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PS5 Pro Is Going To Change The Future Of Console Gaming. PSSR is Very Big Deal

30th anniversary ps5 pro dualsense controllers disc drive cover and charging stand


PS5 Pro Makes PS4 Games Look Better, And That’s Neat

One PS5 Pro feature that was buried within an overlong PlayStation Blog after its reveal was the ‘Game Boost’ feature, which is poised to support over 8,500 titles by increasing resolution and image quality natively. Exactly how extensive this feature is and whether it will make any meaningful difference remains to be seen, but now we have our first example of it in action.

This past weekend saw a user on Twitter share a comparison of Bloodborne running on the PS5 and PS5 Pro, with the Pro appearing somewhat sharper and more defined.

Bloodborne on the PS5 Pro


The change is pretty subtle, all things considered, but I expected it to be. Instead of issuing a patch - and that would be lovely, don’t get me wrong - PS5 Pro seems to instead use AI to upscale titles we already own so they better resemble a native 4K image. Or at the very least, go beyond their 1080p origins. It’s a shame that performance doesn’t follow suit, or whether this will be supported in the future. If it is, entire libraries could be transformed.

ratchet-and-clank-rift-apart-rivet-and-clank.jpg


Much like the PS4 Pro, I think my excitement for this new console comes from what it can retroactively do to older games, rather than improving my experience with new ones. It’s like how the Switch OLED changed my perspective on portable gaming because it looks so substantially better that going back now feels impossible.
If the same can be done to other games from past generations, including those on PS1, PS2, PSP, and PS3, it’s the best future we can hope for in a world where native hardware and physical copies are becoming so damn rare. But this also speaks to another, more prominent feature of the PS5 Pro, and one that will no doubt have the biggest impact: PlayStation Spectral Super Resolution. God, what a ridiculous name.

PSSR Is Going To Change Console Gaming Forever



One of the big selling points of the PS5 Pro is eradicating the middle man that is having to pick between Graphics and Performance modes in modern video games. This has been normal for almost a decade now, as triple-A blockbusters are forced to make concessions to reach 4K resolution or achieve a high framerate. You can’t do both, at least not with the power of modern hardware, so the PS5 Pro is a very expensive solution to that problem.

PlayStation Spectral Super Resolution (PSSR) is part of how this is achieved by using AI upscaling to provide sharper image quality and visuals without sacrificing performance. It also gets bolstered by more powerful hardware on the base level, but this intends to take it further. PC gaming has been using this technology for years with DLSS, which also allows you to achieve much higher performance and image quality than your machine will ever be capable of on its own. It feels like magic, and in practice, looks like it too.

marvel-s-spider-man-2-peter-with-his-hand-on-miles-shoulder.jpg


I’m honestly more curious to see how PS5 Pro will improve image quality for some of its PSVR 2 titles, since those would benefit most from such a drastic improvement.
AI-driven upscaling combined with more powerful hardware is likely to become common in the years to come, especially for PlayStation and Xbox as they strive to make games run or look better while keeping costs down. The technology is primitive on consoles right now, so PlayStation is smart enough to spearhead its implementation and get a head start long before others come knocking. I’d be shocked if Microsoft didn’t include something similar in its upcoming consoles, or is now kicking itself for letting Sony beat it to the punch.

Unfortunately for us, triple-A gaming remains in a place where corporations are chasing old trends and live services in favour of profits, while single-player blockbusters take too long or cost too much to make. So much so that we will eventually hit an unsustainable breaking point. PS5 Pro has to be aware of that conservation and should serve to make the lives of developers a bit easier.

ellie-in-the-last-of-us-part-2.jpg


With PSSR doing some of the legwork regarding optimisation, hopefully it’ll make things smoother. We’ll definitely be seeing the differences as consumers, and if it proves to have enough impact even with just hardcore enthusiasts picking up PS5 Pro, that’ll be enough.


My Friend Sport GIF by UFC
 

ZehDon

Member
PSSR in and of itself won't really be responsible for much - it's just Sony's implementation of AI upscaling, something NVidia headlined years ago in PC land and everyone's struggling to catch up. AI upscaling, however, has demonstrated the potential to allow hardware to punch above its weight - something the console space desperately needs given how modern game development doesn't seem to really prioritise optimisation. However, if Sony "upscales" the price of their hardware that includes it, then the console space will continue to dissolve regardless.
 

Topher

Identifies as young
PSSR in and of itself won't really be responsible for much - it's just Sony's implementation of AI upscaling, something NVidia headlined years ago in PC land and everyone's struggling to catch up. AI upscaling, however, has demonstrated the potential to allow hardware to punch above its weight - something the console space desperately needs given how modern game development doesn't seem to really prioritise optimisation. However, if Sony "upscales" the price of their hardware that includes it, then the console space will continue to dissolve regardless.

I think the price of consoles is getting "upscaled" with or without AI upscaling. We've seen an uptick in gaming hardware prices across the board really since the beginning of the generation.
 

Clintizzle

Lord of Edge.
Too long; Didn't read.

I am in support for anything that improves my hobby of gaming so appreciate what the teams at Sony are cooking!

PSSR memes are just the bonus.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The change is pretty subtle, all things considered, but I expected it to be. Instead of issuing a patch - and that would be lovely, don’t get me wrong - PS5 Pro seems to instead use AI to upscale titles we already own so they better resemble a native 4K image. Or at the very least, go beyond their 1080p origins. It’s a shame that performance doesn’t follow suit, or whether this will be supported in the future. If it is, entire libraries could be transformed.

