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The 3DO is a great system with an incredible library of games. A recommendation thread. (Gif img heavy)

Futaleufu

Member
Hmm, I'm curious, what is the state of 3DO right now? I never hear of new emulators coming out to support it (and if Immercenary doesn't run well, is that the only known-name game that doesn't work?) or anything like overclocking or polygon render improvement systems or anything fun like that. (I'm reading up now on the 4DO emulation core for RetroArch...)

I do know that M2 emulation got some news in the last two years (the console itself was canceled in production but there were other weird uses of the technology that did come to market) but that's about the extent I have heard about a 3D0 emulation fanbase before this thread.
Last time I tried 4DO it could run several games without issues, including the porn titles.

M2 emulation in MAME is still preliminar: the games boot but they crash after the copyright notice.
 

nush

Member
I had one once they all hit the bargain bins early 1996 and pretty much all the good games. It didn't really hold up to the Playstation or Saturn at all but it's got a diverse library with some good fun titles there. I mostly played Super Street Fighter II on it, awesome remixed soundtrack on that.
 

NeoIkaruGAF

Gold Member
The PS5 was released in 1995 in NA, your own image says 1993. Didn't even bother to read my post or check your image.
And it’s still unavailable everywhere, 25 years later. Smh, Sony.


I keep this feeling about 1993-1994, where the industry seemed to kinda stagnate amidst all these new hardware experiments, what with special chips on SNES/Genesis cartridges and 3DO, CD32, Jaguar and 32X coming out. 16-bit devs were all about mascot platformers and the dream of finding dat Mario killer, while elsewhere the market was flooded with CD games that hardly needed CD storage, FMV galore, lots of “games” that barely deserved the moniker, bad licensed games everywhere.

Says a lot that PS1 came and swept all of them away with a flick of the wrist.
 

nkarafo

Member
I keep this feeling about 1993-1994, where the industry seemed to kinda stagnate amidst all these new hardware experiments, what with special chips on SNES/Genesis cartridges and 3DO, CD32, Jaguar and 32X coming out. 16-bit devs were all about mascot platformers and the dream of finding dat Mario killer, while elsewhere the market was flooded with CD games that hardly needed CD storage, FMV galore, lots of “games” that barely deserved the moniker, bad licensed games everywhere.
1993-1995 was the best era for 16bit consoles.

- Super Metroid
- Donkey Kong Country 1+2
- Sonic 3 & Knuckles
- Yoshi's Island
- Vectorman
- Comix Zone
- Earthworm Jim 1+2
- Aladdin

Just on top of my head. Who needs the 3DO/32X/Jaguar when you have such games on your trusty Mega Drive/SNES? I'm so glad i couldn't afford a new console so i didn't waste money on that crap. Really, i didn't need a new console until the N64 came around. The only game i was missing was DOOM. SNES version was not a great way to play this game and i knew the Jaguar and even the 32X had much better looking versions (and let's not ever talk about the 3DO port). But hey, a friend had the game on his father's 486 PC so every now and then i could play the best version anyway.
 
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One thing people forget is all those consoles 3DO/JAG/SAT/PS1 were all selling very low compared to the 16-bits. People like to go back and reimagine PS1 selling huge out the gate but this never happened.

PC growth combined with games like Mortal Kombat 2, Star Fox, and even the 32X had given people a reason to keep their 16-bit consoles. Both being below $100 was icing on the cake.

3D was the only selling point of these consoles, even the Jaguar which was a 2D powerhouse and could barely do 3D, and compared to PC and the arcade most of those consoles 3D games looked and played terribly. Even the N64 had this same problem but by that point the 16-bits were finally dead and consumers were forced into 3D because all the new consoles were pushing it.

Sales in 1995 US https://www.newsweek.com/game-system-sales-177222

SNES 2,700,000
GEN 2,100,000
PS1 550,000
SAT 300,000
3DO 250,000
JAG 150,000 (many of these were in warehouses)

June 1996 US PS1 1.2 million

Also some context for consumer disinterest in new consoles.
Overall video game industry sales dropped from a high of $5 billion in 1993 to about $3.3 billion last year, and the number of people playing console-based games dropped from 93 million to 45 million over the last three years as many enthusiasts moved to multimedia PCs.

This year alone, Atari and 3DO dropped out of the game console race, and some analysts predict the field will narrow even further, from the current three to just two. So for Nintendo, the importance of the Nintendo 64 can hardly be overstated.
 

