CamHostage
Member
PS5 here :
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- Performance mode looks kinda rough with artifacts galore during movement/character hair especially with FSR turned on.
Love to hear PS4/XBO impressions, as this is UE5 on last-gen.
Ps5 version was running horribly. Downloaded the ps4 version and it feels smoother.
Crazy that this is happening, that they still added past-gen despite the UE5 engine, and then that it actually can run cleaner. Makes sense in some ways though (the base engine of Unreal is solid enough across 4 and 5, and there are features of 5 that could actually benefit past-gen projects while other features could push too hard on current-gen machines despite their power and downscaling those platforms to remove these features might not be offered even though past-gen versions would have already cut them.) Some aspects of games made in UE5 cannot be cut down past current-gen (and we still don't have a great idea of the possibilities in developing entirely for Nanite/Lumen or RT is without the safety net of fallback approaches, most games still have to scale down to Steam Deck levels if they include PC releases,) but we still haven't come up on that bridge to cross it yet.
There are a few UE5 games coming to past-gen (or are coming to the meager Switch 1 platform, so either way,) and the compromises made to make that happen will be interesting, but in this case it's also interesting to see what gets compromised by the advanced current-gen aspects put in place.
...The Xbox One version still has to be wicked rough, though, right?
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