Seems im above the character limit so i had to make another post instead of editing the old one. New entries will be highlighted in red.
[ENVIRONMENTS]
-Other Lighting Touches. The visible distance gets closer progressively as night falls. When is full night is not possible to see much in the distance, big structures are pitch black and regain detail the closer Link gets to them. Even Landmarks like Hyrule Castle or Death Mountain get covered by darkness.
The shadow tonality gets darker the closer the character is to a light source, for example a bornfire or torch.
The water surface will change it's color throughout a day's progression. This is noticed more easily in places with cuarrents like in Zora's Domain. During day it will have a sparkling white hue, at night it's more neutral and during dusk it gets an orange tone.
Other elements that change as a day passes are clouds. They change in color according to the lighting conditions. At night exhibiting a dark tone, snow white during the day and an orange one during the sun's rise and setting.
-Sparks. When hitting hard objects such as stone or metal the sword will produce sparks. These are generated depending of the angle in which the sword hits the surface and the impact is accompanied by a brief light source that iluminates the close surroundings. Other objects such as wood or soft surfaces won't create them.
Some surfaces that generally emit sparks when striked, like walls or stones, when covered with certain elements won't generate them. For example, some places around Lake Hylia that are covered with moss.
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The Lava's Glow. Objects near lava will glow with an orange hue. Materials such as the polished steel of items like the backside of Iron Boots, the Swords or the Ball and Chain will reflect an even more intense glow than other objects.
-Torches. Another thing that set Twilight Princess appart from other Zelda game's is a twist in the by now stablished "torch convention". Throughout the series players have been conditioned to light a torch the instant he sees it. However, in this game there are various instances where extinguishing the torches will have some surprises. The most infamous case was a trick that alowed the player to open the doors in the Cave of Ordeal without the need to kill the enemies. This trick was removed from successive revisions of the game.
-More Fun in Hena's Hole.Another set of details among the most easier ones to miss:
- Inspecting the "Legendary Fisherman" picture will cause Hena to scratch herself.
- When inspecting Hena while scratching, she' ll comment about "not knowing why sometimes she does that". This is yet another reference to Ocarina of Time, where the fishing pond owner was constantly scratching to the point of losing his hair.
- Standing close by Purdy's cage will occasionaly give the command prompt to "speak". The bird will make an assortment of comments, one of them will make Hena really mad.
- Interacting with Purdy:
When Link stands in contact with the cage and occasional "speak" prompt will appear. When interacting in this occasions, Purdy will make very polite remarks like "Good Morning" or "Good Evening". If Link's does a forward roll to rattle Purdy's cage his next lines are a bit less amicable: "Scram!", "Get lost", "Idiot."
Inspecting Hena's Canoe will make her comment about it been exclusive to use with her boyfriends. After she says that and Purdy's cage has been rattled, he's next line will be about "Hena's been Old". Causing her to scold the bird for speaking "lies".
- There's a heart piece in the fishing hole that's rather trivial to grab with the Gale Boomerang or Clawshot. However, is possible to grab it with the fishing rod. If Link chooses a tour guide for the fishing, Hena will make a comment about not minding Link keeping the heart peice for himself since it counts as fishing.
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Underwater. A side of the Zelda world we first experienced in Ocarina, this facet has been refined a bit more in comparison to that classic. As expected all of Link's actions and animations are performed at a lower speed. Throwing objects underwater will cause them to slowly glide until hitting the bottom. The cutting "grass" animation is slightly different as the pieces slowly float up before disappearing. The larger sea plants bend according to the direction the sword hits them. The spin attacks will have a diiferent whirlwind effect accompained by bobbles. The "Woosh!" sounds coming from the Wii Remote speaker when swinging a sword ( produced by the air displacement) are muted completely here, however sheathing and unsheathing the sword will still produce sound effects, as well as using the Clawshot. Underwater the music gets more and more muted the farther away the character move's from the surface.
