Men_in_Boxes
Snake Oil Salesman
Why don't games do this?
Game measures the amount of damage the player takes, as well as the time it takes to complete a particular mission, early in the game. If that player scores in the top 30 percent, the game auto adjusts difficulty to the hard setting. If that player scores in the bottom 30 percent, the game auto adjusts difficulty to the easy setting.
This feels like it would be relatively easy to implement and give players a more rewarding experience.
Why isn't it done?
Game measures the amount of damage the player takes, as well as the time it takes to complete a particular mission, early in the game. If that player scores in the top 30 percent, the game auto adjusts difficulty to the hard setting. If that player scores in the bottom 30 percent, the game auto adjusts difficulty to the easy setting.
This feels like it would be relatively easy to implement and give players a more rewarding experience.
Why isn't it done?