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Resident Evil 4 Remake |OT| Welcome back stranger! What are you RE-buyin'

Agent_4Seven

Tears of Nintendo
Almost 9 hours in. I've quite a few questions to devs when it comes to very questionable, stupid and dumb design decisions that makes no sense whatsoever, but I'll hold back my full evaluation untill I'll be at least somewhat close to the end cuz I haven't seen a lot of stuff still.
 
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Braag

Member
Maybe I’m misremembering, but didn’t you get your weapons fully loaded when you upgraded the ammo? The remake doesn’t do that.
No you remember right. I abused the shit out of that in the original. I always tried to upgrade the ammo of a weapon which had an empty or almost empty clip.
 

Drizzlehell

Banned
You do fight him though, and it's almost exactly the same fight. That's after the run sequence.
Yeah, I've already beaten him and just got past the garden in the castle. But that running part was so dumb and annoying I almost stopped playing right then and there. But the most baffling thing about it is that it turned out to be so incredibly short that it served absolutely no point. They removed the gondola ride for this retarded sequence, lol.

Oh well. At least the castle is way more fun so far. Kinda shocking, actually. It used to be that the village section was the best part of the game but in the remake it was a constant source of annoyance.
 

PanzerAzel

Member
Man why did they limit the laser sight to only some guns? Fucking lame. It made all guns equal, now I’m just sticking to the Punisher when the Blacktail was my previous go to. Not going to bother with a shit reticule, which isn’t only inaccurate it’s a visual eyesore on an otherwise great looking game. And the Red9, no bother.

Just…..why, Capcom? It wasn’t broke. It actively disincentivizes me from using certain weapons. Waiting for a mod for this which I hope arrives.
 
Its the moment they departed from pure survival horror
RE was never pure survival horror though, even the first game is all action in the third act; re remake has given people false memories of what the series always used to be.

I also hate that damage seems to be completely random. Sometimes I have to pump 3 point blank shotgun blasts into a basic mob and other times it will go down with a single pistol shot. Doesn't make any sense.
It makes all the sense, it is the same in the original too, the guns have hidden critical hit ratings; the default handgun's exclusive upgrade even makes it a critical hit monster.
 
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Theres flickering on my OLED screen (samsung s95b) in resolution mode. Youll see it in the dark scenes, like the beginning of the game. It goes away in performance.

I believe its related to VRR settings on the TV. When I turn VRR off from the TV, resolution mode looks fine.)
 
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Man why did they limit the laser sight to only some guns? Fucking lame. It made all guns equal, now I’m just sticking to the Punisher when the Blacktail was my previous go to. Not going to bother with a shit reticule, which isn’t only inaccurate it’s a visual eyesore on an otherwise great looking game. And the Red9, no bother.

Just…..why, Capcom? It wasn’t broke. It actively disincentivizes me from using certain weapons. Waiting for a mod for this which I hope arrives.
Yeah I was bummed about no lazer sight on the red 9.

I think they want to make it so each handgun has different strengths and weaknesses so the choice will seem more balanced. There's a merchant note at the start of the castle trying to make the case why you should choose which gun depending on what you are looking for. Maybe too many people just always blinged out the red9 in the original like I do lol.

Of course if u hate the reticule then that kinda decides for you. I'll keep going with red9 for my first playthrough in Rem4ke since it reminds me of my first playthough back in the gamecube days
 
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SCB3

Member
Just got to the end of Chapter 4 on Hardcore, been taking my time so far and its been great, finally getting some worthwhile upgrades and not had too much trouble since the first few encounters, the Las Plagas are making appearances now and apparently the difficulty is about to step up considerably now that Ashley is with me

Also, El Gigante was a great boss, easy though with the Dog helping me
 

Neff

Member
I was expecting serious survival horror here

0Gw85V.jpg


Seriously
 
It wasn't so all over the place though.
I wouldn't say it's all over the place, but critical hits do seem to happen more frequently with the default pistol even without the upgrade; they probably just increased the rating a bit.
Also in the original the RNG was determined by the game's clock, perhaps they are using a different method of determining % now to be more accurate (and thus more frequent).

