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Dragon Quest III HD-2D Remake |OT| Timeless JRPG that's fun for body types A and B alike

ap_puff

Member
I did! And while their typical compliment of skills they learn by leveling up are generally pretty decent, they're easily the weakest party member I have (Wizard and Sage being the others). So - off to find more monsters!
If you find their strength to be lacking, you can switch them to "paragon" personality, or meathead. It will slow down their other traits but they will have really high str growth.
 

DonkeyPunchJr

World’s Biggest Weeb
Yep, that's the plan for tonight. Turn Warrior to Monster Wrangler, hunt all monsters I've missed. Tower of transcendence for the words of wisdom scroll and turn my mage to sage.

I'm also thinking of getting rid of my priest since the hero will have omniheal eventually. I'm thinking of turning her into a thief for a while for some abilities like footpad and maybe work towards a martial artist
Nose for treasure, footpad, and snoop are absolutely essential. There are so many mini medals and other treasures that have zero visual indication. Well worth at least getting someone to 20 (I think thats when you get snoop) as a thief even if you don’t use the class after that.
 

Jinxed

Member
Is it just me or I don't see the point of a sage for a caster?

Let's say you both level up a priest and mage to level 40 or so, you'll get all their class spells. Then just switch them to the opposite and you have two sages. You STILL have to level the sage from level 1 anyhow
 
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DonkeyPunchJr

World’s Biggest Weeb
Is it just me or I don't see the point of a sage for a caster?

Let's say you both level up a priest and mage to level 40 or so, you'll get all their class spells. Then just switch them to the opposite and you have two sages. You STILL have to level the sage from level 1 anyhow
You answered your own question. It doesn’t make much sense to switch a level 40 priest or mage to sage. It makes sense if you’re not a level 40 priest/mage and you want to learn both sets of spells.
 

Jinxed

Member
You answered your own question. It doesn’t make much sense to switch a level 40 priest or mage to sage. It makes sense if you’re not a level 40 priest/mage and you want to learn both sets of spells.
Then just wait a bit? You can only switch at level 20. I mean there's no point to waste a words of wisdom on them then
 
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DonkeyPunchJr

World’s Biggest Weeb
Then just wait a bit? You can only switch at level 20. I mean there's no point to waste a words of wisdom on them then
By the time you get to Alltrades Abbey you can level a character from 1 to 20 in under an hour easily. Whereas you’ll need to progress the game probably 15 hours after that point before you’ll hit the 40s and unlock all the skills for a given class.

You’ll also likely end up with much higher stats if you change class at 20 something and then level up to 40 vs if you never change.

Makes a lot more sense to do at least one class change in the low 20s IMO.
 

Jinxed

Member
By the time you get to Alltrades Abbey you can level a character from 1 to 20 in under an hour easily. Whereas you’ll need to progress the game probably 15 hours after that point before you’ll hit the 40s and unlock all the skills for a given class.

You’ll also likely end up with much higher stats if you change class at 20 something and then level up to 40 vs if you never change.

Makes a lot more sense to do at least one class change in the low 20s IMO.
I don't know, I mean I have them already (words of wisdom) and I won't level a thief with high agility to turn into a sage at endgame like I keep seeing people do so I might as well just use it I guess
 

Jinxed

Member
Swapped my priest to a merchant to lvl 20 to get service call-->thief to lvl 20 to get padfoot and snoop --> finally Sage level 20. She'll have some good tools.
The tower is a good place to grind for these levels!
 
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MAX PAYMENT

Member
The game feels pretty light on story so far. Which feels unusual to me as someone new to jrpgs. What the game's biggest strengths? That way I can focus on the good stuff.
 

ap_puff

Member
I've gotten my gadabout to level 44 and it's insane how much the EXP required to level up has increased since even level 40, it's now over 100k per level. This dude better learn his level 45 skill on the dot or I'mma fire him into the sun
 

Danjin44

The nicest person on this forum
The game feels pretty light on story so far. Which feels unusual to me as someone new to jrpgs. What the game's biggest strengths? That way I can focus on the good stuff.
Dragon Quest III is less about big stories and deep character story and more about sense of adventure….its suppose to feel you are going through your personal cozy adventure.
 
