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The Callisto Protocol just received a PS5 Pro Patch | 8K@30fps and 4k@60fps | Ray Tracing on Both

Tqaulity

Member
Irrelevant when the game looks as good as it does. Outside of raytracing, which definitely looks better on PC, my two playthroughs between the platforms yields a crisper result on the Pro and comparable detail everywhere else (with stuff like Jacob’s coat looking better on the Pro).

So, my high-end 3090Ti easily has a competitor in regard to this game.

You need a high-end PC to run Callisto Protocol with RT at 60fps, as the game is CPU limited with RT on (my 7800X3D sometimes dips to 58-65fps), so it's very impressive how well the PS5Pro runs this game regardless of the resolution.
Absolutely this game is a great showcase for the Pro. I'm still a bit weary of the 1080p in all modes claim as scaling from 4K/60 (1080p internal) all the way to 8K (6K peak internal) is quite a wide range. I suspect there are some DRS ranges in all modes that may overlap with 1080p but with a ceiling that is increased as the fidelity of the modes is increased. (for example, Perf tops out at 1440p, Balanced tops out at 2160p, Quality tops out at 6K per the developer).

Either way, the IQ in all modes look convincingly 4K, especially the balanced and quality modes. The AA is superb and the image is crisp and detailed. I don't think it's been confirmed to be using PSSR but if it is, it'll be another great demonstration of what that tech can do in the right hands (already comparisons showing more detail on PRO than on PC at max settings).

FWIW, no nasty shimmering or egregious artifacts here!
 

Vick

Member
So much for comparisons to high-end PC cards that can run the game at 4K native instead of 1080p, but I have to say the image quality on the PS5Pro looks solid based on the screenshots I've seen in this thread, and that's the most important thing. DLSS can also produce a 4K-like image from 1080p internal resolution. Maybe the PSSR implementation in this game is just as good.
But is it really using PSSR?
Doing this good of a job, assuming the guy is correct?

Yeah Right Judging You GIF


y10WHQb.gif


PC Native 4K:

p7zxykp5.png


Pro Performance:

The-Callisto-Protocol-20241120013653.png


The-Callisto-Protocol-20241120030759.png


The-Callisto-Protocol-20241120030725.png


The-Callisto-Protocol-20241120013355.png


The-Callisto-Protocol-20241120013624.png


The-Callisto-Protocol-20241120013713.png


The-Callisto-Protocol-20241120013840.png


The-Callisto-Protocol-20241120013949.png


The-Callisto-Protocol-20241120014156.png


The-Callisto-Protocol-20241120020816.png


This last picture more than others has a little of a reconstructed look to me, even though it's hard to tell due to the post processing, but then you click on it and zoom on the stitching on his suit and they are too good and precise imo.

6bJyJ7H.png


And to 8K even? Look at the grid on Witwer's forearm in this compressed TGO screenshots, there's just no chance in hell.

wFc1Ba2.jpeg


m9SPozQ.jpg


Only way I could see this being true, big if, is that maybe that ERA dev is correct and Striking Distance used here the latest iteration of PSSR we haven't seen in most patches, and it's working miracles. Because this is looking to me light years ahead of Alan Wake 2 for internal resolution to be similar between the two games.
Or maybe it's simply not using PSSR? But then, what the hell could they possibly use to convincingly turn 1080p into 8K? And why would the devs talk about 8K Mode downscaling to 4K from 6K?

Oh well, we'll see I guess. But game looks good and has both RT features at 60fps, and they even bothered reworking their textures, and that's all that should matter for those who enjoyed Callisto.

And speaking of textures I was skeptical about it, but looking at old base PS5 videos it really appears they put efforts into them as they were originally more similar to PC than PS5 Pro. This is very, very cool of them. They made one proper update here.
 
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Skifi28

Member
Oh well, we'll see I guess. But game looks good and has both RT features at 60fps, and they even bothered reworking their textures, and that's all that should matter for those who enjoyed Callisto.

And speaking of textures I was skeptical about it, but looking at old base PS5 videos it really appears they put efforts into them as they were originally more similar to PC than PS5 Pro. This is very, very cool of them. They made one proper update here.
This is how these updates should be done. People talk about it being great, generate positive buzz and they get game and DLC sales from those previously not very interested or sceptical. I'll never understand what the point of rushing a terrible pro update that people will rip apart is.

