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The Callisto Protocol just received a PS5 Pro Patch | 8K@30fps and 4k@60fps | Ray Tracing on Both

Vick

Member
given the resolution the RT reflections seem to be very close to my native 4K image here, the PS5 8K mode looks like 4K up-sampled using TAAU to 8K, while using the high RT reflections setting.
And here one from PS5 Pro 60fps Mode:

The-Callisto-Protocol-20241120013653.png


PC Native 4K
p7zxykp5.png


PC 4K FSR2 Performance Mode (1080p internal)
tzhchmm3.png


PC 4K TAAU 50% (1080p internal)
3nhkyrts.png


I took it when first booting the game so angle's not going to match, but it appears RT quality is the same between modes. And you're right, it seems to match PC high. But I'm sure I remember that inmate reflection being better on PC later on.
I know memory is faulty and this kind of comparison far from being scientific, but I'm willing to bet on it. Maybe reflection quality is just variable.. or maybe I just messed up the angle while playing on Pro so that reflection didn't appear the way I recalled it on PC.

Edit:

I also notice from your mirror screenshots the collar doesn't look as broken as the one in Hicks screenshot. Looks still less soft and natural than PS5, but at least not broken going by the way it appears in the reflection. Any chance you could take one grab from this same place as well, to be sure it's not just a bug of some kind?

Corporal Hicks PC:
yGr7D8C.png


PS5 Pro Performance:
za9H8fQ.png
 
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kevboard

Member
And here one from PS5 Pro 60fps Mode:

The-Callisto-Protocol-20241120013653.png


PC Native 4K
p7zxykp5.png


PC 4K FSR2 Performance Mode (1080p internal)
tzhchmm3.png


PC 4K TAAU 50% (1080p internal)
3nhkyrts.png


I took it when first booting the game so angle's not going to match, but it appears RT quality is the same between modes. And you're right, it seems to match PC high. But I'm sure I remember that inmate reflection being better on PC later on.
I know memory is faulty and this kind of comparison far from being scientific, but I'm willing to bet on it. Maybe reflection quality is just variable.. or maybe I just messed up the angle while playing on PS5 so that reflection didn't appear the way I recalled it on PC.

Edit:

I also notice from your mirror screenshots the collar doesn't look as broken as the one in Hicks screenshot. Looks still less soft and natural than PS5, but at least not broken going by the way it looks in the reflection. Any chance you could take one grab from this same place as well, to be sure it's not just a bug of some kind?

Corporal Hicks PC:
yGr7D8C.png


PS5 Pro Performance:
za9H8fQ.png

if the RT resolution is the same in all modes it's probably a custom setting, while PC probably uses 50% scale on each axis for the RT reflections, so it changes with the internal resolution. PS5 Pro then probably just uses 1080p for reflections at all time.

the character texures are so fucking weird tho... like, why are they so low res on PC?
 
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TGO

Hype Train conductor. Works harder than it steams.
Indeed, something's definitely wrong with them.

PC:

yGr7D8C.png


PS5 Pro Performance:

za9H8fQ.png
You know what, I actually thought the collar looked better on PC originally, but now...I don't even think it's a higher resolution version, it looks pretty bad here.
Sure the PS5 looks softer but it looks like what it's supposed to be, on PC it looks like some over sharpened flat Xbox 360 texture.

kevboard kevboard
Thanks for comparison.
Although my shot is considerably bright in comparison, must be my HDR settings and it being a HDR screenshot originally, don't think it looked as bright as that while playing, look more like with your shots (brightness wise) ¯\_(ツ)_/¯
 
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DeepEnigma

Gold Member
And here one from PS5 Pro 60fps Mode:

The-Callisto-Protocol-20241120013653.png


PC Native 4K
p7zxykp5.png


PC 4K FSR2 Performance Mode (1080p internal)
tzhchmm3.png


PC 4K TAAU 50% (1080p internal)
3nhkyrts.png


I took it when first booting the game so angle's not going to match, but it appears RT quality is the same between modes. And you're right, it seems to match PC high. But I'm sure I remember that inmate reflection being better on PC later on.
I know memory is faulty and this kind of comparison far from being scientific, but I'm willing to bet on it. Maybe reflection quality is just variable.. or maybe I just messed up the angle while playing on Pro so that reflection didn't appear the way I recalled it on PC.

