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Resident Evil 4 Remake |OT| Welcome back stranger! What are you RE-buyin'

Gotta say this remake misses a lot. Two weeks ago I completed the Wii version of Resident Evil 4 and had a total blast. It reminded me of how great the game was when I played the first release on Gamecube. Now the Remake is great. Looks fantastic, the gunplay is fun, and I like the extended lore. However, they changed some encounters that didn't need to be changed. I was shocked when I got to the castle when I did. They skipped a lot. The boat section was drawn out and lame. The knife breaking is awful and I am running out of ammo when in the original this was never an issue. I just finished an encounter in the castle that left me with 1 handgun bullet. I'm halfway into the castle now and these encounters are also far worse. Hope it gets better.
The castle had next to nothing cut, they just rearranged some areas.

Are you playing on normal or hardcore? Never had any problems with ammo on Normal except with Saddler on my NG+ run. Usually the game hands you enough ammo and if not you can still craft.
 

MacReady13

Member
Even though I really enjoyed it upon 1st playing it, I was upset initially at the missing areas. Having now played through it twice and going through it 3 times I must say I don’t miss any of the missing stuff! I do have the original game so I can always play it on that (and I still contend the original is the best game of all time).

This remake/reimagining has grown on me so much though and it’s a worthy companion to the original game. In fact, after the original, I’d say this is the next best resident evil game!
 
Is it just me, or is this the easiest Mercenaries mode ever? Got S’s on all stages within 30 mins with just Leon, and unlocked the other 3 characters shortly after. Still fun; I may go for complete playthroughs (killing all 150 enemies in each stage). Really wish they add co-op to it at some point.
 
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I finally bought it on PS5 and I think it looks just as bad or worse compared to the demo. The image quality is a shimmery mess. Pretty bummed out by this.

Also, playing on Hardcore is kind of miserable with Leon's movement and aiming being so whack.

Not trying to be a jerk but shocked more people don't have big problems with these things.
 
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I finally bought it on PS5 and I think it looks just as bad or worse compared to the demo. The image quality is a shimmery mess. Pretty bummed out by this.

Also, playing on Hardcore is kind of miserable with Leon's movement and aiming being so whack.

Not trying to be a jerk but shocked more people don't have big problems with these things.
How about you play it a bit longer than 30 minutes before complaining… The movement is just fine when you get used to it.

Just did the house attack section on Hardcore, going in with only 6 pistol bullets and 3 rifle bullets… That was intense as hell.

Love this game!
 
Resident Gothic

bJg6Vf3.jpg
 

01011001

Banned
How about you play it a bit longer than 30 minutes before complaining… The movement is just fine when you get used to it.

the movement isn't good no matter how much you get used to it.
the animations and jerky character movement they implemented for the sake of realism™, make the game feel more sluggish than any mainline RE before.

you of course get used to it and adjust to it, but that doesn't mean the movement is good.
 
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the movement isn't good no matter how much you get used to it.
the animations and jerky character movement they implemented for the sake of realism™, make the game feel more sluggish than any mainline RE before.

you of course get used to it and adjust to it, but that doesn't mean the movement is good.
This is where I'm at. It's serviceable once you put enough time in but the absurdly over-animated, if that's a thing, motions just don't feel good to me. Games like TLoU2 or Dead Space Remake nail "sense of weight" while RE4R feels like a botched attempt at that. I actually like that they were going for it but they definitely didn't stick the landing as far as I'm concerned. Everything just feels like it takes that little tick too long and is just a little too imprecise imo.
 
the movement isn't good no matter how much you get used to it.
the animations and jerky character movement they implemented for the sake of realism™, make the game feel more sluggish than any mainline RE before.

you of course get used to it and adjust to it, but that doesn't mean the movement is good.
The movement was my first complaint when I first started playing too. I recommend turning sprint from "toggle" to "hold" and utilizing the quick turn as much as possible. For some reason, toggle sprint really screwed me up when controlling Leon.

The controls are much looser and "tank-like" than anyone seems to be talking about. It's extremely noticeable if you've played Dead Space Remake. It took me well into my first playthrough to adjust - aiming is still a pain in the ass though especially if you need to make quick shots on weak points. The shotgun was a nice crutch for me because you don't have to aim it.
 

