"Nobody is asking for..."
This is incorrect. The market clearly prefers larger & longer games. Online discourse is not representative of reality.
Again, wrong.
Remasters do not require nearly the same amount of development resources as new games and generally sell well. We're getting these because the market craves them to a certain extent. Also important to note, the money generated from Remasters is used to help development of new games.
Too early to reach such a conclusion. Games now take 6 - 8 years to make so we won't know if Naughty Dog has been slowed until around 2006 at the earliest. The Last of Us TV show seems to be considered a success on every conceivable metric so it's not like Niel Druckman was spending a year or two smoking meth.
Games are canceled all the time. We would have to know the cancellation rate of games over an extended period of time to judge Factions cancellation. The gamble certainly made sense considering how drastically the market has changed over the last 10 years regarding multiplayer.
If the market was asking for them, the completion rate of single player games would not be so low. The market does not have an option. If you want to play the new God of War game, then you have to suffer through the tedious parts. Do you understand that people can play games, enjoy part of them and still acknowledge they are bloated because there is no other option?
That's not the point I'm making. Remasters take time and money. That time and money could be spent on supporting development of the missing games and therefore expedite delivery. Again, wrong and not even the same point. Are you saying that if those people and resources were moved to support the development of a new ip, it would not be quicker than if they were not?
No, its not too early. If your main creative is away from the studio then it will obviously affect development, decision making etc. I don't care if the show was successful. This discussion is about if taking away the lead creative impact the ability and pace of making a game. Again, wrong and not even the same point. If the lead creative takes 12 months away from the studio, do you think the development of the game will be quicker, slower or the same?
Again, wrong. If Naughty Dog employees were being used to create Factions, and they were taken away from working on the single player ip, then the single player ip would take longer. Do you disagree with the logic?
If you're going to invent shit talking points then I'm not bothering replying to you again. You do it in most threads when you hear something you don't like. Pick out the actual points I'm making and agree or disagree with them, not make up shit and pretend that's what we're discussing.