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Game over? Industry suffers slowdown after decades-long winning streak — Financial Times

Big Baller

Al Pachinko, Konami President
True, however the global population keeps rising and only a tiny percentage of the world has an Xbox or PS5. You'd think there should be plenty of scope for growth, if the product (games) was compelling enough. IIRC more people bought previous gens of console even 20 years ago when there was about two billion fewer people in the world.

Western population barely grows compared to Africa and Asia. Now where are these boxes sold...
 

Klosshufvud

Member
$70 price tags, Online only games that will be left unusable if devs/pubs decide they don't want to spend more money on them, buggy games at launch, cut content later sold as dlc, and a long list of minor etc...

CEOs: Hhmmmm why are sales dropping??
Consumers must have changed!
It's funny how they also ignore every example of a smash hit, such as Elden Ring, Baldur's Gate 3 etc etc. They will blame everything and everyone but lacking quality and quantity of games. These industry analysts are no better, constantly paying lip-service to big publishers who put gaming in this place in the first place. No sympathies here. I am convinced PC will slowly transform into the sole platform for dedicated players and consoles will just be reduced to FIFA/CoD/GTA machines.
 

Jesb

Gold Member
I don’t know how they think the industry is gonna get better raising prices for games. Over here a new release is $90. Video games are not worth that, not for me. But the whole world has lost their marbles. I was just at a coffee shop yesterday and they charge $5 for a fucken donut.
 

IFireflyl

Gold Member
Question Mark What GIF by MOODMAN

Banjo64 Banjo64 drinks when he posts.

Happy Hour Drinking GIF
 

bitbydeath

Member
True, however the global population keeps rising and only a tiny percentage of the world has an Xbox or PS5. You'd think there should be plenty of scope for growth, if the product (games) was compelling enough. IIRC more people bought previous gens of console even 20 years ago when there was about two billion fewer people in the world.
Makes me wonder what other people do…
 

kittoo

Cretinously credulous
Can you give examples of 3-5 AA Sony games that have historically added up to the sales of Spider-Man 2?

Days gone (assuming it cost no more than 100m), Uncharted lost legacy, Rift apart, Ghost of tsushima (again, assuming it didnt cost something like 150m), maybe Returnal (not sure about its sales).

Thats just historic though. In the leaked slides Insomniac themselves discuss if it would be better to have 2-3 cheaper to make AA games.
 
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SantaC

Member
lets go back to the ps2 era

Focus more on Smaller, fun AA games. AAA games can still exist .

Till today im not sure how spiderman 2 cost more than 300 million dev budget
Lol PS2 era was all about the AAA games.

FFX, FFXII, GTA series, Metal Gear games, God of war, Dragon Quest 8, Silent Hill 2 etc
 

SHA

Member
You lazy gamers on mobile don't count, you don't belong to this industry, just go play hide and seek and other kids games, but don't support mobile and when you feel serious about video games buy a console, you must go big.
 
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StreetsofBeige

Gold Member
Industry is doing fine. It just looks bad lately due to COVID bump. A lot of companies (not just tech) have similar trends.

The key difference is tech companies amped up hiring people thinking the sales trends to the moon would keep going assuming wfh was permanent and everyone would still act like mask wearing bubble boys never leaving their house. Other industries didn’t build more factories or hire +30% more people.

Then you got companies like embracer buying up billions of dollars worth of game studios totalling 1000s of employees during COVID hoping buying low strategy like buying stocks would work. Very few companies went on corporate buying sprees. Most companies were sandbagging for risk management. Embracer does a 180 and basically goes to the casino with a wallet of cash. And it wasn’t even their cash. It was debt.

So when sales normalized starting in 2022 and really normalized in 2023, most other industries are just back to precovid employee count and sales with no need to mess around with firing all the over hiring they did. They just waited it out.
 
