this is pretty silly. ps5 is selling extremely well. and they published 2 exclusives already this year - one of them, helldivers 2, being the best selling game so far this year (?). stellar blade is coming as well pretty soon. yeah there's some misses. but the hyperbole about playstation's downfall is unbearable. the narrative about no major ip releases doesn't make sense considering that they have had major exclusives in the first 3 months of this year.
That and Sony never said "no major exclusives". They said "no major new releases
in established big IP". So no sequels to stuff like Spiderman, God of War, Horizon, Uncharted etc. basically.
They could have a new 1P AAA (and hopefully AA) major release this year that is a new IP, which would be refreshing. Preferably non-GAAS, b/c GAAS-wise they're already covered with Helldivers 2 and Concord.
Anyway, I don't have any particular opinions on Totoki, I don't know a lot about them. However, given where things are currently, I do know what
I'd like to see, and what would be best for PlayStation going forward. I'll just boil it down to some snippets because I've talked about this in great length already in much more detail.
-Scale back PC ports to mainly only GAAS for the time being (& still keep a couple of those exclusive to PS consoles)
-Shore up 1P AAA and AA genuine exclusives for the console (no PC ports, no mobile ports)
-Maybe start porting some 1P AAA and AA to PC & mobile starting late 2027
-Going forward, try making sure total number of 1P ports to PC, mobile and maybe even other consoles never goes over the following for any amount total output of a 4-year period:
[GAAS]
PC: 65%, MOBILE: 50%, NINTENDO: 40%, XBOX*: 40%
[1P AAA]
PC: 20%, MOBILE: 10%, NINTENDO: 10%, XBOX*: 10%
[1P AA]
PC: 20%, MOBILE: 40%, NINTENDO: 25%, XBOX*: 15%
*Assumes Xbox continues to exist as a traditional console and doesn't become a PC gaming hardware device line
-Find a way to compartmentalize some 1P AAA games so they can be released in "installments" or "parts" (a la FF VII Remake trilogy) every 2 years or so at a fair price per part (i.e $30 - $40)
-Work more with 3P for exclusives in legacy 1P IP (mainly as AA, maybe some AAA) and 3P IP strongly associated with the brand (i.e Parasite Eve, Bloody Roar, Deception, Ridge Racer etc.).
-This way, 3P exclusives are more manageable and add more overall to the console while giving 3P more flexibility with the titles they could otherwise just make themselves. Any 3P co-developed games with SIE IP should have exclusivity treated like with the terms mentioned above. Those with 3P IP should ideally try to be exclusively for the console at least 1-2 years if smaller AA games, or 6 months - 1 year for larger AAA games.
-Invest in more 3P studios and publishers (share purchases, upfront investments, publishing deals, M&As). At least buy stock in the big 3P publishers (Capcom, SEGA/Atlus, EA, Take Two, CDPR, etc.)
-Please don't abandon VR; improve it and make it scalable for cheaper production and for MR in the PS6
If SIE take those steps, they'll be set.