SEGAvangelist
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TouchéFtfy
TouchéFtfy
Yeah after 4 years they should have a 10 min vertical slice to show like sony used to do during the ps4 era at the very least, hell the game should be like 70% complete by now.4. PS5 came out in November 2020.
Imagine spending 4 years on something and not having a single screenshot to show for it. Literally just shut the studio down. These publishers are cutting these devs too much slack.
Sony's CEO was talking about changing how they run their gaming business. Id say implement these few rules to ensure better production from your studios:
- 1 year in. Fire the director if he's unable to produce a vertical slice ready for an E3 showing after 1 year of development.
- 2 years in. Fire the studio head if he's unable to provide a release date after 2 years of dev time.
- 3 years in. Shut the studio down if they are unable to produce a single screenshot, trailer, or fucking name of the game that you can announce. If they cant get it done in 3 years, no point waiting for the 4th.
- 4 years. Fire the head of your worldwide studios and your gaming CEO. This is sheer incompetence letting devs take this long. You are not rockstar who make games that sell 200 million copies. You dont get 7 years.
Didn't we already knew that?
Demons remake is 3 years old now...
4. PS5 came out in November 2020.
Imagine spending 4 years on something and not having a single screenshot to show for it. Literally just shut the studio down. These publishers are cutting these devs too much slack.
Sony's CEO was talking about changing how they run their gaming business. Id say implement these few rules to ensure better production from your studios:
- 1 year in. Fire the director if he's unable to produce a vertical slice ready for an E3 showing after 1 year of development.
- 2 years in. Fire the studio head if he's unable to provide a release date after 2 years of dev time.
- 3 years in. Shut the studio down if they are unable to produce a single screenshot, trailer, or fucking name of the game that you can announce. If they cant get it done in 3 years, no point waiting for the 4th.
- 4 years. Fire the head of your worldwide studios and your gaming CEO. This is sheer incompetence letting devs take this long. You are not rockstar who make games that sell 200 million copies. You dont get 7 years.
Yeah after 4 years they should have a 10 min vertical slice to show like sony used to do during the ps4 era at the very least, hell the game should be like 70% complete by now.
I just don't agree on making big ass games in 2-3 years, only insomniac can manage that and i explained multiple times why, no magic or otherworldy talent involved, just favourable circumstances.
So the whole team has just been helping other teams and just recently started working solo?Bluepoint released Demon's Souls in 2020, and later worked as a support team in GoWR, released in November 2022.
They didn't work in GoWR Valhalla, after GoWR they are working as support team in another new game (not a remake/remaster).
i dont think bluepoint is making a big ass game though. id say ND, GGM and SSM have earned that right. but BP? nah.Yeah after 4 years they should have a 10 min vertical slice to show like sony used to do during the ps4 era at the very least, hell the game should be like 70% complete by now.
I just don't agree on making big ass games in 2-3 years, only insomniac can manage that and i explained multiple times why, no magic or otherworldy talent involved, just favourable circumstances.
Maybe it's just sony new politic to not show games until they are ready to release...i dont think bluepoint is making a big ass game though. id say ND, GGM and SSM have earned that right. but BP? nah.
And even then, i dont think you can give big name directors carte blanche to do whatever the fuck they want. Thats how you get Cory working on one game for 6.5 years now and having nothing to show for it. Rockstar made GTA6 in that span. Cory cant even tell us the name.
Same goes for Neil. 4.5 years since TLOU2 came out and nothing. These two guys have literally 300-500 devs at their disposal and you cant make a vertical slice in 4.5 and 6.5 years? Ken levine is a genius. He took 12 years to make one game. Ueda too. Sorry, but no. There are geniuses who hold back otherwise talented studios as hostage. Something that cant happen in the movie industry because the cast and crew just go off and do their own thing while stanley kubrick worked on one movie for 10 years.
You forgot representation™ and inclusivity™GaaS Shooter new IP, yeah !!
Yeah after 4 years they should have a 10 min vertical slice to show like sony used to do during the ps4 era at the very least, hell the game should be like 70% complete by now.
You can go to check the GoWR game credits and compare it with the studio staff they have listed in their LinkedIn: basically, as the Bluepoint devs completed their job in Demon's Souls moved to GoWR.So the whole team has just been helping other teams and just recently started working solo?
Kinda of a waste if you ask me, unless they are really only good at making remakes\helping.
Bluepoint never have been working on their own game. After Demon's Souls they worked as support team in GoWR and after it on an unknown game leade by somebody else.i dont think bluepoint is making a big ass game though. id say ND, GGM and SSM have earned that right. but BP? nah.