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Snow Boarding. Some things to try in this game:
- Is possible to hit Yeto/Yeta with an spin attack causing them to spin in place and giving Link a chance to overtake them.
- Doing an spin attack while in mid air will cause some extra hang time. In the GC version is possible to chain multiple spin attacks in succesion to get some Helicopter like lifting.
- Is possible to snowboard with the Iron Boots equipped. This will make Link fall faster during big jumps.
- For some extra flair and pimp, Link can be equipped with the Iron Boots and the Lantern while snowboarding.
-Towns at Night Time. Since the amount of inhabitants runing around is decreased, is far more easy to find places to transform between forms. It can save some annoyance when a particular ability is needed, specially in Castle Town.
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Mirrors. There's a mirror in Link's basement with a rather particular way to reflect things. Since the place is pitch black Link can equip the Lanter or use Wolf sense to see the reflection. A remarkable thing here, is that in the dark the mirror will only reflect Link's eyes. If by that stage the Master Sword has been acquired, is the only other object that is reflected in dark conditions. Don't know if it's an intentional reference to how some characters throughot the plot take special notice on Link's eyes.
On the other hand
The Mirror of Twilight on Arbiter's Ground will reflect Link normally but still Midna doesn't show any reflection.
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Grottos.A nice world building detail is that the grounds ones are only accessible by digging in Link's Wolf form after identifying them with it's senses.
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Zora's Domain. A nice attention to detail is seen in the cuarrent behavior across the entire province. The water flows from high in the throne room to low in Lake Hylia, througout the various load zones the water speed moves in a logical manner getting faster as it drops from the higer places and decreasing in speed in the more open a leveled areas.
- Lake Bed Temple. A clever environmental detail can be seen in the room where the Clawshot is acquired. The switch needed to unlock the door, is exactly like the ones Link can cling to with his hands in the early parts of the temple, save for one important detail: an absent handle. Not far from the switch itself, the missing piece can be seen laying on the floor, broken.
In the temple, Rooms with tourches will have small god rays coming from the water surface near the light sources when seen from underwater.
-Arbiter Grounds. This place is a landmark that can be seen from many points throughout Hyrule. One of it most distinctive characteristics are it's six pillars used to sustain the Mirror of Twilight. Each pillar represents a sage. Upon close inspection, is apparent that the upmost section of one is broken. This is a symbolic represenation of death, one of the sages perished during the Ganondorf execution.
-Snow Peak Ruins.In the Boss Key room, Chilfos remain dormant in stalactite form. By carefully positioning Link, is possible to kill them with one hit with no opposition using the Chain Ball. SInce there are like 10 of them this strategy can save some work.
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Temple of Time. The Sacred Grove area that Link reaches with the 2 statues and the Master Sword pedestal is the delapidated Temple of Time after an unknown amount of years has passed. In the present time to one of the sides, a broken old chest lies in view. When pasing through the door of time to reach the past, this treasure chest will be intact and inside of it there's a Heart Piece.
In the past time, all the areas of the Temple are in a clean pristine state so much so, that opening the sliding doors here won't emit the typical dust we see in other temples. However, the lower part of the temple were Ghoma lies clearly shows a progressively ruined state. In this part of the temple the doors will generate debris and dust when they are opened the first time.
Darknut Battle. This one is special because the fallen pieces of armor will remain in the ground as you strip the enemy of it. When a strong attack is missed the peices that are hit are send flying all over the place.
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City in the Sky. As Link advances towards the main tower, is possible to see Argorok constantly circling around it from various distant places.
-Flying Cucco Mini Game. This one surprsies people that found out by themselves. Inside Falbi's mini game cabin, going to the outside part and looking up to the top of the structure, there's a weather vane very similar to the Gale Bommerang switches. Using this item here will make the rotating platform below stop thus making it a lot easier to land in it.
