Magic-DEI-Hire
Member
The developers should take their time to put in a quality patch instead of rush crap out the door; the negative optics is solely their issue.The problem is that the "problem games" are the ones that need the most help.
The developers should take their time to put in a quality patch instead of rush crap out the door; the negative optics is solely their issue.The problem is that the "problem games" are the ones that need the most help.
Most of the games with issues are games that had issues before the PS5 Pro. Games with released with bad QC still have bad QC.What's going on with PSSR?
First party games, while not perfect, seem to have good results when using it. But it looks like pretty much every third party game has issues.
Is Sony keeping the updated versions of PSSR to their teams only? or is it a combination of multiple factors that make PSSR implementation worse for third party games?
Not their problem, it's Sony's problem for being too lax/lazy themselves to provide proper guidelines to what "ps5 pro enhanced" means. PSSR is Sony's IP and it's up to them to protect and promote it, not 3rd parties. 3rd parties will always do the least possible work to deliver minimum viable product.The developers should take their time to put in a quality patch instead of rush crap out the door; the negative optics is solely their issue.
Both Alan Wake 2 and Star Wars have sold millions and the latter flopped but is still a AAA game with an enormous budget.Silent Hill 2 and Jedi Survivor are the only high profile games I've seen that isn't a great update.
Alan Wake 2 and Star Wars Outlaws aren't really high profile in my opinion.
Most of the actual high profile games are great.
Who the issue is is immaterial to most customers. They bought a pricey console and want it to show the promises made. Furthermore, when so many devs are having problems with it, you cannot put the blame solely on them. Yes, it's 100% their fault that they rushed out a product that clearly isn't ready, but it's also on Sony for having a product that is seemingly not able to respond to the market's demands.If we compare the number of games with significant issues (SH2, Avatar, Outlaws, Jedi Survivor, AW2) to those that do not have issues, they are very much the minority of games. The numbers don’t lie, and there’s no reason to try to portray otherwise.
Sony is not the issue here - the issue is lazy game developers who would rather put in a piss-poor effort to try to make a quick buck because their game will appear in the Pro Enhanced list in the PSN store, rather than put in a quality first effort with new technology.
And we were kinda hoping the Pro console would fix those. It's much more significant to go from bad to good than to go from good to great. If the Pro cannot turn bad results into good ones, then it loses a lot of its appeal.Most of the games with issues are games that had issues before the PS5 Pro. Games with released with bad QC still have bad QC.
Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.Not their problem, it's Sony's problem for being too lax/lazy themselves to provide proper guidelines to what "ps5 pro enhanced" means. PSSR is Sony's IP and it's up to them to protect and promote it, not 3rd parties. 3rd parties will always do the least possible work to deliver minimum viable product.
Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.
I think you need your eyes examined. Even Digital Foundry agree: it’s a fantastic update:Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.
I think you should watch the video or read the article. Yes, GT7 has issues with PSSR and RT where it creates a lot of visual noise. Several guys in the DF thread highlighted this and even recommended to choose RT+No PSSR. DF also highlights the problem in a section.I think you need your eyes examined. Even Digital Foundry agree: it’s a fantastic update:
Gran Turismo 7: Polyphony Digital delivers the most comprehensive PS5 Pro upgrade we've seen
John Linneman breaks down Gran Turismo 7 for PS5 Pro - what graphical improvements are included with the new modes, including RT, frame-rate and resolution?www.eurogamer.net
It isn't working as it should, or we wouldn't be seeing some of the stuff we're seeing.Sony’s technology works as it should, given that the vast majority of enhanced titles both look and perform better. There is no excuse for lazy game development/poor optimization.
Part of the problem is that it seems there's problems upscaling from very low resolutions, the tech clearly does good things with higher base res but idk if they need to allocate more hardware or spend more time training the model.Yeah, I don't agree that it works as it should. It clearly has problems with ray tracing as even Gran Turismo 7 exhibits visual artifacts with PSSR.
I'm literally replaying Rebirth right now. I'm not noticing shimmering grass, but I'm just playing the game not stopping and analyzing it. Maybe it's there, but I don't notice it.Rebirth, widely considered to be the best implementation, reportedly has shimmering grass.
