Why are Media-Create and Famitsu numbers always so disparate? Does one/both just guesstimate the numbers?
they are simply different trackers. usually, every tracker guestimate the numbers.
Why are Media-Create and Famitsu numbers always so disparate? Does one/both just guesstimate the numbers?
My reply was focused on PS3, not on PSVita
confirm!
I know that they are different trackers, but have you seen this?!
Famitsu:
NDS # | 410
Media Create:
NDS # | 2.256
WOW!
28./00. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 4.859 / 3.547.632
Is Dragon Quest doing better numbers than FFXI? Wonder if it has the potential to be an even bigger money-maker for SE, at least in Japan.
Is Dragon Quest doing better numbers than FFXI? Wonder if it has the potential to be an even bigger money-maker for SE, at least in Japan.
It's got as many sales now as there were subscribers at the peak of ff11, when they began service worldwide. Anyone saying it's struggling is clueless and uninformed.
Ps2 sales of ff11 was counted to about 130k I believe.
Is it possible for the original DS to hit 33 million with one last holiday, or is this thing as good as dead?
Marvelous must be really happy about their 3DS support, all their games have performed really well so far. It'll be interesting to see if Senran Kagura Burst can do the same kind of numbers the original did.
Also really curious how Soul Hackers will perform, I don't expect anything crazy but I'd be great if Atlus could find success on the platform too.
The Vita is still struggling, Miku will push some hardware but it won't sustain sales for more than a week, and after that the lineup just looks very barren. We'll see if there's some surprises at TGS I guess.
That is not a pac-man! Someone please create a pac-man!Oh wow nintendo console top 10.
and now semi pacman
Well, let's wait and see what the actual subscriber base looks like before we make any definitive statements. The first free periods begin expiring tomorrow.
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Marvelous must be really happy about their 3DS support, all their games have performed really well so far. It'll be interesting to see if Senran Kagura Burst can do the same kind of numbers the original did.
Also really curious how Soul Hackers will perform, I don't expect anything crazy but I'd be great if Atlus could find success on the platform too.
The Vita is still struggling, Miku will push some hardware but it won't sustain sales for more than a week, and after that the lineup just looks very barren. We'll see if there's some surprises at TGS I guess.
Free period is 20 days inc the first day, so today in Japan was actually the first day subscriptions began to expire.
first lesson: learn this name. repeat it thousand times without any help.
I meant tomorrow is the first day that people won't actually be able to access without paying. The free period lasts until the end of the 20th day.
Pokemon Black 2/White 2 didn't give it a significant boost, and that was probably its last real chance to make a push for 33m.
Service began on the 2nd so 20th day was 21st (Tuesday). Folks mentioned they could keep playing on the 22nd as long as they were logged in, but server update in 6am Japan time means folks who started first day but did not renew are not logged in right now.
first lesson: learn this name. repeat it thousand times without any help.
Oh wow nintendo console top 10.
and now semi pacman
Hope they can recreate the success of the predecessor with Senran Kagura Burst but i kinda doubt it - the first game had the luck of being released in a time frame were there wasnt much competition - thats not the case anymore. If it happens, good for them but i have my doubt.
+100k for Soul Hackers would be a great result since its just a Port/Remake - that SMT 4 Trailer is a nice incentive though.
I think Senran Kagura Burst will have a higher first week than the original, but maybe less legs. It hasn't even been a year since the original and there's more competition, but the franchise is more well known so it should offset those a bit. The original launched at a perfect time and it probably wouldn't have been as successful if it launched later, but now the brand is established, competition will be less of an issue. (when is the anime launching btw? That could help as well)
Personally I don't think a trailer for SMTIV will help Soul Hackers that much, it's going to be on Nico Nico/Youtube nearly as soon as the game releases most likely. Still, there's Raidou and the SMT brand is pretty consistent. 100k+ would be great considering it's a port.
But what do you expect First Week? Soul Hackers is going to outsell Senran Kagura from first day. Not doubt about it.
I get salty when people say Vita's got no games, but damn not a single game in the top 30? That's a major failure.
Needs a Xbox 360 toothpick
I get salty when people say Vita's got no games, but damn not a single game in the top 30? That's a major failure.
Vita's got no games people want? Sadly.
Except P4G, of course.
Has Vita had any hit games yet? In any region? I enjoy Lumines, Rayman, and MK, but I don't see anything that would have made me buy a Vita if I wasn't a whore for Lumines.
Hee hee.I think Senran Kagura Burst will have a higher first week than the original, but maybe less legs.
I'm terrible with predictions :| Something like a 60-65k opening for Senran Kagura would be great. I have absolutely no idea how popular old style SMT games are right now, but I guess an opening around 75k would be really good.
Well i'm inclined to agree but i think most of it tends to stem from the PS2 having such a long tail.
It's funny that somehow, the Vita is now more in direct competition with the PS3 when it comes to it's software library than the 3DS. The 3DS has mostly took software away from the PSP so far, not the Vita. In turn, the Vita is at risk of seeing it's software being available as well on the PS3, thanks to the Crossbuy initiative.Vita software will stay in the toilet as long as the assumption remains that the big exclusives will be on PS3 immediately or eventually.
Going to be hard to break that mentality, though.