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The Unofficially Official X05 Thread (announcements go in here, clones)

hadareud

The Translator
Blimblim said:
Sorry, I was said it would start at 4 and assumed it would be the press conference. Now I have the full schedule and I can say that the official time for the press conf is 5:45 PM

cool, thanks for clearing that up. I'll be home by then which is even better. Hope you have fun and get some good videos!
 

Blimblim

The Inside Track
hadareud said:
cool, thanks for clearing that up. I'll be home by then which is even better. Hope you have fun and get some good videos!
I'll certainly try. It will all depend on if I can get a place in the press room or not... If it's like X03, it will be tough !
 

Timen

Member
It looks like I'll be getting my tickets after all but i've yet to decide weither to go tonight or tomorrow. Will there be a big difference?
 

shantyman

WHO DEY!?
I posted this in another thread and though it would be better suited here:

Lots of Show for Xbox 360 but, So Far, Not Many Games

http://www.nytimes.com/2005/10/04/technology/04game.html?oref=login

AMSTERDAM, Oct. 3 - In the five months since Microsoft unveiled a prototype of its new video game machine, the Xbox 360, the company has tried to generate excitement by staging demonstrations of the console's ability to play music and display digital photographs and by trumpeting its online community features.

Yet as Microsoft has tried to build buzz for the 360, the most important ingredient has largely been missing: games.

There have been flashy screenshots and impressive trailers. But since the game industry's big trade show in Los Angeles in May, Microsoft has shown little of actual, playable games. So far, Microsoft has done little to convince hardcore gamers that the 360 will be a must-buy this holiday season.

Microsoft means to change that in a big way, starting now. On Tuesday and Wednesday, more than 1,000 journalists, analysts and game industry executives are gathering here at X05, Microsoft's game exhibition, to see and play the games that the company hopes will propel the 360 into millions of homes in its first few months on shelves. The machine will reach stores on Nov. 22 and cost $300 for a bare-bones model and $400 with accessories.

Dan Hsu, editor in chief of Electronic Gaming Monthly, one of the top video game magazines, said, "They have shown a lot of other stuff like the community functions, but this is the one chance for Microsoft to really wow everybody and get people excited about the games and convince the industry that Xbox 360 will truly deliver a next-generation experience. Clearly, the hope is that the people in Amsterdam can then pass along that buzz to the consumers."

Microsoft will try to create demand for its new machine by showing that its own game development operation is a budding hit factory. Games that Microsoft will publish for the 360, like Gears of War, Kameo and Perfect Dark Zero, will be scrutinized closely by the industry.

Microsoft is also expected to announce this week several new projects to be published by Microsoft, including a game called Crackdown that is under development by Real Time Worlds. The Crackdown announcement is likely to generate interest because one of the main developers at Real Time Worlds, David Jones, helped start the team that invented the wildly successful Grand Theft Auto franchise as well as the popular Lemmings game series.

"Microsoft definitely has a challenge ahead of them," said Sid Shuman, a producer for Games.net, a game community Web site. "Microsoft responds fairly well to challenges, but they need to convince people that this system can deliver game play that simply isn't possible on the current generation. That goes beyond graphics to elements like realistic physics, so if I want to roll a grenade under a car, for example, I can do that."

Even as Microsoft champions its own games, the company is also eager to show that independent game publishers are enthusiastic about writing games for the 360 system. For example, Ubisoft, the big French game company, plans to announce that its best-selling tactical combat game franchise, Tom Clancy's Splinter Cell, will be available for the 360 next year.

Many analysts agree that developers have had a positive response to the 360. Yet Paul-Jon McNealy, a video game analyst for American Technology Research, said that some game makers might delay the release of 360 games until after the holidays, fearing market saturation.

Of all of the games at this week's event, none will be watched more closely than Perfect Dark Zero. When the original Xbox was released in 2001, only about 15 games were available.

One of them, Halo, became a megahit that was almost single-handedly responsible for the Xbox's initial success.

