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List of PS5 Pro enhanced games

proandrad

Member
What's going on with PSSR?
First party games, while not perfect, seem to have good results when using it. But it looks like pretty much every third party game has issues.
Is Sony keeping the updated versions of PSSR to their teams only? or is it a combination of multiple factors that make PSSR implementation worse for third party games?
Most of the games with issues are games that had issues before the PS5 Pro. Games with released with bad QC still have bad QC.
 

ap_puff

Member
The developers should take their time to put in a quality patch instead of rush crap out the door; the negative optics is solely their issue.
Not their problem, it's Sony's problem for being too lax/lazy themselves to provide proper guidelines to what "ps5 pro enhanced" means. PSSR is Sony's IP and it's up to them to protect and promote it, not 3rd parties. 3rd parties will always do the least possible work to deliver minimum viable product.
 

Gaiff

SBI’s Resident Gaslighter
Silent Hill 2 and Jedi Survivor are the only high profile games I've seen that isn't a great update.

Alan Wake 2 and Star Wars Outlaws aren't really high profile in my opinion.

Most of the actual high profile games are great.
Both Alan Wake 2 and Star Wars have sold millions and the latter flopped but is still a AAA game with an enormous budget.
If we compare the number of games with significant issues (SH2, Avatar, Outlaws, Jedi Survivor, AW2) to those that do not have issues, they are very much the minority of games. The numbers don’t lie, and there’s no reason to try to portray otherwise.

Sony is not the issue here - the issue is lazy game developers who would rather put in a piss-poor effort to try to make a quick buck because their game will appear in the Pro Enhanced list in the PSN store, rather than put in a quality first effort with new technology.
Who the issue is is immaterial to most customers. They bought a pricey console and want it to show the promises made. Furthermore, when so many devs are having problems with it, you cannot put the blame solely on them. Yes, it's 100% their fault that they rushed out a product that clearly isn't ready, but it's also on Sony for having a product that is seemingly not able to respond to the market's demands.

As for your list, compare that to the list of AAA games with great PSSR implementations and it isn't long either. Even Gran Turismo 7 has problems with some aspects of PSSR and Rebirth, widely considered to be the best implementation, reportedly has shimmering grass. Dragon's Dogma 2 is another one that's affected, but not to the same extent as those already mentioned.

Most of the games with issues are games that had issues before the PS5 Pro. Games with released with bad QC still have bad QC.
And we were kinda hoping the Pro console would fix those. It's much more significant to go from bad to good than to go from good to great. If the Pro cannot turn bad results into good ones, then it loses a lot of its appeal.
 
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Not their problem, it's Sony's problem for being too lax/lazy themselves to provide proper guidelines to what "ps5 pro enhanced" means. PSSR is Sony's IP and it's up to them to protect and promote it, not 3rd parties. 3rd parties will always do the least possible work to deliver minimum viable product.
Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.
 

Gaiff

SBI’s Resident Gaslighter
Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.
Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.
 
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Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.
I think you need your eyes examined. Even Digital Foundry agree: it’s a fantastic update:

 

Gaiff

SBI’s Resident Gaslighter
I think you need your eyes examined. Even Digital Foundry agree: it’s a fantastic update:

I think you should watch the video or read the article. Yes, GT7 has issues with PSSR and RT where it creates a lot of visual noise. Several guys in the DF thread highlighted this and even recommended to choose RT+No PSSR. DF also highlights the problem in a section.

Overall, it’s a good implementation but does have notable issues and that’s a game from a top tier Sony first-party dev that spent a lot of time cooking this patch.
 
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ap_puff

Member
Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.
It isn't working as it should, or we wouldn't be seeing some of the stuff we're seeing.
Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.
Part of the problem is that it seems there's problems upscaling from very low resolutions, the tech clearly does good things with higher base res but idk if they need to allocate more hardware or spend more time training the model.
 

XXL

Member
Rebirth, widely considered to be the best implementation, reportedly has shimmering grass.
I'm literally replaying Rebirth right now. I'm not noticing shimmering grass, but I'm just playing the game not stopping and analyzing it. Maybe it's there, but I don't notice it.

The only issue Rebirth has is 2 issues it already had. Pop in and some things have low quality textures, both are a bit more noticeable but that's mainly because of the increased clarity.

Maybe part of the issue is....I don't really analyze games while playing, I just play them and most of them look much better to me as an overall package or experience.
 
