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Starfield's Shattered Space DLC Launches to Mixed Reviews, Reportedly only 10+ Hours Long

Is it the same quality as Cyberpunk DLC?

I think the issue is mainly people were hoping it would elevate the entire game not just have a small slice of something new. Like people were wanting Starfield 2.0 with everything fixed and suddenly an amazing game. That was never gonna happen imo. DLC is what DLCs usually are, just a bit more Starfield.

Absolutely not. This is a standard Bethesda expansion since Fallout 3. A main quest thats a bit dry and has a big choice at the end that most probably wont matter until Starfield 2 and a number of sidequests ranging from ok (the old man and his grand daughter were a highlight) to wtf (scientific method).
The worse part is the game goes under 30fps while roaming the planet on series x. Unacceptable.
 

DenchDeckard

Moderated wildly
It's nearing 2025

No one is going to be surprised anymore to find that u love and rave whatever xbox produce.

Jeesus christ it is not that at all. I'm too old and far too busy to waste my time playing games I'm not enjoying.
 
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Kotaro

Member
Did Berhesda even make profit on this game yet?

With 10+ years development time, the budget gotta be at least 500 million dollar
 
No idea why this is being compared to Cyberpunk Phantom Liberty.

CDPR failed at making their own version of a basic Far Cry style game. Launched it with bugs.

Starfield is much more ambitious on system level. Fixing it means putting stuff on every planet and making galaxy exploration interesting.

Far bigger task.

In the meantime we get next best thing. A handcrafted planet to explore.
 
Absolutely not. This is a standard Bethesda expansion since Fallout 3. A main quest thats a bit dry and has a big choice at the end that most probably wont matter until Starfield 2 and a number of sidequests ranging from ok (the old man and his grand daughter were a highlight) to wtf (scientific method).
The worse part is the game goes under 30fps while roaming the planet on series x. Unacceptable.
I look at Far Harbor and this. It's hard to come to any conclusion other than Bethesda are going backwards at an alarming pace.

Nothing will change as they are just currently patting themselves on the back saying 'there are people who like it'. There are people out there who like having their balls stepped on. It's a non statement.
 
No idea why this is being compared to Cyberpunk Phantom Liberty.

CDPR failed at making their own version of a basic Far Cry style game. Launched it with bugs.

Starfield is much more ambitious on system level. Fixing it means putting stuff on every planet and making galaxy exploration interesting.

Far bigger task.

In the meantime we get next best thing. A handcrafted planet to explore.

TZBmov8.png
z8aSclZ.png
 

DenchDeckard

Moderated wildly
I look at Far Harbor and this. It's hard to come to any conclusion other than Bethesda are going backwards at an alarming pace.

Nothing will change as they are just currently patting themselves on the back saying 'there are people who like it'. There are people out there who like having their balls stepped on. It's a non statement.

Are you playing it? It's good
 

Thief1987

Member
I loaded this up to give it a go and see how bad it is....I'm absolutely hooked. Proper chilled vibes and classic bethesda rpg stuff.

I guess the world moved on and they delivered something in their wheelhouse which is no longer good to the wider gaming community or something.

I'm scratching my head because I'm enjoying it a lot.
Are you on your second playthrough?
 
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Roberts

Member
The worse part is the game goes under 30fps while roaming the planet on series x. Unacceptable.
Are you playing in performance mode? I had the same problem and switching to performance mode didn't seem to make a lot of difference. After quitting/restarting the game it ran so much better.
 

DenchDeckard

Moderated wildly
OK, so I enjoyed the DLC. I think it was enjoyable. Maybe its due to the fact Im coming from buying the ultimate edition upgrade and not purchasing the DLC separately.

If you like starfield you will enjoy it i think.
 

DenchDeckard

Moderated wildly


to say someone tolerates starfield is completely off the mark. I think this guy, and a lot of the media and fans can not grasp that theres people that enjoy starfield.

I completed far harbour and cant remember it. lol. I am sure it was great I guess, by how much people are going on about it.

The thing I dont get about this video, is Starfield is literally fallout in space with poor planet design. Its a Bethesda game, warts and all. It's literally fallout 4.

My issues with Starfield is its too sterile and lacks the dark humour of fallout.
 
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Hugare

Member
No idea why this is being compared to Cyberpunk Phantom Liberty.

CDPR failed at making their own version of a basic Far Cry style game. Launched it with bugs.

You dont need to say nonsense about Cyberpunk in order to defend Starfield

Cyberpunk was much more ambitious than any Far Cry game. Hell, it turned out to be more ambitious than even Starfield. For starters, it has no loadings.

If you actually judge the game itself instead of still believing on pre-release lies, that is

Starfield is much more ambitious on system level. Fixing it means putting stuff on every planet and making galaxy exploration interesting.

Far bigger task.
No it isnt. What is it doing on system level that is so ambitious compared to past Bethesda games?