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ap_puff

Member
It's finally over FFS

qE6z1ly.jpeg
 

Impotaku

Member
Only just started this yesterday but already charming as hell. I kind of wish they would do all of the older ones in this style it’s like dragon quest the diorama game. Have them as the famicom versions triple pack but it’s fun to go through now in it’s updated form.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I 100% the game in the 20th but haven't had the opportunity to summarize my thoughts, so here we go:

+ OST, Sugiyama is a frikkin' God
+ Gameplay loop
+ Sense of exploration
+ Sense of being in a vast world with dangerous monsters and locations
+ Exactly the kind of brutal difficulty I wanted from a 2D-HD experience (Draconian difficulty)
+ Optional content felt rewarding, be it through dialogue and/or loot
+ The vocations felt very diverse and every character seemed to fit an essential role to the team
+ My favorite looking 2D-HD game out of the bunch. Never too over-satured, relaxed depth of field and perfectly balanced bloom
+ Perfect JRPG length. I'm starting to burn myself out on these 120+ hour JRPGs so having a 50-60 hour game is VERY welcoming in my books
+ Monster capture is distracting enough to keep me on the look-out and doesn't become obnoxious either
+ After having 100% two Atlus games in a row, this whole "straight-to-the-point-story/gameplay-loop" is such an unbelievable fresh of air to me

- Not enough bosses
- Not enough (different) songs
- Never been a fan of spamming X to find hidden obstacles (when they're not in a pot, drawer etc). Even with a thief, having to spam Nose for Treasure and Snoop abilities is not my take of "fun"
- End game XP farm sucks massive dongles. I haven't experienced a tedious shit-slop like this in a whole while. No "real" place to farm XP end game besides 1: finding a place where Liquid Slime-fucks spawn 1/20 battles and when they DO show up, there's a 4/5 chance they flee despite having 850 agility (trust me, I tried). It's not rewarding to look for them, it's not rewarding to see them flee - and heck, it's not even rewarding to FINALLY land a killing blow because at this point you're so fed up with this shit. And killing one gives 1/5th of a level, WOOO!

And yes, I had all my characters with boomerang, high enough agility to sometimes initiate before the metal slime AND had every character sub-class into thief for assassin's stab. Still an AWFUL way of grinding. I don't care if it's nostalgia or not, Dragon Quest needs to get away from this metal slime-exclusive farming come DQXII.

Neither + nor -
I had wished to have seen our character models even during combat animations (like we did in the announcement trailer)
 
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ap_puff

Member
I 100% the game in the 20th but haven't had the opportunity to summarize my thoughts, so here we go:

+ OST, Sugiyama is a frikkin' God
+ Gameplay loop
+ Sense of exploration
+ Sense of being in a vast world with dangerous monsters and locations
+ Exactly the kind of brutal difficulty I wanted from a 2D-HD experience (Draconian difficulty)
+ Optional content felt rewarding, be it through dialogue and/or loot
+ The vocations felt very diverse and every character seemed to fit an essential role to the team
+ My favorite looking 2D-HD game out of the bunch. Never too over-satured, relaxed depth of field and perfectly balanced bloom
+ Perfect JRPG length. I'm starting to burn myself out on these 120+ hour JRPGs so having a 50-60 hour game is VERY welcoming in my books
+ Monster capture is distracting enough to keep me on the look-out and doesn't become obnoxious either
+ After having 100% two Atlus games in a row, this whole "straight-to-the-point-story/gameplay-loop" is such an unbelievable fresh of air to me

- Not enough bosses
- Not enough (different) songs
- Never been a fan of spamming X to find hidden obstacles (when they're not in a pot, drawer etc). Even with a thief, having to spam Nose for Treasure and Snoop abilities is not my take of "fun"
- End game XP farm sucks massive dongles. I haven't experienced a tedious shit-slop like this in a whole while. No "real" place to farm XP end game besides 1: finding a place where Liquid Slime-fucks spawn 1/20 battles and when they DO show up, there's a 4/5 chance they flee despite having 850 agility (trust me, I tried). It's not rewarding to look for them, it's not rewarding to see them flee - and heck, it's not even rewarding to FINALLY land a killing blow because at this point you're so fed up with this shit. And killing one gives 1/5th of a level, WOOO!

And yes, I had all my characters with boomerang, high enough agility to sometimes initiate before the metal slime AND had every character sub-class into thief for assassin's stab. Still an AWFUL way of grinding. I don't care if it's nostalgia or not, Dragon Quest needs to get away from this metal slime-exclusive farming come DQXII.

Neither + nor -
I had wished to have seen our character models even during combat animations (like we did in the announcement trailer)
the liquid metal slimes are annoying af, also the warrior's metal slash attack is a ripoff as it only ever does 1-2 damage, at least let it fkin do full damage. Also I found assassin's stab sucks, the best way to kill them is to use monster pile-on or sword dance due to the 4x hits
 
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