NeoIkaruGAF

Gold Member
1993-1995 was the best era for 16bit consoles.

- Super Metroid
- Donkey Kong Country 1+2
- Sonic 3 & Knuckles
- Yoshi's Island
- Vectorman
- Comix Zone
- Earthworm Jim 1+2
- Aladdin

Just on top of my head. Who needs the 3DO/32X/Jaguar when you have such games on your trusty Mega Drive/SNES? I'm so glad i couldn't afford a new console so i didn't waste money on that crap. Really, i didn't need a new console until the N64 came around. The only game i was missing was DOOM. SNES version was not a great way to play this game and i knew the Jaguar and even the 32X had much better looking versions (and let's not ever talk about the 3DO port). But hey, a friend had the game on his father's 486 PC so every now and then i could play the best version anyway.
'95 was a different beast already. DKC out, PS and Saturn coming to the west, Yoshi's Island and DKC2 at the end of the year.

But 1993 was a bit of a lull for me. I remember being hyped for Star Fox and not much more. It was the year of Bubsy and stuff like that. There were highlights, yes, but not a lot of games for me. Early 1994 was pretty snoozy for PAL land, too. Had I been a Sega/PC boy, maybe I'd see things differently (Doom!).
 

SkylineRKR

Member
3D0 isn't a shit system in my book. It wasn't great, and certainly overpriced. If anything it was a too early. But contrary to the Jaguar and CD32 the 3D0 actually delivered. This was pretty much the only way to get near arcade perfect versions of SSF2T and Samurai Shodown on the console, without paying a premium for an AES setup in SS' case. These ports were really good and smoked the 16-bit.

NFS was groundbreaking, and there a few others games on it that were really good. PSX and even Saturn quickly made the system obsolete though, and were better priced.
 
D

Deleted member 471617

Unconfirmed Member
Loved 3DO back in the day. Was better tech wise than Saturn, Nintendo 64 and PlayStation but $700 at launch made it DOA and third party support slowly faded after that. Shame it played out that way.

Probably have already been mentioned or recommended but I will say -

- Road Rash
- Need For Speed
- Guardian War
- Slam n' Jam 95

Played Myst and Madden. Both sucked.
 
Pretty sure he’s talking about launch price by comparison, not how much the 3DO went down to when the PS1 was launched.
No he misread the post he was replying too.

This is straight from google:

The 3DO Interactive Multiplayer is a 32-bit home video game console developed by The 3DO Company and designed by New Technologies Group, released in North America by Panasonic first on October 4, 1993

How are you still messing this up

The 3DO was the same price as the PS1 after it was announced (in NA) and then $100 less around the time it had come out. Unless you're talking about Japan, I don't know about the prices there, I just know the PS1 came out a year earlier in Japan.

I don't understand what's confusing about this quote, I'm clearly talking about the PS1 and not the 3DO, which is why I mentioned 1995 later. I even mention the PS1 again in the second sentence.
 

MastaKiiLA

Member
I just came here to say that 3DO Need For Speed is still the best Need For Speed. I still remember playing that at Incredible Universe so many years ago, while the Jaguar kiosk had tumble weeds rolling by. Too bad the console was way too expensive for me to afford. It had some solid games.
 

Romulus

Member
No he misread the post he was replying too.



How are you still messing this up



I don't understand what's confusing about this quote, I'm clearly talking about the PS1 and not the 3DO, which is why I mentioned 1995 later. I even mention the PS1 again in the second sentence.


I was never talking about that. My original point was there respective launch prices at different dates we're different. 3DO already had the reputation of being a super high priced system that grosly underdelivered. You only get one launch. PS1 was a $299 machine at launch and was never a $599 or $699 machine.
People found out about 3do price drops through the game mags, and they also found out that ps1 was coming. Most everyone waited for good reason.
PS1 had better games in its first 4 months than 3do ever had. Over Lifetime 7000 ps1 total compared to under 300 for 3do. And most 3do games were filler trash at that.
 
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UnNamed

Banned
3DO had some great games, so it wasn't exactly like some failures like CDi, Amiga CD32 and Jaguar.
SSF2T, Road Dash, NFS, Gex, Fifa, Alone in the Dark were beautiful games on par with Saturn and PSX games (of that time of course).

