I bet all these game devs fuck around during the dev cycle, then find out during crunch time. These fucks get lunches catered half the time with snacks up the ass, as well as bean bag chairs, arcade machines and so forth. I could care less that they have shit hours at the end of the dev cycle. Let’s top that last statement off with the fact that most games are riddle with bugs and glaring flaws out the gate, not to mention the bullshit inorganic woke story lines that fit their agenda.I've worked projects for 30 odd years, 12 hour days 7 days a week happen some times. Its unfortunate but it happens. Its called giving a shit and hard graft.
I be the folks at Arrowhead just now are not looking forward to kitting at 3pm.
Sooner half the industry gets replaced with AI that can't be bargained or reasoned with, that works 24/7 and QA's games to an inch of their lives the better.I bet all these game devs fuck around during the dev cycle, then find out during crunch time. These fucks get lunches catered half the time with snacks up the ass, as well as bean bag chairs, arcade machines and so forth. I could care less that they have shit hours at the end of it all.
I wholeheartedly agree. Bring on the emotionless AI toolsets and their flawless code.Sooner half the industry gets replaced with AI that can't be bargained or reasoned with, that works 24/7 and QA's games to an inch of their lives the better.
Because the expertise they brought into the table is evident by the success of Helldivers II.They are still salty about Bungie commentary over Factions?
Why even buying Bungie to begin with?
...as long as you get me out before lunch. Don't let me spend all day in knitting class and then drop the hammer.If I was in charge I'd introduce layoff Monday
You can even bring your family. They can watch you get laid off
devs need to be working 8 days a week
In addition, our FY2023 and FY2024 financials will include costs associated with past acquisitions. The decline in
these costs is expected to boost our profits going forward. Taking all these factors into consideration, we intend to work to achieve a new profit record in the PS5 generation.
Eh, nah.Acquiring Bungie was one of the biggest mistakes that PlayStation made.
Shit wouldnt be hitting the fan if it was solely based on some integration charges. Those are irregular costs any company can get hit with. The exec's focus on margin and aggressive multiplat gaming goes beyond Bungie costs. If it was just a matter of waiting out the Bungie costs and get to the "record profit in the PS5 generation", the stock wouldnt had dropped 10% the past week. Abnormal cost charges that can be explained (esp. Bungie charges that would be communicated since they bought them around 2 years ago) wouldnt sink the stock like it did.
That explains the low profit margins; SIE are directly absorbing the costs of Bungie, seemingly divvied in irregular amounts quarter-by-quarter.
So it also makes sense Totoki would want Bungie in particular to be smarter with their spending (tho of course, other SIE studios being better with spending would also be desired).
Should hopefully stop the doom-and-gloom threads for a while...but it probably won't
And people wonder why game development is going to shit .. this generation is patheticYour inclusivity knitting groups on company time is/was an issue. This isn't school anymore, kiddies.
It's best they wait for knitting class to end....as long as you get me out before lunch. Don't let me spend all day in knitting class and then drop the hammer.
Bungie is a classic case of a mercenary. They got zero allegiance except whichever big corporation offers the biggest purchase price or partnership deal. Give them 5-6 years and going by past history they'll break away from Sony. And then another large company (maybe EA or T2 who have bucks) will do a deal with them.It was Bungie's choice to leave Microsoft and become a gaas studio, and sony expects gaas revenue. Grass isn't always greener.
Shit wouldnt be hitting the fan if it was solely based on some integration charges. Those are irregular costs any company can get hit with. The exec's focus on margin and aggressive multiplat gaming goes beyond Bungie costs. If it was just a matter of waiting out the Bungie costs and get to the "record profit in the PS5 generation", the stock wouldnt had dropped 10% the past week. Abnormal cost charges that can be explained (esp. Bungie charges that would be communicated since they bought them around 2 years ago) wouldnt sink the stock like it did.
When it comes to gaming, why would you trust what any exec says regarding sensitive info like game releases or multiplat?Unlike the Xbox division with Zenimax and ABK, SIE is directly absorbing the costs of their M&As. It's not being passed on to the corp as a whole.
The ongoing accounting costs for Bungie are a particular factor for the thinner profit margins, but the other things like increased costs for component manufacture, likely production wind-up for PS5 Pro, increased licensing costs for content in services like PS+, increased costs for general software development (both with 1P and 3P), and the such are other factors. It's just that associated costs for the Bungie M&A were not floated around as a key component contributing to the lower profits, when it should have been mentioned front-and-center.