Soodanim

Gold Member
I've burned out before finishing everything. I must have left it on a menu that keeps a timer running between chapters, because I ran out of time without realising it. But then it hit me: why am I doing this? I'm not really enjoying going for S+ Pro anyway, and what's the reward? Fun runs in a game I'm already not having fun with. I may return to it and have another go in the future, but I think it's Mercenaries or nothing at this point.

Time for a break, then the original.
 

SlimySnake

Flashless at the Golden Globes
I've burned out before finishing everything. I must have left it on a menu that keeps a timer running between chapters, because I ran out of time without realising it. But then it hit me: why am I doing this? I'm not really enjoying going for S+ Pro anyway, and what's the reward? Fun runs in a game I'm already not having fun with. I may return to it and have another go in the future, but I think it's Mercenaries or nothing at this point.

Time for a break, then the original.
Pro S+ is ridiculous. I can handle the challenge. I can try and finish the game under 5.5 hours. But this 15 save nonsense is just not fun. I can understand limiting auto saves, but that shouldve been it. Typewriter saves should allowed.

Im having a blast on hardcore S+. The game is still challenging but my weapons do decent enough damage whereas in professional, they do absolutely crap damage and i dont have any money to upgrade anything. In hardcore, i had my handgun and shotty upgraded by the time i got to the cabin. Helped a lot. On Pro, it's pretty much impossible to afford anything while speedrunning the game.
 

SlimySnake

Flashless at the Golden Globes
I finally bought it on PS5 and I think it looks just as bad or worse compared to the demo. The image quality is a shimmery mess. Pretty bummed out by this.

Also, playing on Hardcore is kind of miserable with Leon's movement and aiming being so whack.

Not trying to be a jerk but shocked more people don't have big problems with these things.
Dont do your first run on hardcore. The game tells you that it is for people who've played the original, but thats nonsense. The game is already brutal on normal difficulty. Trust me on this. Change to Normal asap and enjoy the ride.

The game has plenty of rewards for NG+ and NG harder difficulty runs so there are incentives for replays.

Switch to resolution mode, turn off Depth of Field, Chromatic Abberation, hair, RT, and motion blur. That should improve Image Quality.
 
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Madflavor

Member
I've burned out before finishing everything. I must have left it on a menu that keeps a timer running between chapters, because I ran out of time without realising it. But then it hit me: why am I doing this? I'm not really enjoying going for S+ Pro anyway, and what's the reward? Fun runs in a game I'm already not having fun with. I may return to it and have another go in the future, but I think it's Mercenaries or nothing at this point.

Time for a break, then the original.

You unlock Infinite Ammo.
 

Soodanim

Gold Member
Pro S+ is ridiculous. I can handle the challenge. I can try and finish the game under 5.5 hours. But this 15 save nonsense is just not fun. I can understand limiting auto saves, but that shouldve been it. Typewriter saves should allowed.

Im having a blast on hardcore S+. The game is still challenging but my weapons do decent enough damage whereas in professional, they do absolutely crap damage and i dont have any money to upgrade anything. In hardcore, i had my handgun and shotty upgraded by the time i got to the cabin. Helped a lot. On Pro, it's pretty much impossible to afford anything while speedrunning the game.
I agree, 15 saves on a game this unpredictable is annoyingly low. You can get an enemy/boss do a 5 swing combo and that's instant death. And that's ignoring multiple enemies ping-ponging your skull as a tag team. The randomness of this version of 4 betrays how the original played, and it hurts the gameplay. There's no real balance to Pro, which is why the recommendation is "Get infinite machine gun ASAP and spam everything until it dies".

It's a carry over from 3R, which threw difficulty at you and said "Fuck it, just use infinite weapons, we know this is stupid". 2R was the last remake that kept balance. Only 3 saves, but you knew what you were getting more often than not and the difficult run felt like a fair challenge as a result. 3R was throwaway, but 4R just feels like a grind against bullet sponges, except unlike 2R these bullet sponges are in much higher numbers and wielding weapons.

Unrelated, but I also dislike new mine cart ride. Yet another "Let the game's built in work around do it for you" rather than using gameplay choices to manage the original's 3 carts. I also dislike the replacement for Krauser QTE knife fight. It's just mashing R2 with the odd block, I'd rather do a predictable QTE than that in all honesty.
You unlock Infinite Ammo.
I answered my question in the next sentence. Once you finish the hardest challenge, all that's left is fun runs with infinite ammo. But if I'm not having fun, why run?
 