When Link's about to jump from the platform after paying the fee, is possible to throw every single Cucco down. This will make Falbi comment "Wonder where all the Cuccos have gone and that Link will have to learn to fly himself."
The Cuccos thrown from here will remain swiming way down in like Hylia. If Link jumps down there he will be able to talk with them in Wolf form. What's interesting about this is the forsight the developers had to program some dialog lines for them since it's impossible to transform to Wolf Form in the cabin, due to Falbi been there.
This, like the Star Mini game, has a secret technique that involves the Iron Boots. Is possible to equip and unequip the Iron Boots while flying to get an extra degree of control.
-Ordon Village My apologies.Eventually returning to Ordon Village as a Wolf, is possible to Howl in one of the Hawk Grass Patches. Perfoming the calling song will make the Hawk talk to Wolf Link, "apologizing for attacking him earlier in the game and saying the reason was because obeying the caller it's in his DNA." To make up for it, the Hawk will do a fly by pointing out any items of interest in the area.
Forest Cave Shortcut. There's a shortcut accesible with Wolf Link by digging to one of the sides near the entrance of the cave that leads to the poison myst area. It let's one skip the entire trench.
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Tree banging. A stablished Zelda tradition, rolling into trees in a few places in the game, the Ordon Village ones for example, will make some of them drop rupees. However, the most interesting ones to bang are the gigantic Sacred Grove's trees. Rupees, hearts and even possed Marionettes come crashing down from the top.
-Other Hyrule Castle Town Touches.There's a slight schedule system for the characters present here:
- The attendants of the shops will leave them at night. As well as the majority of the interactive NPCs.
- The musicians are in the Plaza in the day. The closer to nightfall some of them will leave, the less of them the less musical instruments their melody will have. Late at night they are gone.
- Some characters appear at night, for example the two guys staring at each other wandering what the other is saying.
Throw this Dog a Bone. In West and East Castle Town dogs are present. When Link picks a near by bone they' ll get ancious and is possible to play fetch with them. However, the interesting part is when Link throws the bone to one of the grass patches in these places. The dog will enter them and comeback with some items like hearts or Rupees.
[CHARACTERS]
-Wolf Link Nuances: There's a set of minor abilities that are inherent to this form. For example, it has better traversing capabilities in sand or snow. Crawls a lot faster in small spaces than human Link. Can see at night with Wolf Sense. When dropping from high altitudes Wolf Link doesn't take fall damage.
Another very important characteristic is how it streamlines the game in terms of item management, since it also works as a kind of swiss army of items, the Wolf Form is basically:
- The Lens of Truth.
- The shovel.
- The Pegazus Boots.
- The muscial system we typically saw in the series after Ocarina (summon, warp, etc)
- A context dependand navigation mechanic, due to the Wolf Jump.
- An special homing area attack with combat and puzzle uses.
Fancy Sword Sheathing.The classic sword acrobatics from the unveil trailer remain in the game. After wining a battle let Link's stand still and hit the A button.
Afraid of the Big Bad Wolf.The more relevant NPCs have been giving a variety of reactions or dialogues in the even they meet with Link's Wolf form. Here's a few ones:
- Russel. After their first encounter in Ordon. Meeting him again will cause Russel to get nervous and defensive "Shusshing!" wolf Link around.
- Fyer. He hunches cowaring in fear and covering his ears with the hands.
- Barns. When Wolf Link is in his sights, he will slowly slide down his protective mask, just like he did the time the Big Bokoblin entered Kakariko.
- Iza. Of the few human characters not afraid of Link's Wolf form. In fact, she threatens to transform Wolf Link in to a rug if he keeps bothering her around. It's interesting that some dialogue is dedicated to this event since it's rare for most players to have the chance to interact with Iza in Wolf form.
- Purlo. Upon entering the Star game tent as Wolf Link Purlo will receive him with this lines: "You idiot! Don't come over here! Ah-CHOO! I finally get my canine allergy under control, and now... Ha... Ha... Ah-CHOOOOOOOOO! Ugh..."