Edit:

I also notice from your mirror screenshots the collar doesn't look as broken as the one in Hicks screenshot. Looks still less soft and natural than PS5, but at least not broken going by the way it appears in the reflection. Any chance you could take one grab from this same place as well, to be sure it's not just a bug of some kind?

Corporal Hicks PC:
yGr7D8C.png


PS5 Pro Performance:
za9H8fQ.png
Is it me, or does the leather look more of a detailed texture on thr PS5? It’s like the blurs are swapped between the two.
 
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SlimySnake

Flashless at the Golden Globes
Made the mistake of going from Callisto to TLOU1. My goodness, what a massive generational difference. TLOU1 looks so basic and simple. its like they forgot to add post processing effects. the textures are nice, but thats about it. Lighting, fog, materials are all so much better than tlou1 its insane that its a cross gen game while tlou1 is next gen only.
 
And here one from PS5 Pro 60fps Mode:

The-Callisto-Protocol-20241120013653.png


PC Native 4K
p7zxykp5.png


PC 4K FSR2 Performance Mode (1080p internal)
tzhchmm3.png


PC 4K TAAU 50% (1080p internal)
3nhkyrts.png


I took it when first booting the game so angle's not going to match, but it appears RT quality is the same between modes. And you're right, it seems to match PC high. But I'm sure I remember that inmate reflection being better on PC later on.
I know memory is faulty and this kind of comparison far from being scientific, but I'm willing to bet on it. Maybe reflection quality is just variable.. or maybe I just messed up the angle while playing on Pro so that reflection didn't appear the way I recalled it on PC.

Edit:

I also notice from your mirror screenshots the collar doesn't look as broken as the one in Hicks screenshot. Looks still less soft and natural than PS5, but at least not broken going by the way it appears in the reflection. Any chance you could take one grab from this same place as well, to be sure it's not just a bug of some kind?

Corporal Hicks PC:
yGr7D8C.png


PS5 Pro Performance:
za9H8fQ.png
Interesting find. You right, the jacket texture looks definitely sharper on the PS5Pro.

Native 4K TAA fullRT screenshots.
4K-RT-2.jpg


4K-RT-1.jpg
 

Hoddi

Member
You know what, I actually thought the collar looked better on PC originally, but now...I don't even think it's a higher resolution version, it looks pretty bad here.
Sure the PS5 looks softer but it looks like what it's supposed to be, on PC it looks like some over sharpened flat Xbox 360 texture.

kevboard kevboard
Thanks for comparison.
Although my shot is considerably bright in comparison, must be my HDR settings and it being a HDR screenshot originally, don't think it looked as bright as that while playing ¯\_(ツ)_/¯
That difference is also there between my base PS5 and PC versions. Was it always there and nobody noticed?

It was an unusually large patch for a resolution update. I guess it's possible that it also upgraded some of the textures.

Edit:

Here's the original DF video. Unless I'm crazy then they actually did upgrade the textures and including for the base PS5.
 
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proandrad

Member
Made the mistake of going from Callisto to TLOU1. My goodness, what a massive generational difference. TLOU1 looks so basic and simple. its like they forgot to add post processing effects. the textures are nice, but thats about it. Lighting, fog, materials are all so much better than tlou1 its insane that its a cross gen game while tlou1 is next gen only.
Crossgen and next gen don't mean anything anymore since these are all just PCs.
 

MaKTaiL

Member
Legacy vs New HDR Black Level:

TgcC6s6.jpeg
U6tnzaa.jpeg


It's not perfect but it's much better than the washed out picture we had before. It's subtle but it makes a difference on my OLED for sure.
 
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Chuck Berry

Gold Member
Superb update. I'm 3hrs in and its been a locked 60fps with no need for VRR. Excellent visuals. Great that the black level is fixed as the system level HDR is full on. I'm on a 3k nit display and this melts my eyeballs at times - in the nicest possible way.

Great stuff.

….Are you having fun playing it?

Jesus fucking christ 😑

The actual passion of playing games and discussing THAT drains out of this place like a fucking pus filled fat zit every fucking hour here I swear.
 

Mr Moose

Member
WTF was wrong with this, it seemed positive lol
Superb update. I'm 3hrs in and its been a locked 60fps with no need for VRR. Excellent visuals. Great that the black level is fixed as the system level HDR is full on. I'm on a 3k nit display and this melts my eyeballs at times - in the nicest possible way.

