Sorry for joining the conversation but you're the one doing revisionism here, until the PS4 gen there were virtually no settings selection options for the user.
I'm just stating facts.
PS2 era was actually 'setting rich' compared to previous gen - well above 50% of PS2/GC library (100% XBox) had P-Scan options, 60%+ had 16:9, 50/60 fps was there in majority of 'PAL' region releases (it would have been common in NTSC too but Sony actively blocked it), and FOV, HDTV and AA options were in single digit %s.
And there were a handful of games that had detail settings too.
PS3/360 era upped the ante significantly, the only difference was they were more 'stealthy' about it. But just because settings were controlled mostly through system-menu - the modes don't stop existing.
Close to 100% of games had at least two modes for HD/SD - which would equate to resolution/performance in modern day (though most games didn't take the opportunity to uncap SD framerate, but because nothing ran at stable fps that gen anyway - you still got substantially better framerate). Also this would usually hide 4:3 option inside the SD setting.
Additionally - a sizeable number of games added further HD modes with different visual and performance settings (all GT games had 2 HD modes, many Sony and EA sports games had 1080p 30, 720p 60 modes, etc). Adjustable FOV and AA also made a return in a number of games, though still - quite few overall.