• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BREAKING: Sony is shutting down Firewalk Studios, the maker of the recent shooter Concord (Update: Neon Koi is also closing)

Rat Rage

Member
Any word if some Sony managers got fired as well?

I mean, there has to be a number of people at Sony who've seen Concord during its development multiple times and just weren't able to recognize it being absolutely ASS.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they were doing before they got their gigs at Sony, because one thing is for sure: they have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who hired them should be fired as well.

Disasters like Concord really exposes how clueless Sony as a video game company is right now.
 
Last edited:

StreetsofBeige

Gold Member
Any word if some Sony managers got fired as well?

I mean, there has to be a number of people at Sony who've seen Concord during its development multiple times and just weren't able to recognize it being absolutely ASS.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they've been doing before they got their gigs at Sony, because one thing is fore sure: these people have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who actually hired them should be fired as well.

Disasters like Concord really exposes how actually clueless Sony as a video game company is right now.
Nobody knows yet.

Although somehow art director Ryan Ellis immediately posted he scored another job with Sony right after the game shut down almost two months ago.

If the art director responsible for bad character designs and ugly pastel colour palette can hold onto a job, everyone at Firewalk should be blessed a job too.
 
Last edited:
Any word if some Sony managers got fired as well?

I mean, there has to be a number of people at Sony who've seen Concord during its development multiple times and just weren't able to recognize it being absolutely ASS.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they were doing before they got their gigs at Sony, because one thing is fore sure: they have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who hired them should be fired as well.

Disasters like Concord really exposes how clueless Sony as a video game company is right now.

This is what I want to see more than anything. Don't give a flying fkc a out Concord and Firewall. That game and studio was DOA.

It should be easy as PS boss to have the department firing on all cylinders. WuKong showed there's still a hunger for high quality story driven single player games.

But it seems if you dumped the cunt that is Herman Hulst in a barrel of tits he'd still come up sucking his thumb.
 

ArtHands

Thinks buying more servers can fix a bad patch
Any word if some Sony managers got fired as well?

I mean, there has to be a number of people at Sony who've seen Concord during its development multiple times and just weren't able to recognize it being absolutely ASS.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they were doing before they got their gigs at Sony, because one thing is fore sure: they have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who hired them should be fired as well.

Disasters like Concord really exposes how clueless Sony as a video game company is right now.

why should they get fired?
 

Jinzo Prime

Member
...though somehow art director Ryan Ellis immediately posted he scored another job with Sony right after the game shut down almost two months ago.

Donald Glover Reaction GIF


Let it burn, baby! 🔥💵🔥
 

ArtHands

Thinks buying more servers can fix a bad patch
Factions cancelled.
Studios rumoured to reset their project development / project pipelines.
London Studios, Deviation Games, Neon Koi and Firewalk shut down.
Trimming and sprinkling Bungie back into SIE.

All this actually suggests GaaS isn't their path anymore and nowhere near the priority that it once recently was. Hiroki even spelt this out for you already.

Can’t learn how to make an omelette without breaking some eggs. And Sony is rich, they can afford to break eggs
 

notseqi

Member
Can’t learn how to make an omelette without breaking some eggs. And Sony is rich, they can afford to break eggs
Finally Sony can chalk one down for the much needed 'learning experience', not like they oversaw the making of a game before.

edit: Tho it seems that every company needs to tussle with those themes at least once, dump a whole lot of money straight into the toilet, shrug and be able to say 'well we tried', then move on to not-that content. In terms of money, hoo boi, this has been a good one.
The woke-tax-write-off, everybody gonna take at least one hit, innit.
 
Last edited:

Men_in_Boxes

Snake Oil Salesman
All this actually suggests GaaS isn't their path anymore and nowhere near the priority that it once recently was. Hiroki even spelt this out for you already.
That's a reach. Titoki said, 11 months ago, that "PlayStations mid to long term plans surrounding Live Service remain unchanged".

You're seeing short term plans alter and mistakenly extrapolating it to the mid and long term.

PlayStation can't leave GAAS behind because that's what video games have become. We're quickly headed towards a future where 80% of game revenue is the result of Live Service and 20% is from old style games. No one actually believes a company like Playstation wants to be the last big fish in an evaporating pond.
 
Last edited:

yurinka

Member
Any word if some Sony managers got fired as well?
As I remember Connie Booth (Executive Producer of Product Development, in charge of production of their first party games) and the guy in charge of their mobile initiative were replaced and left the company around a year or so ago. We don't now if they did quit or were fired.

