• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Message for devs: graphical settings is the wrong direction for console games

Do you want graphics modes in console games?

  • No, if I wanted it I would play on PC

    Votes: 97 41.1%
  • Sure, why not?

    Votes: 85 36.0%
  • Yes, console should become more like PCs

    Votes: 54 22.9%

  • Total voters
    236

rofif

Can’t Git Gud
imo they should include all the options that are available on the PC version. Just hide them on an "advanced settings" menu so the casual player doesn't get overwhelmed.
Nonsense. That would be the end of devs trying to optimise.
And how do you plan to use all the settings properly without rtss osd, frame counter and even a proper screenshot viewer. The one on ps5 adds a stupid vignette for a moment there so you can’t properly compare screenshots of different setting without coping then to pc.
And at that point you are a fool Comparing screenshots of setting rather than playing a console game.

Besides, console games don’t work like that. It’s a different ecosystem and it’s not just x86 apps. There is much more different memory management and everything happening underneath than on pc
 
Last edited:

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Give me the visual flair over the useless extra frames. Time wasted on making performance modes only costs me more flair.

officespace-finger.gif
I agree
 

rofif

Can’t Git Gud
No. They optimize performance for the highest settings and from there the user gain in performance as he/she decreases the settings.
And then I fucking woke up from my dream. No chance in hell this would happen and games wouldn’t release in a sorry state.

Let console games be console games. Few modes is mooore than enough.
 

Fafalada

Fafracer forever
We didn't have such nonsense on PS2, it's not necessary.
Now now, let's not do revisionist history. PS2 gen had a rather large set of options, title dependant.
Progressive scan, 60/50 fps, HD modes, aspect ratios, AA options(multiple in some titles), and in select titles even level of detail(which directly affected performance).

The following gen was somewhat better - most titles did offer multiple resolution/performance options, and every 360 title had two choices of load times(only some on ps3) - but aspect ratio was mostly locked behind resolution making it automatic(some 360 games were broken in SD, but not many), and only very few titles had an fov slider.

But only ps4 gen was return to mostly one configuration (until pro consoles of course).
 
Last edited:

rodrigolfp

Haptic Gamepads 4 Life
And then I fucking woke up from my dream. No chance in hell this would happen and games wouldn’t release in a sorry state.

Let console games be console games. Few modes is mooore than enough.
This already happen in some games that disable/turn down settings for shadows, RT, AO, DoF, MB, vignette, etc. The only difference would be that user could now choose every setting independently.
 

omegasc

Member
the issue with PC and graphical settings is that there's no standard. "Balanced" on one PC will most likely not perform the same in another due to the combinations of hardware. It's a lot more constrained in consoles. Using a "Balanced" mode, or if you disable RT on a PS5 Pro will produce the same result on every unit. On PCs you have to try because it might have AMD, Nvidia, Intel... it might support DLSS 3, FG, or not. And so on.
 

diffusionx

Gold Member
Now now, let's not do revisionist history. PS2 gen had a rather large set of options, title dependant.
Progressive scan, 60/50 fps, HD modes, aspect ratios, AA options(multiple in some titles), and in select titles even level of detail(which directly affected performance).

The following gen was somewhat better - most titles did offer multiple resolution/performance options, and every 360 title had two choices of load times(only some on ps3) - but aspect ratio was mostly locked behind resolution making it automatic(some 360 games were broken in SD, but not many), and only very few titles had an fov slider.

But only ps4 gen was return to mostly one configuration (until pro consoles of course).
Progressive scan was mostly hidden, like you held a button as you booted it up.

For the vast majority of games, you loaded up the game and got the game you got. Which is how it should be.

Virtually every game today has 30fps or 60fps modes and they just keep piling on the options. Hogswarts Legacy has something like 8 modes which is just ridiculous. This is before the PS5 Pro came out. These are consoles with fixed hardware.
 
Last edited:

Fafalada

Fafracer forever
Progressive scan was mostly hidden, like you held a button as you booted it up.
And how is that better than toggling an option once?

For the vast majority of games, you loaded up the game and got the game you got.
That's still the case today. I can't remember any game forcing me to change a setting to play(except brightness settings but that existed in ps2 era too).

Virtually every game today has 30fps or 60fps modes and they just keep piling on the options.
I agree it's getting worse since the pro consoles, but just pointing out the trend is decades old.
Just because ppl didn't pixel/frame count in that era doesn't mean you got the same stats when choosing 16:9, 50hz, or hd rendering.
Also there was literally a DC title in 2000 where you could choose 3 different performance profiles. Yes it was a choice between 20, a bit better 20, and almost 30 fps, but it was a noticeable delta.
 
