I mean we kind of have a bit of that going on already, if you think about what embracer own.
But I don't really mean it In that sense. More that it would be nice to go back to gaming where publishers would publish games and studios were "independent" but basically worked with their friends at publishing houses.
So in otherwords I'd like to see the return of actual publishers again.
Publishers having to search the industry to publish the next great title and studios looking for publishing and developing their passion projects
Oh okay, got it. That would be nice to see, but realistically can't be the case anymore with how big a money generator gaming is these days. The publishers will want to have some sense of securement, which would mean at least long-term contracts to publish with developers, if not buy the studios outright to publish their content in perpetuity.
In the '70s and '80s, yeah, that was 100% doable. But with big money comes big greed, including as much ownership over the content you publish as possible. Though, thanks to the advent of digital distribution, developers can kind of be their own publishers again, and the advent of the internet & social media help with huge, organic WOM if your game hits. Which saves significantly in traditional marketing costs.
You seem to equate revenue with success. I hope you understand that bigger revenue does not necessarily correlate to bigger profits.
This applies to Halo as well, even back during its golden era.
Cultural impact and legacy.
Does that apply to male ass-cheeks from conceited actors as well?
It's incredibly sad that people remember Toys for Bob for kiddie/meh IPs like Skylanders, while those guys were the GOATs who made one of the best space adventure/RPGs of all time, and the inspiration for Mass Effect.
The creators of Star Control.
That was before most of our time, and are effectively relics in the modern sense as the IP hasn't been commercially relevant for decades.
It's like a once-famous film director who points to their magnum opus from the '60s and thinks that still makes them relevant at the equivalent tier in today's film industry as it did back in the '60s. I can respect TFB for making gems like this back in the day, but scifi adventure/RPG epics aren't modern TFB's area of expertise.