- Might just be the most poorly optimized game to date
The good:
- Ground up remake of Survival Evolved on UE5
- Developer uses as many UE5 features as possible
- New gen consoles only, no release on PS4/XBO
- Layout of the island is similar but Nanite makes the world fuller, denser etc
- Lumen RTGI and reflections + volumetric clouds + improved physics present
General:
- DF's 4080 GPU at 4K and max cannot reach 60 natively without needing DLSS from 1080p
- PS5 / SX aim for 60 fps but fall very short. 30 to 50 FPS with V-Sync disabled causing tearing on non VRR displays
Consoles:
- PS5/SX 1440p DRS. Lowest bounds at 720p. Mostly running 720p reconstructed to 1440p during testing
- Series S DRS 900p but mostly sticks at 450p
- PS5 / SX use the same visual settings, Series S drops almost every setting by comparison
- Series S: Lower quality texture, shadow quality, AO, alpha transparencies, physics effects like water ripples and animated foliage
- Series S uses SSR on reflections where PS5/SX use Lumen RT. However Series S still retains a lower quality of Lumen GI
- PC w/ 4080 GPU comparison: PS5/SX are generally 'middle of PC's quality settings'
- SX and PS5 push respectably decent Lumen compared to PS5. Series S is a notable step down comparatively
Performance:
- PS5/Series consoles have ability to open PC style command console if you connect a keyboard. Can be used to modify UE5 settings to improve performance
- You can even disable effects like Lumen GI etc to claw back even more performance and enable V-Sync or 30 FPS cap for a more stable experience (but introduces framepacing judder)
- These settings reset every time you reboot the game
Series S:
- Default Settings: Series S generally runs 30 to 35 in busy areas with some drops even below 30, one segment dropped the game to 13 FPS in specific settings
- Using command console DF were able to check different resolutions. 600p (w/ DRS to 300p) gets the performance closest to stable 60 but it can still see drops
- Using default resolution and dropping visual settings like Lumen and Volumetric Clouds, it makes the game look very barren but claws back lots of performance
Series X:
- Default setting: Closer to 60 FPS by default. Generally operates between 35 to 45 with stress areas dropping between 25 to 35
- "Optimized" settings: 900p with DRS lows of 450p gets the game closest to a consistent 60
- Keeping original resolution: Reducing the volumetric clouds and GI gets closest to a consistent 60
PS5:
- Default settings: Runs 5 to 10 FPS lower than SX by default on same resolution / visual settings
- "Optimized" settings: None of DF's testing were able to get close to consistent 60, even 720p with DRS 360p
- Keeping original resolution: Removing shadows, GI and volumetric clouds gets closest to 60 but still not locked
- Consistent 60 FPS is generally unreachable on PS5 in anyway