First Day Sell-Through {2015.04.23}
[3DS] Bravely Second: End Layer <RPG> (Square Enix) (¥6.458) - 30% shipment => 170-200k
[PS4] Hyperdimension Neptunia Victory II # <RPG> (Compile Heart) (¥7.538) - 60% loyal fanbase
[PS3] [PS4] BlazBlue: Chrono Phantasma Extend <FTG> (Arc System Works) (¥6.264) - better start for the PS3 version
[PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.1 <ETC> (Bandai Namco Games) (¥9.698) - 40-50% the fanbase of this series is around 20000
[PS4] Toukiden: Kiwami <ACT> (Koei Tecmo) (¥7.344) - 30%
[PS4] Tropico 5 <SLG> (Square Enix) (¥8.424) - 60%
[PSV] Yumi's Odd Odyssey: Chirari <ACT> (Agatsuma Entertainment) (¥5.184) - 30%
Rabbids Land
[XB1] [360] Disney Fantasia: Music Evolved <ACT> (Microsoft Game Studios) (¥6.372)
[3DS] Minarai Majo to Mocomoco Friends <ACT> (Nippon Columbia) (¥5.184)
It's funny how SQEX treated its best-selling new IP since Kingdom Hearts.
TWEWY got the same treatment before it.
TWEWY didn't sell 1m+ worldwide (and was outsold by games such as The Last Remnant).
Bravely Second sold really bad. I guess it is time for SE to port it to iOS/Android.
TWEWY may not have sold 1m+ worldwide, but it still moved a lot of units in Japan, which is their domestic market.
Bravely Second sold really bad. I guess it is time for SE to port it to iOS/Android.
From what I have read of early user impressions and reviews Bravely Second reuses many assets from Bravely Default (graphics, locales, music, etc). Some have gone as far to say it feels like a DLC pack for the first game. Perhaps if they were more innovative with the sequel it would have sold more at launch.
Regardless, I'm still looking forward to playing it, as I have read a number of very positive impressions, and I do not mind if it feels like an expansion on the first game (because the first game was sublime). I'm naively hopeful that if the game is of exceptional quality its sales will be in accord with that, eventually (even though sadly, that is hardly to be expected in today's market).
Digging a bit more, going by MediaCreate data + first day sellthrough at the time
01./00. [3DS] Bravely Default: Flying Fairy <RPG> (Square Enix) {2012.10.11} (¥6.090) - 141.529 / NEW <85,68%>
Total first week shipment --> 165,183
First day sales 50% of the shipment --> 82,591
The first day represented 58.36% of first week sales, which is actually quite a lower % for a JRPG (as reflected by its legs too!). If such a % happens again, Bravely Second's first week at retail would range between 85,675 and 102,810. Hopefully, it's indeed a 60k first day: a 100k first week, while lower than the predecessor, wouldn't be that lower, and still a decent debut, considering how Square underadvertised / underinvested in the game >_>
Hm, what's the explanation for Bravely Default selling that badly? Too soon?
Seriously after all the talk of how Bravely Default changed SE's mind about stuff they sure went a long way to bury its sequel/franchise.
Seriously after all the talk of how Bravely Default changed SE's mind about stuff they sure went a long way to bury its sequel/franchise.
Digging a bit more, going by MediaCreate data + first day sellthrough at the time
01./00. [3DS] Bravely Default: Flying Fairy <RPG> (Square Enix) {2012.10.11} (¥6.090) - 141.529 / NEW <85,68%>
Total first week shipment --> 165,183
First day sales 50% of the shipment --> 82,591
The first day represented 58.36% of first week sales, which is actually quite a lower % for a JRPG (as reflected by its legs too!). If such a % happens again, Bravely Second's first week at retail would range between 85,675 and 102,810. Hopefully, it's indeed a 60k first day: a 100k first week, while lower than the predecessor, wouldn't be that lower, and still a decent debut, considering how Square underadvertised / underinvested in the game >_>
wait, you have the game? how is it compared to the first one (...also the buzz online has not been positive)
I don't see Bravely Default as S-E's "best-selling new IP since Kingdom Hearts", and furthermore, Kingdom Hearts isn't even a new IP. When talking about the value of new IPs, we should always be looking at it in a practical way instead of a technical way. In the same way that KH was successful because because it is basically Disney + FF, it is clear that a lot of the success of BD comes from being a FF game in everything but name. The same job classes, a similar job system, using lots of monster designs from 4WoL, there's really very little original about it in the eyes of consumers.
I guess it says a lot about S-E as a company when it is so hard to really define any of their successes as brand new ideas.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
I don't see Bravely Default as S-E's "best-selling new IP since Kingdom Hearts", and furthermore, Kingdom Hearts isn't even a new IP. When talking about the value of new IPs, we should always be looking at it in a practical way instead of a technical way. In the same way that KH was successful because because it is basically Disney + FF, it is clear that a lot of the success of BD comes from being a FF game in everything but name. The same job classes, a similar job system, using lots of monster designs from 4WoL, there's really very little original about it in the eyes of consumers.
I guess it says a lot about S-E as a company when it is so hard to really define any of their successes as brand new ideas.