Last edited:
Options are great, but I understand the point of this thread and what they are actually getting at. There does need to be a single standardized target for devs to hit, the least common denominator of performance for a console to achieve while developing the game. It's the whole reason the console experience is so consistent and I agree that would be good to continue in that direction rather than having a ton of toggles and graphical settings like on PC.

So far I've liked having one or two choices of presets for quality vs performance. The thing I haven't liked is when the settings are so obtuse it doesn't actually represent what you expect, like when setting to quality yet you aren't getting any better visuals, or performance that gives you the same or more inconsistent framerates.
 

diffusionx

Gold Member
And how is that better than toggling an option once?


That's still the case today. I can't remember any game forcing me to change a setting to play(except brightness settings but that existed in ps2 era too).


I agree it's getting worse since the pro consoles, but just pointing out the trend is decades old.
Just because ppl didn't pixel/frame count in that era doesn't mean you got the same stats when choosing 16:9, 50hz, or hd rendering.
Also there was literally a DC title in 2000 where you could choose 3 different performance profiles. Yes it was a choice between 20, a bit better 20, and almost 30 fps, but it was a noticeable delta.
Just anecdotally, most games ask what setting I want in the beginning.

But if I wasn't totally right about PS2, so be it. It doesn't change the thrust of my message which is that it is time to end this. Most people (>70%) want 60fps over 30fps, and the hardware is capable enough to look good at 60fps. Get rid of 30fps, but some people do want 120fps so give them that, two modes, default to 60fps, let devs focus on the best experience with this setting, done.
 
Last edited:

Shifty1897

Member
Yes, give people the option to fiddle with settings if they want. If they don't want to mess with it, they can never go into the options and enjoy the "developer approved" settings by default. As for me, I will turn off Chromatic Aberration and enable 60 fps every chance I get.
 
Last edited:
Just anecdotally, most games ask what setting I want in the beginning.

But if I wasn't totally right about PS2, so be it. It doesn't change the thrust of my message which is that it is time to end this. Most people (>70%) want 60fps over 30fps, and the hardware is capable enough to look good at 60fps. Get rid of 30fps, but some people do want 120fps so give them that, two modes, default to 60fps, let devs focus on the best experience with this setting, done.

I'm all in, but reality showed us unfortunately that PS5/XSX can't really get solid 60fps in latest games, so if they scrap the 30fps.. and i'm totally in for it, as i would play anything higher then 30fps, i'm playing now Stalker 2 on SX with the performance mode and no regrets, but people will not accept uneven framerate, so there will be an issue in mid way of the consoles life time as we see now to hold 60fps even if you lower the res/setting. Perhaps by some miracle we'll get some day DLSS or something like that on consoles and then the options to ditch 30fps for good will be viable.
 

Boss Mog

Member
Yes, because lets take away options and choices, that's always a good thing :pie_eyeroll:

It will already optimize it automatically based on if you chose "priotize quality" or "prioritize performance" in the PS5 system config. All you have to do is not go in the option menu in game and fiddle with it. Really hard stuff....
 

diffusionx

Gold Member
I'm all in, but reality showed us unfortunately that PS5/XSX can't really get solid 60fps in latest games, so if they scrap the 30fps.. and i'm totally in for it, as i would play anything higher then 30fps, i'm playing now Stalker 2 on SX with the performance mode and no regrets, but people will not accept uneven framerate, so there will be an issue in mid way of the consoles life time as we see now to hold 60fps even if you lower the res/setting. Perhaps by some miracle we'll get some day DLSS or something like that on consoles and then the options to ditch 30fps for good will be viable.
The games could get to 60fps solid, maybe not perfect ("erm, the frame rate drops to 57 when you drop four smoke grenades and swing the camera to where it takes up the whole screen" - yea fuck off) but solid. If it doesn't get that way, then the game needs to be optimized more and the settings need to be tweaked.If the frame rate is highly variable like 50-60, and it bothers you so much, then get a VRR TV or just get a PC and brute force it.

And I know it is early days but regarding your last sentence, that's literally the point of PSSR.
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Nonsense. That would be the end of devs trying to optimise.
Have devs stopped to optimize because of games having multiple modes like "performance" or "quality"? This would be just going an step forward: allowing the use to make it's own mode.

And how do you plan to use all the settings properly without rtss osd, frame counter and even a proper screenshot viewer.
Just don't use them then. My suggestion is to add the option for those who care. Could help fixing situations where the game looks like shit on console because the devs didn't gave the user a mode that looks like they would like to.

Would be great to at least have the option to turn on or off stuff like RTX, PSSR, motion blur and what not.
 