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It isn't working as it should, or we wouldn't be seeing some of the stuff we're seeing.

Part of the problem is that it seems there's problems upscaling from very low resolutions, the tech clearly does good things with higher base res but idk if they need to allocate more hardware or spend more time training the model.
Given that the majority of games do *not* exhibit issues, I’ll trust Sony’s engineering team on this one.
 

Gaiff

SBI’s Resident Gaslighter
I'm literally replaying Rebirth right now. I'm not noticing shimmering grass, but I'm just playing the game not stopping and analyzing it. Maybe it's there, but I don't notice it.

The only issue Rebirth has is 2 issues it already had. Pop in and some things have low quality textures, both are a bit more noticeable but that's mainly because of the increased clarity.

Maybe part of the issue is....I don't really analyze games while playing, I just play them and most of them look much better to me as an overall package or experience.
I don’t have the game, so I cannot test but many here said there is shimmering on the grass. Users on reddit also reported the same.

From what I’ve played, the Pro is great, but I only play first-party stuff. From what I’ve seen however, it’s more of a mixed bag with a lot more good than bad, but still noticeable bad.
 
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Arsic

Loves his juicy stink trail scent
I did fire up forbidden west just to see what’s up.

I would say for me it’s the best looking game on the pro.

The game that benefits the most though is ff7 rebirth. Nice and sharp images now.

Special shoutout to RE4 remake which also looks fantastic and I love RE2 remake is now 60fps locked.
 

Radical_3d

Member
I'm playing through Elden Ring now on Quality mode, and it runs great with beautiful visuals.
I’m doing the same (I didn’t bought the DLC because I knee the Pro was coming). Wait until you arrive to Liurnia, tho. The performances tanks in the heavy transparency foggy swamp heavily. But that’s the true From Soft experience. If it doesn’t run like shit it doesn’t feel comfortably familiar. Like all of the others. Those vistas:
QbQHfgW.jpeg

Space Marine 2 Pro patch coming next month. Hopefully its a good implementation

Quality mode


Standard PlayStation®5PS5 PRO
Resolution1080p - 1440p with upscale FSR to 4K1080p - 2160p with upscale PSSR to 4K
Frame Rate30 FPS30 FPS

Performance Mode

Standard PlayStation®5PS5 PRO
Resolution720p - 1080p with upscale FSR to 4K1080p - 1440p with upscale PSSR to 4K
Frame Rate60 FPS60 FPS
443

YES! I’m finally free from this thread!!
I’ll probably be back.
 

XXL

Member
many here said there is shimmering on the grass. Users on reddit also reported the same.
I'm not even saying it isnt there or others are lying about it, I'm just saying I haven't noticed it and I don't think you would see it if your just playing the game in contrast to studying it.

The bottom line for me is, as a complete package Rebirth looks much much better than when I played it on base PS5 in performance mode, because that was noticeable without having to look for it.
 
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Gaiff

SBI’s Resident Gaslighter
I mean even a 4090 cant power through broken games nowadays.
Almost none of those games are broken though. The resolution is just low and the Pro’s primary job is to turned bad IQ and low resolution into something more acceptable. If a game is full of bugs or major stutters like Jedi Survivor on PC, then indeed, more powerful hardware does nothing.
 
I’m doing the same (I didn’t bought the DLC because I knee the Pro was coming). Wait until you arrive to Liurnia, tho. The performances tanks in the heavy transparency foggy swamp heavily. But that’s the true From Soft experience. If it doesn’t run like shit it doesn’t feel comfortably familiar. Like all of the others. Those vistas:
QbQHfgW.jpeg


443

YES! I’m finally free from this thread!!
I’ll probably be back.

I've passed that part, and close to my platinum after two weeks now. The game ran without any issues for me there. "Tank" is quite a bit of an exaggeration, and by a long shot! That's being very dishonest.
 

Radical_3d

Member
I've passed that part, and close to my platinum after two weeks now. The game ran without any issues for me there. "Tank" is quite a bit of an exaggeration, and by a long shot! That's being very dishonest.
Well, I don’t have the metrics but it definitively and consistently breaks the VRR window, which was very rare in Limgrave. So maybe not tank but… APC?
 
