Lunatic_Gamer
Member
An anonymous game developer and member of the Retarded Purple Forum, who goes by the handle of Koralsky, has shared some information regarding the PS5 Pro patch process for titles that are already available on the base console.
He mentioned that he is currently working on two games that will offer native PS5 Pro support:
I am working on two games that will have native PS5 Pro support. One unreleased and one already on the market. Both are open worlds in 3D, using UE4.27+ and UE5.4.4 (Lumen RTGI, AO, Reflections and WP) respectively. The new game will be out around PS5 Pro release. We are planning PS5 Pro update for the older title to be online around PS5 Pro release as well. Hope I can share more info soon, but I can say the update workflow for the new console is very development friendly - even for a very small studios like us. Also, even without native support our game was running MUCH better as we are using DRS and unlocked FPS (up to 120). So I am expecting excellent results in every PS5 game using DRS and/ or targeting 60FPS or more.
Last month, the same anonymous developer had confirmed on Reset Era that the PS5 Pro’s AI-based upscaling technology, PSSR, will not be available in games that use earlier versions of the PS5 SDK that don’t come with PS5 Pro support. Older games that support DRS or target 60 or 120 fps will benefit from the more powerful console without the need for patches (via boost mode).
PS5 Pro Patch Workflow For Existing Titles Is Very Development Friendly, Says Dev
The PS5 Pro patch workflow for existing PS5 titles is very development friendly, according to an anonymous game developer.
twistedvoxel.com
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