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Or is it just one of Phil's balls in my throat?
Xbox Game Content and Studios President Matt Booty on ‘Beginning to Hit Our Stride,’ Game Pass Strategy, ‘Fallout’ Update, Studio Closures and More
Fresh off the Xbox Games Showcase, Matt Booty talks subscription strategy, ‘Call of Duty,’ ‘Fallout,’ shuttering Tango Gameworks and more.
variety.com
“We are beginning to hit the rhythm that we’ve always aspired for, and that really is our commitment to our players, of being able to deliver a much more steady cadence of games on a more predictable rhythm,” Booty said. “We started really in earnest with acquiring and building out our studios portfolio in 2018, and then we had the wonderful ZeniMax/Bethesda acquisition in 2021… and then [in the fall of 2023], bringing on board Activision, Blizzard and King. But it has taken a while to sort of get all of that up to speed. And in the midst of that, all of us went through COVID, which certainly had some ups and downs in the industry, across not just games but all of entertainment.”
“I read an article where someone pointed out that this was a year that we didn’t have some of the traditional heavy hitters from Xbox, like ‘Halo,’ like ‘Forza’ — and of course, we’ve got teams working on those projects, and we’ve got a lot of cool stuff to share when the time is right,” Booty said. “But the fact that we delivered, hopefully, a critical mass of excitement, and it didn’t depend on those things that we historically go to, I think it’s just a good indicator and a good sign that we’ve hit that stride and that we’re going to be able to continue to deliver at that cadence moving forward.”
Additional topics Booty addressed on the “Strictly Business” podcast:
- What the “Fallout” franchise has in store after a new update to its “Fallout 76” live service and Amazon’s hit TV adaptation
- The heavy emphasis on day-and-date availability of new games, including the next “Call of Duty” title, via the Xbox Game Pass subscription service, which saw its biggest launch ever in October when “Diablo IV” made its Game Pass debut
- The closure of Bethesda studios like Tango Gameworks and the complex decision-making that goes into figuring out the fates of developer teams
- The increased popularity of “Sea of Thieves” on both Xbox and Sony’s PlayStation since Microsoft began releasing select titles to its primary console competitor and Nintendo Switch
- The prospect of bundling entertainment offerings in the gaming industry
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