electroplankton
Banned
We dont know how many subscribers DQX has yet. There is a 20 day (or one month?) free period included with every game.
Sure, but that's a really nice base to begin with.
We dont know how many subscribers DQX has yet. There is a 20 day (or one month?) free period included with every game.
It went for the Wii because it's cheaper to make. I don't think DQX was planned to be an MMO from the beginning, regardless of what SQE told us.
True, but it doesnt really mean much at this point in my opinion because it completely depends on how many players who want to continue playing it and pay for it. It could be 20% or it could be 80%, impossible to know at this stage. If they can get ~40% to stay, it should be quite good i think.Sure, but that's a really nice base to begin with.
True, but it doesnt really mean much at this point in my opinion because it completely depends on how many players who want to continue playing it and pay for it. It could be 20% or it could be 80%, impossible to know at this stage. If they can get ~40% to stay, it should be quite good i think.
What it sells in the begining doesnt really matter that much if people wont continue to pay for subscription. People who buy a new copy might be tired of the game after the free period is over. They make money from the retail sales too, sure, but it is in the subscription where the real money is. Otherwise they could just make a single player game only and sell maybe 1.5 - 2 million more copies. I'm not saying that it will be many or few subscribers, i'm just saying that it is too early to say much about it. They used many years developing the game, so i hope that it is successful.Now, the most important thing is to sell as much as possible with the retail release, so to have a good userbase to begin with.
It went to Wii because when the decision was made PS3 was selling like shit and Wii was breaking all kinds of records even in Japan. Shame that noone knew that Wii would fall of the cliff and PS3 would have actually rather active userbase even in this late to the gen. Not to mention that especially for MMO hw and online infrastructure of PS3 would have been miles better.
As for NSMB2 being a bomb, I'm new to analyzing sales here, but isn't it the fasted selling game on the 3DS ever? What would not be considered a bomb?
What it sells in the begining doesnt really matter that much if people wont continue to pay for subscription. People who buy a new copy might be tired of the game after the free period is over. They make money from the retail sales too, sure, but it is in the subscription where the real money is. Otherwise they could just make a single player game only and sell maybe 1.5 - 2 million more copies. I'm not saying that it will be many or few subscribers, i'm just saying that it is too early to say much about it. They used many years developing the game, so i hope that it is successful.
I'm pretty sure the DS install base was a lot higher at the time? If NSMB2 sold 2 mil right off the bat with only 7 million 3DS's out there, that would (well should) be beyond anyone's expectations.
I bet the NSMB2/3DS ratio will be consistent with the NSMB/DS ratio (is there a word for that?).
Put down the poison, AniHawk
As for NSMB2 being a bomb, I'm new to analyzing sales here, but isn't it the fasted selling game on the 3DS ever?
It sold over 1.2 million in the first 2 weeks on DS. Maybe I'm remembering wrong but I don't think DS was at 14 million at the time
Nope. Mario Kart 7 and Monster Hunter 3G sold a bit more after their second weeks (IIRC, MH3G was released on Saturday as well).
I went to the same thread! Shame it didn't have LTD. I checked Wikipedia (as I had no idea where people usually go), and it said that the DS sold 9.24m as of June 30th/2006. So I'm wrong with the ratio.
Still (as I back pedal), anyone assuming similar success to the first is being unrealistic.
Fair enough! I think there's a chance NSMB2 will be the best selling 3DS game by the end of the year.
It sold over 1.2 million in the first 2 weeks on DS. Maybe I'm remembering wrong but I don't think DS was at 14 million at the time
Edit: Man old threads are blast to read found this:
Active userbase? Let me know when PS3 manages a multimillion seller... that's why DQ went to Wii, the biggest base and the most mainstream base, where hit games can literally sell millions.It went to Wii because when the decision was made PS3 was selling like shit and Wii was breaking all kinds of records even in Japan. Shame that noone knew that Wii would fall of the cliff and PS3 would have actually rather active userbase even in this late to the gen. Not to mention that especially for MMO hw and online infrastructure of PS3 would have been miles better.
You know things aren't going well when Sony finally starts admitting some cracks in the dam. (After all these months of the "Vita is selling in-line with our expectations" PR bullshit) - IGN Link
Yoshida told Playstation: The Official Magazine, "Were having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but thats our job.
Not necessarily Japan-centric news, but it fits here. He basically lists the cause as the allure of the social/mobile sector drawing 3rd-parties away from Vita.
