How are you rolling on the banner already, do you play on CN server or something?Lost my 50/50 for a Verina dupe
Still, managed to get Changli further down the road.
Now chasing her weapon.
Lost my 50/50 for a Verina dupe
Still, managed to get Changli further down the road.
Now chasing her weapon.
How are you rolling on the banner already, do you play on CN server or something?
She certainly is strong, but I dislike her "press A to Awesome" cutscene generator gameplay. Changli - while she still has some warping all over the fucking place - at least feels coherent to play.Looks like tier lists have moved Jiyan down and put Changli with him in the 2nd tier. Both are going to get power crept over the next few months, while Jinshi will remain at the top.
So this is cool. Minor visual changes to represent how high Changli's Forte bar is:
Man I just ran out of my Echo xp items (the cannister things) since I haven't been concentrating on farming specific echoes yet. You're telling me you can't use level 1 echoes as xp fodder for other echoes? What kind of shit is that?? It's only prompting me to use echoes that I've already leveled up to at least +2, and won't even let me select level 1 echoes as fodder.
Then I went into the inventory to try to recycle them into xp materials, but instead it just deletes it from your inventory and you get nothing. What the fuck???
Really nice OT!
Yea I've been struggling to stay ahead of the level cap creep with a single team too. Finally had things under control a bit and was starting my 2nd team for tower and suddenly I hit Union 50 and suddenly every enemy was 73-78 and fights were taking too long again. I really feel like all games that use the 'world level' system need to have a quest or a prompt that you can hit when you're ready for it to change.Yeah it's pretty dumb. Same way the vigor mechanic in Tower of Adversity can be pretty debatable.
I'm locked out of further levels because I'm focusing in leveling up my main team for now.
Combat is nothing like Genshins. There are no cross-element reactions, and it's largely a skill based combat system. It's pretty basic at a fundamental level, but you can do some insane tech (if you're into that stuff) with quick double swap-backs etc. There's a really satisfying dodge/counter mechanic where you're encouraged to learn the enemy's attack patterns instead of just facerolling and depending on shields/healers to trivialize difficulty.If you or anyone else can tell me, what is combat like in this game compared to Genshin Impact? How is it different? And does it have better multiplayer support than Genshin? I just found out this game will be coming to PS5.
Yea I've been struggling to stay ahead of the level cap creep with a single team too. Finally had things under control a bit and was starting my 2nd team for tower and suddenly I hit Union 50 and suddenly every enemy was 73-78 and fights were taking too long again. I really feel like all games that use the 'world level' system need to have a quest or a prompt that you can hit when you're ready for it to change.
Not to mention, the drops since leveling up the world have barely moved the needle on giving more/higher quality stuff per run. It's disheartening.
Anyways, this afternoon I finally started the quest for Mt. Firmament, and wow what a huge leap in quality over the 1.0 stuff. The story is easy to follow, the VA work is good, the story has a nice even flow. It's annoying that they just straight up tell you the answer to the (already easy) puzzles while you're doing them, though.
Taking a break for dinner, but I'm really impressed with the quality bump in a single patch, and it speaks well for the future of the game.
Yea agree with the city design. The game was rushed to release for whatever reason, so they're slowly improving and revising a bunch of poor decisions at launch. The patch 1.1 content has been night/day levels of improvement in pacing and direction. The localization got a lot better too. Don't feel crazy if you think the early main quest is a confusing disjointed mess, but I can vouch it definitely gets better.Since ZZZ is on hold for now beyond dailies and BP progression, I thought that I'll give this one a chance.
I like the ambient music and the atmosphere it creates, the world looks pleasing and art is great. The big areas like cities though are not so great and looks like they were designed for a MMO and for dozens of players to walk around in them, with huuuuge and extremely wide streets which just doesn't fIt the SP nature of the game I think and I don't get as to why they did it this way cuz there's no other players in the world and it's not a MMO. Combat is somewhat decent and animations are great.