Given that the majority of games do *not* exhibit issues, I’ll trust Sony’s engineering team on this one.It isn't working as it should, or we wouldn't be seeing some of the stuff we're seeing.
Part of the problem is that it seems there's problems upscaling from very low resolutions, the tech clearly does good things with higher base res but idk if they need to allocate more hardware or spend more time training the model.
It’s a wonderful game even without the update right now, 100% worth picking up,Space marines 2 update soon.. guess im finally picking it up. Decent sale on too so good timing.
I don’t have the game, so I cannot test but many here said there is shimmering on the grass. Users on reddit also reported the same.I'm literally replaying Rebirth right now. I'm not noticing shimmering grass, but I'm just playing the game not stopping and analyzing it. Maybe it's there, but I don't notice it.
The only issue Rebirth has is 2 issues it already had. Pop in and some things have low quality textures, both are a bit more noticeable but that's mainly because of the increased clarity.
Maybe part of the issue is....I don't really analyze games while playing, I just play them and most of them look much better to me as an overall package or experience.
I’m doing the same (I didn’t bought the DLC because I knee the Pro was coming). Wait until you arrive to Liurnia, tho. The performances tanks in the heavy transparency foggy swamp heavily. But that’s the true From Soft experience. If it doesn’t run like shit it doesn’t feel comfortably familiar. Like all of the others. Those vistas:I'm playing through Elden Ring now on Quality mode, and it runs great with beautiful visuals.
Space Marine 2 Pro patch coming next month. Hopefully its a good implementation
Quality mode
Standard PlayStation®5 PS5 PRO Resolution 1080p - 1440p with upscale FSR to 4K 1080p - 2160p with upscale PSSR to 4K Frame Rate 30 FPS 30 FPS
Performance Mode
Standard PlayStation®5 PS5 PRO Resolution 720p - 1080p with upscale FSR to 4K 1080p - 1440p with upscale PSSR to 4K Frame Rate 60 FPS 60 FPS
I mean even a 4090 cant power through broken games nowadays.And we were kinda hoping the Pro console would fix those. It's much more significant to go from bad to good than to go from good to great. If the Pro cannot turn bad results into good ones, then it loses a lot of its appeal.
This. It 100% proves the issue is with lazy game development/optimization.I mean even a 4090 cant power through broken games nowadays.
I'm not even saying it isnt there or others are lying about it, I'm just saying I haven't noticed it and I don't think you would see it if your just playing the game in contrast to studying it.many here said there is shimmering on the grass. Users on reddit also reported the same.
Almost none of those games are broken though. The resolution is just low and the Pro’s primary job is to turned bad IQ and low resolution into something more acceptable. If a game is full of bugs or major stutters like Jedi Survivor on PC, then indeed, more powerful hardware does nothing.I mean even a 4090 cant power through broken games nowadays.
I’m doing the same (I didn’t bought the DLC because I knee the Pro was coming). Wait until you arrive to Liurnia, tho. The performances tanks in the heavy transparency foggy swamp heavily. But that’s the true From Soft experience. If it doesn’t run like shit it doesn’t feel comfortably familiar. Like all of the others. Those vistas:
YES! I’m finally free from this thread!!
I’ll probably be back.
Well, I don’t have the metrics but it definitively and consistently breaks the VRR window, which was very rare in Limgrave. So maybe not tank but… APC?I've passed that part, and close to my platinum after two weeks now. The game ran without any issues for me there. "Tank" is quite a bit of an exaggeration, and by a long shot! That's being very dishonest.
”A lot” is a bit unfair actually.I think you should watch the video or read the article. Yes, GT7 has issues with PSSR and RT where it creates a lot of visual noise. Several guys in the DF thread highlighted this and even recommended to choose RT+No PSSR. DF also highlights the problem in a section.
Overall, it’s a good implementation but does have notable issues and that’s a game from a top tier Sony first-party dev that spent a lot of time cooking this patch.
Agreed, I mainly brought my PS5 Pro for the purpose of third party games. for example FF7Rebirth and Avatar 60 FPS were in dire need of an IQ upgrade. I couldn't care much about the first parties, yes they run great on the Pro but they were also running extremely well on the base PS5 too... literally all of them, especially the 60 FPS modes.I did not buy a £700 Pro to play games with flickering, aliasing and shimmering artefacts that didn't exist on my previous launch PS5. That is just unacceptable and a black mark against the new console since we are entirely at the mercy of the developers here.
