balls of snow
Member
Nice downloading now.
I'll definitely revisit this game soon, I've been meaning to. It's cool how it's practically become some sort of underdog since its release.
Also thanks for the info tommib , I was really interested in [REDACTED] but was holding out for a bit. You made me not want to hold out much longer, lol.
So upscale from 1440p to 8K then downsample to 4K?So the Pro does downsample from 8k that's interesting because when John asked the Sony rep they said it didn't
If you’re into Returnal and Hades you’ll have a wonderful time. There’s a lot to discover in it.I'll definitely revisit this game soon, I've been meaning to. It's cool how it's practically become some sort of underdog since its release.
Also thanks for the info tommib , I was really interested in [REDACTED] but was holding out for a bit. You made me not want to hold out much longer, lol.
No, you!We've been able to do 8K for years - why are we excited about it now?
Same situation here, but played for about 30 minutes via PS+ and didn't grab me.I was interested in this game before it came out, nut after release lost interest based somewhat on the reviews but mostly of reactions around here. Played it on PS+ and ended up really liking it, I mean its not a GOTY contender but it was a solid game. I would have get this on a sale if I had known it was this good.
Don't sleep on this if you have it on PS+. You may really like it.
We don't know if it's truly native 4K at 60fps on Pro. But yes, it is impressive regardless.Wow this is a nice upgrade patch! Nice variety of options and really pushing the perf envelope on what is one of the best looking games of this generation thus far.
Worth reminding everyone that running this game at native 4K/60 with the full ray tracing enabled is only possible on an RTX 4090 (not even the RTX 4080 or the 7900XTX can do it). So to see an AMD driven console pushing what appears to be native 4K/40fps with ray tracing is super impressive! We're talking roughly the experience of a 4070TI/7900XT here:
BTW, this is not the first title that is optimized for AMD hardware and/or console to approach 7900 XT performance on the PRO. This seems to be a best case scenario
It does!Ok! This is more like it! I could see this game looking amazing on Pro.
And no gigantic black bars needed to minimize pixel rendering.8k with fucking Raytraying
Dropping down to 4K is actually noticeable too, damn
They also fixed the HDR.
Exxxxactly. It shows that the hardware they were given is fantastic, you just have to use it properly!This game is a clear message to the developers of SH2 Remake, Alan Wake 2 and Starwars Jedi on how to properly run games in ps5 pro.
Now I need context to this image. WTF am I seeing?Have your god damn 5$ back !
The results of this benchmark are misleading. Maybe that's how the game ran at launch, but when I played Callisto Protocol on my RTX4080S I saw between 50-90fps at 4K TAA native with max settings and full RT, and around 70-130fps at FSR2 quality.Wow this is a nice upgrade patch! Nice variety of options and really pushing the perf envelope on what is one of the best looking games of this generation thus far.
Worth reminding everyone that running this game at native 4K/60 with the full ray tracing enabled is only possible on an RTX 4090 (not even the RTX 4080 or the 7900XTX can do it). So to see an AMD driven console pushing what appears to be native 4K/40fps with ray tracing is super impressive! We're talking roughly the experience of a 4070TI/7900XT here:
BTW, this is not the first title that is optimized for AMD hardware and/or console to approach 7900 XT performance on the PRO. This seems to be a best case scenario
Wow this is a nice upgrade patch! Nice variety of options and really pushing the perf envelope on what is one of the best looking games of this generation thus far.
Worth reminding everyone that running this game at native 4K/60 with the full ray tracing enabled is only possible on an RTX 4090 (not even the RTX 4080 or the 7900XTX can do it). So to see an AMD driven console pushing what appears to be native 4K/40fps with ray tracing is super impressive! We're talking roughly the experience of a 4070TI/7900XT here:
BTW, this is not the first title that is optimized for AMD hardware and/or console to approach 7900 XT performance on the PRO. This seems to be a best case scenario
That is why as always, it is really up to the developers. I'm sure ps5 pro is a capable machine especially with PSSR machine learning capabilities which will continue to evolve, learn and receive updates as time passes. It is not really fair that some journalist and vloggers base there judgement with 2 or 4 games that runs bad in ps5 pro. And its not even two weeks since the ps5 pro was in the market.Exxxxactly. It shows that the hardware they were given is fantastic, you just have to use it properly!
The message appears to be don’t use PSSR? As it appears this game doesn’t use it.This game is a clear message to the developers of SH2 Remake, Alan Wake 2 and Starwars Jedi on how to properly run games in ps5 pro.
The message appears to be don’t use PSSR? As it appears this game doesn’t use it.
Defunct studio putting current ones on blast. UE4 engine at that.Some more, this is why you buy a Pro.
Upscaling, dynamic res, and different settings.The results of this benchmark are misleading. Maybe that's how the game ran at launch, but when I played Callisto Protocol on my RTX4080S I saw between 50-90fps at 4K native with max settings and full RT, and around 120fps at FSR2 quality (which in this game looks the same as native TAA to my eyes). It seems that the PS5Pro is running this game at half the frame rate of my 4080S.
that seems to indeed be the way to go.
and all of these are Unreal Engine games as well. so maybe the current UE4/5 plugin for PSSR just doesn't work right
That's shocking, what's it using then?The message appears to be don’t use PSSR? As it appears this game doesn’t use it.
12k on the original. But because PSSR is so taxing they dropped it to 8k8k, find that hard to believe. Anyone know what the ps5 original was?
Probably the original TAAU. The original Quality mode was 1440p-1728p upscaled to 4K via TAAU. The Pro with its 45% faster rendering and better RT can lift that significantly, even in the 40fps mode. A high resolution like that combined with a good TAAU implementation will look basically 4K.That's shocking, what's it using then?
It downsamples, so 4K but really fucking cleanwhat the hell do i play 8k on
Ask him below, deets for years.what the hell do i play 8k on
We've been able to do 8K for years - why are we excited about it now?
on your 4k tv. it will downsample resulting in an insanely crisp looking image on your 4k tv.what the hell do i play 8k on
That's shocking, what's it using then?
Sorry I was mistaken, thought they had been making 8K TV's for awhile now. Any word on when we can expect to be able to buy 8K TV's in stores?Ask him below, deets for years.
You really need to work on your sarcasm detection filter.Sorry I was mistaken, thought they had been making 8K TV's for awhile now. Any word on when we can expect to be able to buy 8K TV's in stores?
Probably the original TAAU. The original Quality mode was 1440p-1728p upscaled to 4K via TAAU.
You might be on to something. PSSR isn't working well with Unreal Engine.that seems to indeed be the way to go.
and all of these are Unreal Engine games as well. so maybe the current UE4/5 plugin for PSSR just doesn't work right
This game is a clear message to the developers of SH2 Remake, Alan Wake 2 and Starwars Jedi on how to properly run games in ps5 pro.
You might be on to something. PSSR isn't working well with Unreal Engine.
Ok, so PSSR isn't working correctly with bad devs.Not true
It’s excellent in stellar blade
Correct, they are supposedly using an older version of PSSR, hence the results. Callisto proves that you can just keep it as an option, but exploit the Pro in other ways! You just have to know what you're doing. As is generally the case, which makes all the shots taken at the hardware even more laughable.that seems to indeed be the way to go.
and all of these are Unreal Engine games as well. so maybe the current UE4/5 plugin for PSSR just doesn't work right