PWqvjzH.gif
 
This game was good, I will always die in this hill
This game kicks fucking ass. People just love to complain when characters move like a real human instead of a twitchy arcade character.

It didn't have the greatest story and the final boss was kinda boring but the melee mechanics were very unique, the gunplay and physics were sick and the atmosphere was off the charts.

The level when you're stuck outside in the snow made me want a new version of The Thing so bad.
 

Kangx

Member from Brazile


According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.


VQZIvwz.png


Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.

I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.

I can't believe you post this lol. This guy don't have the proper tool and dont know what he is talking about. And how does this upscaler make an 1080p look better than native 4k?


Edit: I know you listed this guy might not be reliable but still. If you watch some of his video, you will know when it comes to tech, he is mostly wrong.
 
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Spukc

always chasing the next thrill
This game kicks fucking ass. People just love to complain when characters move like a real human instead of a twitchy arcade character.

It didn't have the greatest story and the final boss was kinda boring but the melee mechanics were very unique, the gunplay and physics were sick and the atmosphere was off the charts.

The level when you're stuck outside in the snow made me want a new version of The Thing so bad.
 

Gaiff

SBI’s Resident Gaslighter
I can't believe you post this lol. This guy don't have the proper tool and dont know what he is talking about. And how does this upscaler make an 1080p look better than native 4k?
As I said, his numbers are highly dubious, but scouring the web for a while is all I came across. No one bothered testing the internal resolution and upscaling in use.
 

Kangx

Member from Brazile
As I said, his numbers are highly dubious, but scouring the web for a while is all I came across. No one bothered testing the internal resolution and upscaling in use.
OK got ya.

This is another one.


His tool read everything 1080p it seems. He still got the ps5 version but this version at 30fps mode is closer to 4k with the lowest drop of 1900p.


Another one. Native 1080p on the pro.


Yea, we should move on lol.
 

kevboard

Member
Fidelity quality at performance frame rates is much better than 45%

You have a hard time grasping this

no, the 2~3x RT speed increase and the 45% raster speed increase that have been promised fall in line with what we're seeing here. especially since we don't know how high the base PS5 would run if it was unlocked (most 30fps locked games can often reach 40fps and use the performance overhead to assure a stable 30fps)

it also seems to be very close (probably a tiny bit faster) in performance to my 3060ti, which is what I would expect.

the more surprising part is that the CPU isn't limiting it. the PC port is famously heavily CPU bound due to horrible CPU utilisation... which is pretty typical for unreal engine of course.
 
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James Sawyer Ford

Gold Member
no, the 3x RT speed increase and the 45% raster speed increase that have been promised fall in line with what we're seeing here. especially since we don't know how high the base PS5 would run if it was unlocked (most 30fps locked games can often reach 40fps and use the performance overhead to assure a stable 30fps)

it also seems to be very close (probably a tiny bit faster) in performance to my 3060ti, which is what I would expect.

Nope, we have plenty of examples showing a much greater than 45% improvement when AI upscaling is used well
 

kevboard

Member
They are all running at higher clarity than base quality modes, at performance or higher frame rates

that doesn't contradict my recollection that the increase in performance is within that 45% raster speed increase.

PSSR does what is expected, as does the raster and RT hardware.
 

James Sawyer Ford

Gold Member
that doesn't contradict my recollection that the increase in performance is within that 45% raster speed increase.

PSSR does what is expected, as does the raster and RT hardware.

Yes it does unless you have proof otherwise. Either way the end result to the user is over 100% and not 45%

Stellar blade looks better than native 4k and the frames go up to 80 fps vs original 30 fps
 
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kevboard

Member
Alex crying on beyond3d :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

nYyzcj6.png

I mean he is right.
the PC verison of this game is a pile of shit, and the devs never fully fixed it.

it also was clearly one of those games where the publisher took money from AMD to not implement DLSS and only add FSR2. (you can mod in DLSS by swapping 2 files btw. showing just how simple it is to add it)

traversal stutters are also still an issue, as is horrible CPU utilisation.

and prople once again making fun of him taking a pro consumer stance shows how fucked up the discourse on this forum is whenever DF is mentioned.
Digital Foundry Derangement Syndrom always coming through
 