Also, 3DO was the first (and only if we don't consider Switch) home console with an ARM CPU very powerful for that time.
 
third party support slowly faded after that. Shame it played out that way.
I don't know why this myth keeps being propagated. The 3DO has hundreds of games it had plenty of third party support. It was first party support it was lacking in, sure 3DO had a number of them but truthfully they were as bad as Sony in that department.

Just on top of my head. Who needs the 3DO/32X/Jaguar when you have such games on your trusty Mega Drive/SNES? I
This is what many people were saying about all the new consoles back then, not just the early ones.

And it’s still unavailable everywhere, 25 years later. Smh, Sony.


I keep this feeling about 1993-1994, where the industry seemed to kinda stagnate amidst all these new hardware experiments, what with special chips on SNES/Genesis cartridges and 3DO, CD32, Jaguar and 32X coming out. 16-bit devs were all about mascot platformers and the dream of finding dat Mario killer, while elsewhere the market was flooded with CD games that hardly needed CD storage, FMV galore, lots of “games” that barely deserved the moniker, bad licensed games everywhere.

Says a lot that PS1 came and swept all of them away with a flick of the wrist.
It took nearly two years for people to warm up tot he PS1, the tall box days were slow. People still forget that PS1 games used to be in 3DO sized boxes and the controllers didn't have any analog sticks.

Last time I tried 4DO it could run several games without issues, including the porn titles.

Oh is that what you were doing with the emulator.
 

Romulus

Member
Loved 3DO back in the day. Was better tech wise than Saturn, Nintendo 64 and PlayStation but $700 at launch made it DOA and third party support slowly faded after that. Shame it played out that way.

Probably have already been mentioned or recommended but I will say -

- Road Rash
- Need For Speed
- Guardian War
- Slam n' Jam 95

Played Myst and Madden. Both sucked.

I wouldn't say it was better all around tech-wise considering we were entering the polygon era. Even the Saturn could push about 5x more polygons more than the 3DO and was considered a 2D machine. I feel like more ports of 3do games were a bit better in some regards on that machine because they were showpiece games, whereas the ps1 and Saturn just got ports.
 
I was never talking about that.

Yes you were here are the chain of quotes:

I just don't agree with the ps1 right around the corner. Sony's machine trampled 3DO in every category, and was half the price at launch by comparison.
The 3DO was the same price as the PS1 after it was announced (in NA) and then $100 less around the time it had come out. Unless you're talking about Japan, I don't know about the prices there, I just know the PS1 came out a year earlier in Japan. I don't know if Panasonic or Sanyo price matched or not.

I was never talking about the 3DO I was talking about the PS1.

Over Lifetime 7000 ps1 total compared to under 300 for 3do. And most 3do games were filler trash at that.
Number of games doesn't mean anything alone, especially if you are including translations and greatest hits in the count. Things would have worked out fine if you just said you liked the PSX more, but for some reason you had to go further and project your insecurities in a thread you clearly never really wanted to post in.

But what's ironic is saying most of the 3DO's library is filler trash when that also applies to the PS1. You think that out of "7000" games that more than a couple hundred of those were worth playing for most people? Of course there aren't actually "7000" games but that's beside the point.

PS1 had better games in its first 4 months than 3do ever had.
This would be acceptable as a personal opinion if you didn't it state it like it was a consensus, and weren't so bitter looking to stir up trouble.

I had one once they all hit the bargain bins early 1996 and pretty much all the good games. It didn't really hold up to the Playstation or Saturn at all but it's got a diverse library with some good fun titles there. I mostly played Super Street Fighter II on it, awesome remixed soundtrack on that.
Notice how this person went into the thread with a perfectly valid opinion without trying to stir anything up with bad pointless bickering?
 
D

Deleted member 471617

Unconfirmed Member
I don't know why this myth keeps being propagated. The 3DO has hundreds of games it had plenty of third party support. It was first party support it was lacking in, sure 3DO had a number of them but truthfully they were as bad as Sony in that department.
I said it slowly faded away. The support was there early on but as the months/years went by, that support faded away.

I wouldn't say it was better all around tech-wise considering we were entering the polygon era. Even the Saturn could push about 5x more polygons more than the 3DO and was considered a 2D machine. I feel like more ports of 3do games were a bit better in some regards on that machine because they were showpiece games, whereas the ps1 and Saturn just got ports.
Outside of RE and MGS, I think most games on 3DO looked and played better. Forgot to mention a game earlier - Super Street Fighter 2 Turbo or whatever it was called was excellent and one of the reasons why I bought a 3DO. Tech wise, 3DO was more impressive to me than the other three.
 