But other than that, I don't see why they should be fired: they are achieving record numbers, working in more projects than ever and releasing more successful games than ever. Plus shutting down unsuccessful games and studios and replacing them with other ones with top talent they create or acquire, in addition to growing their most successful teams.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they were doing before they got their gigs at Sony, because one thing is fore sure: they have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who hired them should be fired as well.

Disasters like Concord really exposes how clueless Sony as a video game company is right now.
A few first party games got cancelled or tanked (which is normal), but most of the other ones are successful or even broke their sales records with games released 4 of the 5 most recent years.

In recent times they did shut down a few teams but also did create or aquired way more.

This gen Sony is getting all time record numbers in revenue, profit, active userbase and in many other areas like in game subs, accesories or off-PS 1st party revenue. They aren't clueless at all, they are doing a good job.

Factions cancelled.
Studios rumoured to reset their project development / project pipelines.
London Studios, Deviation Games, Neon Koi and Firewalk shut down.
Trimming and sprinkling Bungie back into SIE.

All this actually suggests GaaS isn't their path anymore and nowhere near the priority that it once recently was. Hiroki even spelt this out for you already.
They cancelled 3 GaaS and replaced them with the 3 ones acquired in Bungie. They continue with their 12+ IPs with GaaS titles plan, but now without the March 2026 deadline. In fact they already released 6 of them (GT, MLB, Firewall, Destiny, Helldivers, Concord). Cancellations, in addition to reboot projects or to don't greenlight some pitches are part of the normal business.

They shut down a few teams but in recent times acquired or created way more, and did grow previously existing teams.

After the restructuring Bungie continues being bigger now than when they were acquired and moved to SIE in 2022 (they it then, not now).

So the brought Firewalk and make them do Concord. Big FLOP and now they closed the studio?
Sony did start working in Concord back in 2018, before Hermen and Jim Ryan got their recent positions.

Having a hero shooter from former Destiny/Halo/CoD devs was a great pitch on paper, but didn't have a crystal ball to know how the game was going to perform. It didn't work, so they did shut down the game and the studio, fired some people and moved other one to other SIE teams where they fit.

Nothing wrong there. They only failed at not seeing that the wokism/DEI and maybe some other issues on top were going to destroy the project and the studio. Maybe they saw it but didn't react on time to solve these issues. But well, that's the lesson they hopefully learnt from it.
 
Last edited:

ArtHands

Thinks buying more servers can fix a bad patch
That's a reach. Titoki said, 11 months ago, that "PlayStations mid to long term plans surrounding Live Service remain unchanged".

You're seeing short term plans alter and mistakenly extrapolating it to the mid and long term.

PlayStation can't leave GAAS behind because that's what video games have become. We're quickly headed towards a future where 80% of game revenue is the result of Live Service and 20% is from old style games. No one actually believes a company like Playstation wants to be the last big fish in an evaporating pond.

They even said it in the link in OP

We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.
 
People like to watch BAD games crater. Everyone celebrates when something is good. Astrobot, Space Marine 2, Batman Arkham Shadow, Metaphor Refantazio, Animal Well, Balatro, Shadow Of The Erdtree… all 2024 games that have received very positive feedback here.

Same goes for movies, TV… anything.

Not buying that in this case, simply because not enough people played Concord to even reach that conclusion. 🤷‍♂️
 

iQuasarLV

Member
Not buying that in this case, simply because not enough people played Concord to even reach that conclusion. 🤷‍♂️
Oh my Christ, joined in 2004 and spouting this bullshit?

If you smell it, you don't have to step in it to confirm it's shit. Make the logical jump to apply this analogy to your comment.
 
sad they shut it down. I was hoping they would be dumb enough to entertain us with a free to play version so we could chuckle at the player counts and watch it fail all over again.

The fact they wised up and fired the whole studio, shows not everybody in charge is an idiot, but I do wonder what their wash-up notes on this were, I wouldn’t be surprised if they cognitively block out the criticism of the woke ideology, and simply pin the failure on crowded market, free to play competition etc so as not to ruffle feathers over at the California HQ.

My gut feeling is that they’ll make the same mistake again.
 

StreetsofBeige

Gold Member
Helldivers 2 already covered the loss of concord and made a profit on top of that
Maybe, maybe not. Likely not if Concord was $300M losses.

Dont forget the cost of Firewalk acquisition, Deviation games bomb, Neon Koi bomb, numerous other first party GAAS cancelled. And that doen't even include the downfall of Bungie last few years.

Whatever profits Helldivers 2 got is all spent back and then some.

It's like making money on a stock, but losing it all back and more on other bad bets. All they had to do was hold steady to their usual strategy of partnering with studios like Arrowhead for H2, and ignore all the distractions gunning for GAAS asap with the other bad moves they made.