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Clear

CliffyB's Cock Holster
True, however the global population keeps rising and only a tiny percentage of the world has an Xbox or PS5. You'd think there should be plenty of scope for growth, if the product (games) was compelling enough. IIRC more people bought previous gens of console even 20 years ago when there was about two billion fewer people in the world.

Global population is an extraordinarily poor thing to measure against! First of all that doesn't factor in obviously critical factors like age demographics, economic development, trends (inflation, average income levels), etc. But mostly its down to lifestyle and consumption.

When smartphones exploded in popularity there was a huge surge in demand because these are personal devices, whereas a computer or console is able and likely to support multiple individual users per hardware unit. These products were traditionally aimed at families as opposed to individuals like TV's and stereo systems.

Obviously most people in the developed world own smartphones because its borderline impossible to live a "normal" life without one anymore. Now if you consider that a viable alternative to owning a console for light gaming usage, its pretty obvious why install-base sizes of such devices have been stable for so long.

As anyone who actually LIVES in the real-world should realize, the market's basically been saturated for years.

The good news is that the population* is aging, and once gaming has become normalized as a regular form of recreation the market isn't likely to go away either.

*Again in the DEVELOPED world, the primary markets for these products.
 

Mibu no ookami

Demoted Member® Pro™
Days gone (assuming it cost no more than 100m), Uncharted lost legacy, Rift apart, Ghost of tsushima (again, assuming it didnt cost something like 150m), maybe Returnal (not sure about its sales).

Thats just historic though. In the leaked slides Insomniac themselves discuss if it would be better to have 2-3 cheaper to make AA games.

Hilarious that you think Day's Gone was AA.

Uncharted Lost Legacy was also AAA, it was just a glorified DLC, but this is what Insomniac discussed as ways of making more money. You have to factor in the cost of developing Uncharted 4 when you consider Lost Legacy, and the same will be true of the Venom game and Spider-Man 2. If you look at the cost of Spider-Man 2 + Venom, the risk/roi calculations change.

Ghost of Tsushima is also AAA.

Rift Apart was probably the cheapest game on the list and it barely sold two million copies.

Returnal sold less than a million.

What you fail to realize is that Spider-Man 2 was still wildly profitable despite the inherit risk involved and the cost. It'll go on to sell for years and even more when it reaches PC.

Even if you combined every game you listed, Spider-Man 2 will still have outsold them when all is said and done.
 
We are still getting some great AA games but majority of people ignore them.

heck Unicorn Overlord is my most hype this year, even more than some AAA games out there.

This one with FF7 and Dragon Dogma 2 will be all I get during this year, other than that, I'm not sure if anything else will have my attention.
 

ManaByte

Banned
Look at the success of Helldivers II. It's a AA GaaS that's extremely simple. No $300M 15-hour cinematic campaign signed off on by Sweet Baby. Just a pure 4-player multiplayer mode and it's insanely popular.

You're going to see more games like this and fewer games spending $300M to try to make an interactive movie.
 

DGrayson

Mod Team and Bat Team
Staff Member
Lol PS2 era was all about the AAA games.

FFX, FFXII, GTA series, Metal Gear games, God of war, Dragon Quest 8, Silent Hill 2 etc

But the budgets of those games were much lower than modern AAA games (even considering inflation etc) and the studios were for the most part able to produce quality sequels or spinoffs in a short amount of time thereafter. By today's standards these would be AA games.
 

SkylineRKR

Member
There are still good games coming out but there certainly is stagnation going on. They try to push for the next golden goose but in return a lot of projects fail in trying to do so with Suicide Squad, and Rocksteady with it, being the latest.

Meanwhile I feel everything seems to follow a certain formula or an agenda. Which is why I stopped buying many games. Last year I only bought SF6, FFXVI, Ishin and both RE4 and Dead space on sale. And the brilliant remake of Star Ocean 2.

For this year, I probably only get Like a Dragon (I bought it), DD2 and FFVII. Perhaps Visions of Mana and some other classics.

Lol PS2 era was all about the AAA games.