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Gaiff

SBI’s Resident Gaslighter
Only way I could see this being true, big if, is that maybe that ERA dev is correct and Striking Distance used here the latest iteration of PSSR we haven't seen in most patches, and it's working miracles. Because this is looking to me light years ahead of Alan Wake 2 for internal resolution to be similar between the two games.
Or maybe it's simply not using PSSR? But then, what the hell could they possibly use to convincingly turn 1080p into 8K? And why would the devs talk about 8K Mode downscaling to 4K from 6K?
I really doubt the game is running mostly at 1080p in every mode. It's much more likely it runs at something like 1440p or above and upscaling to 4K. I have a hard time believing they would go for 25% scaling per axis in the 8K mode. The youtuber I posted likely has incorrect count. We need a proper and reliable source.

Alex crying on beyond3d :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

nYyzcj6.png

I mean, he's right. There's no reason for DLSS not to be in this game after all that time.
 
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Vick

Member
Another one. Native 1080p on the pro.


Yea, we should move on lol.

lol, no chance in hell. I haven't tried it yet but Village was lighter than RE4R and the latter sure as shit doesn't run at 1080p on Pro. This is the only image I have with post-processing turned all off, and going by Leon shoulder's pixels it runs at true native 4K.

Resident-Evil-4-20241117153612.png


RE4R native 4K and Village 1080p on the same machine is fantasy land.

Alex crying on beyond3d :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

nYyzcj6.png
I don't blame him here. It is indeed kind of shitty they never fixed the PC version, and will likely now won't port back the Pro improved textures.

I really doubt the game is running mostly at 1080p in every mode. It's much more likely it runs at something like 1440p or above and upscaling to 4K. I have a hard time believing they would go for 25% scaling per axis. The youtuber I posted likely has incorrect count. We need a proper and reliable source.
That would be insanity, and no chance would look as good as it does.

But that dude proved to very likely be a colossal fraud anyway, so we'll see the real counts at some point I guess.
 
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proandrad

Member
Alex crying on beyond3d :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

nYyzcj6.png
He’s right though, DLSS is a way better upscaling solution, it’s easy to add, and vast majority of their paying customers have a Nvidia card. Like when it’s bullshit when devs don’t add a 120hz mode with LFC on PS5 when their games drop below the vrr window. This shit needs to be standard on triple A games.
 

Gaiff

SBI’s Resident Gaslighter
But that dude proved to very likely be a colossal fraud anyway, so we'll see the real counts at some point I guess.
Yeah, I hope someone like NxGamer or DF covers it. This is really interesting.

Sounds absolutely mad to me that they manage to shoot for 8K upscaled whereas Alan Wake 2 does only half of that and Performance Mode at 864p reconstructed to 1440p looks like dirt. It does look better than Callisto Protocol, but not to the point where the former should be running at a resolution 2-3x higher. Not sure what Striking Distance did but, having those visuals with this IQ is impressive. It might be the most impressive Pro showcase in just raw numbers. I still prefer F1 24 in terms of graphical upgrades.
 

TGO

Hype Train conductor. Works harder than it steams.
Stellar blade, TLOU1/2, GoWR, HFW, R&C, SM2, HL
I have those but The Callisto Protocol is the first time I've actually gone, Yep! This is a fucking upgrade.
And the game already look fantastic to begin with, those I was looking thinking "it's the same as based PS5 but at 60fps"
Which given that it's using PSSR made me question if they was using any additional power.
 

scydrex

Member
I mean he is right.
the PC verison of this game is a pile of shit, and the devs never fully fixed it.

it also was clearly one of those games where the publisher took money from AMD to not implement DLSS and only add FSR2. (you can mod in DLSS by swapping 2 files btw. showing just how simple it is to add it)

traversal stutters are also still an issue, as is horrible CPU utilisation.

and prople once again making fun of him taking a pro consumer stance shows how fucked up the discourse on this forum is whenever DF is mentioned.
Digital Foundry Derangement Syndrom always coming through
So the devs are to blame right?
So why with the PS5 Pro in AW2 and Jedi Survivor some here in GAF blame the hardware or PSSR and not the devs? For making a bad update for the Pro.
 