Great stuff.
Or am I reading your reply the wrong way lmao, You've got me questioning things that I know the answer to.
 
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….Are you having fun playing it?

Jesus fucking christ 😑

The actual passion of playing games and discussing THAT drains out of this place like a fucking pus filled fat zit every fucking hour here I swear.

Wait what? Lol this 2 year old game just gotta transformative ps5pro patch and you're giving him shit for talking about how awesome it looks now in a thread about the graphics update @_o
 

SlimySnake

Flashless at the Golden Globes
That guys needs some serious help. If people enjoying video games makes you feel this way, video game forums are not for you. Twitter is that way.

There is clearly something deeper here that’s troubling this person. It’s definitely not people enjoying Callisto.
 

WorldHero

Member
Looking forward to replaying this. Game was great once you understood the combat. Unfortunately it came out too close to Dead Space. I’m upset there won’t be a sequel because it had the bones of a quality IP. This gen’s Order 1886…
 
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solidus12

Member
Made the mistake of going from Callisto to TLOU1. My goodness, what a massive generational difference. TLOU1 looks so basic and simple. its like they forgot to add post processing effects. the textures are nice, but thats about it. Lighting, fog, materials are all so much better than tlou1 its insane that its a cross gen game while tlou1 is next gen only.
Don’t look at the sky in Tlou1.
 
And just like that, the 8K tv FOMO begins…
mfydYNA.jpeg

No, not really. The PS5 Pro does not support VRR in 8K mode due to, presumably, to its limited 32 Gbps HDMI bandwidth, although I understand that it uses lossless DSC (display stream compression) to make up for it. This means that unless games have perfect locked 30 fps or 60 fps framerates at 8K then the game will stutter. Personally, I would rather have downsampled 6K to 4K in this instance knowing that VRR can pick up the slack, at least in the 60 fps Performance mode.

Besides a few PS5 games running at 8K there is really nothing else available other than 8K showcase videos on YouTube. There are no movies or TV content available at 8K which limits the appeal of owning an 8K TV. It's a technology that in my opinion should never have been released as it is years away from being needed but, of course, TV manufacturers want to keep selling new TVs to people who already own TVs so along comes 8K to try to get people to upgrade from their 4K sets. And that is without taking into account that most people with 4K TVs likely do not even watch 4K content on it... you have to pay extra for 4K on Netflix for example and terrestrial broadcasts are HD 1080p here in the UK.

As we know, few games except undemanding ones render natively at 4K with games relying heavily on upscaling from much lower resolutions. There would be even fewer 8K games with most of them being upscaled from sub-4K resolutions. Even 4K UHD movies are often not rendered at true 4K. 8K is utterly pointless in my opinion unless you own a 100"+ TV and sit close to it, but even then the amount of 8K content would not justify the cost of buying such a TV. And by the time 8K is required - when broadcasts and streaming are 8K - then the chances that your 8K TV will be out of date.
 
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Just tested the update for 15mn, just to cycle the modes and walk around, really good job by the devs, superb image quality in all modes, no aliasing or shimmering anywhere and the 6K mode you can feel the extra sharpness. Balanced 40fps is where it's at for me.

You still cannot change the graphics mode while playing the game though only from the main menu. Even on PC, the graphics options are not available while playing the game so you cannot change settings on the fly and see the changes, you have to reload the game each time. Why the developers did this is a mystery as other Unreal Engine games allow the user to change settings in-game. Very poor user experience in my opinion.
 
OK so tried a bit of this just now flipping between modes.

4k60 with RT is impressive compared to what we had before which was visibly distorted and no RT. It doesn't look native ill say that but it looks very sharp it's like one rung below native. I can't help but feel the black level raises in this mode.


4k40 I think this is running native and looks pin sharp unless the 60 mode is using pssr performance and this is using performance either way it's very impressive. It feels like a sweet spot for this game but the smoothness of 60 and ever so softer image may be worth it I mean it's super super close.

It just has thT extra pop.


Now the 8k mode does indeed downscale and it looks incredible and. Great show of what pssr can do above native.

Impressive. I'll play in a mix of 4k40 and 4k60 lol we're still choosing.

There is a new Black setting that you can toggle between two settings and on mine it was set to New. However, both looks like they had elevated (washed out) black levels on LG C3 evo OLED TV but the look fine in the Brightness calibration test image so my guess is the game is adjusting the setting depending on the scene, maybe so that you can actually see. The bit I tested was the part just before that large moving platform sequence where you get attacked by hordes of enemies (sorry I can't be more specific but it's been awhile since I played the game).
 