I am starting to get a little concerned after discovering and now seeing that Avatar: Frontiers of Pandora has just received a Pro enhancement patch that subjectively makes the game look worse than on base PS5 due to using PSSR and exhibiting flickering, an issue that has, unfortunately, cropped up in a few PS5 Pro enhanced games to lesser or greater degrees (seemingly dependent on the base rendering resolution and whether the game uses ray-tracing or not). What's worse is that this is another Ubisoft game, like Star Wars: Outlaws, that strips out the original PS5 game's three graphics modes and replaces it with a single Pro one.

That is not good. It doesn't matter how good the new Pro mode is, in my opinion, the PS5 Pro version needs to conform to the following:

1. A Pro enhanced games needs to include ALL the original PS5 graphics modes plus the new PS5 Pro graphics modes.
2. The new graphics modes need to be clearly labelled as Pro modes, i.e. Pro Performance, Pro Fidelity, Pro Resolutions, etc with the original PS5 modes referenced just as Performance, Fidelity, Resolution etc
3. The new Pro modes need to clearly list the enhancements that are included over the base system

Sticking to these three "rules" would make it more obvious where games have Pro enhancement patches and also allow the user to revert back to the original PS5 modes, albeit with access to the PS5 Pro's Boost mode to improve framerates and dynamic resolutions targets, if they find the new Pro modes to be sub-par.

I did not buy a £700 Pro to play games with flickering, aliasing and shimmering artefacts that didn't exist on my previous launch PS5. That is just unacceptable and a black mark against the new console since we are entirely at the mercy of the developers here.
 
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I think you should watch the video or read the article. Yes, GT7 has issues with PSSR and RT where it creates a lot of visual noise. Several guys in the DF thread highlighted this and even recommended to choose RT+No PSSR. DF also highlights the problem in a section.

Overall, it’s a good implementation but does have notable issues and that’s a game from a top tier Sony first-party dev that spent a lot of time cooking this patch.
”A lot” is a bit unfair actually.
 
I did not buy a £700 Pro to play games with flickering, aliasing and shimmering artefacts that didn't exist on my previous launch PS5. That is just unacceptable and a black mark against the new console since we are entirely at the mercy of the developers here.
Agreed, I mainly brought my PS5 Pro for the purpose of third party games. for example FF7Rebirth and Avatar 60 FPS were in dire need of an IQ upgrade. I couldn't care much about the first parties, yes they run great on the Pro but they were also running extremely well on the base PS5 too... literally all of them, especially the 60 FPS modes.
 

Skifi28

Member
I’ve been playing BG3 and the performance mode is much, much better than on base PS5. There is still some aliasing, but it’s a night and day difference in motion.
BG3 has a really bad FSR implementation where the moment you start turning the camera everything turns to soup until you stop. It should be a huge upgrade even if it's not perfect.
 

King Dazzar

Member
Removing the extra modes and just making a singular mode which has worse IQ than the base PS5.

smh, where is the quality control? The guy in the video is right.
Its clear that some are simply going for the enhanced label on the box. Without caring at all for the end result. Outlaws has such glaring issues, its impossible that they weren't aware before pushing it out.
 

King Dazzar

Member
I’ve been playing BG3 and the performance mode is much, much better than on base PS5. There is still some aliasing, but it’s a night and day difference in motion.

BG3 has a really bad FSR implementation where the moment you start turning the camera everything turns to soup until you stop. It should be a huge upgrade even if it's not perfect.
Yeah I've put in 6hrs yesterday and its an excellent upgrade on Pro.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Yeah, I know there are games with nice enhancements. Redacted is worth mentioning too, it looks and feels really nice at 4K/120.
What I was saying was regarding PSSR. Out of the third party games that were enhanced with PSSR, how many are benefiting from using it and how many are having issues? that's what I'm referring to.
Could it be because of lazy devs? maybe. But I was just thinking that it couldn't be a coincidence it was mainly affecting third party games.

The issue supposedly was that that the version of PSSR devs can use depends on the version of the PS5 SDK. UE4 games don't have access (yet?) to the most recent PS5 SDK and that's why they're stuck with an older, buggier version of PSSR. That doesn't explain why non UE4 games like SW:O and Avatar also have these problems.
 

Killjoy-NL

Gold Member
It isn’t. The Pro has been out for just 3 weeks and the list of enhanced games, let alone AAA games is short.

If there every game had a Pro patch, these would be nothing more than a footnote.
I think the point of a Pro console is a bit of extra juice going forward, not backward.

This gen is going to last a few more years.
 
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Gaiff

SBI’s Resident Gaslighter
I think the point of a Pro console is a bit of extra juice going forward, not backward.