I'll be honest, Idk how much I'll be playing this game, but I'll give it a few days of playtime at least and then we'll see
I guess they rushed to the game to release cuz of ZZZ and.... well, I get why the did that, but they also gave us a vaucher to get one of the two 5 star charcters for free so that's great.Yea agree with the city design. The game was rushed to release for whatever reason, so they're slowly improving and revising a bunch of poor decisions at launch. The patch 1.1 content has been night/day levels of improvement in pacing and direction.
I'm playing with Japanese VA (as I always do with eastern games, even though WW's original language is Chinese).The localization got a lot better too. Don't feel crazy if you think the early main quest is a confusing disjointed mess, but I can vouch it definitely gets better.
From the little time I played the game, combat was good even at the very early part of the game, but I still need to get used to character swapping mechanic with intros and outros, since I haven't seen anything like this before and... well, it's just need more time to get used to it and use it properly. Performance of the game though. Man, it's just straight up bad and inexcusable, especially on a high end hardware (I've 3080Ti, 32GB of RAM and 8700K @4.8GHz on all cores - old CPU, I know, but WW is not a game you need 7800X3D for). Even locking FPS to 60 via Riva doesn't help much if at all.Combat is what keeps me in, too. It's just a lot of fun once you find some characters that click with you. I was surprised how great the main character is in gameplay.
From the little time I played the game, combat was good even at the very early part of the game, but I still need to get used to character swapping mechanic with intros and outros, since I haven't seen anything like this before and... well, it's just need more time to get used to it and use it properly. Performance of the game though. Man, it's just straight up bad and inexcusable, especially on a high end hardware (I've 3080Ti, 32GB of RAM and 8700K @4.8GHz on all cores - old CPU, I know, but WW is not a game you need 7800X3D for). Even locking FPS to 60 via Riva doesn't help much if at all.
This is kinda neat when you don't wanna fuck with the last switch on pressure plate puzzles and you have Changli.
Performance wise I can't really complain now.
On my previous potato PC, the game struggled, but now performance wise works pretty darn good.
They need to update the game to support 120 fps though.
In other news:
Seems like it may be sooner than later.
Looks like they're copying Genshin's "drip marketing", surprise reveal of this character:
And a new 4*
The description curiously leaves out any mention of gender, so I'm a little suspicious that they might be setting a trap.
"Youhu, a natural expert in identifying antiques, is a capable speaker with distinctive tastes. When dealing with treasures and antiques, this jubilant dynamo settles into calm perception, tracing their distant past through their wrinkles and textures."
Welp, I procrastinated a bit, but still ended up getting everything done before the next update.
I really enjoyed Mt. Firmament and the main story. I was unprepared for how good Changli's character quest was, too. The NPCs were done perfectly in that story. They were there to get things moving and to reinforce the themes, but not so overbearing so it felt like you were playing fetch for a few nobodies you'll never see again. The cinematics (per usual) were great too. Changli is a surprisingly complex character, much more than an average gacha character usually gets which is 1-2 primary traits that they focus on and never shut up about.
It was also cool that after finishing her quest, the game unlocks a Shiny version of Lightcrusher for your collection. Felt like a proper unique quest reward that is very rare in gacha games. I think things are definitely looking up for the game if they continue this quality in future patches. Honestly if I wasn't so invested in Genshin (including sunk cost fallacy) at this point, I'd probably drop it wholesale for Wuthering Waves. If WuWa can produce some more frequent and higher quality event content, they'll be the superior game in most metrics.
Yea and it's interesting that they showed her as both a student/inexperienced and as a teacher to Jinhsi. I really ended up liking her as a character thanks to that quest. Hope we see more of her in the future.Yeah, her quest was amazingly well put together and did a great job in explaining the reasons why she is the way she is.