Radical_3d

Member
Stop picking on Bojji Bojji , He's not a green rat pretending to be a PC guy like some others. Yes he might not think PSSR is great right now (it is in some cases, some others not so much) but we know things improve.
Lets all hug and eat pizza.
Fr. Fr. Bojji and I are critics to Sony out of love for the brand. We want it to be better.
 

skneogaf

Member
The pc version is stuck with fsr I believe due to and sponsorship so it will be interesting to see how pssr is.

I've been impressed with how many developers have given a ps5 pro patch 👍👏
 

Klosshufvud

Member
Comparing different upscaling algorithms via still images is IMO deceptive. What truly tests these solutions is when unpredictable erratic motion is introduced and the layer has to create a coherent, moving image. FSR for instance is really bad at this. DLSS is really good. But you wouldn't know just comparing still images.
 

Dafegamer

Member
Combat in Callisto Protocol is difficult. However, once I learned how to block enemy attacks, the combat was fantastic. Every enemy encounter in this game looks a little different because you can use stealth, melee (you can use stun baton, or stamp on downed enemies), weapons, gravity projector, or use traps.

Callisto Protocol is a solid 9/10 in my book and I had more fun playing it than the Dead Space remake. The graphics in this game also looks amazing. I dont know if any other game has more detailed assets. People have complained about performance, but I played the game when it was already patched and it ran surprisingly well even on my old GTX1080 (50-60fps at 1440p FSR2 quality). Now on the RTX4080S I have 120-150fps at 4K native TAA without RT, and 50-90fps with RT. With FSR2 quality the game runs at around 100-140fps with RT only dipping to around 60fps a few times (CPU limited situations) during the whole game.

Here's my screenshots. I think the PS5Pro version might look similar.

The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-57-05-904.jpg


The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-58-10-301.jpg
It would've been better if the game just focused on regular Survival Horror Shooting instead of Trial and Error-like melee combat. The mechanics weren't polished enough, sometimes the dodge didn't connect when I used it, or you dodge and somehow the mutants still hit you. The combat also wasn't made with the enemies in mind resulting in cheap deaths in fast paced mutants compared to your wonky slower melee character. The game has what I call artificially increased difficulty. Before people say Dark Souls/Elden Ring etc, in those games you have nigh flawless control of your character and they do exactly what you prompt them to do.
 

Bojji

Member
Stop picking on Bojji Bojji , He's not a green rat pretending to be a PC guy like some others. Yes he might not think PSSR is great right now (it is in some cases, some others not so much) but we know things improve.
Lets all hug and eat pizza.

I don't even own Xbox at the moment, never was a big fan of the brand (in fact I hated it in PS3 days lol). I had series X for like one year? Sold it because with PS5 and PC there really wasn't any use for it. Great hardware but almost no exclusive software to justify it for multiplatform owner...

If this is the result, who gives a fuck, really?

That's true for people playing it obviously. But for people interested in tech aspects of games like me? I want to know more. Good Pro patches are as interesting as bad pro patches. Pro is not interesting to me for old games, but those old games show us what we can expect from the future games. Developers are often lazy cunts (I know, budget and time blah, blah, blah...).

Fr. Fr. Bojji and I are critics to Sony out of love for the brand. We want it to be better.

Pretty much, and that's what people don't get. If I really was just Sony hater I wouldn't own all of their consoles (including day one Vita!), it's just what they have become this gen is just revolting compared to PS3 and (most of) PS4 days. Amazing developers are still there but corporate Sony is fucking everything up. I HOPE things will improve, PlayStation is my childhood.

People that defend all their anti consumer decisions are making it for the worse for everyone.
 

Loboxxx

Member
This game has always seemed to me a very underrated graphic spectacle. With this Pro patch it goes up a notch and one can't help but think about the difference with games like Alan Wake or Jedi...
 

Killjoy-NL

Gold Member
That's true for people playing it obviously. But for people interested in tech aspects of games like me? I want to know more. Good Pro patches are as interesting as bad pro patches. Pro is not interesting to me for old games, but those old games show us what we can expect from the future games. Developers are often lazy cunts (I know, budget and time blah, blah, blah...).
Yeah, I agree.

Was a bit quick to comment there. My apologies.
 
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