If they did, they'd still have H2 and none of the headaches of the rest.
 
Last edited:

James Sawyer Ford

Gold Member
Maybe, maybe not. Likely not if Concord was $300M losses.

Dont forget the cost of Firewalk acquisition, Deviation games bomb, Neon Koi bomb, numerous other first party GAAS cancelled. And that doen't even include the downfall of Bungie last few years.

Whatever profits Helldivers 2 got is all spent back and then some.

It's like making money on a stock, but losing it all back and more on other bad bets. All they had to do was hold steady to their usual strategy of partnering with studios like Arrowhead for H2, and ignore all the distractions gunning for GAAS asap with the other bad moves they made.

If they did, they'd still have H2 and none of the headaches of the rest.

HD2 has already generated like $500M+ in revenue and still has a long runway of sales in the future for more content, possibly release on Xbox, etc

If you’re going to lump in all failed GaaS, why not include the other winners? GT7, MLB, etc

The fact remains that GaaS isn’t going away and it being a success will only help fund more SP games

SP gamers should hope they succeed with some big hits, it’s not taking resources away from traditional SP studios
 
Last edited:

StreetsofBeige

Gold Member
HD2 has already generated like $500M+ in revenue and still has a long runway of sales in the future for more content, possibly release on Xbox, etc

If you’re going to lump in all failed GaaS, why not include the other winners? GT7, MLB, etc

The fact remains that GaaS isn’t going away and it being a success will only help fund more SP games

SP gamers should hope they succeed with some big hits, it’s not taking resources away from traditional SP studios
Because GT and MLB have been around for almost 30 years. Were talking Sony's new push into GAAS with new studios and titles. Sony's big Powerpoint push a few years ago about "12 new GAAS by 2025".

Whether HD2 has made net revenue for Sony of $500M or not doesnt matter because all the recent costs lately going to eat it all up and then some. Bungie being a giant one where that $3.6B buyout price is nowhere near worth the same now as in 2022. $1.2B of that was eaten up by employee retention costs (a good chunk probably went to Bungie execs), which isnt something that will translate to holding up it's value two years later.

If Sony only did H2, it'd be a good move. Add in all all the other stuff.... Bungie, Deviation, Firewalk/Concord, Neon Koi, whatever first party GAAS got cancelled, and so far Haven even has zero sales. Big costs past bunch of years. No doubt it's been a loss so far.
 
Last edited:

Men_in_Boxes

Snake Oil Salesman
If GAAS is a “black hole” (dramatic term) then we’ll see it show up in PlayStations 2023 and 2024 revenue / profits reports.

If GAAS is a “black hole” we’d see PlayStation move away from it.

We see neither.
 

StreetsofBeige

Gold Member
If GAAS is a “black hole” (dramatic term) then we’ll see it show up in PlayStations 2023 and 2024 revenue / profits reports.

If GAAS is a “black hole” we’d see PlayStation move away from it.

We see neither.
Sony's gaming division profit margins have sunk.

2024 Q1 only so far is about 7% (next earnings report in a week)

2022-2023 were about 7%

2018-2021 were about 13%

2017 was about 9%

2015-2016 were about 4-6%

 

James Sawyer Ford

Gold Member
Because GT and MLB have been around for almost 30 years. Were talking Sony's new push into GAAS with new studios and titles. Sony's big Powerpoint push a few years ago about "12 new GAAS by 2025".

Whether HD2 has made net revenue for Sony of $500M or not doesnt matter because all the recent costs lately going to eat it all up and then some. Bungie being a giant one where that $3.6B buyout price is nowhere near worth the same now as in 2022. $1.2B of that was eaten up by employee retention costs (a good chunk probably went to Bungie execs), which isnt something that will translate to holding up it's value two years later.

If Sony only did H2, it'd be a good move. Add in all all the other stuff.... Bungie, Deviation, Firewalk/Concord, Neon Koi, whatever first party GAAS got cancelled, and so far Haven even has zero sales. Big costs past bunch of years. No doubt it's been a loss so far.

It doesn't really matter that GT and MLB are long standing franchises, they contribute to the GaaS pool and are examples of the types of games that have longevity that Sony is looking to achieve, and are perfectly willing to crack a few bad eggs (like Concord) to get to these evergreen titles. I think that's the point you are missing. There will be an upfront, short-term cost to cultivating long lasting GaaS titles. The idea is they can quickly eliminate failures and focus on pushing the big winners (like Helldivers 2). This is a long term ROI initiative.