Also Totoki seemingly came to clarify what they meant by multiplatform, and it's more or less the current strategy. PS5 consoles, PC, and likely more of a focus on mobile. I still have concerns about how they successfully handle that expansion on PC and mobile (specifically PC) and do so without devaluing their console, but "multiplatform" in Sony's case doesn't mean Nintendo and it doesn't mean Xbox, at least not beyond the typical small handful of games like MLB The Show and Destiny 2 (and when it's ready, Marathon).
As for the stock drop, well investors and the stock market are generally stupid and overreact to fiscal news regularly. Things related to the Bungie costs might not have been clearly communicated or understood and therefore those reacting didn't think to consider it as a factor, reading more into the thinner profit margins than speculated. Also even though PS5 didn't miss sales targets by that much for the quarter (they're still on track to do between 22.5 - 23.5 million for the FY), it did still miss a target, and for some of these investors that's like the end of the world.
When it comes to gaming, why would you trust what any exec says regarding sensitive info like game releases or multiplat?
Look at where Sony is today with PC ports, day one PC GAAS and MLB The Show. It all started slowly in 2020 and it's snowballed.
If anyone asked one of the execs in 2019 or early 2020 what their PC porting strategy is, they'd say there are no PC ports. What are you talking about? Then in 2020 they announced Horizon ZD out of nowhere for PC, releasing in Aug 2020.
I still think it's applicable. Guerilla is pretty beyond reproach atm, but Santa Monica, Naughty Dog and Insomniac need some restructuring.Note that this part of his speech was previously attributed to the whole SIE in general due to mistranslation, lol.
When it comes to gaming, why would you trust what any exec says regarding sensitive info like game releases or multiplat?
Look at where Sony is today with PC ports, day one PC GAAS and MLB The Show. It all started slowly in 2020 and it's snowballed.
If anyone asked one of the execs in 2019 or early 2020 what their PC porting strategy is, they'd say there are no PC ports. What are you talking about? Then in 2020 they announced Horizon ZD out of nowhere for PC, releasing in Aug 2020.
Unlike the Xbox division with Zenimax and ABK, SIE is directly absorbing the costs of their M&As. It's not being passed on to the corp as a whole.
The ongoing accounting costs for Bungie are a particular factor for the thinner profit margins, but the other things like increased costs for component manufacture, likely production wind-up for PS5 Pro, increased licensing costs for content in services like PS+, increased costs for general software development (both with 1P and 3P), and the such are other factors. It's just that associated costs for the Bungie M&A were not floated around as a key component contributing to the lower profits, when it should have been mentioned front-and-center.
Also Totoki seemingly came to clarify what they meant by multiplatform, and it's more or less the current strategy. PS5 consoles, PC, and likely more of a focus on mobile. I still have concerns about how they successfully handle that expansion on PC and mobile (specifically PC) and do so without devaluing their console, but "multiplatform" in Sony's case doesn't mean Nintendo and it doesn't mean Xbox, at least not beyond the typical small handful of games like MLB The Show and Destiny 2 (and when it's ready, Marathon).
As for the stock drop, well investors and the stock market are generally stupid and overreact to fiscal news regularly. Things related to the Bungie costs might not have been clearly communicated or understood and therefore those reacting didn't think to consider it as a factor, reading more into the thinner profit margins than speculated. Also even though PS5 didn't miss sales targets by that much for the quarter (they're still on track to do between 22.5 - 23.5 million for the FY), it did still miss a target, and for some of these investors that's like the end of the world.
if Sony wanted to not release MLB on Xbox they could stop making the franchise entirely. But they decided to keep making the game so it includes Xbox and now switch too.Here's some interesting information about your MLB The Show example.
‘MLB The Show 21’ releasing on Xbox wasn’t Sony’s decision
A Sony rep has said that MLB's decision to release 'MLB The Show 21' on Xbox stems from its desire to "bring the franchise to more players"www.nme.com
If it was Sony's decision, it wouldn't be on Xbox. I don't think there's any argument to refute that.
I feel like this guy at Sony will be framed soon for something and kicked out.HIROKI TOTOKI SAYS THERE’S “ROOM FOR IMPROVEMENT FROM A BUSINESS PERSPECTIVE” AT THE DESTINY STUDIO
Sony president and PlayStation chairman Hiroki Totoki has said Bungie could be better at assuming responsibility for its development timelines.
if Sony wanted to not release MLB on Xbox they could stop making the franchise entirely. But they decided to keep making the game so it includes Xbox and now switch too.