Fun fact, in the original the critical chance of the gun applied to every action you took, so even the suplex, knife or kick to the head enjoyed the exclusive handgun critical upgrade, which is how you see those speedruns of people knifing krauser to death super quick.
 

Drizzlehell

Banned
I wouldn't say it's all over the place, but critical hits do seem to happen more frequently with the default pistol even without the upgrade; they probably just increased the rating a bit.
Also in the original the RNG was determined by the game's clock, perhaps they are using a different method of determining % now to be more accurate (and thus more frequent).

Fun fact, in the original the critical chance of the gun applied to every action you took, so even the suplex, knife or kick to the head enjoyed the exclusive handgun critical upgrade, which is how you see those speedruns of people knifing krauser to death super quick.
Yeah but critical hit usually resulted in head exploding so if you went for the center mass it almost never happened and depending on the gun's power level it took a couple of hits to make them go down. In this game, however, I sometimes made a blind shot in panic and hit them at a random part of the body and they just went down from that one hit, while other times, as I mentioned before, I would just keep blasting them from a shotgun at point blank and they would keep getting up.

Whatever they did to those numbers it makes the combat feel ridiculously random compared to the original. The original had RNG to it as well but it was more balanced, I think.
 
D

Deleted member 1159

Unconfirmed Member
talking myself into going to the gym instead of immediately playing this after coffee…
 
I'm gonna take my time with this one. Just beat Del Lago last night . Plays great on my Deck. Hoping to get to the castle today. Hearing the difficulty ramps up shortly so that'll be good , starting to get clogged with too much items and ammo on hard-core. Sounds like the horde hold off with Luis will chew into that and an El Gigante fight also.



This game maybe better than the OG. It certainly has me hooked the way the original did 17 or so years prior.



Is there a harder difficulty after hard-core? Like a Madhouse or Villiage of Shadows ?

Protip: upgrade the knife and anytime you see a ladder to higher ground and there's enemies, use it and jab enemies climbing up. I've saved tons of ammo this way.
 
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SCB3

Member
I'm gonna take my time with this one. Just beat Del Lago last night . Plays great on my Deck. Hoping to get to the castle today. Hearing the difficulty ramps up shortly so that'll be good , starting to get clogged with too much items and ammo on hard-core. Sounds like the horde hold off with Luis will chew into that and an El Gigante fight also.

This game maybe better than the OG. It certainly has me hooked the way the original did 17 or so years prior.

Is there a harder difficulty after hard-core? Like a Madhouse or Villiage of Shadows ?
You unlock Professional after beating the game
 
D

Deleted member 1159

Unconfirmed Member
damn, I think this game is not for me... it does not play like resident evil 2 remake did.

I did not play any resident evil game past 2, so this is quite a shock of a change in gameplay style. It's like some kind of weird action shooting game from the late 2000s' , xD like your guy is talking like duke nukem and is round house kicking dudes in the face , wtf is this LOL. I was expecting serious survival horror here , not penny-arcade Evil Dead.

Well I guess this what I get for going in blind.
Welcome to 2005!
 

Gonzito

Gold Member
I am loving the game but I am so dissapointed that using RT on pc crashes the game. I wish Capcom would fix this but who knows
 
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Run-M-Run

Member
Just got to castle and well, I got some positives and some negatives.

Negatives:
This game is hard as shit on hardcore. Game said "pick hardcore if you've played RE4 2005" and I'm like "well, I've played that game like a thousand times so sure, why not". What a mistake that was. I hate how you barely get enough ammo to survive because every enemy is a damned bullet sponge and everything hits you like a truck. Also the RNG on headshot staggers is total retardation. The camera/aiming in this game feels a little off and playing around with the settings only helped a little bit. This was surprising since the original is super precise.

