People keep saying that, but Bluepoint themselves have described their current state as "We have taken the next step in our growth, from our history of delivering the highest quality remasters and remakes in the industry to developing original content."
Yes, they said that when they had the entire Bluepoint team working on GoWR in a support role. Which is developing original content because GoWR was a new game, and not a remaster/remake.
Are we implying that they've taken the leap to developing original content without the necessary people in place? That seems like an incredibly stupid thing to do and Bluepoint does not strike me as a stupid group.
They are working on original content, but in a support role.
AAA games are normally developed by over a dozen teams: one of the is the lead (SSM in case of GoWR) and the other ones are internal or external support teams (Bluepoint was one of them in GoWR).
Bluepoint has mostly artists, and only a few producers, a few designers and a few coders. A team like that is "the necessary people in place" for being a support team or to make remakes/remasters. But not to lead their own AAA game, and even less a new AAA IP. To do that they'd need to also have a way bigger design team, a game director, a creative director, a stronger coding team etc. that they don't have.
So they are working on original content, and maybe it's a new IP, but in a support role: the lead team of that game must be somebody else that has the studio structure and team required to lead their own games (SSM, ND, Insomniac, Bend, Housemarque etc).
Bluepoint said that they did stop working on remakes/remasters, and that after Demon's Souls were going to work on new games/original content instead. But never said they were going to work on these new games/original content as the lead dev studio. Sony instead recently said they are a support/partner team, which is what we saw in the game credits of GoWR.