Yea I wonder if we can expect that treatment for future characters or if they'll eventually get stuck in the weeds and boil down everyone to a single trait like Genshin did when they start running out of ideas. I was really impressed that the NPCs weren't the sole focus of the quest, but still added context and symbolism. The VA work got better too, but I will never not laugh that Xinyi (the old lady, whatever her name is) has an inexplicable English accent for some reason. It's jarring considering the characters are mostly all from the same (not)China region and she's the only main character with the accent. It'd have been fine if they all had the accents, but just one makes it so weird for me. Takes me out of the dialogue and ruins the immersion, as weird as that sounds.She's a complex character but in a good way, and that's kind of hard to pull in a gacha game like you said.
The problem with cooking is that the plant mats are either a pain to gather or really expensive considering that post level 60 you are constantly in a shell credits deficit. But yea, I always forget to use consumables, no matter the game, so I've done very little cooking. I have some food I got as quest rewards or code redeems or something. The only ones I've made myself are the milky fish soup (sounds disgusting btw), and the meat skewers. CN gachas and their food always remind me of the "Idiot Abroad" episode where he's in China watching the lady eat scorpions.Btw, am I the only one that finds the cooking in this game weird to pull off? I'm at rank 53 and probably have done like what, 5-6 recipes max?
Damn, some nice QoL in there. Being able to switch auto-targeting method is gonna be really nice. I use the manual target in almost all fights anyways, but it'll be easier now to know which target is going to be selected first in an encounter. Just having lock-on in general feels so much better than Genshin. I'm shocked they never added it yet.Wuthering Waves Official Website
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and surmount the Lament. Wuthering Waves is currently under development. Follow us for more...wutheringwaves.kurogames.com
120 fps already coming on next patch, but only to selected PC's though. Wonder what exactly that means.
Also hoverdroid is a pretty cool QoL for people who don't run a resonator with guns on their team.
And we are also getting a free 5-stars.
Kuro is cooking.
They're copying Star Rail now too, but it's not a bad thing. That free dude might as well not exist for me though. With how expensive it is/long it takes to build a character, I still have 3 characters I actually like to build from level 1 before I consider a random freebie that I'll admit I'm not really interested in based on visuals alone.
They're copying Star Rail now too, but it's not a bad thing. That free dude might as well not exist for me though. With how expensive it is/long it takes to build a character, I still have 3 characters I actually like to build from level 1 before I consider a random freebie that I'll admit I'm not really interested in based on visuals alone.
Is there info on the glasses girl at the top?I'm actually pretty pumped for Robot-arm man. His animations look pretty sick.
Won't go for his weapon thought. Already got his weapon type from season pass and I can also get one of the standard 5 star weapons for him.
Gonna start saving again for Scar, because I won't be pulling for either Zhezhi, Youhu or the Shorekeeper.
EDIT: Official 1.2 artwork
Is there info on the glasses girl at the top?
*edit*
Fucking ROUGH. Some guy just hit Union Level 70 and did Jue fight and these were the drops:
So yea, maxing a character's skill tree is gonna take weeks if not months, even if you don't build other characters.
3 fucking mats at UL70. Insanity.
Annoyingly long images detailing some 1.2 content.
Nah, I'll totally skip her.You guys rolling on the painter girl? I'll probably try my luck for a copy. If I lose the 50/50 I am not gonna go again though, I like the Shorekeeper and she seemingly is coming up soon-ish.
Yea I kinda question their decision to make character building so FUCKING SLOW. On one hand, I get it, the game was new and they wanted to make sure players have something to grind towards, but even Genshin 1.0 wasn't so stingy with basic mats like artifact (Echo) xp and just basic currency Mora (Shell credits).Nah, I'll totally skip her.
Too much characters to build and I plan to play Xiangli Yao paired with Yinlin.
I'll need to see how crucial his weapon is thought.
Already got the gauntlet from BP and the Gauntlet 5-star from the free one, because initial plan is to also skip his weapon and save for what's coming more down the road.