You know things aren't going well when Sony finally starts admitting some cracks in the dam. (After all these months of the "Vita is selling in-line with our expectations" PR bullshit) - IGN Link
Yoshida told Playstation: The Official Magazine, "Were having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but thats our job.
Not necessarily Japan-centric news, but it fits here. He basically lists the cause as the allure of the social/mobile sector drawing 3rd-parties away from Vita.
You know things aren't going well when Sony finally starts admitting some cracks in the dam. (After all these months of the "Vita is selling in-line with our expectations" PR bullshit) - IGN Link
Yoshida told Playstation: The Official Magazine, "Were having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but thats our job.
Not necessarily Japan-centric news, but it fits here. He basically lists the cause as the allure of the social/mobile sector drawing 3rd-parties away from Vita.
You know things aren't going well when Sony finally starts admitting some cracks in the dam. (After all these months of the "Vita is selling in-line with our expectations" PR bullshit) - IGN Link
Yoshida told Playstation: The Official Magazine, "Were having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but thats our job.
Not necessarily Japan-centric news, but it fits here. He basically lists the cause as the allure of the social/mobile sector drawing 3rd-parties away from Vita.
It's important they admit it. Yoshida does, al least.
I think he admits some and leaves out something else, like: 3DS' success eating Vita's arse and a much needed price cut
Wow, lots of good analysis, and things to shake my head at.
I think the biggest misconception is that people in Japan will buy anything with Dragon Quest on it. This is the lazy man's understanding as to why Dragon Quest games sell. People didn't buy DQIX just because of the name.
Most of the negative reviews on Amazon are complaining that the game is online only. Quite a few reviews say "this game is only for gamers, not for regular Dragon Quest players", meaning that for the millions of people who really only play Dragon Quest every few years, this is the game to skip. People are informed consumers, and are skipping the game because they're not interested in an online game.
As for NSMB2 being a bomb, I'm new to analyzing sales here, but isn't it the fasted selling game on the 3DS ever? What would not be considered a bomb?
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I'm happy with 3DS sales. Whenever I see non-gamer looking women looking at 3DS's (or playing them on the train), it's with a nice shiny little 3DS, not with an LL. Then of course there's the kids who're begging their parents for a 3DS. I bet lots of them would refuse to go for the "expensive model". I wonder if it will average above 100k until the end of the year.
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Lastly, I'm thinking of buying a white Vita, but i) I want Game Archives compatibility not only confirmed, but available and ii) they have to start some incentive to buy one soon, right? They can't just stay on course with 8,000 a week, right?
Calling someone out then starting off with a ridiculous statement like that, nice work.You must be new here.
The amazon reviews are being submitted by fanboys or marketing (FUD in this case) firms.
Do the work I have to do for a living and I'll be happy to be more active again.
If you find half of my posts annoyning I can't do something for that, whenever I want to post something, I'll post it.
I think he admits some and leaves out something else, like: 3DS' success eating Vita's arse and a much needed price cut
Of course, admitting the competition is kicking your ass this early into the lifecycle would be PR suicide.
Or Nintendo's servers were not prepared for that kind of data transfer even on a small scale. Have we seen the walls of download cards and what they look like now?
Well the digital excuse has been made fun in the past.
Except he does admit the competition is kicking their ass. Mobile competition, that is.
But it would indeed be bad PR to mention the 3DS. It's just funny how that works. Admitting mobile is eating away at sales is being realistic, whereas admitting the 3DS is doing the same is being defeatist.
In a way it's like he's indirectly acknowledging that the 3DS and Vita are kind of "in it together" against mobile. But he does this by not acknowledging the 3DS.
It's coming out during times of change for online RPGS, times where a lot of products are moving into a free-to-play format with other forms of revenue.
Does anybody think this will hinder its performance, or that it won't matter in the end?? I think it's going to cut a bitt of its potential, but in the future we will all see this as a good move within the DQ franchise.
I don't think DQX was planned to be an MMO from the beginning, regardless of what SQE told us.
July's best-selling games
01. [NDS] Pokemon Black/White 2 855,502 / 2,474,123
DQIX had ads with Jedward in the UK.
Doesn't get better than that.
Damn. When are we expecting a Pokemon title on the 3DS?
Next year, either a remake of gen 3 or gen 6 seem like the two most likely.
I would say anything sub 2 million at this point.
I wonder if that means that IE Go 2 wont make it this year.
I wonder if that means that IE Go 2 wont make it this year.
You're right.I remember IEGo2 being slated for this Winter.
Actually, I do think that's a good way to bring the userbase on 3DS even more; it's 6 games priced as one.