This gen is going to last a few more years.
It is, but the gen is already 4 years old. If it lasts 7 years like usual, we’re already past the halfway mark and Sony said as such a few months ago.

I still think it’s important to update older games, but if Remedy’s statement is anything to go by, Pro patches take months of work, so most probably aren’t particularly interested in updating 2,3,4 year old games.
 

Killjoy-NL

Gold Member
It is, but the gen is already 4 years old. If it lasts 7 years like usual, we’re already past the halfway mark and Sony said as such a few months ago.

I still think it’s important to update older games, but if Remedy’s statement is anything to go by, Pro patches take months of work, so most probably aren’t particularly interested in updating 2,3,4 year old games.
I don't disagree with you there, but I think we should already be happy we get updates like GT7, R&C, Horizon ZD/FW and FFVII Rebirth.

More older games with proper support would always be welcome, though.
 
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scydrex

Member
Finally have my PS5 Pro. Tested both Horizon the IQ is simply incredible. Tested 40fps and 60fps but don't see any difference. Elden Ring 60fps awesome. Callisto Protocol also looks incredible. Would love Astrobot to have a PS5 Pro update for RT. Today will try PSVR2. Sadly have some games on disc and don´t have a disc drive yet but will play the digital games i own.
 
LNL27t4.jpeg

Sounds like they're doing one. But it's Arrowhead, let's be honest, they're kinda inept and break shit all the time and piss poor on communication.
Yeah, off topic but i wouldn't get your hopes up for a patch when they're one of the only companies I know from memory that take the fun out of a PvE game by constantly nerfing weapons.
 

krumble

Member
There should be more focus on how disappointing this games patch is
So now I have done the comparison on series x
Oh dear Sony/portkey games
I don’t know how this played on the original ps5 as I traded mine in for the pro, but the only modes playable on ps5 pro are fidelity (no ray tracing unlocked frame rate) and performance and neither hold a candle to the series x

Series x can do fidelity with ray tracing with a 30fps cap and it feels buttery smooth, retains sharpness, mesh quality, resolution and the implementation of the lighting engine and effects is way ahead of the weakass implementation on PS5 fidelity w ray tracing
The game was banned from being mentioned on era so that’s probably why it never got much attention and the ps5 version was touted as best due to the exclusive mission, but playing this on pro?
I consider it money thrown down the garbage
I don’t know what kind of patch was implemented but I can only think they changed to pssr and called it quits to tick a box
Horrible version of the game, definitely the worst out of all pro games that I’ve tried so far (and I had silent hill 2 pre the latest patch where both modes fizzled all the time - but at least that was fairly smooth to play)
 

krumble

Member
Damn, "work of many months". I wonder if they can ask Sony directly for technical support when implementing PSSR.
Sony and Mark Cerny should have been personally involved in throwing resources at the top 3rd party AAA game developers that were working on patches, instead it looks like they said here you go, do what you want, but if you want the pro label you have to implement at least 1 of the new features…

Isn’t it the case that all games released after a certain date HAVE to have to be pro also? Like they did with the ps4 pro? Sure it doesn’t mean they have to go back to the drawing board, but I swear that in some cases just removing the frame cap would be enough of a boost without implementing the whole suite of changes
 

krumble

Member
You're the first post I see mentioning FF7 Rebirth graphics issues! Everyone says the game looks great, including DF.
Because everyone is saying that I bought the game this weekend in the black friday deal.

Playing the first chapter (the flashback chapter) I couldn't stop thinking FF7 Remake looked better.
Low res looking textures in the enviroment and the pop-in. Oh man, shadows go from blurry to sharp in front of your feet! Massive pop-in of plants also in front of your feet. Cloud sometimes has an extremely low poly face during gameplay.
Why is everyone saying this game is a graphical benchmark? It just looks so last gen...

Out of curiosity, which drive do you have it installed on? The internal base 2tb drive or an m.2 expansion?
I ask because out of curiosity I moved hogwarts from my m.2 to the internal and the pop in and hires textures loading late issues disappeared.. my m.2 is a gen 4 western digital black 2tb so speed shouldn’t be an issue…
Though that bought me to looking at the transfer rates between drives and how moving from internal to m.2 for large games took seconds, but moving from m.2 to internal took minutes.
Everything I could find to explain this was people claiming that the write speed of the internal thatSony uses isn’t great and that’s why it’s slow..
For the time being I moved all my pro patched games to internal now though.
 
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