Romulus

Member
Yes you were here are the chain of quotes:





I was never talking about the 3DO I was talking about the PS1.


Number of games doesn't mean anything alone, especially if you are including translations and greatest hits in the count. Things would have worked out fine if you just said you liked the PSX more, but for some reason you had to go further and project your insecurities in a thread you clearly never really wanted to post in.

But what's ironic is saying most of the 3DO's library is filler trash when that also applies to the PS1. You think that out of "7000" games that more than a couple hundred of those were worth playing for most people? Of course there aren't actually "7000" games but that's beside the point.


This would be acceptable as a personal opinion if you didn't it state it like it was a consensus, and weren't so bitter looking to stir up trouble.


Notice how this person went into the thread with a perfectly valid opinion without trying to stir anything up with bad pointless bickering?


You're quotes don't make the argument better for you, worse in fact. You simply jumped the gun and misread my post I can see from this post and others. I wasn't doing a 1995 1v1 pricing comparison. I was comparing their launches individually, which is incredibly important. Back before the internet, word traveled much slower, and you only one launch window to make an impression. 3do fucked that up. PS1 did not.

Do you think out of 260 games, 260 3do games are worth playing? lol. You can barely scrape 40 lifetime imo if you're lucky. PS1 wasn't better because I like it, it was better because 3do failed. PS1 not only had more games but better variety. And that's considering there were a ton of JRPGs. Lopsided to a degree, yet still vastly better variety to choose from.

There's absolutely nothing to be "insecure" about. lol Even if I was some raging PS1 fan or saturn fan, the 3do just isn't up to par. It's just a machine that had potential and failed.
 
I said it slowly faded away. The support was there early on but as the months/years went by, that support faded away.
Most of the 3DO's third party support came later is what I meant.

Outside of RE and MGS, I think most games on 3DO looked and played better. Forgot to mention a game earlier - Super Street Fighter 2 Turbo or whatever it was called was excellent and one of the reasons why I bought a 3DO. Tech wise, 3DO was more impressive to me than the other three.
This is likely because while the 3DO didn't push as many polygons as the Saturn or Playstation, or have as much texture detail as the Playstation, it had nicer 3D graphics than the Playstation visually.

When you look at a 3DO game compared to a Playstation game the graphics are easier to look at because they are filtered, they don't blur, the textures are smudged, warping isn't a major issue, and this makes a 3DO with a good connection more visually pleasing during gameplay. There's a huge difference between Need for Speed and Gran Turismo under the hood but on the TV people would likely rather look at Need for Speed.

One thing about all those early 3D consoles is that every single one of them has an advantage over the others:

3DO: Filtered, smooth, best image quality 3D Graphics 30fps
PS1: Most detailed, textured 3D Graphics 60fps
JAG&SAT: Best 2D Graphics 60fps
N64: Large Polygon 3D Graphics
PC-FX: Cleanest FMV
Pippin: Best lighting for 3D graphics
CD32: Most colors on screen per game on average
FMTowns: Move sprites and polygons on the screen the fastest.

Take a look at this picture:
maxresdefault.jpg
 
You're quotes don't make the argument better for you, worse in fact.
There is no argument, you replied to my post thinking I was talking about the 3DO instead of the PS1 the conversation ends there. You moving the goal post to try and make this an argument is a waste of my time.

Do you think out of 260 games, 260 3do games are worth playing? lol. You can barely scrape 40 lifetime imo if you're lucky. PS1 wasn't better because I like it, it was better because 3do failed.
This sort of ill informed post is why I question why you're even in this thread. Your second sentence literally admits you never read the OP, so why are you here? Surely you can derail one of those Sony or Xbox fanboy threads instead of coming here?
 

Romulus

Member
There is no argument, you replied to my post thinking I was talking about the 3DO instead of the PS1 the conversation ends there. You moving the goal post to try and make this an argument is a waste of my time.


This sort of ill informed post is why I question why you're even in this thread. Your second sentence literally admits you never read the OP, so why are you here? Surely you can derail one of those Sony or Xbox fanboy threads instead of coming here?

I never thought you were talking about the ps1 in that case, in fact most of your post were just trying to muddy the water. You already tried "chaining" together my posts and it ended up making it look worse because I never jumped the gun. My focus was always the 3do's launch price, not what it was priced when ps1 came out lol, it was done by then. DOA actually.