Positives:

This reimagining still has those silly over-the-top moments, but overall this is what I'd imagine RE4 being if it was actually a horror game. Absolutely in-line with RE2remake in that regard.

The graphics are outstanding.

The extended lore is great!

The gameplay has it's moments for sure, even though I feel hardcore is too unforgiving. It's still quite addicting.

Some spoilerish moments/rants:
I got through Cabin on the 5th try, just running and jumping the last part with the hammer dude. Not fun and super anxiety-inducing. Again, not enough bullets/drops and everything is spongy and tanky.

Beat El Gigante with 5 fucking handgun bullets left on me. I went in with a good amount of ammo/grenades and health items.. I could not for the life of me dodge his attacks and it was such a damn sponge boss.

I was able to cheese the sisters since they wouldn't walk past an invisible barrier.

Mendez actually felt quite fair, although the last part is such RNG with the barrels.
 
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OmegaSupreme

advanced basic bitch
I haven't played the og in full since it came out, so this feels almost new. I've only known a few moments before they happen.
 

analog_future

Resident Crybaby
First time playing through RE4 and I’m enjoying my time but also not really seeing what all the hype is about. The Dead Space remake is superior in nearly every conceivable way as far as I am concerned.

It’s fun but I haven’t seen anything that would justify its “one of the best games ever made” status that gets thrown around.

I’m only halfway through chapter 3 though so maybe that will change.
 

TonyK

Member
Just arrived to the castle. Gunplay is outstanding, one of the most tense and satisfying gunfights I played.
 

64bitmodels

Reverse groomer.
just bought the game
wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 

fatmarco

Member
I'm a bit into the castle and to me currently, the game feels a lot less fluid of an experience than the original.

The RNG doesn't work well in my opinion. For whatever reason the game is constantly giving me Pesetas when I have no ammo left. It almost feels as if the adaptive loot only applies to crates/ barrels etc. rather than enemies a lot of the time. It was if the game was pressuring me into buying weapons I wanted to skip too.

Also Ashley sucks in this remake. Just awful. An absolute liability compared to the first game. I genuinely preferred having the ability to order her to stand still but have her also take damage than have her just randomly decide to get caught, randomly die because her AI was too slow to respond etc. There's basically no good strategy with her it feels like.
 
Just did the first Krauser fight.
At first I lamented the loss of the QTE from the original game and having it just play out as a cutscene, but then the actual fight starts and holy shit it was fucking awesome, albeit a bit short; this might be my favourite boss encounter in all of RE so far, can't wait to see what the second fight actually looks like.


I genuinely preferred having the ability to order her to stand still but have her also take damage than have her just randomly decide to get caught, randomly die because her AI was too slow to respond etc. There's basically no good strategy with her it feels like.

If you tell her to give you space, she'll actually avoid enemy attacks, and you can run around a bit; if you tell her to stick close, she won't move an inch even with enemies right next to her.
 
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Madflavor

Member
My full thoughts on the game after completing it last night:

