits all over his clothing (which isn't even particularly complex).
Even trying my best, I find it hard to see any such limitations in the SC shot.
As I said, it's simply decadent.
Did I say decadent already?
I'm well aware. But that space suit has plenty of round details. And each of them seems to have an infinite polygon budget.Don't have a horse in this race but organic modeling is infinitely more difficult to do that chunky space ships and suits.
Compared to other "games", SC is pretty good.
Being forward-thinking is anything but idiotic. Pushing tech is a worthy goal and wasting ressources is never part of the plan.
What I don't like in Uncharted 4 is that the skin shading in what I assume to be real-time cutscenes or gameplay looks completely off, clay like. Granted it is a very difficult effect to nail down.
Star Citizen's skin shader is stunning, I wonder what it will take to run it like this. It borders on CGI it's incredible.
What I don't like in Uncharted 4 is that the skin shading in what I assume to be real-time cutscenes or gameplay looks completely off, clay like. Granted it is a very difficult effect to nail down.
Star Citizen's skin shader is stunning, I wonder what it will take to run it like this. It borders on CGI it's incredible.
Uncharted has never been aiming for actual photorealism though, there's an artistic style to it. With handpainted textures and such. 4 is clearly the most photorealistic in the series though, perhaps even a bit too much in my opinion, but I need to play it to make final judgment.
I'm well aware. But that space suit has plenty of round details. And each of them seems to have an infinite polygon budget.
Just throwing all of the polygons in there doesn't strike me as forward thinking, even less good management of resources.
I don't really see it but that may be more down to Uncharted still retaining it's "animated" look over realism. Even then I don't really see it on that Elena model.
Either way, I don't mean this as any kind of an argument since this SC stuff looks incredible too.
I'm well aware. But that space suit has plenty of round details. And each of them seems to have an infinite polygon budget.
Just throwing all of the polygons in there doesn't strike me as forward thinking, even less good management of resources.
You have no idea what you are talking about. I am so sorry. It is so true.
Might as well follow the game before you make claims like that. They just revamped one of the core multi-crew ships in the game and reduced 500,000 polygons while increasing detail by a near magnitude.
Yeah. As they iterate on their pipelines they have consistently found smarter ways to build things instead of pure brute force.
Looked more realistic in wing commander series
You have no idea what you are talking about. I am so sorry. It is so true.
Might as well follow the game before you make claims like that. They just revamped one of the core multi-crew ships in the game and reduced 500,000 polygons while increasing detail by a near magnitude.
I think that is the difference between a screen space shader and a "complexer" forward rendered one.What I don't like in Uncharted 4 is that the skin shading in what I assume to be real-time cutscenes or gameplay looks completely off, clay like. Granted it is a very difficult effect to nail down.
Star Citizen's skin shader is stunning, I wonder what it will take to run it like this. It borders on CGI it's incredible.
Battlefront hamill
SC Hamill
Graphics look great, but I feel like perhaps too much is going into them. It's like there's such a push to be cutting edge that it'll limit their audience. I know I can't afford to buy a new computer to play this, even if I wanted to.
From what I've heard, there's not much focus on making it scale well to mid-/low-range computers, which is a shame.
Hamill is such a cool dude though.
That's not bad, but you can easily spot polygon limits all over his clothing (which isn't even particularly complex).
Even trying my best, I find it hard to see any such limitations in the SC shot.
As I said, it's simply decadent.
Did I say decadent already?
What did I cherry pick? As I said it doesn't come close regardless. Just when you look at the tech each is working with as a whole it even becomes more impressive.
Thing about PC games, is that even if you need a 2000 dollar PC to run it today, a 700 PC will work great five years from now. If this is successful, it will be supported for ten years no problem, look at everything by Blizzard or Valve. And being on PC they can keep improving and expanding on it. But only to a point. I mean, WOW and TF2 are starting to look pretty dated, mostly because their goal was to target the lower side of the mid-end when they came out, if not lower. As a consequence, they're pretty weak looking now. Star Citizen will still be top-tier five years from now and that is very exciting.
Battlefront Hamill
SC Hamil
I've always said, you're either an earthworm or an eagle.
Thing about PC games, is that even if you need a 2000 dollar PC to run it today, a 700 PC will work great five years from now. If this is successful, it will be supported for ten years no problem, look at everything by Blizzard or Valve. And being on PC they can keep improving and expanding on it. But only to a point. I mean, WOW and TF2 are starting to look pretty dated, mostly because their goal was to target the lower side of the mid-end when they came out, if not lower. As a consequence, they're pretty weak looking now. Star Citizen will still be top-tier five years from now and that is very exciting.
Throwing more polygons at a model than your art team can handle doesn't strike me as impressive. Drake looks more like an actual person.
You only quoted the PSX gif, which is from when ND had hopes of reaching 60fps.
And "looking at the tech each is working with" makes Hamill more impressive how?
Uhh how doesn't it. Star Citizen has to do far more than U4 under the hood and still far surpasses a game with a much more limited scale.
GIF (1/2 Speed)
On the other hand when you look at Uncharted 4 in a cutscene (which definitely uses better shaders than in realtime gameplay of course) it looks almost real if not real.
The animation by ND is simply a cut (or several) above anything else in the industry.
It makes me extremely saddened to see the same type of comments come up all the time that follow this same narrative....This looks like an excellent tech demonstration for CryEngine faces, but they don't look "real."
Being performance capture it is quite literally how his face looks while saying those lines down to the blood flowing under his skin.Does hammils mouth really look that weird while moving.....it looks really jarring at his animation for the face.