- Coro. He stays chill and just comments how his sister Izs is even scarier than Wolf Link.
-Postman. When delivering a letter this eccentric character will hum briefly a different chime. It either can be the one played when Link gets an item or the discovery tune when a puzzle is solved. Which tune he sings depends of the contents of the letter:
- A hint related letter = discovery tune.
- An Item related letter = item get tune.
Attacking the Hyrule Town Guards. When in Wolf Form attacking the guards with the charge attack will make them drop different things, like hearts or Ruppes.
Footprints. When the character steps in the sand or snow it will leave footprints. The same can happen on any surface whenever the feet are wet. The distance between the prints varies according to the speed of movement and the shape of them changes according to Link's cuarrent transformation.
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Hawk. Even though "Hawks" can be seen in different places far from each other in the game, it seems to be the same one that just follows Link around. This becasue the bird apologizes when is summoned in different places for attacking him in Ordon. Is even possible to see the bird circling above Link's house.
On the first arrival to Death Mountain is posible to use the Hawk to take out the Bokoblins from a distance. Interesting since Link doesn't have any strong ranged weapons at this stage in the game.
The Hawk grass has a distinctive shape reminiscent to a flying Hawk. Rather easy to differentiate from the Whistle ones to summon Epona.
-Cuccos Behavior An easier way to catch them, is just approach them walking slowly instead of running towards them, this will cause them to remain calm.
-Cucco Bommerang. A thing to try out is throwing the Golden Cucco everywhere. Even to the depths of an abyss, the mythical creature will return to Link. It is for obvious gameplay reasons but fun never the less.
Great Fairy. Topless! enough said.
-Baba Serpent. An interesting behavior routine. Once the Baba is cut it will crawl on the ground trying to bite Link, but if he stands out of range, the monster will crawl back to it's original place and respawn to it's original form.
-King Bulblin. With each succesive encounter King Bulblin will brake ones of his horns.
-Aeralfos. A really nice environmental hint regarding the enemy's weakness is presented to the player in a very subtle way. The developers made the beast shield reminiscent to Clawshot surfaces around the dungeon.
-Darknut. There's a total of 12 pieces that make up their armor. With each succesfully landed attack a piece is taken away and the Darknut model is visually updated to reflect this.
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Some anthropomorphic enemies like Lizalfos, Bulblins or Bokoblins, if finished with an spin attack, will be send flying doing a top spin in mid air kung fu style.
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Chu. This is enemy is interesting because is unique behavior and how detached it feels from the game, it's like an easter egg on itself. A good attention to detail is that in this game they appear in dark and wet places like Caverns, Grottos or places covered in shadows, which makes sense. When various are in proximity of each other they can combine to form a bigger entity, hacking it will make them separate, take too long and they' ll combine again.Chus of different colors can combine generating an individual of yet another different color.
[ITEMS]
-Earning those ItemsThis game has some very unique ways in relation to the rest of the series to grant Link some items.
- The Gale Boomerang is first used against Link by the possessed Baboon Ook in the Forest Temple, once the creature is defeated Link becomes it's new master.
- The Lantern. Although Link getting an item as gift is rather commona across the series, the justification in the Lantern's case is rather interesting. It's basically a scheme for Coro to sell Link his
Snake Oil Lanter Oil. Really devilish since it's one of the most used items in the game and adquired at the game's beginning.
- The Iron Boots are won after wining a Sumo match against Ordon's Mayor. This item also has the little backstory of been actually a cheating device to win some Sumo matches.
- The Boss Key for the Goron Mines is gradually put together by reaching the Goron Elders that are situated higher and higher as Link's climb ups the temple.
- The Snow Peak Ruins temple map is giving almost at the beggining by the NPC Yeta.
- In this same temple, the Ball and Chain is first used against Link by Darkhammer and then is obtained after defeating the foe.