I said the PS1's launch price was less than the 3DO's and you immediately started talking about Japan and trying to muddy the water and divert the conversation. Reread your posts, they're convoluted and you even mention ps5 at once point you're in such a hurry.

And I read the OP. The only reason it seems you're upset is that I disagree with the 3do having an "incredible" library lol. Never even heard that statement in my life, and even among super 3do fans, that's extremely rare to hear. You supposedly challenging my presence here, yet you continue to engage? Supposedly I'm "not reading your post" yet you're extremely active with every response. Makes even less sense than what you're implying of me. The dude doesn't belong here, but I'm ready to comment him out of the thread! lol

Actually, the 3DO wasn't half bad hardware considering what the leadership did to it. Terrible decision-making.
 
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NeoIkaruGAF

Gold Member
It took nearly two years for people to warm up tot he PS1, the tall box days were slow. People still forget that PS1 games used to be in 3DO sized boxes and the controllers didn't have any analog sticks.
I fail to see how the bolded is relevant.

Also, PS started getting serious heavy hitters as soon as 1995. Come the end of 1996, anyone could see it was the system with the best library. By 1997 the generation was settled, even before the incredible 1998 came along. Also, analog sticks were a mere curiosity on anything but N64 before 1999, what does that have to do with this discussion?
 
I fail to see how the bolded is relevant.

Also, PS started getting serious heavy hitters as soon as 1995. Come the end of 1996, anyone could see it was the system with the best library. By 1997 the generation was settled, even before the incredible 1998 came along. Also, analog sticks were a mere curiosity on anything but N64 before 1999, what does that have to do with this discussion?
You fail to see how it's relevant because you weren't there. Lack of stick controls were a common complaint for 3D games and had people question if it was worth upgrading, cheap packaging was also as factor that reduced the experience.

To say that sticks were merely a curiosity isn't accurate, you saw many 3D games on computers through optional accessories, or in the arcades use them for years. The fact the Saturn analog stick was developed in parallel with the N64's compromised stick, shows both were clearly focused on the same thing due to previous influences, it was a requirement to have some form of 360* control if you wanted to advance 3D games.

Replying to your comment about end of 1996, yes, that's almost 2 years after the Playstation released in japan, the press had access to Playstation games before it launched in America and even if we ignore that it took the Playstation a year to fully differentiate themselves from the pack, which is relevant because you gave the impression the PS1 took off from the start but it didn't.

Either way I'm not sure where all these PS1 comparisons are coming from anyway, the thread OP doesn't say the 3DO was better than the PS1.

I never thought you were talking about the ps1 in that case,
You did, that's why you posted that picture of the 3DO's price from 1993. I'm not interested in more pointless side arguments about the PS1.
 
I remember playing Road Rash on 3DO at a circuit city back in the day and was just completely blown away. Going from Road Rash 2 on genesis to Road Rash on 3DO was such a big jump.

I miss the days where the console space was a bit more volatile with platforms coming out of nowhere. Trip Hawkins had some good ideas with 3DO but obviously they didn't quite stick the landing

EDIT: Just looked up some footage. Game really was amazing considering it was launched January of 94
 
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Nocturno999

Member
Super Turbo and Star Control 2 were system sellers to me.

Overall, it was a promising system with some decent titles but the PS1/Sega Saturn era was about to start, completely eclipsing the 3DO.
 

SF Kosmo

Al Jazeera Special Reporter
Periodically I check eBay to see if I can find a bargain one, but the system on it's own is going for extortionate amounts sometimes (UK)

Given it's rarity I shouldn't expect anything else, but hopefully this can be a future pick up.
The good news is if you get the system itself you can play burned games, as it has no copy protection.
 

Ozzie666

Member
3DO had some great games, so it wasn't exactly like some failures like CDi, Amiga CD32 and Jaguar.
SSF2T, Road Dash, NFS, Gex, Fifa, Alone in the Dark were beautiful games on par with Saturn and PSX games (of that time of course).

Also, 3DO was the first (and only if we don't consider Switch) home console with an ARM CPU very powerful for that time.

The decision to go with the ARM CPU was very interesting. I am really curious, beyond cost, why they didn't consider something in the 68000 series, possibly an 030 or 040. I can't recall what the best chip was at the time. I do recall however in 1993, 486 system were coming into the main stream. Those weren't cheap at all either.
 