Dr. Claus

Banned
I agree, 15 saves on a game this unpredictable is annoyingly low. You can get an enemy/boss do a 5 swing combo and that's instant death. And that's ignoring multiple enemies ping-ponging your skull as a tag team. The randomness of this version of 4 betrays how the original played, and it hurts the gameplay. There's no real balance to Pro, which is why the recommendation is "Get infinite machine gun ASAP and spam everything until it dies".

It's a carry over from 3R, which threw difficulty at you and said "Fuck it, just use infinite weapons, we know this is stupid". 2R was the last remake that kept balance. Only 3 saves, but you knew what you were getting more often than not and the difficult run felt like a fair challenge as a result. 3R was throwaway, but 4R just feels like a grind against bullet sponges, except unlike 2R these bullet sponges are in much higher numbers and wielding weapons.

Unrelated, but I also dislike new mine cart ride. Yet another "Let the game's built in work around do it for you" rather than using gameplay choices to manage the original's 3 carts. I also dislike the replacement for Krauser QTE knife fight. It's just mashing R2 with the odd block, I'd rather do a predictable QTE than that in all honesty.

I answered my question in the next sentence. Once you finish the hardest challenge, all that's left is fun runs with infinite ammo. But if I'm not having fun, why run?

Git Gud?
 

Madflavor

Member
The difficulty of Pro S+ seems a bit overrated, it's really not that difficult. The game was built for speedrunning with the variety of built in exploits to skip certain sections. It's just an extra challenge you don't have to do. If you do it, you get a little reward.

I agree, 15 saves on a game this unpredictable is annoyingly low. You can get an enemy/boss do a 5 swing combo and that's instant death. And that's ignoring multiple enemies ping-ponging your skull as a tag team. The randomness of this version of 4 betrays how the original played, and it hurts the gameplay. There's no real balance to Pro, which is why the recommendation is "Get infinite machine gun ASAP and spam everything until it dies".

It's a carry over from 3R, which threw difficulty at you and said "Fuck it, just use infinite weapons, we know this is stupid". 2R was the last remake that kept balance. Only 3 saves, but you knew what you were getting more often than not and the difficult run felt like a fair challenge as a result. 3R was throwaway, but 4R just feels like a grind against bullet sponges, except unlike 2R these bullet sponges are in much higher numbers and wielding weapons.

Unrelated, but I also dislike new mine cart ride. Yet another "Let the game's built in work around do it for you" rather than using gameplay choices to manage the original's 3 carts. I also dislike the replacement for Krauser QTE knife fight. It's just mashing R2 with the odd block, I'd rather do a predictable QTE than that in all honesty.

I answered my question in the next sentence. Once you finish the hardest challenge, all that's left is fun runs with infinite ammo. But if I'm not having fun, why run?

Then don't? Kinda seems like the trend here is you keep finding new reasons to dislike the game. You're burnt out, you don't like it that much, so just move on? Kinda seems like you've already arrived to that conclusion anyway.
 
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killatopak

Gold Member
Despite feeling that the original is much better, the game is still lots of fun for me. Personally my goty.

My only real complaint that isn't about comparing the og is the randomness of the charms/key chain.
 

Moses85

Member
Hmmm, sewers are almost entirely gone.
No GIANT SALAZAR "ROBOT" section.
No being stuck in a cage with a garrador.
No room with fire breathing towers and lava below.

Off the top of my head.
The Giant Salazar Robot was already stupid in the origin Game… Glad they cut that shit out.
 

Soodanim

Gold Member
Then don't? Kinda seems like the trend here is you keep finding new reasons to dislike the game. You're burnt out, you don't like it that much, so just move on? Kinda seems like you've already arrived to that conclusion anyway.
Sorry Madflavor, I must have missed the sign that said I have to suck a game's dick or I'm not allowed to discuss a game in the OT for a game in the game section on a game discussion forum. It must have been next to the sign that said I have to run what I am and am not playing by you. But thanks for that insightful suggestion.

