My TV has a function to interpolate 30 fps to 60 fps. Used it a lot in GTA 4 and 5.
I think there are already functions doing that.
Use them.
The main issue was lack of motion flow coverage, those consoles weren't up to it computationally yet.There must have been some other issues with it, otherwise it would have made it to the final version of the game, or patched in later via updates.
Except FSR and DLSS you mean? Algorithms are functionally the same, the main thing that's changed is the hw can handle 100x more compute making it more robust.Nor did any other future games try to use anything like it.
Didn't say temporal reprojection is frame generation. That's one way of looking at it but I think you've missed the aim of the temporal reprojection. The aim was to make the multiplayer higher framerate than the singleplayer by alternatively updating pixels using motion vectors. It was a way of getting higher framerate at the expense of IQ. It was like frame extrapolation on half the pixels.KZ used temporal reconstruction for resolution only, iirc, not frame Gen, temporal reconstruction is used these days almost everywhere anyway.
Frame Gen, as it is, would only really work with a base of 60 fps or higher. 30 fps won't work with it.
Didn't say temporal reprojection is frame generation. That's one way of looking at it but I think you've missed the aim of the temporal reprojection. The aim was to make the multiplayer higher framerate than the singleplayer by alternatively updating pixels using motion vectors. It was a way of getting higher framerate at the expense of IQ. It was like frame extrapolation on half the pixels.
I'm sure it works but AMD doesn't recommend it in any way.AFAIK AMD framegen works fine with a base 30fps.
Minimum frame rate
FSR 3 Frame Generation runs best when interpolating from a minimum of 60 fps pre-interpolation (e.g. after upscale). Whilst FSR 3 can roughly double any input frame rate, going below 60 is not recommended. This is due to interpolation visual artifacts being more prominent at lower frame rates. Sub 30fps frame rate pre-interpolation should be absolutely avoided.
Then they will keep lacking cutting edge tech.They both did and got burned badly.
It's far better than the constant 30fps shit show (visually).I'm sure it works but AMD doesn't recommend it in any way.