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rofif

Can’t Git Gud
So this 8k is in reality probably 1080p upscaled to 8k and downscaled to 4k again right?
No way it's anywhere higher than 1440p lol
 

TGO

Hype Train conductor. Works harder than it steams.
So the devs are to blame right?
So why with the PS5 Pro in AW2 and Jedi Survivor some here in GAF blame the hardware and not the devs? For making a bad update for the Pro.
To my knowledge TCP is rather demanding game, so the fact AW2 & Jedi Survivor shipped a patch that looks like low settings across the board is questionable.
 

Vick

Member
So this 8k is in reality probably 1080p upscaled to 8k and downscaled to 4k again right?
Only if you want to believe Capcom decided to make RE Village run a 1080p and RE4 at native 4K on the same machine.

Because that's what the source is suggesting.
 

rofif

Can’t Git Gud
Only if you want to believe Capcom decided to make RE Village run a 1080p and RE4 at native 4K on the same machine.

Because that's what the source is suggesting.
nonsense.
Village was running at 4k (with their interlacing) 60fps on base ps5. Almost locked 60. So no way they are lowering that based on how re4 remake is running.
Btw I am just fooling around. I've not looked into that surce
 

XXL

Member
I have those but The Callisto Protocol is the first time I've actually gone, Yep! This is a fucking upgrade.
And the game already look fantastic to begin with, those I was looking thinking "it's the same as based PS5 but at 60fps"
Which given that it's using PSSR made me question if they was using any additional power.
What kind of TV do you have?

Because HFW (especially) is insanely noticeable. Every single person in my house hold was literally blown away by it.

It's some of the best IQ I've seen on a console.
 

blastprocessor

The Amiga Brotherhood
So this 8k is in reality probably 1080p upscaled to 8k and downscaled to 4k again right?
No way it's anywhere higher than 1440p lol

It says in the game variable 6K, why would they lie and it be 1080p specially with outfits like DF that can call out the BS?
 
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TGO

Hype Train conductor. Works harder than it steams.
What kind of TV do you have?

Because HFW (especially) is insanely noticeable. Every single person in my house hold was literally blown away by it.

It's some of the best IQ I've seen on a console.
I can see the difference in HFW, but I think this is bigger.
Probably because it 6k/8k with Raytraying
And I have a Sony X95
 
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rofif

Can’t Git Gud
Callisto protocol is not that far away from resident evil or dead space and it has a spot in horror game history, nobody talks about it.
you can't be serious.
Callisto protocol is terrible.
It deserves a spot in horror games history. Spot on the bottom.
It's not scary, combat is terrible, you crawl through vents for 50% of the game and then there is backtracking and fighting same boss 5 times. CMON
 
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XXL

Member
I can see the difference in HFW, but I think this is bigger.
You're making me what to buy it just to see it. Lol. Which sucks because I'm pretty sure it was on PS+ but I forgot to add it to my collection.

Is it a good game in your opinion? I've seen the general consensus is no.
 
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Dafegamer

Member
there are no melee sections. If you are 7 hours in you should have maxed out force abilities plus a wide variety of weapons to switch between. Melee should be the last resort.

You can literally grab and throw enemies into spikes for a one hit kill until you run out of your force abiltiies. At which point you can switch to your guns and then finish off the rest with your melee attacks.
The first hours definitely encourage Melee Combat, you hardly have any ammo and melee+ stick dodge is definitely the main style you have to do to progress. I played for 7 Hours and that included many cheap deaths. IDK if it means that I was necessarily "7 hours into the actual Game" tho
 
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R6Rider

Gold Member
there are no melee sections. If you are 7 hours in you should have maxed out force abilities plus a wide variety of weapons to switch between. Melee should be the last resort.

You can literally grab and throw enemies into spikes for a one hit kill until you run out of your force abiltiies. At which point you can switch to your guns and then finish off the rest with your melee attacks.
Exactly this.

There's even a specific moment on a bridge/walkway where a strong enemy jumps down in front of you and you can simply toss his ass off.

Basically "get the fuck out of my way!"
 

SlimySnake

Flashless at the Golden Globes
The first hours definitely encourage Melee Combat, you hardly have any ammo and melee+ stick dodge is definitely the main style you have to do to progress. I played for 7 Hours and that included many cheap deaths. IDK if it means that I was necessarily "7 hours into the actual Game" tho
i think maybe the first 2-3 hours yes. by hour 7 you should be approaching the ending. i didnt realize you were exaggerating.

I made the mistake of not upgrading my force skills early on and wasted a lot of points on guns.
 
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