FFX, FFXII, GTA series, Metal Gear games, God of war, Dragon Quest 8, Silent Hill 2 etc

On much shorter dev cycles and lower costs which means higher rate of output than what happens now. So they were cheaper to create, and also completed in a smaller window. So, if that was AAA also, then something went wrong with this era.
 

Killer8

Member
From the chart it just looks like it's returning to pre-pandemic levels. Hardly alarming. But hey, time for the media to write articles titled "Game over?" and prematurely call the death of an industry. Retards.

We're also going through global financial pains. Many countries are experiencing a cost of living crisis and teetering on the edge of recession. Of course entertainment is going to be one of the first things on the chopping block when you don't have any money.
 

kittoo

Cretinously credulous
Hilarious that you think Day's Gone was AA.

Uncharted Lost Legacy was also AAA, it was just a glorified DLC, but this is what Insomniac discussed as ways of making more money. You have to factor in the cost of developing Uncharted 4 when you consider Lost Legacy, and the same will be true of the Venom game and Spider-Man 2. If you look at the cost of Spider-Man 2 + Venom, the risk/roi calculations change.

Ghost of Tsushima is also AAA.

Rift Apart was probably the cheapest game on the list and it barely sold two million copies.

Returnal sold less than a million.

What you fail to realize is that Spider-Man 2 was still wildly profitable despite the inherit risk involved and the cost. It'll go on to sell for years and even more when it reaches PC.

Even if you combined every game you listed, Spider-Man 2 will still have outsold them when all is said and done.

Spiderman 2 cost seems so egregious because the game uses the same world, broadly, as Spiderman 1. It also has the gameplay foundation and a lot of tools etc set. So 300m seems all the more outrageous. Its almost the same thing as Uncharted and Lost legacy like you mentioned (though lost legacy wasnt as long a game).

Look, I am not here to argue. Insomniac themselves are wondering if making 2-3 smaller games would be more profitable (look at their leaked slides), so there is something to it of course. I will not mind 3 8-10 hours long short'ish' games in place of 1 hugely expensive game. And I do believe it will be a better financial call for the company also. This is just my opinion.
 
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Wulfer

Member
The movie and game industry is in a downward spiral.
I wonder why 🤔
Just a guess but; people are tired of paying for political commercials, instead of entertainment they can relax to after a day of work. When I watched Star Wars for the first time, I wasn't worried about the sex's on screen. I didn't think about agendas being pushed on screen and wasn't worried about whether the projector was energy efficient or not for the film. It's almost like were bad for enjoying the screen or game for how we want to play now. It's really not a shock why people don't want to watch or play anymore. When Mario 64 came out we just picked up a controller and started playing. Games now days need to have a keyboard just to get access to all the features available. I think that's why Hogwarts has done so well It's a pick and play game. It reminds me of Elder Scrolls Oblivion game play (it just worked).
 
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Mibu no ookami

Demoted Member® Pro™
Spiderman 2 cost seems so egregious because the game uses the same world, broadly, as Spiderman 1. It also has the gameplay foundation and a lot of tools etc set. So 300m seems all the more outrageous. Its almost the same thing as Uncharted and Lost legacy like you mentioned (though lost legacy wasnt as long a game).

Look, I am not here to argue. Insomniac themselves are wondering if making 2-3 smaller games would be more profitable (look at their leaked slides), so there is something to it of course. I will not mind 3 8-10 hours long short'ish' games in place of 1 hugely expensive game. And I do believe it will be a better financial call for the company also. This is just my opinion.


The argument for making shorter games isn't the same argument as making AA games, which is why you're offbase.
 

Men_in_Boxes

Snake Oil Salesman
Or it will accelerate a bigger crash/reset.

Nature is growth + death simultaneously. We see that the strongest segment of the market is GAAS while expensive AAA games are headed in the wrong trajectory in terms of profits. PlayStation predicted this years ago. Y'all just didn't listen.

(Look at graph on the left)
Screenshot_2023_05_23_at_5.28.54_PM.png


GAAS is the hero you deserve. Not the hero you need.
 