The games could get to 60fps solid, maybe not perfect ("erm, the frame rate drops to 57 when you drop four smoke grenades and swing the camera to where it takes up the whole screen" - yea fuck off) but solid. If it doesn't get that way, then the game needs to be optimized more and the settings need to be tweaked.If the frame rate is highly variable like 50-60, and it bothers you so much, then get a VRR TV or just get a PC and brute force it.

And I know it is early days but regarding your last sentence, that's literally the point of PSSR.

PSSR needs to prove itself before it can be compared to DLSS.

And sadly games like Space Marines 2, Star Wars Outlaws and Dragon's Dogma 2 aren't holding 57fps-60fps, more like 45fps-60fps, i have no major problem with that as i said already.. anything above 30fps is good for me, but having hard time to see people accepting it, also VRR doesn't magically make your game smoother and they should lower the threshold on PS5 at least.
 
Have devs stopped to optimize because of games having multiple modes like "performance" or "quality"? This would be just going an step forward: allowing the use to make it's own mode.


Just don't use them then. My suggestion is to add the option for those who care. Could help fixing situations where the game looks like shit on console because the devs didn't gave the user a mode that looks like they would like to.

Would be great to at least have the option to turn on or off stuff like RTX, PSSR, motion blur and what not.

Indeed, some games force RT even if it tanks the framrate.
 

diffusionx

Gold Member
PSSR needs to prove itself before it can be compared to DLSS.

And sadly games like Space Marines 2, Star Wars Outlaws and Dragon's Dogma 2 aren't holding 57fps-60fps, more like 45fps-60fps, i have no major problem with that as i said already.. anything above 30fps is good for me, but having hard time to see people accepting it, also VRR doesn't magically make your game smoother and they should lower the threshold on PS5 at least.
Right, like I said, if your game is like 45-60fps, it's fair to say that isn't acceptable and should be fixed, but I also don't think a lot of people are playing these games at 30fps either. Could be wrong. Also, yea, again, with PSSR, it is early days, and this is the idea.
 
Options are good, those vote choices are lame. Where is "give options for those of us that want them, and make a lazy mode for the peasant normies"?

Seriously, maybe its because I come from pc world going back to the 1980s. Settings were always a thing. I hate that they are not in console. It was so nice having some settings this gen.
Imagine if you were on a game and it had set it to the lowest resolution even though you had a higher resolution monitor, and the game could run it but it wouldn't even try because they didn't want to confuse simpletons. IT would suck.
I say this as someone still on 1080p. Options and more options are great.

Games that provide more is wonderful. More control options and re-mapping options, more display options other than just performance/quality, more display settings for brightness, gamma, contrast etc...
Consoles use the same code, let them have similar settings.

Compromise == easy mode for set it and forget it , and advanced mode setting that opens up a new settings screen for people like me who want to tinker. I own all the consoles, PC and deck.
 
Last edited:

rm082e

Member
As someone who's been playing games on both PC and PlayStation for the last 10 years, I don't understand people who say "I don't want any options on console!".

I have never played a PC game where it required me to select the details of graphics settings before I could start playing the game. The only graphics option I've ever been prompted to select on any game is a brightness slider. Every PC game I've played boots up and plays with default settings and I never have to mess with them, just like console games.

Also, the PS5 has a system level setting to select the type of mode you want to default to. If you like Graphics or Quality modes in games, you can select that one time and never have to think about it again.

Side Note: It's funny to me that there seems to be an interesting overlap between the people saying they don't want graphics options on console, but they do want the option for physical media. Apparently one type of choice is good, but other types of choices are bad? :pie_thinking:
 

HeWhoWalks

Gold Member
As someone who's been playing games on both PC and PlayStation for the last 10 years, I don't understand people who say "I don't want any options on console!".

I have never played a PC game where it required me to select the details of graphics settings before I could start playing the game. The only graphics option I've ever been prompted to select on any game is a brightness slider. Every PC game I've played boots up and plays with default settings and I never have to mess with them, just like console games.

Also, the PS5 has a system level setting to select the type of mode you want to default to. If you like Graphics or Quality modes in games, you can select that one time and never have to think about it again.

Side Note: It's funny to me that there seems to be an interesting overlap between the people saying they don't want graphics options on console, but they do want the option for physical media. Apparently one type of choice is good, but other types of choices are bad? :pie_thinking:
Preach! It has that “do as I say, not as I do” energy.
 
Last edited:

rofif

Can’t Git Gud
Have devs stopped to optimize because of games having multiple modes like "performance" or "quality"? This would be just going an step forward: allowing the use to make it's own mode.