Perfect Dark Zero, another shooting game, may become the marquee title for the 360, though Microsoft hopes that more than 25 games for the 360 will be available this year. Microsoft demonstrated Perfect Dark Zero at the Electronic Entertainment Expo convention in May, but the game received a mixed review from industry experts because the game's graphics did not appear to be significantly better than the graphics in older games. Microsoft executives, however, say the production version of the 360 is much more powerful than the prototype used in May, and games like Perfect Dark Zero look much better now than they did earlier in the year.

"Now, we feel we are in a position to demonstrate what we are really capable of," said Peter Moore, Microsoft's top Xbox marketing executive.

The Xbox 360 will have the advantage of reaching the market at least several months before its main competitors, the PlayStation 3 from Sony and Nintendo's new Revolution console, which are both expected next year.

In fact, Evan Wilson, an analyst with Pacific Crest Securities, said that demand for the 360 had already exceeded his earlier projections, and sales could make Microsoft's game division profitable over the holiday quarter.

But the 360's ability to overtake Sony, which dominates the game console market, by arriving first in stores is far from a sure thing. Analysts said that the first buyers of the 360 almost certainly would be hardcore gamers who would probably buy both a 360 and a PlayStation 3, if not a Revolution as well.

"The earlier movers aren't making a decision between the two," said Michael Pachter, an analyst with Wedbush Morgan Securities. Over all, analysts said they expected Microsoft to sell 2 million to 3 million consoles over the holidays, including as many as 1.5 million in North America.

Seth Schiesel reported from Amsterdam for this article, and Matt Richtel from San Francisco.
 
Musashi Wins! said:
They need to make with the "news", I'm going to have to get productive at work soon.

:lol I've actually been thinking exactly the same thing. I guess I should get some work done so I can actually read the news when it comes in.
 
The OutfitTM Deploys Destruction on DemandTM to Microsoft's X05

THQ and Internal Studio Relic Entertainment Deliver WWII Action Complete With Extensive Multiplayer Options and the Freedom of Total Destruction

CALABASAS HILLS, Calif., Oct. 4 - THQ Inc. (Nasdaq: THQI) and award-winning internal development studio Relic Entertainment today announced that The OutfitTM, an explosive third-person WWII title combining intense squad-based combat with the Freedom of Total Destruction, will be featured at Microsoft's X05 event held October 4 and 5 in Amsterdam. The convention will showcase highly-anticipated, upcoming releases for the Xbox 360TM video game and entertainment system from Microsoft, as well as key titles for the Xbox® video game and entertainment system from Microsoft.

"THQ is committed to developing ground-breaking original titles for Xbox 360 and taking full advantage of the system's capabilities," said Kelly Flock, executive vice president of worldwide publishing, THQ. "The Outfit pushes the hardware to its limits and expands the genre significantly, combining an epic storyline with the freedom of total destruction to fully capture the cinematic intensity of war."

"More memory, more power, and better tools mean we can focus on a high definition experience that immerses players in the game at a more intense level than ever before," said Ron Moravek, general manager, Relic Entertainment. "Destruction on Demand and the Freedom of Total Destruction in The Outfit isn't something we could have done justice to on any system prior to Xbox 360."

The Outfit sets itself apart in three major ways from other action/shooter games on Xbox 360:

# Destruction on Demand - As players progress through the game and complete mission objectives, they'll earn field units (FUs) that can be used on the fly to call-in "Destruction on Demand" - weaponry air-dropped into the action at any time. Everything is available from tanks, jeeps, half-tracks and other combat vehicles to machinegun nests, anti-tank emplacements, squad reinforcements, air strikes and artillery strikes on enemy targets.

# Freedom of Total Destruction - Featuring interactive and fully destructible environments, The Outfit gives gamers the freedom to shoot, blow up or demolish anything in the world. Destroy buildings, bridges, walls and fences - everything in the world can be leveled in the player's battle against the Nazi forces.