Xaero Gravity

NEXT LEVEL lame™
I still hook up my 3DO and boot up Slayer once every few months. One of my all-time favourite games, and I remember that intro giving me chills as a kid. Such an awesome game.
 

HF2014

Member
It got some good titles, Need for Speed, Road Rash, Return Fire, and was a sucker for Way of the Warrior, cheesy MK game. But in the end, it was never a system i wanted to buy. I didnt like the controller, and just tought there was not good enough titles on that system to make me want to actually own it.
 

SF Kosmo

Al Jazeera Special Reporter
It got some good titles, Need for Speed, Road Rash, Return Fire, and was a sucker for Way of the Warrior, cheesy MK game. But in the end, it was never a system i wanted to buy. I didnt like the controller, and just tought there was not good enough titles on that system to make me want to actually own it.
Look, if you had a 3DO in 1993 or 1994 you were the man.

But if you didn't have a PlayStation by the end of 1995 you were falling behind.

That's the story for a lot of these consoles that sort of got caught halfway between generations. They offered a taste of what was to come, but they couldn't quite compete once the new systems arrived in earnest.
 
The decision to go with the ARM CPU was very interesting. I am really curious, beyond cost, why they didn't consider something in the 68000 series, possibly an 030 or 040. I can't recall what the best chip was at the time. I do recall however in 1993, 486 system were coming into the main stream. Those weren't cheap at all either.

Motorola fell way out of favor by the mid-90's. It wasn't considered viable for advanced graphics at the time, less efficient, and costly, and some of the newer variations were considered jokes.

Only the Atari Jaguar and Sega Saturn used Motorola out of every 3D capable standalone console at the time:

JAG: Motorola 68000
SAT: Motorola 68EC000
3DO: ARM
PSX: Sony custom
N64: NEC
Pippin: Power PC
FMTowns: AMD
 

Romulus

Member
You did, that's why you posted that picture of the 3DO's price from 1993. I'm not interested in more pointless side arguments about the PS1.

I posted a pic of a $699 3do to show it was exactly what I said, that the ps1 was half the price at its launch by comparison. The 3do's price was irrelevant in 1995 because the 3do was irrelevant by that point.

Sony's machine trampled 3DO in every category, and was half the price at launch by comparison.


You were simply making the case that 3do dropped its price to match the ps1 by then, which wasn't what I was saying at all.
 
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SF Kosmo

Al Jazeera Special Reporter
I agree. I love the spirit of this thread and giving old systems some attention. But one of the best systems ever? I chuckled when I read that, come on man.
Careful, he'll spend 19 paragraphs calling you a Sony shill.
 

BlackTron

Member
Careful, he'll spend 19 paragraphs calling you a Sony shill.

I'm not even a huge Sony fan. In fact back then, I HATED Sony lol. Even today, I would vastly prefer to game with an Xbox controller, I just have to use Playstation anyway because everything else about Xbox is so terrible (sorry guys lol).

But if you called me a Nintendo or Sega fanboy, all 19 paragraphs would be right :D
 

SF Kosmo

Al Jazeera Special Reporter
I'm not even a huge Sony fan. In fact back then, I HATED Sony lol. Even today, I would vastly prefer to game with an Xbox controller, I just have to use Playstation anyway because everything else about Xbox is so terrible (sorry guys lol).

But if you called me a Nintendo or Sega fanboy, all 19 paragraphs would be right :D
I'm just saying this because he called me a Nintendo stan for implying the Atari 5200 couldn't hold up to the NES in his other thread. He's a bit overzealous.
 
I'm just saying this because he called me a Nintendo stan for implying the Atari 5200 couldn't hold up to the NES in his other thread. He's a bit overzealous.
You're like a mentally unsound person brining their delusions with them wherever they go, with the behavior of a little underdeveloped child holding a grudge. I never argued with you about the 5200, in fact you accused me of not talking about the 5200 because I kept continuing the actual discussion about the 7800 , in truth you accused me of not understanding that you were talking about the 5200 whenever I brought up the 7800 in the discussion. But this only happened because you quoted the wrong parts of my previous posts getting yourself confused in the process, but because you're incredibly stubborn and unintelligent, you ignored me mentioning that to you 3 times.

It's only fitting you couldn't be an adult keeping your pointless grudge over there, instead you had to come here to attempt to derail the thread with more pointless posts. But of course, you're a bit of a nutcase so it's best just to only address this once and let you go on your crusade in isolation from here on out, like a drunk homeless man in a mall talking to himself.
 