Do me a favour and go back to the original post you quoted and tell me what you thought I was going to do based on my oh so cryptic post before you decided to be patronising.
 

killatopak

Gold Member
On my professional playthrough.

Had to cheese through that merciless knight fight. Just aggroed and deaggroed them on the elevator. Took some time but it worked. Tried fighting them normally but there is no i frames while recovering from a parry while there are three of them on my ass. I didn’t really want to waste my recovery items on them because of the next fight but it turned out I didn’t really need those either thanks to the cbqr rifle.

The cbqr rifle made the double garrador trivial lol. Just need to line up their backside and let the gun rip. Recoil isn’t that big as long as you‘re close enough. Can even toss a flash to make them stand still. Obviously you need a bunch of rifle ammo beforehand but it did come with its own ammo when you pick it up which was enough.

Stopped right after meeting Luis. So far, professional has been pretty much the same as hardcore. It’s just the no checkpoint that‘s prolonging a section or two for me. Particularly the water room and Ashley’s library. I repeated that Armor room so much I practically mapped my run as efficient as I can. I just didn’t want to redo it all again just to die at that room. Felt like a Dark Souls run back to the boss.
 

Madflavor

Member
Sorry Madflavor, I must have missed the sign that said I have to suck a game's dick or I'm not allowed to discuss a game in the OT for a game in the game section on a game discussion forum. It must have been next to the sign that said I have to run what I am and am not playing by you. But thanks for that insightful suggestion.

Do me a favour and go back to the original post you quoted and tell me what you thought I was going to do based on my oh so cryptic post before you decided to be patronising.

I'm calling it like I see it. I think you're absolutely allowed to criticize the game. But even you're admitting that you're burnt out, not having fun with it, and ready to move on, asking the rhetorical question "If I'm not having fun, why run?"

So I'm confirming what you're already admitting, and acknowledged that it seems like you arrived to that conclusion yourself anyway. If you wanna get defensive about that, then I don't know what to tell ya. But if you're going to throw the "Gaming Discussion" argument at me, here's my retort. You're allowed to criticize a game, but people are also allowed to read your criticisms and openly disagree with them also.
 

Ingeniero

Member
Hi guys.
I finished this gem last night on PS5.
Took my time with it (clocked 23 hrs at std difficulty).
Loved every second.
I’m ready to grind now, what should I jump to first? NG+ on professional?
Mercenaries can get cool weapons for NG+ mode?

Thanks
 

Sleepwalker

Member
Hi guys.
I finished this gem last night on PS5.
Took my time with it (clocked 23 hrs at std difficulty).
Loved every second.
I’m ready to grind now, what should I jump to first? NG+ on professional?
Mercenaries can get cool weapons for NG+ mode?

Thanks
Go and get S rank on every mercenaries map, that will unlock the hand cannon for your next run (you have to buy at the extra content shop)
 

Madflavor

Member
Hi guys.
I finished this gem last night on PS5.
Took my time with it (clocked 23 hrs at std difficulty).
Loved every second.
I’m ready to grind now, what should I jump to first? NG+ on professional?
Mercenaries can get cool weapons for NG+ mode?

Thanks

(Below is my quick guide for the hardest achievement in the game. But my honest suggestion would be to try beating the game on a Fresh Professional run. It'll give you a brand new challenge, and you can relax and enjoy the game more. But if you feel ready for the tougher challenges, read on...)

The most challenging reward in the game are the Cat Ears, which give you infinite ammo. To unlock this you need to beat Professional on a Fresh New Game, in under 5 hours and 30 minutes, and with 15 saves or less, which will give you the S+ Rank. You are allowed to use whatever bonus weapons you unlocked during your attempt at a S+ Rank. Here's the easiest strategy:

  • Unlock either the Handcannon or the Chicago Sweeper. Handcannon can be unlocked by achieving S Rank on every Mercenaries Map (easiest and fastest method) or by completing Professional mode without using any bonus weapons. The Chicago Sweeper can be unlocked by completing the game on Professional difficulty and achieving at least an A rank.
  • Start your attempt at Professional S+ run. Go for every request in the Village section in order to acquire 30 Spinels. This may sound time consuming, but trust me as long as you keep moving it won't chew into your time too badly.
  • Once you reach the Castle in Chapter 7, spend your 30 Spinels on an Upgrade Ticket. Upgrade either your Handcannon or Chicago Sweeper so they get the Infinite Ammo perk.
  • Now you have Infinite Ammo. It should go without saying that Chapter 1-7 is by far the hardest part of a Professional S+ run, but gets way easier once you get Infinite Ammo. Don't be shy about grabbing as much treasure as you can along the way, so long as your quick about it. Since it's a fresh new game, you'll want to make sure you're able to upgrade your normal weapons so you can take on bosses and such.
  • As for the 15 Saves limit, ideally you don't want to have saved you game 10 times or more by the time you reach the Castle. Personally I saved my game 8 times before I reached the Castle. The best places to save are usually before you reach a challenging section of the game, where you know things might go poorly for you.

Good luck!

Here's a more in depth guide if you're interested:
https://gamefaqs.gamespot.com/boards/369498-resident-evil-4/80393013
 
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Thinking about the game as a whole, as much as I like the game I don't think it's as replayable as OG. The move away from arcadey into modern things takes away from it. Less fun weapons, more scripted moments, more taking away base function in favour of ✨game design✨, as some would put it. OG gives you some guns and lets you run off, only taking away standard control for Del Lago and Ashley. No slow walks, no semi-in-game calls, no nothing. Just Leon, a worse Ashley, a better Merchant, and a better Krauser.
I felt the remake offered exactly what youre saying: they give you a bunch of weapons and let you unleash your arsenal. The ammo crafting helps.

The slow walks are few and far between.
 
So I was a little slow in getting this title - I wanted it on Day 1 but a few stars aligned to make that impossible.

But when I booted it up, the game indicated that if I've played before, I should choose Hardcore. And while there were at least a couple trying times that I wished I hadn't, overall I'm really glad I did. I mostly made it through without a lot of trouble and while in some areas I ran dangerously close to being out of ammo, it ended up feeling pretty perfect. The last boss was too easy though, surprisingly beat it on the first try. I really enjoyed the game as a whole. Not everything is perfect mind you, Merchant could have used more of his classic lines, but the VA isn't bad at all. I like the visuals, gameplay, etc. I don't really agree with people complaining about the movement feel - I didn't have any problems getting around and it felt pretty good to me (Ps4), but I also loved how RE2Make felt.

The Island was the part of the game I remembered the least, but also turned out to be my least favorite this time around. It's fine and all, but I really don't like the mine cart sequence, the rest is mostly fine though.

Overall I really enjoyed the game, running through it again now.
 
Yes, you're probably fucked. I did guns/knives, no merchant and sprinter trophies on my first NG+ run, did not have any special accessories (armor, chicken hat etc), no unbreakable knife and I did it all on Standard difficulty. It was a hell of a run and I'm quite pleased I was able to do it. However, adding no healing to that mix would have made it impossible, that's a separate run on Assisted with infinite rocket launcher, reload save any area you take more than the slightest bit of damage.
Wanted to let you know that I managed to do all 4 achievements in that "fucked run"

Sprinter
Frugalist
Minimalist
Silent Stranger.

I have to say that it was on a NG+ though so I had the unbreakable knife and maxed up handgun 5x Crit. I really don't think I could have done it otherwise.
 
Okay got the hardcore S+ trophy. As predicted it was easier than standard S+, probably in part because it was the second time doing an S+ run but mostly because of the extra half hour of time. In the standard run I was just multi-flash-banging huge armies of enemies in the final chapters and charging past them to pull levers, but I was able take my time a bit and kill most bad guys on the hardcore run.

All that's left for the platinum is the no healing run and the pistols only run. I consider the hard part done because if I can take my time and kill enemies at my own pace then it's a relaxing action horror game. The S+ playthroughs where I'm counting every minute as I run past all the bad guys trying to activate switches with them grabbing me and choking me and I gotta shake them off honestly feels like a survival horror game to me which is not my bag baby. I always liked resi 4 cause you can kill all the bad guys but it still has a nice creepy horror atmosphere.

I think I'll do the no healing run first which sounds kind of tricky but I do have the chicken hat now at least, so I can build up more cash to upgrade a variety of pistols to play around with on the pistols only run. It will be a nice change to try something like the matilda or blacktail instead of always going with the Red9 since I've loved it and depended on it so much ever since the OG gamecube game.
 