And most of the ports on PC didnt do well because all of them are old ports. Even then, GOW sold 3M copies on PC in 2022 alone. By now it might be another million. Who knows. Pretty good for a 4 year old port. If that game was day one PC, maybe it sells double.We're not in 2020 though, we're in 2024. And we also have revenue results for the PC ports from the Insomniac hack, we have porting budget ranges too. The revenue results from the more recent ports have not been great, and that's data SIE would be providing to Sony on a regular basis.
We also have Jim Ryan's own quote, that PC is a competing platform with PlayStation consoles, and I don't think his words would be taken lightly by higher-ups if he says something like that. Helldivers 2 is doing big numbers right now on PS5 and Steam, but it's not proof that Day 1 for all 1P games going forward is going to become a thing now or even many years from now. There is too much value in the console when it comes to the role of exclusive software, to erroneously ruin that dynamic just to maybe get a few extra bucks.
Because, as we've seen with certain other console platforms, you can't grow on PC with a carte blanche Day 1 policy on all software, and not shrink in relevance within the console market. And if the revenue from that strategy isn't panning out, you're forced to use inorganic M&As of big 3P publishers to stimulate growth, at least in theory. If anything Helldivers 2 shows that Day 1 for more GaaS titles on PC (and I would add, mobile for the ones that can scale down for it) makes sense.
But it's a balanced strategy that has to be considered; after all console gaming is significantly more important to Sony's bottom line than it is Microsoft's. So by that notion, it'd require a more nuanced approach. Day 1 on PC for anything but most GaaS that get ported to the platform (and most Remasters I'd add, some Remakes and some AA non-GaaS titles), would directly contribute to market decline for the PlayStation console.
We already have too much evidence with another certain console brand to support this idea.
..but if they wait, I will be armed.It's best they wait for knitting class to end.
At that point, you'll be the most happy all day, so when they fire you you'll accept it better. If you get into a hissyfit, management's next step is to ensure you get to keep the knitting needles free of charge and as many balls of yarn you can carry.
I feel like this guy at Sony will be framed soon for something and kicked out.
He is been talking allllooottt lately and not in a positive way about his team
Well.....he is only the interim CEO so just a temporary gig, but I don't think he is saying anything folks didn't already know as far as Bungie is concerned. Seems like Bungie needed a swift kick on the backside and........here it is.
Call it "tough love".
He's not concerned about morale. He's saying what investors want to hear.I feel like this guy at Sony will be framed soon for something and kicked out.
He is been talking allllooottt lately and not in a positive way about his team
Just do what other companies do. Issue out waves of PIP evaluations. Nothing perks up people more than that. And if they are pissed, even better. They leave on their own as they see the writing on the wall with zero severance pay and the company can rehire better people later.Well.....he is only the interim CEO so just a temporary gig, but I don't think he is saying anything folks didn't already know as far as Bungie is concerned. Seems like Bungie needed a swift kick on the backside and........here it is.
Call it "tough love".
Weak men create hard times.And people wonder why game development is going to shit .. this generation is pathetic
Media Molecule is up there.Acquiring Bungie was one of the biggest mistakes that PlayStation made.
Sony was offered the full fat license like EA with Madden, with that, came third party with it, as the license implies.Here's some interesting information about your MLB The Show example.
‘MLB The Show 21’ releasing on Xbox wasn’t Sony’s decision
A Sony rep has said that MLB's decision to release 'MLB The Show 21' on Xbox stems from its desire to "bring the franchise to more players"www.nme.com
If it was Sony's decision, it wouldn't be on Xbox. I don't think there's any argument to refute that.
So this cost isn't coming out of their own cash on hand, but ongoing profitability?
I thought Sony had set aside funds for acquisitions? That idea seems to be completely out the window, but I thought Bungie fell into that bucket.
And most of the ports on PC didnt do well because all of them are old ports. Even then, GOW sold 3M copies on PC in 2022 alone. By now it might be another million. Who knows. Pretty good for a 4 year old port. If that game was day one PC, maybe it sells double.
H2 is sony's first day one PC game and it's blown out all of those ports probably combined after a couple weeks.
Sony wouldn't be buying Nixxes for ports, and doing all these PC ports and GAAS day one games if there wasnt a benefit.
If day one games on PC are so bad, why are GAAS so special they are excluded? Just wall them off only on PS systems and hoard 100% of the revenue. Dont forget, a lot of gamers will be PS/PC gamers too, so for those gamers with both systems, playing H2 on PC just lost Sony an extra 30% when that gamer would had got it on PS5.
He also just called out Management at Bungie; not the employees. He praised their creativity and passion.
Which is what we've heard - some of Bungie management is BAD and they don't listen to the issues expressed by their devs