Oh, absolutely it was. For $3.6 billion, I would have expected far better. They were sold from Microsoft, left Activision, I don't think anyone was desperate to buy them. In fact, I think they needed a sugar daddy to keep investing in them - and this is one of the many reasons I believe Jim Ryan is being given the golden handshake. (I.e. leave gracefully with a beautiful legacy before we fire you for fucking things up.)
Added to the many, now cancelled projects, including Twisted Metal and Factions to my complete and utter fucking dismay, Sony really have shit the money bed.
A lot of my friends and people online seem to think I'm being hyperbole, but Sony have been very awkward for years, even if they are market leaders. Dropping out of trade shows. Massively reducing outreach to gamers. Releasing sporadic State of Play videos that sometimes are an indie show case for a AAA title at the end. They've invested in the wrong projects, invested in the wrong studios. Haven and FireWalk are not going to be successes. You can see it a million miles off. FireSprite is a very worrying situation as it seems once again that Psygnosis/Studio Liverpool (because that's effectively what it is) are going down the shitter with exactly the same problems they had before. PS VR 2 has not been a success at all and at this point, feels like the PS Vita. It's going to be dropped in the next two years, I can see it. Money spent in the wrong places and a focus on GaaS has upset a few internal studios and it's chasing a dream that isn't always a dream you want to chase. Profit margins at an all time low. You could see this was ineviatble.
But then you have Bungie, creators of the HALO series and the former success, that was Destiny, who are now missing deadline after deadline and target after target. It feels like rats leaving a sinking ship. I think they sold Sony a bit of a dream, or Sony leadership were so in love with the studio and their relationship that they were too drunk on the stuff to smell to oncoming decline. Either way, it's contributed to Factions getting cancelled which massively pissed me off. They aren't really adding any real value to PlayStation at this moment in time. Certainly being multi-platform. Expertise in GaaS goes by the way side when it looks like your product is declining to the point that it's time to call it a day. All in all, I don't think I'd be too unfair if I called it for what it was, a knee jerk reaction to the Bethesda acquisition. Sony effectively saying, "Hey if you can do it, we can do it too." Then when Microsoft acquired ABK, which Jim handled very poorly, it was like, "Oh damn. That's a lot of money"
For $3.6 billion dollars, I would have acquired Konami and Kojima Productions or SquareEnix. I'm sure they could have accepted a price that was too good to turn down, especially if Sony let Kojima at Sony Pictures with an open chequebook. Hell, I think you could have bought more than that. Sony could have massively invested in their internal teams and acquired teams more closely related to them that make sense. That money could have done a whole world of good. But if Sony completely take over the studio, it'll be closed within a few years. I don't think Bungie can be sold on name alone these days and when the golden payments have been made, I bet most of them are off anyways.
When do these video game studio acquisitions ever work out?
All the time, when they're done correctly. This is why I liked the Sony strategy. Which is work with a developer incredibly closely. Learn each others culture. See if they compliment each other and if it looks like it works, acquire them. Naughty Dog, Polyphony Digital, Sucker Punch, Guerilla Games etc. They've all been great successes.
Sometimes the lack of success is down to the owner though. Constantly cancelling Bend's projects didn't help them and Days Gone was kind of a fuck you with it's success because it showed they can make great games. Sony London, likely has been mismanaged and run to a point where they are an experimental studio (in fact, I know they were as I know people who worked there.) but how far do you let it go before you have to do something about it? Sony have given Media Molecule far too much respect. Punished Evolution and Cambridge Studio too harshly. They let Japan Studio run so amok that it was easier to close it down than to keep it going and the same for Studio Liverpool. They didn't manage Manchester Studio at all as they closed that before it even did anything. I think Zipper and Cambridge Studio were pushed into a corner where their AAA titles didn't seem to make Sony happy and Sony then put them in a position to fail by telling them, you've got one more chance, you can make a Vita game and it better be good. Like Sony actually made the Vita successful enough to make that a possibility.
But even Microsoft are guilty of this. Look at Lionhead. I bet people never thought they'd close.