# Choose Between Three Playable Squad Leaders - Each possesses specific skills and abilities (i.e. Close-combat specialist, Heavy-arms specialist or Anti-tank specialist.) Players will lead a squad of battle-forged soldiers on a variety of combat missions - ranging from reconnaissance and rescue to search and destroy. With automated squad AI, players' squad will act like a highly trained infantry unit that responds to actions as well as dynamic battlefield situations - laying down suppressing or covering fire, taking cover or rushing enemy positions.

Because of the versatility of Xbox 360, players can experience the cinematic intensity of WWII combat through 12 epic single-player missions or online with Xbox Live® for a variety of multiplayer modes, including co-op. Taking gaming to the next generation as an Xbox 360 title, The Outfit will be viewed in high-definition (16:9, 720pHD) and heard with 5.1 Dolby surround-sound.

For more information on The Outfit, please visit www.theoutfitgame.com or www.thq.com.
 

GhaleonEB

Member
SolidSnakex said:
"Kelly Flock"

Is that's Kelly "Liquid AI down their (EA) leg" Flock?

I've been wondering what happened to that guy. Next Gen implied he was smashed at the time of the interview a few issues later. :lol
 
GhaleonEB said:
I've been wondering what happened to that guy. Next Gen implied he was smashed at the time of the interview a few issues later. :lol

It's really one of the greatest quotes from a videogame exec I can remember. He also once said "If you want to play next years Madden early, play this years Gameday".
 
EA, WB, & DC announce Superman Returns: The Videogame (current gen + 360)

EA, Warner Bros. Interactive Entertainment and DC Comics Announce Superman Returns: The Videogame
Tuesday October 4, 11:04 am ET

Action/Adventure Game Brings Metropolis to Life on Next Generation and Current Generation Platforms in Conjunction With 2006 Summer Movie Release

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Oct. 4, 2005-- Electronic Arts, Warner Bros. Interactive Entertainment and DC Comics announced today that SUPERMAN RETURNS: THE VIDEOGAME is scheduled for a summer 2006 release in conjunction with the release of Warner Bros. Pictures' film Superman Returns on June 30, 2006. The game, which features storylines from both the movie and more than 60 years of comic book content, is being developed by Electronic Arts-Tiburon in Orlando, Fla., the award-winning studio that develops Madden NFL, the most popular sports franchise in videogame history. SUPERMAN RETURNS: THE VIDEOGAME will be released on the Xbox 360(TM) from Microsoft, as well as current generation platforms.


"We have assembled world class talent at EA Tiburon to deliver this blockbuster experience and we are thrilled to team up with Warner Bros. Interactive Entertainment and DC Comics and have the opportunity to demonstrate our creative and technological expertise in the action/adventure category," said Steven Chiang, vice president and studio general manager, EA Tiburon. "We are creating a game that allows players to experience a real sense of flying, and master Superman's unrivaled super hero powers in order to save Metropolis. Only Superman can meet challenges of this scale."

Gerhard Florin, EA's Executive Vice President and General Manager for International Publishing continued, "Bringing Superman Returns to life in a game of this magnitude that mixes the comic lore with some movie elements delivers a powerful and emotional gaming experience to consumers. X05's worldwide stage is the perfect place to announce the return of this incredibly strong super hero to the interactive space."

"The powerful Superman Returns property will be rightfully brought to gamers with a strong creative vision supported by compelling new technology so they can experience The Man of Steel(TM)'s superpowers firsthand," said Jason Hall, Senior Vice President for Warner Bros. Interactive Entertainment. "We are excited to be working with the very talented people at EA and together we intend to give the game buying audience an opportunity to jump into the life of one of the most popular DC Comics super heroes of all time."

"EA is capturing the rich mythology of Superman and the visual excitement of our latest film to build a uniquely thrilling videogame for our fans," said Paul Levitz, DC's President & Publisher. "We are all working together to bring players as much of the Superman experience as possible."
 

