Yet you could have asked that about Minecraft too ie "Why would this be true for Minecraft and not Halo, Gears, Forza, Fable and so on?" Maybe being a multiplatform IP? Maybe because they spent billions on it? Who knows.
At the ending of the day, we don't need to see Halo or Forza on Nintendo or PlayStation to have a theory that they might end up with their newly bought IPs on many systems.
Why compare such titles like Halo or Gears?
Its almost as if many don't want to admit that this clearly happened this year.
Amazon.com: Minecraft Dungeons Hero Edition - PlayStation 4: Ui Entertainment: Video Games
www.amazon.com
Amazon.com: Minecraft Dungeons Hero Edition - Nintendo Switch: Nintendo of America: Video Games
www.amazon.com
Yet you are saying they would spend MORE money on MORE expensive development to reach LESS units on once multiplatform games? Once they cross a few billion to buy something, all we have to go on is that its purchase was to make a solid return. It might answer why Bethesda is still self publishing, it might even answer why they are saying "case by case" as those cases are sounding like they mean Fallout and Elder Scrolls or why Phil is making statements like
"I believe great games should be able to be played by as many people as possible. I believe that in my core."
"my goal is: make games as playable by as many people as possible"
"I think for us it's all about priority, and reaching more players"
It makes a tough argument when they are literally putting a new Minecraft game in 2020 on many platforms, and then say stuff like they are saying and then spend almost 8 billion and really, really expect a different result. The only history we have on MS spending money like this in the billions on established IP are to make money on them on many platforms.
Thats all we have to go on and its a fair assessment of this.