Pros

  • The gameplay is outstanding. The guns feels great, and the options you have for proper positioning and environmental damage during fights create a variety of ways to take down your enemies effectively.
  • Exploration is very rewarding. The treasure system creates plenty of depth on what gem combinations you can use to get as much money as possible. I have often run into brand new enemies and challenges just by simply backtracking.
  • The added scenarios and areas are all good. They more than make up for some of the cut content.
  • All of the characters (except for one) are better in the Remake. They have way more depth to them, better acted, and the Remake goes out of the way to flesh them out more. Luis and Krauser in particular have much more to their character than the Original. Ashley is a big standout from her Original counterpart. The voice actress for her absolutely acted her ass off, especially when Ashley is panicking and screaming.
  • Leon is just great. He's a great blend between being a serious government agent, and a goofy one line spewing action hero, all while staying consistent with his character from RE2R.
  • The Island has been greatly improved in the Remake.
  • The challenge is way better in this one, forcing you to actually strategize with how you approach encounters, whether to try to stealth kill enemies to conserve ammo, etc etc. The enemies are a bigger threat due to how quickly they can close in on you.
  • The music slaps.
  • The Attache Case customization is a welcome addition that gives you way more incentive to do the Shooting Gallery than the Original.
  • Speaking of the Shooting Gallery, The Merchant is just awesome. He has way more personality here, and he's always a welcome sight.
  • Some of the bosses in the Remake are better designed here. Krauser's fight is the big standout.
  • The Knife and Parry System is another welcome addition, giving you the ability to defend yourself against attacking enemies, and stealth killing enemies to conserve ammo.
  • The Mine Cart section is adrenaline pumping fun. It deserves it's own mention.
  • The overall story is going for a darker horror, compared to it's Original campy horror. They really went in hard on the evil cult angle, and it works horrifically. From a pure aesthetic point of view, this is one of the more horrifying entries in the franchise.

Cons

  • Ada Wong. Her design is great, but everything else about her is worse in this one. Her voice actress stands out amongst the other actors due to how bored and uninterested she sounds. Her character has more scenes, but are used poorly. She comes off uninterested in every scene she's in, to the point where she comes off like she doesn't care about Leon. They fleshed out their relationship more in the RE2 Remake, and they had an opportunity here to grow it some more. Unfortunately they completely dropped the ball on that. It's bad enough that she's actually a blemish on the story, due to the main story and other characters being so good.
  • Even though I played on the PC and had 0 technical issues, I cannot ignore the horrible Deadzone issues some console players are experiencing. While I'm sure they can adapt to the aiming, it will without a doubt cause issues with more precise aiming on harder difficulties and most especially the Shooting Gallery.
  • Salazar's boss fight is frustrating. He takes way more punishment than he should, and his 2nd phase offers little opportunity to hit his weak spot.
  • Most of the cuts didn't bother me at all, but the lack of U3 is a bit of a disappointment not gonna lie.


It's hard to say whether or not the Remake surpasses the Original, as it cannot be ignored that the Original was groundbreaking for it's time. At the time of both these games release, the Original was the better game due to that reason, but that said, I'm going to have a hard time going back to the Original after playing this. RE4 Remake is one of the best entries in the series. This is a game I'll be replaying many times over. It teases the hell out of Separate Ways and I cannot wait for it. Capcom did a phenomenal job here.

It's a 9.5/10 game for me. I think the Deadzone issues, Ada Wong, and the lack of extra modes on release, prevented me from giving it a 10. My score might change over time.
 
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64bitmodels

Reverse groomer.
My full thoughts on the game after completing it last night:

Pros

  • The gameplay is outstanding. The guns feels great, and the options you have for proper positioning and environmental damage during fights create a variety of ways to take down your enemies effectively.
  • Exploration is very rewarding. The treasure system creates plenty of depth on what gem combinations you can use to get as much money as possible. I have often run into brand new enemies and challenges just by simply backtracking.
  • The added scenarios and areas are all good. They more than make up for some of the cut content.
  • All of the characters (except for one) are better in the Remake. They have way more depth to them, better acted, and the Remake goes out of the way to flesh them out more. Luis and Krauser in particular have much more to their character than the Original. Ashley is a big standout from her Original counterpart. The voice actress for her absolutely acted her ass off, especially when Ashley is panicking and screaming.
  • Leon is just great. He's a great blend between being a serious government agent, and a goofy one line spewing action hero, all while staying consistent with his character from RE2R.
  • The Island has been greatly improved in the Remake.
  • The challenge is way better in this one, forcing you to actually strategize with how you approach encounters, whether to try to stealth kill enemies to conserve ammo, etc etc. The enemies are a bigger threat due to how quickly they can close in on you.
  • The music slaps.
  • The Attache Case customization is a welcome addition that gives you way more incentive to do the Shooting Gallery than the Original.
  • Speaking of the Shooting Gallery, The Merchant is just awesome. He has way more personality here, and he's always a welcome sight.
  • Some of the bosses in the Remake are better designed here. Krauser's fight is the big standout.
  • The Knife and Parry System is another welcome addition, giving you the ability to defend yourself against attacking enemies, and stealth killing enemies to conserve ammo.
  • The Mine Cart section is adrenaline pumping fun. It deserves it's own mention.
  • The overall story is going for a darker horror, compared to it's Original campy horror. They really went in hard on the evil cult angle, and it works horrifically. From a pure aesthetic point of view, this is one of the more horrifying entries in the franchise.

