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PS5 Pro support for Gran Turismo 7 coming today

EverydayBeast

ChatGPT 0.1
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I’m good with the cafe menu, GT7 is made for all types of racers, it’s not beating Forza in graphics, the “online always” is wrong, but how great will the ps5 pro version be?
 

ShakenG

Member
Feel like there some confusion with modes..
Resolution mode, by name should have better resolution over performance mode.

We know.
RT/Resolution mode (60hz)
- PSSR 1440p upscaled to 4k, has full RT.
- PSSR off is native 4k, car reflections RT only.

Performance mode (60hz)
-PSSR are we assuming its still 1440p?
-PSSR off, guessing this is native 4k?

Whats happening with 120hz enabled though?
does enabling 120hz mode disable RT?
Does it drop resolution in any mode like base PS5 would?
 
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TGO

Hype Train conductor. Works harder than it steams.
That's replay though. Not actual gameplay. And I personally prefer the third person camera and the differences there are extremely hard to spot in gameplay. The improvements made on the actual tracks, vegetation and other cars are best described as modest.
I'm was in the same boat.... until I choose a car with the right paint job and saw the buildings reflecting off my car.
And then I couldn't stop noticing it, I over took a car and catched a glimpse of the side rear reflecting off it's front side panel.
And I'm like okay, I definitely see it now.
The problem with them is you expect them to be there and disregard them.
But actually realising that they wasn't there before is hard to ignore
They can sometimes be less obvious as the cars did have some kind of reflection before but when you see that full-on mirror like reflection it's pretty cool.
But something we will eventually take for granted.
ShakenG ShakenG
Where's the other modes? I only had a choice of two at the beginning when it detected the PS5 Pro, Performance or Resolution
Is it in the options after you start the game?
 
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James Sawyer Ford

Gold Member
Feel like there some confusion with modes..
Resolution mode, by name should have better resolution over performance mode.

We know.
Resolution mode (60hz)
- PSSR 1440p upscaled to 4k, has full RT.
- PSSR off is native 4k, car reflections RT only.

Performance mode (60hz)
-PSSR are we assuming its still 1440p?
-PSSR off, guessing this is native 4k?

Whats happening with 120hz enabled though?
does enabling 120hz mode disable RT?
Does it drop resolution in any mode like base PS5 would?

Where do you people see "resolution mode"?

I don't have that option It's just "performance mode" or "performance RT" mode, with each one having a PSSR toggle.
 

ShakenG

Member
Where do you people see "resolution mode"?

I don't have that option It's just "performance mode" or "performance RT" mode, with each one having a PSSR toggle.
Or is it called quality mode.. doesnt it say it focuses on resolution/graphics?
Sorry, not on it atm.

Just checked, says RT/resolution. So pretty close to what i said.

TGO TGO Yeah those modes are what im referring to.
They change depending on what you select and changes further based on use of VRR and 120hz.

Base PS5 would drop resolution in performance mode if 120hz was enabled. But in resolution mode it would favour resolution and just unlock the frame rate.

Those are the details im curious about with pro. The two modes can be toggled in display settings.
 
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Gaiff

SBI’s Resident Gaslighter
I accidentally ordered the PS4 version.



I think John will cover it perhaps next week. He's probably doing Lego Horizon before.

PSSR seems to have issues with image stability as well, at least with ray tracing. It's quite a bit noisier than no PSSR. On the other hand, it's also quite a bit better at resolving reflections. They appear much clearer with PSSR on.

Sony's big challenge with the next PSSR updates will be to resolve or at least mitigate the stability issues. That's by far its weakest point.
 
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HeWhoWalks

Gold Member
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I’m good with the cafe menu, GT7 is made for all types of racers, it’s not beating Forza in graphics, the “online always” is wrong, but how great will the ps5 pro version be?
It absolutely beats the latest Forza in graphics. The cars look considerably better.

Not trying to turn this into a Vs. match, but that’s definitely the case.
 
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I’m good with the cafe menu, GT7 is made for all types of racers, it’s not beating Forza in graphics, the “online always” is wrong, but how great will the ps5 pro version be?
It's not what now?

I accidentally ordered the PS4 version.



I think John will cover it perhaps next week. He's probably doing Lego Horizon before.

PSSR seems to have issues with image stability as well, at least with ray tracing. It's quite a bit noisier than no PSSR. On the other hand, it's also quite a bit better at resolving reflections. They appear much clearer with PSSR on.