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Celine

Member
Everybody is hoping Nintendo will save the console industry once again.

"There is a console-specific problem in the games industry: nobody is buying an Xbox, PS5 has peaked at the cost of significant discounting and everyone is waiting for Switch 2.0," said Gareth Sutcliffe at Enders Analysis. "Consoles have proven that they are not a growth model for gaming — they top out at a very clear number."
Analyst did really speak his mind there.
 
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nush

Member
Burn it to the ground. You want super mega graphics? buy a PC because that's all the powerful consoles are now. But in weird shaped boxes.

let Nintendo and a Nintendo like company come in and rebuild actual game consoles on the ashes.
 

Porcile

Member
This was inevitably going to happen in the 360/PS3 era but DLC and microtransactions saved the day (for game companies.) Then that stagnated and GaaS and subscriptions services were the next thing but now those are stagnating too (in terms of profits.) So what's next? It's gonna be brutal times ahead even if let's say GTA 6 and Switch 2 can buck the trend, because not every company can produce their own version of those.
 

Ozriel

M$FT
You guys remember all the industry veterans who left the big corporations and founded their own small studios?

I hope they will kick ass with the new possibilities that AI has to offer.

Fuck the suits.

Immortals of Aveum and Callisto Protocol were made by these veterans you cite. Deviation games is filled with COD devs and their game was iced by Sony.

Most of these end in failure.
 

Atrus

Gold Member
Numerous industries are facing a post-pandemic contraction due to inflationary costs. Gaming is no exception. If people are being laid off, wages are stagnant, or people are struggling with rent and food, then your entertainment based industry is going to struggle.

Expecting booms to continue through tough times is absurd.
 
Global population is an extraordinarily poor thing to measure against! First of all that doesn't factor in obviously critical factors like age demographics, economic development, trends (inflation, average income levels), etc. But mostly its down to lifestyle and consumption.

When smartphones exploded in popularity there was a huge surge in demand because these are personal devices, whereas a computer or console is able and likely to support multiple individual users per hardware unit. These products were traditionally aimed at families as opposed to individuals like TV's and stereo systems.

Obviously most people in the developed world own smartphones because its borderline impossible to live a "normal" life without one anymore. Now if you consider that a viable alternative to owning a console for light gaming usage, its pretty obvious why install-base sizes of such devices have been stable for so long.

As anyone who actually LIVES in the real-world should realize, the market's basically been saturated for years.

The good news is that the population* is aging, and once gaming has become normalized as a regular form of recreation the market isn't likely to go away either.

*Again in the DEVELOPED world, the primary markets for these products.
The slowdown in the console gaming market has very little to do with mobile and much more to do with price inelasticity.

The semiconductor industry has reached a peak in process technology improvements that halve chip costs every two years, i.e. Moore's Law is dead.

Also, TSMC now having no competition from Global Foundries, Samsung or even Intel at the bleeding edge nodes, is now a monopoly and instead of pricing the latest most advanced process nodes more competitively, they're pricing to maximize profits, abusing their market position (because, fuck it, they can).

There are also other considerations, like EUV requiring ever increasing numbers of process steps, ballooning engineering and fabrication costs which counteracts any cost benefits smaller die sizes typically have on the latest most advanced nodes.

As such, die shrinks are no longer economical, so console have far less opportunity to drive down costs on the back end to access the more price conscious consumers in the primary markets as well as entire markets worth of secondary users in the developing world.

So unless, some new paradigm shift in transistor technology like graphene, spintronics, or photon-based chips can swoop in and reset Moore's Law, the future of affordable personal computing hardware for gaming is pretty bleak.
 

DaciaJC

Gold Member
This is what happens when you don't release a Bloodborne remaster. The industry goes to shit.

We tried to tell them, to warn them, for years even! But would they listen? Nooooooo.

Well, let them reap what they've sown. I'll be sitting here next to my Eileen doll watching smugly.
 
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