Other subtle stuff is how Link basically is using Bombs through out the entire first temple without actually having them. Or how the Deku's Leaf functionality (an item from Wind Waker) has been absorbed by the Gale Boomerang and the use of Coocos or Occos in several instances during the game.
- A Block to Block Puzzles. Another interesting aspect in regards to defying series conventions is that block pushing is vastly reduced, mostly taking place in the Snow Peak Ruins dungeon. And it's done in a rather covenient way since blocks can slide on ice or quicky pushed by the Chain Ball, making these puzzles flow a lot better.
Sword of Light. When infused with the Sols power the Master Sword functions as a light emitter, basically acquiring similar lighting properties as the Lantern. In this state, the Master Sword constantly emanates light particles that have their own inertia. The objects and characters that cast shadows will have them affected by the position of the Light Sword. The amount of light emitted by this sword will change depending on how strong the attack is, with the Spin Attack generating the bigger lighting radious.
Bottles. Is possible to deflect Puppet Zelda light attacks by swinnging an empty bottle. This is probably an homage to the infamous Ganon fight bottle bug from Ocarina of Time.
Ball and Chain. Besides been one of the stronger offensive items the Ball and Chain has other characteristics. It can prevent Link for been blow by strong wind cuarrents. It also works as an improvised shield blocking physical and projectile attacks.
Iron Boots.This is one of the items that got a hughe boost in Twilight Princes, it became very versatile and used in many occasions. From used as an advantage in Purlo and Falbi's mini games to water combat, latching to ceiling and walls, preventing Link to be flawn of by strong gusts. It even got offensive capabilities. By rolling forwad with them equipped enemies can be hurt.
Zora Tunic. Falling into Lava with the Zora Tunic will cause an instant Game Over, no matter how many hearts or if a Bottled Fairy is present. HD version's Hero Mode, falling in the Frozen Lake of the Peak Province will also cause a Game Over since Link receives double damage.
Worms. Is possible to catch worms in bottles in some places, they are useful as fishing bait. Link's needs to dig them out in Wolf form. The most know place to find them is in the Fishing Hole. But another less know place is in Ordon Village by digging the Pumpkin patches.
Ladybugs. Inspecting closely a Ladybug (First Person View or Hawkeye) one can notice the Tri Force symbol in their backs. As far as i know this is the only Golden Insect with that mark.
Lantern. Here's a more detailed explanation of Golden Bug interaction with the lantern:
As said earlier the golden bugs are attracted to lantern light. This applies specially for the flying ones . Others ground ones like snails, phasmids, pillbugs or ants not so much. When taking out the Lantern and staying still will make them sit on Link's head or the edge of the sword if it's unsheated. Also the ladybugs will latch to the Lantern.
[TWILIGHT PRINCESS HD]
Patches and Fixes. Exploitable bugs or glitches that might been adressed in the HD version.
Early Master Sword has been fixed, so it doesn't work anymore. Early Lake Beth Temple Boss Key has been fixed. Gale Boomerang Long Jump Still Works. Early Sky Temple still works.
Tears of Light. The amount of tears to collect in each region has decreased from the 16 of the original release to 12. The Light Vessel model has been changed to reflect this now featuring 12 orbs. The HUD has been changed accordingly obviously.
-Removed Tears of Light.
Faron Province:
1) The one outside Coro's house.
2) In the original there are 2 that slip below the gate that leads to the myst covered areas. 1 of them is removed.
3) Upon enetering the swamp area to the side wall. 2 in the original, now 1 removed.
4) The last one was removed out of the 3 in the tree trunk that's in the middle of the Myst covered swamp.
Eldin Province:
1) The 1 in the cemetery.
2) 1 less upstairs in the building where is needed to light the oven.
3) The 1 in the bulding you crawl under to enter the hole
4) The 1 inside the pot that is inside the building that leads to the highest part of the village.
This is more substantial than the Faron changes since there's 2 less buildings to enter.