Cons

  • Ada Wong. Her design is great, but everything else about her is worse in this one. Her voice actress stands out amongst the other actors due to how bored and uninterested she sounds. Her character has more scenes, but are used poorly. She comes off uninterested in every scene she's in, to the point where she comes off like she doesn't care about Leon. They fleshed out their relationship more in the RE2 Remake, and they had an opportunity here to grow it some more. Unfortunately they completely dropped the ball on that. It's bad enough that she's actually a blemish on the story, due to the main story and other characters being so good.
  • Even though I played on the PC and had 0 technical issues, I cannot ignore the horrible Deadzone issues some console players are experiencing. While I'm sure they can adapt to the aiming, it will without a doubt cause issues with more precise aiming on harder difficulties and most especially the Shooting Gallery.
  • Salazar's boss fight is frustrating. He takes way more punishment than he should, and his 2nd phase offers little opportunity to hit his weak spot.
  • Most of the cuts didn't bother me at all, but the lack of U3 is a bit of a disappointment not gonna lie.


It's hard to say whether or not the Remake surpasses the Original, as it cannot be ignored that the Original was groundbreaking for it's time. At the time of both these games release, the Original was the better game due to that reason, but that said, I'm going to have a hard time going back to the Original after playing this. RE4 Remake is one of the best entries in the series. This is a game I'll be replaying many times over. It teases the hell out of Separate Ways and I cannot wait for it. Capcom did a phenomenal job here.

It's a 9.5/10 game for me. I think the Deadzone issues, Ada Wong, and the lack of extra modes on release, prevented me from giving it a 10. My score might change over time.
"its worse than the original bro what a bad unnessacary remake!!!"
 
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Madflavor

Member
Apparently you're required to complete Professional Mode on a fresh New Game in order to get one of the unlockable weapons. Going to attempt that now.
 

SCB3

Member
Hoard house with Luis done in one shot on Hardcore, fuck me that was heart racing at the end, shame I didn't kill the Bull dude for more treasure, but glad I survived, just....
 

Chiggs

Gold Member
Did you beat Professional on a fresh New Game already?

No, I used WeMod to unlock all of the content in the content shop and then bought it.

Yeah, yeah, I cheated....but I've got limited time to enjoy this game because of a crushing work/life balance. :messenger_loudly_crying:
 
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From watching gameplay footage of it, the remake looks incredibly crisp and clean. I'm curious whether or not this was a detriment to the original's art style, sometimes dank and drab is good. Same thing with the GTA: Definition Edition.

simpsons-moe.gif
 

Madflavor

Member
Minor point. I so appreciate this game no despawning items drops from enemies after a certain period of time. My biggest surprise was backtracking to areas from previous chapters, and seeing an enemy drop on the ground that I missed.
 
D

Deleted member 1159

Unconfirmed Member
From watching gameplay footage of it, the remake looks incredibly crisp and clean. I'm curious whether or not this was a detriment to the original's art style, sometimes dank and drab is good. Same thing with the GTA: Definition Edition.

simpsons-moe.gif
Quite the opposite really, modern lighting does all sorts of service to the mood and art style imo.
 
