nial
Member
Tsuyoshi Kodera was not as good as Andrew House, tho...More Japan and less western please.
That said, Hiroki Totoki is not here to stay, not after March 2025 at least. Heck, he can be already gone by July, October or January.
Tsuyoshi Kodera was not as good as Andrew House, tho...More Japan and less western please.
I didn't want to get even more into it, but of course you are right. people misread the statement about no new major sequels.That and Sony never said "no major exclusives". They said "no major new releases in established big IP". So no sequels to stuff like Spiderman, God of War, Horizon, Uncharted etc. basically.
They could have a new 1P AAA (and hopefully AA) major release this year that is a new IP, which would be refreshing. Preferably non-GAAS, b/c GAAS-wise they're already covered with Helldivers 2 and Concord.
Anyway, I don't have any particular opinions on Totoki, I don't know a lot about them. However, given where things are currently, I do know what I'd like to see, and what would be best for PlayStation going forward. I'll just boil it down to some snippets because I've talked about this in great length already in much more detail.
-Scale back PC ports to mainly only GAAS for the time being (& still keep a couple of those exclusive to PS consoles)-Shore up 1P AAA and AA genuine exclusives for the console (no PC ports, no mobile ports)-Maybe start porting some 1P AAA and AA to PC & mobile starting late 2027-Going forward, try making sure total number of 1P ports to PC, mobile and maybe even other consoles never goes over the following for any amount total output of a 4-year period:[GAAS]PC: 65%, MOBILE: 50%, NINTENDO: 40%, XBOX*: 40%[1P AAA]PC: 20%, MOBILE: 10%, NINTENDO: 10%, XBOX*: 10%[1P AA]PC: 20%, MOBILE: 40%, NINTENDO: 25%, XBOX*: 15%*Assumes Xbox continues to exist as a traditional console and doesn't become a PC gaming hardware device line-Find a way to compartmentalize some 1P AAA games so they can be released in "installments" or "parts" (a la FF VII Remake trilogy) every 2 years or so at a fair price per part (i.e $30 - $40)-Work more with 3P for exclusives in legacy 1P IP (mainly as AA, maybe some AAA) and 3P IP strongly associated with the brand (i.e Parasite Eve, Bloody Roar, Deception, Ridge Racer etc.).-This way, 3P exclusives are more manageable and add more overall to the console while giving 3P more flexibility with the titles they could otherwise just make themselves. Any 3P co-developed games with SIE IP should have exclusivity treated like with the terms mentioned above. Those with 3P IP should ideally try to be exclusively for the console at least 1-2 years if smaller AA games, or 6 months - 1 year for larger AAA games.-Invest in more 3P studios and publishers (share purchases, upfront investments, publishing deals, M&As). At least buy stock in the big 3P publishers (Capcom, SEGA/Atlus, EA, Take Two, CDPR, etc.)-Please don't abandon VR; improve it and make it scalable for cheaper production and for MR in the PS6
If SIE take those steps, they'll be set.
More Japan and less western please.
*Looks at current date
Tsuyoshi Kodera was not as good as Andrew House, tho...
That said, Hiroki Totoki is not here to stay, not after March 2025 at least. Heck, he can be already gone by July, October or January.
Hopefully he will not be there for long
I only liked Ryan Conner
And people will try to blame Jim Ryan on that, when he didn't even become CEO until a year later.Kodera was pretty bad and it's ironic how it was him, a japanese guy who initiated the censorship bs policies. Thankfully, Sony's slowly backtracking since he left in 2021.
And people will try to blame Jim Ryan on that, when he didn't even become CEO until a year later.
Exactly what I thought.Jimbo brought us Stellar Blade without censorship. No chance under Kodera.
Jimbo brought us Stellar Blade without censorship. No chance under Kodera.
To clear up any misconceptions, it's true that Shuhei Yoshida was the one pushing the game to the rest of SIE, but his role being head of the indie initiative means that he couldn't do much aside from convincing Hermen Hulst and Jim Ryan to pick up Stellar Blade.Technically Shuhei Yoshida brought us Stellar Blade without censorship, but I see where you're getting at
Jimbo brought us Stellar Blade without censorship. No chance under Kodera.
