So UK physical releases, maybe digital, maybe not, who knows
Sales in Japan lol
And niche Capcom games/collections
I don't recall Monster Hunter being a niche IP
And as usual, the target of being "successful" is set to "selling more than PS". Because if you sell 30 or 40 millions consoles, as long as it is less than the competitor, then it is failing of course. And also let's ignore money made by publishers on games put in Game Pass, because we all know that it is a service provided for free by Saint Microsoft.
No; the target of being successful is that you either hold steady with something or make gains. Xbox has declined sharply in B2P sales even compared to its own prior systems like XBO and 360, let alone against PS4, PS5 or Switch.
By Microsoft's own metrics, Xbox is failing as a console.
So we can agree that the PS5 is failing too : it didn't reach PS2 sales numbers.
Conflation and whataboutism.
If even half of what you guys have been repeating for years was true, there would be no Xbox consoles, ecosystem and games anymore. And this for years.
Microsoft themselves said it in leaked court documents meant for the CMA, EC and FTC. Most of it was last year.
Thankfully you guys weren't around back then spreading this shit during the Neo Geo days.
You cannot seriously be comparing Xbox to Neo-Geo. SNK made that system for a specific niche and not to compete directly with Nintendo & SEGA. Also their games were selling at $200 a pop and Neo-Geo was doing very well in arcades (its main market).
Xbox Series was made to compete directly against PS5 and is failing; they've lost money on hardware and software sales have been declining. Home console is still Microsoft's main market for video games.
That's the thing, the mistake that the thread title leads to because the initiative is about improving current tools and services and that makes it easier or simpler for developers to continue making games for Xbox.
That is, it is a way of collecting feedback to improve the tools and services that they already offer and that a developer who does not make games for Xbox can also provide their feedback
In short, it is something so simple and innocent and how not to limit those who can provide feedback for the improvement of Xbox.
Dunno; given how bold MS are promoting this initiative publicly you'd think there's more to it besides that. Someone can easily read into it as a means of them to see why devs might, say, be skipping the platform if there isn't an incentive from Microsoft directly (usually Game Pass money or covering costs to port).
In fact I'd say the reason we've seen a decent number of games get Xbox ports this gen when they likely wouldn't have, is because of Microsoft covering costs for the Xbox version one way or another or reaching out to do so. They've done this with Capcom and getting the Marvel collection to Xbox. They'll likely have to do that for Black Myth Wukong. They've done it for a lot of indies via Game Pass deals.
Microsoft probably want devs to bring games to Xbox of their own volition, and the truth is there is very little reason for many to do so unless Microsoft cover some or all of the costs for an Xbox version. This program could be a way of them investigating why that has to be the case. I dunno if Microsoft are going to like the responses :/.
Another thing is how it is then tried to become another weapon to criticize or make fun of any Xbox initiative, whatever it is in autopilot mode.
Not saying that's right or wrong, but MS have kind of created that situation for themselves. They just gotta deal with it.
There is a phenomenal documentary about how Xbox was created, that I recommend you watch, and the end of SEGA was not the reason that MS launched into the console industry...
I've seen that documentary, but it doesn't address everything. A lot of things about SEGA in particular are left out because the only SEGA person they had for the documentary was Peter Moore, and he only knew a brief part of SEGA's activity at the time as a whole.
MS partnering with SEGA for Windows CE on Dreamcast was a big part of MS getting their "foot in the door" with experience they then leveraged with the Xbox, that's a fact. The Xbox team basing the controller design off of Dreamcast's is a fact. MS rejecting SEGA's insistence of BC of Dreamcast on the Xbox, because MS wanted more breathing room to establish their own identity as a platform holder in the market, is very likely even if not outright confirmed.
Yes MS wanted to "beat Sony" and that was the driving motivation, but SEGA dropping out as a platform holder gave room for Microsoft to get in and carve out market share it might otherwise not have been able to net. Had Dreamcast remained, Xbox probably would've done closer to 15 million vs 25 million, and MS might've not carried ahead with the 360 (or it'd of ended up something much different likely a joint effort w/ SEGA).