My only real negative is Ada. Her VA in RE2R was perfect. It's too bad they weren't able to bring her back. Her new VA isn't terrible; she just doesn't seem to fit her. That aside I wish they did a bit more with her in the main game. Hoping they give her a good campaign DLC. Maybe if I spend more than a minute with her she can grow on me.
Ashley’s new voice actress has done a phenomenal job so far. Her sounds of panic, concern for Leon, and cries for help sound so real. Luis is unquestionably better in this than the Remake. Leon’s VA does a great job with this different take on Leon too.

Ada unfortunately sounds like her VA is bored. I don’t know if she’s just bad, or if it was bad voice direction. It was great seeing Leon and Ada’s reunion and him owning her in a brief fight again.



Big fan of the Ashley voice work in this. In the OG, she was grating and shrill. In the Remake, she's endearing. I haven't even intentionally got her killed once :messenger_grinning_squinting:

Agreed on Ada's voice actress. I haven't looked up who she is, but voice-wise, she does NOT fit the character. Gave me a real Tracy Chapman/Rick Astley vibe; people who do NOT look like their voices sound haha




The game is fantastic overall, though
 

RobRSG

Member
Okay, I'm at the part now where you have to run from Mendez (who's not even named in this version and he's been reduced to a near-mute Mr. X stand-in because... why exactly?), and it's so fucking annoying. If you or Ashley are hit then it's over, you can just reload a save there because you won't be able to pick that bitch up and either you're gonna get pummeled to death or he's gonna grab her an it's mission failed.
Get good, dude. It is literally one of the easiest encounters in the game, also you have run like what 150m?!
 

Madflavor

Member
Big fan of the Ashley voice work in this. In the OG, she was grating and shrill. In the Remake, she's endearing. I haven't even intentionally got her killed once :messenger_grinning_squinting:

Agreed on Ada's voice actress. I haven't looked up who she is, but voice-wise, she does NOT fit the character. Gave me a real Tracy Chapman/Rick Astley vibe; people who do NOT look like their voices sound haha

The game is fantastic overall, though

I looked up the voice actress for Ada. She's apparently the same actress who played that Ada cameo in Resident Evil: Welcome to Raccoon City. Now it makes sense. I can't speak of her as an actor, but this seems like a case of a total miscast. They brought back Leon's voice actor from RE2R. Him and the VA for Ada in that game had good chemistry. Not sure what they were thinking.
 
I looked up the voice actress for Ada. She's apparently the same actress who played that Ada cameo in Resident Evil: Welcome to Raccoon City. Now it makes sense. I can't speak of her as an actor, but this seems like a case of a total miscast. They brought back Leon's voice actor from RE2R. Him and the VA for Ada in that game had good chemistry. Not sure what they were thinking.
QXBp


This was Ada's VA in RE2 Remake. I could make a guess as to why they recast her, but surely they could have found a VA of Asian descent who doesn't sound like Janis Joplin lol
 

rofif

Can’t Git Gud
Anyone went back to original steam "ultimate hd" release with projectHD textures and re4_tweaks? I have some questions
I just finshed the incredible remake and wanted to replay the original with new textures and mouse controls... as it was meant to be!

so my questions to experienced original moders:
-Do I need to select brightenes 50? projectHD mod mentions it only in one place
-Do I need to select some color filter or keep it off?
-After experimenting with "detatch_aim" setting in re4_tweaks, my laser pointer is no longer locked in the center but to the side.
-Can weapon sway be slowed down? it seem faster than I remember
 

Chiggs

Gold Member
The RNG doesn't work well in my opinion. For whatever reason the game is constantly giving me Pesetas when I have no ammo left. It almost feels as if the adaptive loot only applies to crates/ barrels etc. rather than enemies a lot of the time. It was if the game was pressuring me into buying weapons I wanted to skip too.

Did you know that the cases you use to store your goods have perks? Try switching to the one that drops more resources.
 
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