GooseMan69

Member
Is it just me, or is this the easiest Mercenaries mode ever? Got S’s on all stages within 30 mins with just Leon, and unlocked the other 3 characters shortly after. Still fun; I may go for complete playthroughs (killing all 150 enemies in each stage). Really wish they add co-op to it at some point.

Yeah, it's piss easy. Much easier than the original. Really fun though
 

Soodanim

Gold Member
I'm calling it like I see it. I think you're absolutely allowed to criticize the game. But even you're admitting that you're burnt out, not having fun with it, and ready to move on, asking the rhetorical question "If I'm not having fun, why run?"

So I'm confirming what you're already admitting, and acknowledged that it seems like you arrived to that conclusion yourself anyway. If you wanna get defensive about that, then I don't know what to tell ya. But if you're going to throw the "Gaming Discussion" argument at me, here's my retort. You're allowed to criticize a game, but people are also allowed to read your criticisms and openly disagree with them also.
I welcome disagreement, it's the entire point of this site. What I don't welcome is replying to small segments of posts then coming to conclusions that I already gave as if I didn't give them and I'm waiting for someone to give me an fix for my dilemma. That's not calling it like you see it, that's failing to see and calling without thinking. That's not agreeing with me, that's acting like I didn't say that in the first place.

If you know a question is rhetorical, you know it doesn't need an answer. I even gave you the benefit of the doubt and clarified what I meant after your first reply that missed the point, and again you only replied to a tiny segment of the post. If you gave any indication you had replied to more than just a fraction of each post, that would have been fine and I'd have welcomed an opposing viewpoint. But you didn't do anything you claimed, you instead tried to shut it down like a patronising prick then wondered why I have an issue.

People can disagree and criticise my posts all day, I expand/clarify or concede as appropriate. They have, and I have.
I felt the remake offered exactly what youre saying: they give you a bunch of weapons and let you unleash your arsenal. The ammo crafting helps.

The slow walks are few and far between.
I like the crafting, as much as I forget to use it for the most part it does cut down on RNG reliance. It's especially good when it comes to Flash/Heavy Grenades. I would also use it for new Bolts on my first run when I'd lose them to shots that missed and landed in unreachable places.

Speaking of which, people don't seem to like the Bolt Thrower but playing slowly I had a great time with it. Novistadors in particular went down in 2-3 shots on Standard, and being able to retrieve them was its own little game of managing ammo. I completely forgot about the explosive part and it was still a weapon I game back to time after time.
 

Madflavor

Member
I welcome disagreement, it's the entire point of this site. What I don't welcome is replying to small segments of posts then coming to conclusions that I already gave as if I didn't give them and I'm waiting for someone to give me an fix for my dilemma. That's not calling it like you see it, that's failing to see and calling without thinking. That's not agreeing with me, that's acting like I didn't say that in the first place.

If you know a question is rhetorical, you know it doesn't need an answer. I even gave you the benefit of the doubt and clarified what I meant after your first reply that missed the point, and again you only replied to a tiny segment of the post. If you gave any indication you had replied to more than just a fraction of each post, that would have been fine and I'd have welcomed an opposing viewpoint. But you didn't do anything you claimed, you instead tried to shut it down like a patronising prick then wondered why I have an issue.

People can disagree and criticise my posts all day, I expand/clarify or concede as appropriate. They have, and I have.

goodfellas-ok.gif
 

FeastYoEyes

Member
I loved it but I do miss some of the "Scooby Doo" elements to the castle like the cage battle and it's more ornate aesthetic. I need to sit with it a while longer but I think I enjoyed the island the most somehow? The Kruaser battle is so massively improved and the gameplay really lends itself to the balls to the wall section after it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is it me or is the infinite launcher absolutely OP? Like the original wasn’t this OP was it?

The original was also this OP. I know exactly the feel though lol. Some parts of the game are a tough challenge even on Standard, so having an IRL to plough through the game makes you feel so empowered.
 
A really solid Separate Ways and some more Mercenaries content (I'm aware of the datamine; hope there's more) could really push me into loving this game. As of now, after a few playthroughs, I like it quite a bit, but I don't LOVE it like I love the original RE4.
It's going to be funny once people eventually find out that the rest of Mercenaries will be behind a paywall.
 
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