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PS5 Pro support for Gran Turismo 7 coming today

Elios83

Member
Finally tried it by myself.
If you like to play in the cockpit view the difference in lighting in the interiors is almost generational 🔥 🤯
The image looks super crisp with the PSSR, you can spot some minor artifacts but it's pure nitpicking territory.
Really satisfied with the update.
rZx6Cqh.jpeg
 
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What am i doing wrong and why do i see more jaggies now? Resolution mode and all. PSSR doesn’t seem to be making much difference. 120hz mode activated. Is it something on my pro’s settings?
 

Killjoy-NL

Gold Member
Didn't get to check out PSVR2 yet, but the game looks clean af on Portal and gameplay is smooth as can be (graphics/RT, PSSR on, 120hz off).

On tv it's obviously goodlooking, but I'm impressed by how it looks on Portal.
 

XXL

Member
Didn't get to check out PSVR2 yet, but the game looks clean af on Portal and gameplay is smooth as can be (graphics/RT, PSSR on, 120hz off).

On tv it's obviously goodlooking, but I'm impressed by how it looks on Portal.
Get off here are go put on your headset.
Go Jimmy Fallon GIF by The Tonight Show Starring Jimmy Fallon
 

sncvsrtoip

Member
I played a couple races just now as I wanted to make sure my 30th controllers were good. One in Graphic and one in Performance and I prefer performance. Generally in racing games I'm too busy to notice stuff like RT but the RT does looks really good.

I'm gonna try out VR later today. I'm too busy playing Stalker right now anyway.
if you have 120hz vrr tv/monitor try graphic mode with 120hz on and without pssr, looks best and runs realy good
 

Neo_game

Member
I have read lot of people complain about PSSR up scaling in this game as well. Hopefully there will be a proper comparison between 1440P PSSR ? vs native 4K. Very few games seems to be working well with PSSR so far.
 

Killjoy-NL

Gold Member
Finally got to try out VR and the improvement is real.
Drastic improvement over what I remember from the last time. Raced a couple of races, but after a long time of not using PSVR, I got dizzy real quick.
IQ is great and there is much greater sense of presence.

One thing I think is kinda detracting from the experience is that cars feel so tiny.
 
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King Dazzar

Member
I'm finding the best fidelity is with 120hz off, Prioritise Frame Rate and PSSR enabled. I can enable VRR and 120hz mode, but I'm sure its got a fraction more aliasing.

RT lowers the overall fidelity for me, just that bit too much. But PSSR without RT is much crisper than base PS5 was and looks phenomenal.
 

DJ12

Member
PSSR definitely needs work, but I think it's going to be my preferred mode as I'm am back into using the cockpit camera at the minute. Not point enabling PSSR if you use external views though, you'll still get raytracing, but none of the downsides.

I cannot help but notice the kerbs with PSSR, but DLSS has proven, this is nothing they won't be able to fix with future revisions.
 

King Dazzar

Member
These shots are not flattering
Yep, I agree. But disable the RT/resolution mode. And select Prioritise Frame Rate whilst enabling PSSR and ironically you get a higher fidelity/resolution image - its crisper and sharper than the base PS5's 4k presentation. It looks stunning.
 

Elios83

Member
Yep, I agree. But disable the RT/resolution mode. And select Prioritise Frame Rate whilst enabling PSSR and ironically you get a higher fidelity/resolution image - its crisper and sharper than the base PS5's 4k presentation. It looks stunning.

It depends on how you play.
If you play with the cockpit view imo the ray tracing stuff can be transformative and it's absolutely my preferred one.
If you play with other perspectives especially the first person view then the impact of ray tracing is lessened and in that case other options might yield better results.
It's good they're offering many options.
 

AGRacing

Member
PSSR definitely needs work, but I think it's going to be my preferred mode as I'm am back into using the cockpit camera at the minute. Not point enabling PSSR if you use external views though, you'll still get raytracing, but none of the downsides.

I cannot help but notice the kerbs with PSSR, but DLSS has proven, this is nothing they won't be able to fix with future revisions.
I’m genuinely curious at this point how Sony have implemented PSSR in the way of updates and I think we need an answer to this question quickly;

Does Sony have it set up so that updates to PSSR are done on a firmware / console level? Will a single Sony firmware update improve the image quality across all games that use it on the Pro?

OR

Does each individual game need to patch code to update their specific implementation of it?
 

King Dazzar

Member
It depends on how you play.
If you play with the cockpit view imo the ray tracing stuff can be transformative and it's absolutely my preferred one.
If you play with other perspectives especially the first person view then the impact of ray tracing is lessened and in that case other options might yield better results.
It's good they're offering many options.
Hey man, its all good. Nice to have the options. I'm a cockpit man myself and the games got my real life car in it, so yeah immersion is key for me.

I'm finding on my 85" panel, the RT mode with 120hz engaged and VRR, looks fairly crisp, but I believe its disabling some if not all RT effects. But if I switch off 120hz and VRR and then switch to Prioritise Frame Rate. The fidelity takes a noticeable step up and it looks sublime from an image detail perspective - crisper than anything base PS5 could do.

There's a useful ticker tape runs along the bottom when you're hovering over settings which helps explain some of what's going on.

I adore the highest fidelity, over RT, so that's where I'm focused. One thing is clear to me, PSSR is great here. There is some more pronounced image instability on fine over head telephone/power cables, but thats the only minor bit I've yet found. Everything else is better.
 

photogaz

Member
So many mixed reports. Some people are saying PSSR is making image quality worse. Perhaps it's both RT and PSSR that's the issue.