Influential, probably, but he didn't have the power to do so.I thought that was Shawn Layden
I thought that was Shawn Layden
Influential, probably, but he didn't have the power to do so.
There's a misconception about Shawn Layden. He was never the CEO of SIE as a whole, just SIE America. John Kodera was the CEO until he was replaced by Ryan.
I understand Kodera was CEO and Layden was over America only, but wasn't the censorship only appied in the US? Or am I misremembering that?
Worldwide and mostly affected japanese games. SIE's censorship policies are less strict since Kodera left.
The thing they are doing to drain profits is spend too much money.Mr Profit Margin starts today. First order of business is to jack up the gaming division margins from 6% the past two years back to 13% like the previous four.
Sales at PS have doubled past bunch of years but the profits are the same $2M like before COVID.
So something at Sony is draining their profits. And it’s not bungie acquisition costs because they don’t buy them until 2022.
There's nothing to censor in Stellar Blade. The game is much tamer than Senran Kagura, Oneechanbara, etcJimbo brought us Stellar Blade without censorship. No chance under Kodera.
I bet you some good money he runs circles around you.I wish this was an April fools.
based on successful many of those japanese games are, they reall should. They shouldn't have fired all those japanese developers in the first place.More Japan and less western please.
That was thanks to Shuhei Yoshida. One of the last japanese exec still making long-term decisions at Playstation. He is soon gone BTW...Jimbo brought us Stellar Blade without censorship. No chance under Kodera.
Just looking at him makes me feel he's a business man and worried about costs and numbers not gaming. Hopefully IM wrong but when big players leave we never know how things will turn out.
A family business /sSony is a business…
Let his reign begin!
First order of business: New Motorstorm and Wipeout.
I know that they've shut down Psygnosis and Evolution Studios (one of the many big mistakes Sony made) but they've got a lot of money, last I heard.
No, that's not what I'm saying. Surely any gamer feels letdown by PS first-party this generation, the biggest being the massive failure with Naughty Dog? Of course they will sell hardware but things need to be run better IMO, maybe this guy will do that?
ThisMore Japan and less western please.
Lmao.He looks like the type of man that would cancel some shit.
Duh, but caring about numbers over actual next gen experiences will result in more last gen looking 60 fps GAAS PS5 games to cater to casuals…Sony is a business…
There's nothing to censor in Stellar Blade. The game is much tamer than Senran Kagura, Oneechanbara, etc
To clear up any misconceptions, it's true that Shuhei Yoshida was the one pushing the game to the rest of SIE, but his role being head of the indie initiative means that he couldn't do much aside from convincing Hermen Hulst and Jim Ryan to pick up Stellar Blade.
Can't wait for sony to miss their next target even harder.
This has always been the case and has produced many high quality games you've enjoyed.Literally ever single person who has ever stepped in that role, or who ever will, exists solely to extract as much money out of you as they possibly can, while giving as little in return as they can possibly get away with.
That was thanks to Shuhei Yoshida. One of the last japanese exec still making long-term decisions at Playstation. He is soon gone BTW...
EDIT: Sorry for double posting, didn't realize I was in the same thread.
There's nothing to censor in Stellar Blade. The game is much tamer than Senran Kagura, Oneechanbara, etc
Driveclub actually sold very well according to the leaked slide. Poor critical reception but PS gamers liked this game. Jimbo got rid of the studio obviously.Big mistakes?
MotorStorm Apocolypse tanked
DriveClub tanked (with an epic disaster of a launch)
OnRush tanked
How many more failures are you allowed before you pull the plug? Sony made the right descision to close the studio.
Uhm is that jims fault?Driveclub actually sold very well according to the leaked slide. Poor critical reception but PS gamers liked this game. Jimbo got rid of the studio obviously.
Shuhei was very influential but Jimbo had the final say in this.