Just don't use them then. My suggestion is to add the option for those who care. Could help fixing situations where the game looks like shit on console because the devs didn't gave the user a mode that looks like they would like to.

Would be great to at least have the option to turn on or off stuff like RTX, PSSR, motion blur and what not.
YES. Devs drop the ball because of modes most of the time. You got silent hill 2 with no good single mode and ton of other games
 

Bernardougf

Member
hot take, would be great if all console games only has 60fps option, even without RT or lower settings.

EDIT:

I think by doing this, the devs can "set a console fidelity standard" for console gamers and manage their expectations.
And with only 1 mode available, it should be easier for the devs to optimize their games, 1 mode , 1 console.
This definitely should be the new standard.. make the best game you can with rock solid 60 fps ... and than add whatever superfluous shit you like to a 30 fps mode if you wish ...
 
Last edited:

DanielG165

Member
Shouting into a void. So long as machines grow more powerful, more performant, and more efficient, then many, not all, video game developers will continue to leverage said power to push the limits of graphical fidelity. This will especially be the case, so long as graphics keep selling games.
 
I remember Battle Arena Toshinden 3 on PS1 having 30fps and 60fps modes. I chose to play at 30 fps for added visual fidelity. Options are good.
 
Last edited:

Calico345

Gold Member
As a console pleb, graphics look great as is. I don't care about Ray Tracing. I want and need performance. I want and need 60fps. I enjoy smooth gameplay over shiny visuals. Games already look great on consoles. I enjoy how a game looks more when I am happy with how a game feels. Smoke and reflections and dark corners don't mean much to me when the gameplay action feels slow and clunky and off and I'm losing frames in tight fights. Video games aren't about 14 million particles with 28 million colors interfering with gameplay.
 
This is nonsense. Options are a good thing, stop trying to make it seem they are not. Consoles are finally in a good place where we can get options and people want them to go back to giving us shitty 30fps and calling it a day.
 

Xtib81

Member
Terrible take. Give gamers the choice ffs. It's not that hard to decide if you want resolution or framerate. OP is acting like you have to tweak the settings for 30min when in reality it just takes 30seconds.
 
Last edited:

RavageX

Member
Options should be in the game itself for customization and all that.

Consoles: Across the board same damn thing other than brightness or something if it affects how the game will run it shouldn't be there to be tinkered with (on console). PC should be where you can play around with extra stuff.

Point of console is to start a game and play(IMO).
 

Skitso

Member
Youtube is full of videos of "optimised settings" for games. There's always the one perfect combo of settings for the best performance/quality balance. I'm sure many PC players refer to them when setting a new game up for the first time. I know I'm one of them.

Unlike PC's, consoles are a closed system with fixed specs. Why wouldn't the developer just use such optimised settings where the game has the best performance and visualsan they can do? Does movie directors give you options how you want to enjoy his movies? Does bands give you options how you want to listen to their music? Does an author let you choose how the story of a book goes?

I want the artists to take responsibility of their product so I know it'd be just like how it's meant to be right out of the box.
 
Last edited:

Skitso

Member
Just pick the default mode if there's a prompt and if there isn't then just don't visit the settings menu.
Why do you feel the need to tinker with something the author has already set to be just like he thinks it should be? In a fixed system?

I understand quality / percormance preference, but other than that, what's the point?
 
Last edited:

peek

Member
LOL wtf?? Why not? Now, I agree keep it simple yeah. We dont need pages of video settings like PC got...

But you crazy if you think we shouldnt even get ONE option lol. Like very least 30fps vs 60fps options.
 
I'm fine with the minimal options they offer now to choose between "Quality" and "Performance" modes

Nobody on consoles wants the giant page of graphics options that PC games often have
 
I agree with OP - I want hundreds of people to playtest it and pick the best mode and I’ll just play that. It even annoys me when you have to calibrate HDR - you should just be able to put it in your TV model and it selects the settings. Consoles should be plug and play.

PC is different as there are so many hardware configurations.
 

Pejo

Gold Member
I do think devs should be shooting for 60FPS as a minimum, making fidelity concessions where they need to in order to hit it. But I don't think the problem is giving people options, the problem is that not enough time/effort is being spent on polish and optimization. Also terrible engine choices, such as the issues with Unreal Engine and Capcom trying to jam a square peg into a round hole with RE Engine, when it's been proven to suck for open world type games.
 
I think just 3 basic modes are fine. Quality 30, Balanced 40 and Performance 60. All you need to do for future proofing is add the ability to unlock framerate and resolution so all modes can run at 4k/120 in a more powerful system. Just one toggle would suffice for that.
 
Top Bottom