We really need hover over screenshots of the different modes and sub modes.
 

SliChillax

Member
Rt is still horrible in the garage menu or GT auto. The ray count is so low everything looks flickery, blurry and unstable.

So for best gameplay fidelity RT with Pssr and 60hz not 120hz?
 

King Dazzar

Member
So many mixed reports. Some people are saying PSSR is making image quality worse. Perhaps it's both RT and PSSR that's the issue.

We really need hover over screenshots of the different modes and sub modes.
RT/Resolution mode at 60hz and PSSR (PSSR must be on for full RT) without doubt drops image fidelity to allow all the RT. But you get all RT effects.
Prioritise Frame Rate at 60hz and PSSR, without doubt provides the sharpest fidelity. But you may get a touch more noise on some things like wires. This is my favourite mode. And looks pristine.
Prioritise Frame Rate at 60hz no PSSR and you get what we had before with base PS5. Which is a softer image but still very good.

120hz brings differing results again. And then 120hz VRR brings another change too.

That's my take so far anyway after playing for several hours now.
 
Does this pretty much lock to 120 on the Pro with PSSR? I've been using the unlocked FPS mode on base as it usually sits around 90 which is noticeable enough for me. Considering a Pro lately as Death Stranding 2 should be stellar on it, but having the choice of 120 or 60 with RT on GT7 may be enough to tip the scale for an early purchase
 

XXL

Member
It looks mint in VR now. Not sure if it has RT though.
Look at a reflection in the display or the dash board of the vehicles. You can see your head moving around in real-time. I've seen it in multiple cars now, I first saw it in the digital display of the Xbow.

Outside of the vehicle is 100% SSR.

Check it out for yourself.
 
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sncvsrtoip

Member
Does this pretty much lock to 120 on the Pro with PSSR? I've been using the unlocked FPS mode on base as it usually sits around 90 which is noticeable enough for me. Considering a Pro lately as Death Stranding 2 should be stellar on it, but having the choice of 120 or 60 with RT on GT7 may be enough to tip the scale for an early purchase
It does not lock to 120 also pssr looks worse in 120hz mode vs 4k native 120hz (you enable it if you have vrr and use prioritze resolution, disable pssr and enable 120hz). In 60hz modes situation is different as pssr must use higher internal res and looks good especialy frame mode without rt.
 
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Kangx

Member from Brazile
The pro RT mode with PSSR look a bit sharper from i have seen but it has trouble resolving thin power line just like TLOU2. It flickers more because it come on and off, and also there is RT noise.



Edit: comment starting here is for the second video below.

The biggest difference to me is not even RT here. It is the fact that reflections on the ps5 running at half the game frame rate. I can't believe this guy or most people did not notice that. It is distracting.

The PSSR mode without RT should look substantially sharper and more stable on the pro than the ps5 given that resolution is much higher than the RT mode. Still, I would rather they down sample the 8k mode like callisto protocol.

Like someone have said here. If you don't want to deal with RT noise and some flickering then the PSSR mode with RT off is the way to go, but cockpit views can make a huge differences like the video I attached below.

This guy got the best video showing difference in tracing starting around 0:55.

 
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sncvsrtoip

Member
Like someone have said here. If you don't want to deal with RT noise and some flickering then the PSSR mode with RT off is the way to go, but cockpit views can make a huge differences like the video I attached below.
Way to go if you have 60hz tv ;) when you have 4k 120hz vrr then disable pssr, enable 120hz and prioritize rt/resolution is the way to go
 

Kangx

Member from Brazile
Way to go if you have 60hz tv ;) when you have 4k 120hz vrr then disable pssr, enable 120hz and prioritize rt/resolution is the way to go
Interesting. So that another mode with 120hz TV? Basically a RT mode with the base ps5 upscaler?

Image quality should be better with higher resolution I presume because the cost of PSSR and how is RT noise?
 
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blastprocessor

The Amiga Brotherhood
It's in the patch notes, without PSSR enabled, RT is enabled everywhere apart from the internal view.
I’ve tried 120hz and even with pssr enabled the reflections in the cockpit are disabled.

 
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Inviusx

Member
The pro RT mode with PSSR look a bit sharper from i have seen but it has trouble resolving thin power line just like TLOU2. It flickers more because it come on and off, and also there is RT noise.



Edit: comment starting here is for the second video below.

The biggest difference to me is not even RT here. It is the fact that reflections on the ps5 running at half the game frame rate. I can't believe this guy or most people did not notice that. It is distracting.

The PSSR mode without RT should look substantially sharper and more stable on the pro than the ps5 given that resolution is much higher than the RT mode. Still, I would rather they down sample the 8k mode like callisto protocol.

Like someone have said here. If you don't want to deal with RT noise and some flickering then the PSSR mode with RT off is the way to go, but cockpit views can make a huge differences like the video I attached below.

This guy got the best video showing difference in tracing starting around 0:55.



Their existing use of cube map reflections was so effective that the RT difference is barely noticeable here.
 
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sncvsrtoip

Member
Interesting. So that another mode with 120hz TV? Basically a RT mode with the base ps5 upscaler?

Image quality should be better with higher resolution I presume because the cost of PSSR and how is RT noise?
there is no rt with this mode, just in replays, its 4k native no upscaling just framecap off and running 80-120fps, realiy nice with vrr
 
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