nowhat
Member
Such a novel feature! I have not seen that in any game! No wonder it has taken so long!especially since you get to make your own character and name them your own name
Such a novel feature! I have not seen that in any game! No wonder it has taken so long!especially since you get to make your own character and name them your own name
Could consoles handle this game ?
I think there's a good chance. Even the Steam Deck can kind of run the game, despite being essentially a potato by comparison to what the PS6 would potentially be. SC warns you when launching that the Steam Deck is about 4GB below the minimum ram, its graphics driver is far older than the minimum recommended, and in turn doesn't support the latest vulkan API necessary to utilize that, so you're stuck in DX11. Even despite being massively behind in necessary updates, below minimum spec, and using a less than ideal graphics API, it still runs at 10-30FPS.Squadron 42? if it actually releases then sure because youd be looking at PS6 by that time more than likely.
Star Citizen probably not.
Could consoles handle this game ?
Squadron 42? if it actually releases then sure because youd be looking at PS6 by that time more than likely.
Star Citizen probably not.
Yes*.
* = PS5 and Series X should have no problems. Optimizing for the Series S would be way more cumbersome than the average open world game because the game eats up a lot of memory, memory leaks and the game crashes as the current PC code is unoptimized as fuck.
Both, the singleplayer and the MMO, shouldn't have problems on current gen consoles, even in some heavy CPU bound areas like Loreville.
The most scene complex Pyro instances like dogfights, boots on ground action etc, should currently being doable on these two modern consoles.
This isn't a 2013 situation where the console CPU's were so shit that even absolute garbage architectures like AMD's bulldozer line were better than them.
The PS5 and Series X have a good solid minspec CPU for the game (AMD R5 3700/3600 for both). Even significantly above the minspec for the GPU (RX 6700/RTX 4060 in raster perf for the PS5 and RX 6700 XT in raster perf for Series X) and the SSD, as the game currently doesn't require an NVME drive (requires a SATA III SSD @ 600 MBPS) and take advantage of the DirecStorage API or the DMA counterpart for Vulkan on Linux.
Run the game at 1080p internally, and 4K FSR 3.1 upscaled, uncapped FPS.
This guy does some really good testing for SC and does minspec builds, every year, and his 2024 video dropped a couple of days ago:
Series S' memory and it's bandwidth can be mitigated with a dedicated team for optimization, but it will impact the PC release and backers will be pissed, unless Console manufacturers foot the porting bill.
But the main problem with Console ports, are the CERT process for updates, which takes from days to weeks (in Xbox's case), which is annoying for devs in live service games. Sony and Nintendo have improved a lot in this area in the last two generations.
Sure but come on lol, they aren't usually integrated with a fully mo-capped face like this. I think it looks very immersive. And if I'm getting 40 hours of this that's pretty wild.Such a novel feature! I have not seen that in any game! No wonder it has taken so long!
EA Sports games have done that, with varying levels of accuracy, since... I can't be arsed to google it, but for many years, at any rate.Sure but come on lol, they aren't usually integrated with a fully mo-capped face like this.
It's a fly around and shoot things in a spaceship game, with some added FPS sections... I think. But kind of sad if you watched the demo and single-player COD is kind of where you landed. I guess it makes sense. There was a lot of walking around... and then there was a rail shooter section... then they never actually got into what the core gameplay should be.As someone who's completely outside of anything Star Citizen related, I'm actually interested in this.
I get the complaints about the pacing being too slow and the gameplay looking boring, but personally I'm really yearning for a good and long FPS campaign with high production values.
Call of Duty campaigns have had hits and misses lately but they're all quite short, they always leave me wanting more... so if this game actually gets released anytime soon I'll be checking it out for sure.
To those of you that have even the slightest faith in this actually releasing in 2026, just a little refresher:
Is it really sad? Tbh I'd think comparing it to a good COD campaign would be considered a compliment. Especially if it is 30 hours of it.It's a fly around and shoot things in a spaceship game, with some added FPS sections... I think. But kind of sad if you watched the demo and single-player COD is kind of where you landed. I guess it makes sense. There was a lot of walking around... and then there was a rail shooter section... then they never actually got into what the core gameplay should be.
I don't have any issues with a good COD campaign... just that this game was meant to be a spiritual successor to Wing Commander... which the prologue demo clearly failed to convey.Is it really sad? Tbh I'd think comparing it to a good COD campaign would be considered a compliment. Especially if it is 30 hours of it.
Anyway, if the main focus of the game is really just space shit combat then I don't think it'll be a game for me after all, but if it is a healthy mix of everything they showed in this video plus ship combat plus a good story then I'm in.
1. Dont give them any ideas, the last thing they need is an excuse to add even more features.
2. In a world where COD exists i dont think so.
You can change it to TPS anytime i thinkThe gameplay looks boring because it is in FPS mode.
We need it to be TPS, this viewpoint elavates all kinds of games.
console FPS had a boom when MS introduced Halo1. The era of single player FPS action games are over! imo
To those of you that have even the slightest faith in this actually releasing in 2026, just a little refresher:
SC i don't think so due to the server meshing tech. That's some hardcore stuff.Could consoles handle this game ?
How consoles could handle inexistent game?Could consoles handle this game ?
To those of you that have even the slightest faith in this actually releasing in 2026, just a little refresher:
Even the cultist over att Star citizen reddit is starting to Crumble:
Yeah, its amazing that people blindly defends this. I love one of the comments in that thread: If the game isnt out by 2030 we can start to ask question.....Like wtf????Nothing like adding a whole game's worth of scope creep when your product barely functions as is.
In the end Squadron 42 the SP will be released the next few years no matter what, while the MMO star citizen full ver may never be released. maybe 2040.
God that game was fun.Looks great graphically but i just want Freelancer 2 man
Well, you got part of the idea rightmaybe they don't want to release it
Server ... meshing, is called that because it runs on servers. Ie. That's the one thing that wouldn't present any challenges to consoles (or user devices in general).SC i don't think so due to the server meshing tech. That's some hardcore stuff.
If you played an x amount of games, depending when and in which order you played these games, imagine the kinds of reactions you could come up from playing these same games? Exactly, the logical answer would be you can't keep track on them otherwise you'll end up canceling all these potential customers just from taking these reactions into account.How can anyone actually say things like this? They just showed an hour of actual on stage gameplay and the game looks excellent. 2 more years to polish it up and it’s going to be something really special.
Like… how far up your own ass does your head need to be to just ignore everything they showed at the convention today?
Alright alright, i was tired. I know that nobody cares about that but yes yes.Server ... meshing, is called that because it runs on servers. Ie. That's the one thing that wouldn't present any challenges to consoles (or user devices in general).
Besides there were console titles shipped using the same type of tech on a console... 5-6 years ago.
Contrary to what CR may make it sound like, this isn't something invented 'by' or 'for' Cloud Imperium, and good examples of working tech(for games) go back a decade.
Isn't that essentially what Star Citizen will be? Taking Freelancers 128 player persistent servers and massively expanding on them?Looks great graphically but i just want Freelancer 2 man
" They called in the Cavillry" ..someone said:O superman is in it
Same face same nose.. just remove the glasses!Is it just me or Hamill looks here a lot like fucking Adama?
They need to make it "Fun to play" everything else is good ,but i have a feeling it will be lacking in the gameplay department. But With awesome cinematic & presentation / story.Still not sold on the actual gameplay from what they’ve shown.