How did "The Gamer" come to this conclusion based on that bloodborne image alone lol
 
I hope so. It would be ideal if Sony improves pssr where it is the preffered upscaling method for 3rd party on playstation. Still have way too many games that should have pro update. Even games released this year (Black Myth Wukong, Like a Dragon Infinite Wealth, Elden Ring, Space Marine 2) are mia where you would think there would be devs that are still tinkering with the game.
 
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OGM_Madness

Member
I think what Microsoft did with their backward compatibility efforts was really impressive, getting older games to run at 60fps and higher resolutions, even on weaker hardware.

I’m really hoping Sony decides at some point to create a special team that can dive into older titles and modify some .ini files to boost performance.

Imagine if they suddenly announced that Killzone Shadowfall or Medievil now runs at native 4K and 60fps locked. Anyone with even a mild interest who forgot to try it would be all over it to see what the buzz is about.

With how long games take to develop nowadays, there’s real value in going back and polishing these older titles to give them a second wind. No need for full remasters—just a few tweaks to settings could make a big difference. If Microsoft managed it on weaker hardware, Sony can definitely do it too with the Pro.
 
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ap_puff

Member
True. This is an important upgrade for consoles. Just like DLSS was an important upgrade for PC. Not unusual for consoles to get tech like this after PC.
The funny thing is we're all acting like we didn't go through 3-4 years where DLSS went from total dogshit to okay but with significant problems and artifacting/ghosting, and only after that did it improve to the current state. It's only been since early-DLSS 3.x where it's been very good.
 

Gaiff

SBI’s Resident Gaslighter
The funny thing is we're all acting like we didn't go through 3-4 years where DLSS went from total dogshit to okay but with significant problems and artifacting/ghosting, and only after that did it improve to the current state. It's only been since early-DLSS 3.x where it's been very good.
It took just over a year for it to go from dogshit to okay, not 3-4 years. I’d even say 2.0 was more than just okay from the get-go.
 
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Topher

Identifies as young
The funny thing is we're all acting like we didn't go through 3-4 years where DLSS went from total dogshit to okay but with significant problems and artifacting/ghosting, and only after that did it improve to the current state. It's only been since early-DLSS 3.x where it's been very good.

Yeah, think it is safe to say PSSR is in a better place at 1.x than DLSS was.
 

ap_puff

Member
It took just over a year for it to go from dogshit to okay, not 3-4 years. I’d even say 2.0 was more than just okay from the get-go.
Only if you thought subpixel shimmering, extreme ghosting, and instability in fine elements like wires was okay?
 

Gaiff

SBI’s Resident Gaslighter
Only if you thought subpixel shimmering, extreme ghosting, and instability in fine elements like wires was okay?
2.0 was already far better at reconstructing fine details and ghosting had been severely reduced. Image stability also improved dramatically. DLSS wasn’t shit for 3-4 years. Furthermore, ghosting is game dependent. 2.0 wasn’t dogshit. It was the first proper introduction of modern DLSS.
 

baphomet

Member
The funny thing is we're all acting like we didn't go through 3-4 years where DLSS went from total dogshit to okay but with significant problems and artifacting/ghosting, and only after that did it improve to the current state. It's only been since early-DLSS 3.x where it's been very good.

It's been extremely good since they stopped using 1 frame and the tensor cores (the Control release), so less than a year after DLSS released at the end of 2018.
 

ap_puff

Member
2.0 was already far better at reconstructing fine details and ghosting had been severely reduced. Image stability also improved dramatically. DLSS wasn’t shit for 3-4 years. Furthermore, ghosting is game dependent. 2.0 wasn’t dogshit. It was the first proper introduction of modern DLSS.
Maybe at Quality/1440p->4K but no, plenty of games especially games where you drive you could see light trails behind your car. Also reduced shimmering doesnt mean eliminated.
 

Gaiff

SBI’s Resident Gaslighter
Maybe at Quality/1440p->4K but no, plenty of games especially games where you drive you could see light trails behind your car. Also reduced shimmering doesnt mean eliminated.
HU did a whole video on it.



2.0 worked really well. The main problem was the slow adoption at the time, but it has since changed. Not sure where you were, but by early 2020, most agreed that DLSS had become good. It didn’t take until 2022-2023 for that. That’s crazy.
 
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nightmare-slain

Gold Member
Huh? PSSR has not been around five years. Maybe I'm not following.
PSSR is most likely using amd's upscaling tech. I can't remember when that came out but it has definitely been a few years. let's not pretend Sony threw together PSSR themselves so quickly.
 
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Topher

Identifies as young
PSSR is most likely using amd's upscaling tech. I can't remember when that came out but it has definitely been a few years. let's not pretend Sony threw together PSSR themselves so quickly.

Not saying that at all. Let's not pretend PSSR is as mature as DLSS either though. Heck, neither is FSR. DLSS remains the tech leader in AI upscaling and that probably won't change for a while, but again.....PSSR isn't in competition with DLSS.
 

Fahdis

Member
The title specifically says ‘Console gaming’. So I’m not sure why PC or DLSS mentions are relevant here.

So why do console gamers measure PSSR with DLSS. There is no comparison. They're acting like its some new innovation in gaming tech. Downright embarassing.

Huh? PSSR has not been around five years. Maybe I'm not following.

Nice try Diddy, you know what I meant 😆 DLSS has been around for 5 in case you werent being sarcastic.
 

ap_puff

Member
HU did a whole video on it.



2.0 worked really well. The main problem was the slow adoption at the time, but it has since changed. Not sure where you were, but by early 2020, most agreed that DLSS had become good. It didn’t take until 2022-2023 for that. That’s crazy.

For example@7:05 in Control. They really went out of their way to blow up DLSS as incredible in that video whereas in the video where they compared DLSS 2.4 to FSR 2, they pointed out more of DLSS's shortcomings.
 
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