After releasing GoW 2018 Cory moved to be the (senior) creative director of the studio, which means he has been the creative director of GoWR, GoWR Valhalla and the other projects they have been working on: the next GoWR, PC ports, apparently their new IP and supporting/overviewing the GoW movie adaptation.And even then, i dont think you can give big name directors carte blanche to do whatever the fuck they want. Thats how you get Cory working on one game for 6.5 years now and having nothing to show for it. Rockstar made GTA6 in that span. Cory cant even tell us the name.
Same goes for Neil. 4.5 years since TLOU2 came out and nothing. These two guys have literally 300-500 devs at their disposal and you cant make a vertical slice in 4.5 and 6.5 years? Ken levine is a genius. He took 12 years to make one game. Ueda too. Sorry, but no. There are geniuses who hold back otherwise talented studios as hostage. Something that cant happen in the movie industry because the cast and crew just go off and do their own thing while stanley kubrick worked on one movie for 10 years.
I think that in a year from now very likely they'll have announced/teased Cory's new IP, the next ND game and Horizon Online.But yeah, every single team (hell even guerrilla) should have something concrete to show by now.
Might as well shut down the business.4. PS5 came out in November 2020.
Imagine spending 4 years on something and not having a single screenshot to show for it. Literally just shut the studio down. These publishers are cutting these devs too much slack.
Sony's CEO was talking about changing how they run their gaming business. Id say implement these few rules to ensure better production from your studios:
- 1 year in. Fire the director if he's unable to produce a vertical slice ready for an E3 showing after 1 year of development.
- 2 years in. Fire the studio head if he's unable to provide a release date after 2 years of dev time.
- 3 years in. Shut the studio down if they are unable to produce a single screenshot, trailer, or fucking name of the game that you can announce. If they cant get it done in 3 years, no point waiting for the 4th.
- 4 years. Fire the head of your worldwide studios and your gaming CEO. This is sheer incompetence letting devs take this long. You are not rockstar who make games that sell 200 million copies. You dont get 7 years.
M
Maybe it's just sony new politic to not show games until they are ready to release...
Also, corey didn't had the whole team to make the new game, most of the team was probably working on ragnarock so they are not 6,5 full years of working on a new game with the full team behind.
But yeah, every single team (hell even guerrilla) should have something concrete to show by now.
You can brainstorm ideas beforehand. Your leads dont need to be involved in the final few months of the production as they iron out bugs to ship the game. That should be when you have the leads go in and brainstorm so that when the full team is finished with a game, you can immediately start full production on the next game. Thats how all of these studios used to work. This is not their first rodeo.Might as well shut down the business.
What your 4 year plan is missing there is the time it takes to brainstorm ideas for games, prototyping ideas and systems.
Making a demo for E3 takes resources away from the main development, which add to the overall length of the project. Also, making a demo for a game after a year of development would mean you start building it about 6-7 months into the project. By the time the game comes out, the gameplay you demo'd at E3 or wherever is probably no longer what the game is.
Studio heads don't give release dates. Publishers give studios a release date based on portfolio and funding.
Horizon: Zero Dawn, TLoU 2, and Ghost of Tsushima took 6 years to develop. Imagine if 3 years in Hermen Hulst went to Naughty Dog, Sucker Punch, and Guerilla and said "go home, studio is shut down" and then a year later woke up and thought "fuck, I guess I should stay home forever".
Well, its been 4 years. They used to make remakes in 2-2.5 years and now its been 4 years and they have yet to show a single screenshot from their next game. Either they are incompetent and cant make new games, or just really fucking slow at getting shit done.
I think these devs chasing perfection taking 6 fucking years to make new games are signing their own death warrant. It's taking too way too long to make a fucking video game. Get shit done in 2-3 years max. Keep the budgets reasonable and you wont be shut down if the game underperforms.
People will blame evil Sony if they shut down Bluepoint but lets start fucking holding devs accountable for churning through Publisher money for more than half of a decade to make one game. They need better planning, and a more cohesive vision from the directors at the top who can take a project from pre-production to completion in under 3 years. if fucking nolan can make a movie everything three years while writing his own shit, shooting everything on location and using no CG then a bunch of video game studios should be able to create a game in 3 years.
I honestly think people blame Bluepoint WAY TOO much on whatever they dislike on Demon's Souls 2020. Like, nobody ever brings up the fact that development was led by Japan Studio (as opposed to only doing support work like in the original game), and some of the changes like the OST are 100% on Sony with Bluepoint having literally NOTHING to do with.Honestly, I don't have high hopes. What little creative input they had on the Demon's Souls Remake was mostly to the games detriment, in regards to face animations, music and so on. Like you'd think you couldn't screw this up, so I'm not sure how well they'll do with this. Of course I'd love it if they'd turn out something great, we'll see.
Returnal RemasteredStrong, female lead incoming?
Strong, female lead incoming?