I have a sliver of hope now for wukong. Shame on Sony for no Returnal patch. No Helldivers 2 patch is kinda ridiculous as well.
BG3 has a really bad FSR implementation where the moment you start turning the camera everything turns to soup until you stop. It should be a huge upgrade even if it's not perfect.I’ve been playing BG3 and the performance mode is much, much better than on base PS5. There is still some aliasing, but it’s a night and day difference in motion.
Its clear that some are simply going for the enhanced label on the box. Without caring at all for the end result. Outlaws has such glaring issues, its impossible that they weren't aware before pushing it out.Removing the extra modes and just making a singular mode which has worse IQ than the base PS5.
smh, where is the quality control? The guy in the video is right.
I’ve been playing BG3 and the performance mode is much, much better than on base PS5. There is still some aliasing, but it’s a night and day difference in motion.
Yeah I've put in 6hrs yesterday and its an excellent upgrade on Pro.BG3 has a really bad FSR implementation where the moment you start turning the camera everything turns to soup until you stop. It should be a huge upgrade even if it's not perfect.
Thankfully it doesnt run on snowdrop, but anvil. And I'm fine with AC Mirage on Pro. Its also a different team. But I have a feeling shadows will suck for other reasons.Pathetic. Im afraid of AC shadows at this point
Yeah, I know there are games with nice enhancements. Redacted is worth mentioning too, it looks and feels really nice at 4K/120.
What I was saying was regarding PSSR. Out of the third party games that were enhanced with PSSR, how many are benefiting from using it and how many are having issues? that's what I'm referring to.
Could it be because of lazy devs? maybe. But I was just thinking that it couldn't be a coincidence it was mainly affecting third party games.
It isn’t. The Pro has been out for just 3 weeks and the list of enhanced games, let alone AAA games is short.”A lot” is a bit unfair actually.
I think the point of a Pro console is a bit of extra juice going forward, not backward.It isn’t. The Pro has been out for just 3 weeks and the list of enhanced games, let alone AAA games is short.
If there every game had a Pro patch, these would be nothing more than a footnote.
It is, but the gen is already 4 years old. If it lasts 7 years like usual, we’re already past the halfway mark and Sony said as such a few months ago.I think the point of a Pro console is a bit of extra juice going forward, not backward.
This gen is going to last a few more years.
I don't disagree with you there, but I think we should already be happy we get updates like GT7, R&C, Horizon ZD/FW and FFVII Rebirth.It is, but the gen is already 4 years old. If it lasts 7 years like usual, we’re already past the halfway mark and Sony said as such a few months ago.
I still think it’s important to update older games, but if Remedy’s statement is anything to go by, Pro patches take months of work, so most probably aren’t particularly interested in updating 2,3,4 year old games.
I think i read that it was out, yes.is the patch out for lords of the fallen?
Yeah, off topic but i wouldn't get your hopes up for a patch when they're one of the only companies I know from memory that take the fun out of a PvE game by constantly nerfing weapons.
Sounds like they're doing one. But it's Arrowhead, let's be honest, they're kinda inept and break shit all the time and piss poor on communication.
It’s wild that most games are now looking worse on PS5 Pro with no way of going back. This console and PSSR seem like a mistake.
So now I have done the comparison on series xThere should be more focus on how disappointing this games patch is
Sony and Mark Cerny should have been personally involved in throwing resources at the top 3rd party AAA game developers that were working on patches, instead it looks like they said here you go, do what you want, but if you want the pro label you have to implement at least 1 of the new features…Damn, "work of many months". I wonder if they can ask Sony directly for technical support when implementing PSSR.
You're the first post I see mentioning FF7 Rebirth graphics issues! Everyone says the game looks great, including DF.
Because everyone is saying that I bought the game this weekend in the black friday deal.
Playing the first chapter (the flashback chapter) I couldn't stop thinking FF7 Remake looked better.
Low res looking textures in the enviroment and the pop-in. Oh man, shadows go from blurry to sharp in front of your feet! Massive pop-in of plants also in front of your feet. Cloud sometimes has an extremely low poly face during gameplay.
Why is everyone saying this game is a graphical benchmark? It just looks so last gen...