To be fair to them they haven't shied away from showing console version when it comes to actual gameplay. It's just strange to see console version have worse lighting than open world cross gen Horizon 5. Something is not right here. Always online is a deal-breaker for me though.The luxury of MS. Getting to show off the balls to the wall PC versions in the trailers, while marketing their consoles.
Trailers are what's going to be shown in social media and web ads as well as TV, etc..To be fair to them they haven't shied away from showing console version when it comes to actual gameplay. It's just strange to see console version have worse lighting than open world cross gen Horizon 5. Something is not right here. Always online is also a deal-breaker for me.
I still do not like the cockpit, the hand position, racing gloves also looks same ? I think the best thing about this game is all tracks of dynamic TOD. Otherwise as far as gfx goes it is what I expected.
So confirmed next gen only
I mean, I'm totally okay with potato racing mode for the sake of an accutrate racing model (GT7 is a looker mostly in replays too), simulators are usually CPU-heavy.To be fair to them they haven't shied away from showing console version when it comes to actual gameplay. It's just strange to see console version have worse lighting than open world cross gen Horizon 5. Something is not right here. Always online is also a deal-breaker for me.
Not really for that guy on reddit that he saw the game on xbox oneWell of course, we knew about that since they announced it.
To be fair to them they haven't shied away from showing console version when it comes to actual gameplay. It's just strange to see console version have worse lighting than open world cross gen Horizon 5. Something is not right here. Always online is a deal-breaker for me though.
Meh, looks cute. Have they even said anything about the damn physics?
At 54:40
We experienced our new tyre model, our new tyre pressure model. We have a new way that heat interacts with tyre pressure, we actually have dynamic track temperatures affecting this all. We have dynamic rubbering in on the track. We actually have a new atmospheric pressure system that accurately has pressure affecting things like air density, affecting aerodynamics and power, as well as the tyre pressure. We have an entire new suspension system with new suspension modelling.
T Tacitus_killgore17 seems to be a lurking Neophyte without a single post. But suspiciously is aware of how Gaffers use the reactions.Whats so funny? Or are you a alt from a banned account.
Im 100% sure its a alt from a banned user.T Tacitus_killgore17 seems to be a lurking Neophyte without a single post. But suspiciously is aware of how Gaffers use the reactions.
All sim racers do that now, even GT7. Stop marketing.The AI and physics stuff sound insane, the depth they've gone into with tyre and track temperature depending on the variable weather sounds truly next gen.
Plus confirming 4k 60fps on console.
All sim racers do that now, even GT7. Stop marketing.
Nobody is suffering other than a lot of coping after the console gameplay reveal.Stop suffering, at least until the game comes out and we know how it feels.
Nobody is suffering other than a lot of coping after the console gameplay reveal.
I completely agree. Blame MS for showing off the high end PC in all those trailers.And yet the game looks at the level of GT7 (or a bit above) except for the different artistic decisions in terms of lighting and shaders, obviously we can't dissect everything in the greatest detail without a direct-feed footage of the final build.
Other than that, expecting the game to look like it does on a high-end PC when it has to run at native 4K and rock solid 60 fps on console (something Turn 10 is known for), is simply naive and delusional.
I completely agree. Blame MS for showing off the high end PC in all those trailers.
As far as the resident cheerleader, Riky, I said what I said. Those bullet points apply to every sim racer out there now. Put away the "truly next gen" pompoms. It's cringe at this point.
I’ve found the customizable huds in Forza Motorsport to be some of the best. In particular, to see tire temperature and pressures adjusting in real time has been an invaluable tool for tuning. I’d assume this is at minimum retainer at the same level for this version. What information is missing that you’d like to have?The HUD still lacks a ton of info to even call this a sim-cade. Disappointing.
I'll say both games give and take in terms of details and other stuff.And yet the game looks at the level of GT7 (or a bit above) except for the different artistic decisions in terms of lighting and shaders, obviously we can't dissect everything in the greatest detail without a direct-feed footage of the final build.
Other than that, expecting the game to look like it does on a high-end PC when it has to run at native 4K and rock solid 60 fps on console (something Turn 10 is known for), is simply naive and delusional.
Now apply that to Spider-Man 2
*sips tea*
For the record, I agree with you.
What makes you think there's only a handful of cars in the career mode?It's so strange to tease player with 500+ car roster and force them to use only a handful of cars in SP career.
Call me an idiot, but I like the menu system in GT (wish there was more of them), because it is actually trying you to push you out of your comfort zone and try some quirky, old or strange cars during your single-player run.
I'll say both games give and take in terms of details and other stuff.
Both these images are in game footage.Both images have atrocious compression at this point, but the former is a pristine GT7 promotional image while the latter is a capture of YouTube footage from the Showcase trailer, not even from direct-feed content.
I think we can discuss the differences between the two titles, but when the final build of Forza Motorsport arrives, for logic's sake.
Those are not in game lol. The GT7 image is from photomode and that Forza image is from replay probably from the maxed out pc version.Both these images are in game footage.
Forza launches in about 3 months, not much is going to change.
Forza looks good, you can see with the lighting in both images. Don't know why your so defensive.
Yep and Forza got more cars on track and also features real-time ray tracing in-game and not just on replaysThose are not in game lol. The GT7 image is from photomode and that Forza image is from replay probably from the maxed out pc version.
Is that Raytraced reflections still in gameplay on Series X or only PC?Yep and Forza got more cars on track and also features real-time ray tracing in-game and not just on replays
Is that Raytraced reflections still in gameplay on Series X or only PC?
What you mean got more cars on track?
So wrong, games are polished up in the last few months. It's literally the time when alot can change graphically.Both these images are in game footage.
Forza launches in about 3 months, not much is going to change.
Forza looks good, you can see with the lighting in both images. Don't know why your so defensive.
Yes in-game on the series consoles and what I mean by more cars is more cars 24 vs 20Is that Raytraced reflections still in gameplay on Series X or only PC?
What you mean got more cars on track?
OK, this new footage of the Series X version I know is not final does that feature raytracing in the race?Yes in-game on the series consoles and what I mean by more cars is more cars 24 vs 20
Yes if you listen to turn 10. More cars and ray tracing in-game.OK, this new footage of the Series X version I know is not final does that feature raytracing in the race?
4K video is up :
Well it looks pretty damn good.Promo shots
It's still a WIP mind, I'm more interested in how the new physics engine feels, hopefully there's more weight to the cars.Not exactly all that impressive to me but at least I don't see at first glance a bunch of pop-ins and shadows that line up with the vehicle like in GT7.
Blog update,
"
Sounds great.
- Experience a cutting-edge simulation with incredible photorealistic visuals that deliver real-time ray tracing on-track, new damage and dirt accumulation systems, fully dynamic time-of-day with weather, live on-track scoring that helps you master every layout, and massively upgraded physics featuring powerful assists and a 48x improvement in tire fidelity."
I cringe every time they say 'on track'. Just say RT is not present during racing and is there only for specific pit stop, race start etc. transitions.
It's while you're racing isn't it? Otherwise it's no better than GT7, that's why they've been banging on about on track.I cringe every time they say 'on track'. Just say RT is not present during racing and is there only for specific pit stop, race start etc. transitions.
They've already said it's in game, several times. That's what "on track" means.
It's while you're racing isn't it? Otherwise it's no better than GT7, that's why they've been banging on about on track.