I agree. I love the spirit of this thread and giving old systems some attention. But one of the best systems ever? I chuckled when I read that, come on man.
I said out there technically, but I understand your position. When it comes to the 3DO library many people like it, but whether or not you consider it great likely depends on if you like the type software that were prominent on PC's back then, which the 3DO is loaded with. The 3DO does share games with other consoles, Saturn, PlayStation, Jaguar, but the biggest shared platform is actually the PC, and if you're a fan of more console centric games or Japanese games you likely won't see the 3DO list in my OP as anything more than a list of some cool interesting titles that you may not have much interest in outside some solid ports of SFII, SS, and others.

But if you like that portion of the gaming industry then the 3DO library may rank higher in your in your mind as one of the greater systems out there. For example, people who brought Wing Commander on PC and 3DO are more likely to be fans of that sort of game even though the PlayStation and Saturn also had ports, and there are nothing wrong with those ports, just the audience on those consoles wouldn't find that game as appealing. I don't think Saturn or Playstation have anything much like Slayer either, and if they do it likely wasn't a high seller.

You can make a similar case for Need for Speed, the Playstation and Saturn ports were changed because EA believed that on the Saturn and PlayStation Need for Speed might be more appealing to those audiences if they gutted the game so it played like Daytona and Ridge Racer, only to go back to the driving model for later entries.

Well, from the failed consoles the Jag is probably the most successful (at least post mortem)

What do you mean by this?

I still hook up my 3DO and boot up Slayer once every few months. One of my all-time favourite games, and I remember that intro giving me chills as a kid. Such an awesome game.

Agree, Slayer is great.

Not sure what happened with the sequel, Deathkeep. It's more tedious to play than Slayer even though it has better graphics and adds more complexity to the gameplay.
 

Danknugz

Member
It got some good titles, Need for Speed, Road Rash, Return Fire, and was a sucker for Way of the Warrior, cheesy MK game. But in the end, it was never a system i wanted to buy. I didnt like the controller, and just tought there was not good enough titles on that system to make me want to actually own it.
Way of the warrior was probably one of the most difficult fmv games I ever played, very strange fmv combined with first person fighting, that game was a trip!
 

SF Kosmo

Al Jazeera Special Reporter
I never argued with you about the 5200.
I know, you kept misquoting things I said about the 5200 and talking about the 7800, it was fucking weird dude.

All I said was I threw shade at the 5200 and you went off. That's true. You still are.
 
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HF2014

Member
Way of the warrior was probably one of the most difficult fmv games I ever played, very strange fmv combined with first person fighting, that game was a trip!
Fuck yeah, this game was hard. I cant remember if i finish it, the awful controls also didnt help 😂. But there was something in it that make me play it, soundtrack was cool!
 

SF Kosmo

Al Jazeera Special Reporter
Way of the warrior was probably one of the most difficult fmv games I ever played, very strange fmv combined with first person fighting, that game was a trip!
I believe you're thinking of Supreme Warrior, by Digital Pictures, not Way of the Warrior, a fighting game by Naughty Dog.
 

RAIDEN1

Member
Most of the 3DO's third party support came later is what I meant.


This is likely because while the 3DO didn't push as many polygons as the Saturn or Playstation, or have as much texture detail as the Playstation, it had nicer 3D graphics than the Playstation visually.

When you look at a 3DO game compared to a Playstation game the graphics are easier to look at because they are filtered, they don't blur, the textures are smudged, warping isn't a major issue, and this makes a 3DO with a good connection more visually pleasing during gameplay. There's a huge difference between Need for Speed and Gran Turismo under the hood but on the TV people would likely rather look at Need for Speed.

One thing about all those early 3D consoles is that every single one of them has an advantage over the others:

3DO: Filtered, smooth, best image quality 3D Graphics 30fps
PS1: Most detailed, textured 3D Graphics 60fps
JAG&SAT: Best 2D Graphics 60fps
N64: Large Polygon 3D Graphics
PC-FX: Cleanest FMV
Pippin: Best lighting for 3D graphics
CD32: Most colors on screen per game on average
FMTowns: Move sprites and polygons on the screen the fastest.

Take a look at this picture:
maxresdefault.jpg


Looking back CD32 was a joke of a system no way in hell would it have been able to pull off Need For Speed much less Doom..
 
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