Bungie's aquisition cannot be adequately judged on the basis of a few years, it's again a long-term initiative to cultivate best in class GaaS studios and they are a premier one. Yes, Sony overpaid, but honestly in order to acquire a studio like Bungie you are going to have to overpay. And Microsoft similarly had to overpay for Activision. It's no surprise that layoffs were rampant post-aquisition for both companies. Doesn't mean they are necessarily bad purchases, but we will not know until years from now (obviously, Bungie being a higher risk purchase vs. a more established publisher like Activision but also a much smaller purchase).

In order to get the Helldivers 2 evergreen titles, you will need to weed out a lot of losers. Sony won't be continually pumping out losers for years. That will stop. The dust will settle. They will focus on the GaaS properties that have won. That's really the end-game here.
 

SF Kosmo

Al Jazeera Special Reporter
Wow, I really expected they would at least try to relaunch it as F2P or something to try to rehabilitate it and recoup some loss. That's a crazy big investment to just walk away from.

That doesn't mean they're wrong though, Concord was a huge black eye and I don't really feel like anyone was gonna come back to give it a second chance. It wasn't just a messy launch it was really a non-starter.
 

CuNi

Member
People bad at their job should absolutely lose it.

Bad studios should absolutely close.

Technically I am with you on this one, but the issue is, it's hard to determine who's good and who's bad at his job when a game fails like this.
Is a 3D Artist bad at his job when he made the exact character he was told to make from his superior but the character is poorly thought out?
Is a Programmer a bad at his job when the gameplay the designers came up with is lackluster?

In a perfect world, where you can without a doubt identify bad and good actors, I am totally on your side, but especially in game dev, the issue comes from the top down.
As the lowest tier you just have to make what the higher ups want you to make.
f the end result is shit, you get axed, instead of the idiots who made the decision to do it.
 

Bojji

Member
i think sony should try to reduce the bloating budget as well.

But maybe not on SP games? They already have less games, even SP new GOY is not full on AAA game (they said it's spin off?) and yet they are willing to waste 400 000 000 $ on GAAS trash...
 
Last edited:

N30RYU

Member
Technically I am with you on this one, but the issue is, it's hard to determine who's good and who's bad at his job when a game fails like this.
Is a 3D Artist bad at his job when he made the exact character he was told to make from his superior but the character is poorly thought out?
Is a Programmer a bad at his job when the gameplay the designers came up with is lackluster?

In a perfect world, where you can without a doubt identify bad and good actors, I am totally on your side, but especially in game dev, the issue comes from the top down.
As the lowest tier you just have to make what the higher ups want you to make.
f the end result is shit, you get axed, instead of the idiots who made the decision to do it.
Tbh if your boss is making you do shit... you better start looking for another job 'cause eventually you'll be ending up eating that shit.
 
So you want them to lose their jobs? Most there are just developers and don't make decisions.


They made the decision to antagonize their fanbase and call them names instead of acknowledging their complaints.

They deliberately made a product for none, so there's no space for them in the market.

Besides, I'm pretty sure that Firewalk directors only hire people who align with their warped ideologies. Nepotism is the main driver of HR policies in those companies.
 
Any word if some Sony managers got fired as well?

I mean, there has to be a number of people at Sony who've seen Concord during its development multiple times and just weren't able to recognize it being absolutely ASS.

These people are clearly at the wrong positions and at the wrong company. They should go back to selling vacuum cleaners or whatever they were doing before they got their gigs at Sony, because one thing is fore sure: they have never seen nor played a good video game in their lives.

Makes you really wonder how they got their jobs... Oh, and the people who hired them should be fired as well.

Disasters like Concord really exposes how clueless Sony as a video game company is right now.
If anyone should be shitcanned it’s Hulst. He is an absolute moron imo.
 

Men_in_Boxes

Snake Oil Salesman
Sony's gaming division profit margins have sunk.

2024 Q1 only so far is about 7% (next earnings report in a week)

2022-2023 were about 7%

2018-2021 were about 13%

2017 was about 9%

2015-2016 were about 4-6%


2018 - 2021 saw a glut of AAA SP games release from Sony. The downside to releasing such games is their developers instantly begin hemorrhaging money as sales fall off a cliff and they begin their next 6 years working on a new game while generating very little income.

I'll say this till the cows come home. PlayStations leadership does not play or care about games. They're not "fanboys". So we have two groups casting their vote on what PlayStation should do...

Group A: Playstation SP fanboys who have very vague financial information saying "PlayStation should focus on SP games".

Group B: Highly competent executives, with tons of exact financial and player analytics, who also have no preference for which game type gets made saying "GAAS is vital to our future".

Trust Group B.
 
Last edited:
Top Bottom