Sony's big challenge with the next PSSR updates will be to resolve or at least mitigate the stability issues. That's by far its weakest point.

Yeah even with the 120hz option off and PSSR on there's something weird going on. Still a step up from the base PS5 version though.

Resolution, 60 fps and PSSR On is the way to go for me.
 

ShakenG

Member
I accidentally ordered the PS4 version.



I think John will cover it perhaps next week. He's probably doing Lego Horizon before.

PSSR seems to have issues with image stability as well, at least with ray tracing. It's quite a bit noisier than no PSSR. On the other hand, it's also quite a bit better at resolving reflections. They appear much clearer with PSSR on.

Sony's big challenge with the next PSSR updates will be to resolve or at least mitigate the stability issues. That's by far its weakest point.

Believe someone said it before but Performance mode seems to have higher lod. Barrier down the end wasnt in the RT mode.
Ive been using RT mode and that already seems higher compared to base ps5.

Hoping we also get comparisons between the two consoles.
 
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Zathalus

Member
I do hope Sony sorts out this stability issue with PSSR. It’s really annoying at times. You’d expect PSSR to be the go to mode in all situations but some aspects of the TAA image are just better.
 

Tqaulity

Member
thats because the implementation in GT7 and Forza 8 is very limited. You are not seeing RT as it should be.
That's my point! Nearly all RT in games today is limited (hence the "Hybrid RT (as it's used today)" part in my post). It's not just Gt7 and Forza 8. Unless you invest years of time and tons of manpower to do full path tracing a la Cyberpunk, Alan Wake 2, Portal RTX etc all of the RT used in games today is extremely limited in it's quality and impact. Yet, the cost is still significant.

Until we have hardware that can truly shoot an adequate number of rays with high framerates in AAA titles, the ROI for RT in the vast majority of cases is questionable at best. This is especially true on consoles and all but the highest end PCs today. I love the PRO so far, but the RT in games like Hogwarts Legacy and Alan Wake 2 are so limited that it's almost a distraction from the game. Low resolution models, limited BVH ranges, and horrible denoising (needed due to the low ray counts) are just part of the issues plaguing those integrations.
 

Zathalus

Member
Actually it seems PSSR is just struggling with the RT, it seems performance has none of the stability issues. It’s super noticeable in the RT mode, just sit in cockpit view and drive through a tunnel, looks dreadful. Switch over to performance mode and it is crystal clear.
 

omegasc

Member
Actually it seems PSSR is just struggling with the RT, it seems performance has none of the stability issues. It’s super noticeable in the RT mode, just sit in cockpit view and drive through a tunnel, looks dreadful. Switch over to performance mode and it is crystal clear.
RT is lower res, and apparently PSSR needs to improve working with that
 
I understand the RT mode, but what's the point of the PSSR mode on Performance exactly? it doesn't add any RT right? and resolution seems lower?

The more modes the better tho, good on Polyphony

Also, the normal Performance mode is one of the cleanest games i've seen on consoles, i assume it's not FSR right? or it's just native or? Pretty crazy what they did on a game that was cross-gen, 2 years and half after release (i know it's not much time, yes) it still looks superb, damn beautiful game.
 
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ShakenG

Member
Actually it seems PSSR is just struggling with the RT, it seems performance has none of the stability issues. It’s super noticeable in the RT mode, just sit in cockpit view and drive through a tunnel, looks dreadful. Switch over to performance mode and it is crystal clear.
Is it possible its upscaled from a higher resolution in performance mode and not 1440p? Could explain why it looks cleaner.
 

Zathalus

Member
If it wasn't for some traces of RT denoise, I would totally believe this interior to be pre-rendered stuff.
I wish it held up on my TV like in those gifs, but the visuals are distractingly bad with RT/PSSR. Driving through a tunnel specifically and the dashboard turned into a complete hazy mess.

PSSR/Performance mode looks razor sharp and pretty incredible though.
 

Calverz

Member
Fuck Sony and fuck polyphony digital. They introduced a cafe menu with of course a car, Ferrari enzo ‘02, requiring an invitation to purchase. Shit is annoying as fuck. And still no Z4 from the datamined files.
 

Neo_game

Member
The guy is know for clickbait but I think this is a fair video from him. Unfortunately he did not show cockpit, I think Pro adds subtle changes may be they added AO or something looks more natural. But the difference is sadly not much.


 
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