First Day Sell-Through {2015.04.23}
[3DS] Bravely Second: End Layer <RPG> (Square Enix) (¥6.458) - 30% shipment => 170-200k
First, it was not really a serious comment. I was just talking about how SE operates as they usually dump such series on Smartphones in case they don't sell well (TWEWY).Do you think a mobile version would find more success? The problem is not really the platform here.
Again, it wasn't a serious comment. I was just mocking the nature of SE development.Wow. That might be the fastest comment I ever seen. Okay, the game only has one day of sales for now. I know it's not looking good, but seriously ?
Bravely Default is a turn based RPG from the publisher of Final Fantasy that deliberately plays up the nostalgia of older Final Fantasy games, using a job system originating from Final Fantasy 3 and 5, with pre-rendered backgrounds to invoke the feeling of PS1-era Final Fantasy games, and features spells, monsters, and abilities from the Final Fantasy series.
I haven't dug too deeply, but in the very least the artists/devs I follow have been enjoying it.
It's great so far! Different tone, but pretty much everything has seen big improvements.
First, it was not really a serious comment. I was just talking about how SE operates as they usually dump such series on Smartphones in case they don't sell well (TWEWY).
Second, I don't think there is a reason to blame the advertising here for poor sales. There are a lot more factors other than advertising that could have caused these lower sales. I mean even FF: Explorers fared better despite having the same advertising.
Again, it wasn't a serious comment. I was just mocking the nature of SE development.
Dang, an even bigger bomb than YSO was predicting.
90.000
100.000
105.000
105.000
110.000
112.000
120.000
120.000
120.155
122.222
123.456
125.000
125.000
128.000
130.000
130.000
132.000
135.000
140.000
150.000
4WoL failing doesn't mean anything. My point was that "new IP" is a meaningless point in cases where we're only arguing a technical definition. True meaningful value in discussions about new IPs in the entertainment business is when something new finds success and a company is able to build on that further, often finding a new audience.
These were their predictions for Bravely Second. Even without removing bottom and top predictions the average is 120k and it will likely end below that for the week.
Code:90.000 100.000 105.000 105.000 110.000 112.000 120.000 120.000 120.155 122.222 123.456 125.000 125.000 128.000 130.000 130.000 132.000 135.000 140.000 150.000
It's funny how SQEX treated its best-selling new IP since Kingdom Hearts.
Seriously after all the talk of how Bravely Default changed SE's mind about stuff they sure went a long way to bury its sequel/franchise.
Bravely Default is as much of a new IP as Bloodborne. "Classic FF" is why most people bought it, until few weeks before the western release, I actually thought BD:FF stand for Bravely Default: Final Fantasy. >__>
Someone remind me what the first Kingdom Hearts sold including all releases?
I mean, its effectively saying that we don't know and don't have a good way to judge. We could look back to last year and see how other titles lifted the baseline. HyWa gave something of a ramped up bump of 4k->5k from Week 31->32->33 but this was also shortly after MK8 had launched and was keeping the baseline at 9k~ish:
Could we apply similar scaling to XCX, or would you think it will sell better or, possibly, worse? Have a lower or greater affect? We have another point of consideration in that XCX has a bundle, that could serve to help move a bit more hardware than HyWa did as that had no bundle. But let's say it behaves similarly, then taking the current 6k baseline, I'd say that XCX would bump the WiiU to 15k on the week of its release and then peter off soon after.
Perhaps, we could think that with XCX + DQX expansion + #FE not too far off on the horizon, we could see more JRPG fans pick up the console than with HyWa which would have appealed to either the Zelda demo (limited outside of NA) or to Musou fans but is and seems to be just about the only Musou game for the system. No matter how good it may be as a Musou, it being the only one is going to shoot the kneecaps off of a fan's interest in the console.
TWEWY was a new IP (yes, it was), but didn't crack 200k in Japan and of course didn't get a fourth of BD's sales in Western market.
Perhaps I should clarify myself better because it seems I cannot write a light comment without having hordes of comments cherry-picking and dissecting each word (which is of course my fault, not being mother-tongue, and therefore not able to express myself as clear as possible).
I just wanted to say that SQEX found a successful new IP* (in the name... Resembling FF, we all know that, which in fact is not even an added value given how poisoning last FF titles were - FF nostalgia didn't work a lot of times in recent times so perhaps BD has its own merits somehow?) after many years of not having many new successful IPs (being them resembling other games... or not; or a bit; or a lot). And instead of investing in it a bit more than usual (BD was a low-effort compared to many other games SQEX recently put out), they didn't promote it adequately and apparently weren't able to differentiate the game enough with respect to the prequel.
"since Kingdom Hearts" was meaning that all new SQEX's IPs since then (and the novelty of KH as an IP is debatable, I think it's quite clear at this point: Disney + FF) weren't really successful. TWEWY was a new IP (yes, it was), but didn't crack 200k in Japan and of course didn't get a fourth of BD's sales in Western market. Perhaps there are other successful new IPs in SQEX's carnet, but I don't remember. Maybe someone could help?
*both in Japan and Western market. In Japan, BD sold around 300k (with shortages during launch period) + 85k of For The Sequel (which wasn't really an expansion but more a refined version - International version).