3rdman

Member
sonycowboy said:
EA, WB, & DC announce Superman Returns: The Videogame (current gen + 360)

EA, Warner Bros. Interactive Entertainment and DC Comics Announce Superman Returns: The Videogame
Tuesday October 4, 11:04 am ET

Action/Adventure Game Brings Metropolis to Life on Next Generation and Current Generation Platforms in Conjunction With 2006 Summer Movie Release

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Oct. 4, 2005-- Electronic Arts, Warner Bros. Interactive Entertainment and DC Comics announced today that SUPERMAN RETURNS: THE VIDEOGAME is scheduled for a summer 2006 release in conjunction with the release of Warner Bros. Pictures' film Superman Returns on June 30, 2006. The game, which features storylines from both the movie and more than 60 years of comic book content, is being developed by Electronic Arts-Tiburon in Orlando, Fla., the award-winning studio that develops Madden NFL, the most popular sports franchise in videogame history. SUPERMAN RETURNS: THE VIDEOGAME will be released on the Xbox 360(TM) from Microsoft, as well as current generation platforms.


"We have assembled world class talent at EA Tiburon to deliver this blockbuster experience and we are thrilled to team up with Warner Bros. Interactive Entertainment and DC Comics and have the opportunity to demonstrate our creative and technological expertise in the action/adventure category," said Steven Chiang, vice president and studio general manager, EA Tiburon. "We are creating a game that allows players to experience a real sense of flying, and master Superman's unrivaled super hero powers in order to save Metropolis. Only Superman can meet challenges of this scale."

Gerhard Florin, EA's Executive Vice President and General Manager for International Publishing continued, "Bringing Superman Returns to life in a game of this magnitude that mixes the comic lore with some movie elements delivers a powerful and emotional gaming experience to consumers. X05's worldwide stage is the perfect place to announce the return of this incredibly strong super hero to the interactive space."

"The powerful Superman Returns property will be rightfully brought to gamers with a strong creative vision supported by compelling new technology so they can experience The Man of Steel(TM)'s superpowers firsthand," said Jason Hall, Senior Vice President for Warner Bros. Interactive Entertainment. "We are excited to be working with the very talented people at EA and together we intend to give the game buying audience an opportunity to jump into the life of one of the most popular DC Comics super heroes of all time."

"EA is capturing the rich mythology of Superman and the visual excitement of our latest film to build a uniquely thrilling videogame for our fans," said Paul Levitz, DC's President & Publisher. "We are all working together to bring players as much of the Superman experience as possible."

EA...always on the lookout for another franchise to run into the ground.
 

Ghost

Chili Con Carnage!
How bad could it be?

Catwoman_packshot_thumb.jpg


Master_SiteGames289019.jpg




Oh right...that bad.
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
This is stupid, this waiting. I guess we've been spoiled; all of the other recent conferences have had press releases timed for release before the show started. I guess this one is different. MS better not fuck things up.
 

123rl

Member
There's a presentation at 5.45pm, which started a few minutes ago. I don't know what it's about. It might just be an introduction to the event or something, or it could be a full presentation of launch games
 

GhaleonEB

Member
solarplexus said:
Like Sony's E3 press conference I think we'll have to wait till it's over to hear some news.

Yeah, I don't expect people to be posting during it. Like E3 though I expect press releases to come out right after the conference ends outlining the big announcements.
 

PhatSaqs

Banned
IGN PDZ Hands on

Perfect Dark Zero looks good and is certainly much improved over the sporadic leaks we've seen and those early, rather bleak, screenshots. But even the build we played didn't convince us that Perfect Dark is entirely ready. It looks like Rare will work until the last possible day to put all the finishing touches on it, and in the meantime, we can say it was fun while it lasted. I'm not ready to say it's the killer-app we were hoping it would be. Hopefully, we'll be able to play a near-final or final build in the next month, at which time I hope to have better, cheerier news.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
Wow, for IGN to post lackluster impressions...

PDZ 2006

Good thing I really don't care, I want Kameo and PGR3
 
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