It's the same old Bethesda template, but now with procedurally generated "planets" (blocks) that you can fly to (sorta) in space with your ship (that is nothing more than just confined chunk of space t hat serves as a corridor between planets. Just window dressing)

Its just a bunch of smoke and mirrors, but the underlyin technology is just same ol' loading gallore between areas

NMS is WAY more ambitious and impressive on a system level, and Hello Games managed to figure out a better way to populate their planets with 45 employees than Bethesda did with 10x more people, money and time.
 
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You dont need to say nonsense about Cyberpunk in order to defend Starfield

Cyberpunk was much more ambitious than any Far Cry game. Hell, it turned out to be more ambitious than even Starfield. For starters, it has no loadings.

If you actually judge the game itself instead of still believing on pre-release lies, that is


No it isnt. What is it doing on system level that is so ambitious compared to past Bethesda games?

It's the same old Bethesda template, but now with procedurally generated "planets" (blocks) that you can fly to (sorta) in space with your ship (that is nothing more than just confined chunk of space t hat serves as a corridor between planets. Just window dressing)

Its just a bunch of smoke and mirrors, but the underlyin technology is just same ol' loading gallore between areas

NMS is WAY more ambitious and impressive on a system level, and Hello Games managed to figure out a better way to populate their planets with 45 employees than Bethesda did with 10x more people, money and time.
Dunno where to start really.

First of all, Starfield is all system generated. From lip syncing to animations to the vistas you see. Their procedural generation follows rules of what makes a beautiful landscape.

Compare this to stuff that Cyberpunk struggled with. Even increasing npcs on roads used to crash it.
 

Hugare

Member
Aw fuck! It’s not real?
Come On Please GIF by NBA


Dunno where to start really.

First of all, Starfield is all system generated. From lip syncing to animations to the vistas you see. Their procedural generation follows rules of what makes a beautiful landscape.

Compare this to stuff that Cyberpunk struggled with. Even increasing npcs on roads used to crash it.
Lip synching is also generated in Cyberpunk, you know? (and looks some generations better than Starfield, btw)

"Their procedural generation follows rules of what makes a beautiful landscape.". Yeah well, beauty is in the eye of the beholder.

"Compare this to stuff that Cyberpunk struggled with. Even increasing npcs on roads used to crash it"

Dude, Starfield didnt have a city map and vehicle at launch lol

There's no point in arguying. If you see gold in this turd, good for you.

Just entered this thread to see the reception of the DLC, and surprise surprise, 30% approval rate on Steam

Just had to reply to your post cause I thought it was absurd, but carry on
 
Lip synching is also generated in Cyberpunk, you know? (and looks some generations better than Starfield, btw)
It isnt.

Its all is scripted.

All npc interactions happen at set place, even their poses are hand crafted.

Do you think people can’t see all this. Lol.

Dude, Starfield didnt have a city map and vehicle at launch lol
I already addressed this. Its an over ambitious game. They are still building it. And they had a lot ready at release.

There's no point in arguying. If you see gold in this turd, good for you.
I have 100 hrs on base game. It was played a lot by a lot of people. You don’t achieve that if game isn’t good.

Just looking at screenshot thread, I find it captivating.


Just entered this thread to see the reception of the DLC, and surprise surprise, 30% approval rate on Steam

Just had to reply to your post cause I thought it was absurd, but carry on
At some point you will have to start thinking for yourself.
 

King Dazzar

Member
to say someone tolerates starfield is completely off the mark. I think this guy, and a lot of the media and fans can not grasp that theres people that enjoy starfield.
Nah, he mentions that and gets it. What he does think though, is that Bethesda are leaving behind the discerning OG fans of previous Bethesda RPG games. And for me he's right. 1000+ hrs Skyrim, still thinking about playing again at some point. Starfield 40+ hrs, never want to touch it again.
 

Hugare

Member

This does not invalidate hand crafting aspect.

Bethesda also does procedural generation, then touch up and call it hand crafted.

The fact that all npcs stand at certain locations in certain poses gives it all very hand crafted feel.

This has nothing to do with invalidating hand crafting or not

You said it wasnt, but it is generated, as proven by the video.

And to be honest, its pretty telling when even after touching up animations by hand it still looks worse than generated by JALI
 

DenchDeckard

Moderated wildly
Nah, he mentions that and gets it. What he does think though, is that Bethesda are leaving behind the discerning OG fans of previous Bethesda RPG games. And for me he's right. 1000+ hrs Skyrim, still thinking about playing again at some point. Starfield 40+ hrs, never want to touch it again.

Ok i get that, but I'm around 200 hours in and continue enjoying it.

Happy Adam Scott GIF by Sky
 

YeulEmeralda

Linux User
Complains that CP2077 isn't ambitious meanwhile Bethesda has been using the same engine for 20 years.

Bethesda just makes loot and shoot. If that's addictive enough for you great.
 

Punished Miku

Human Rights Subscription Service
Complains that CP2077 isn't ambitious meanwhile Bethesda has been using the same engine for 20 years.

Bethesda just makes loot and shoot. If that's addictive enough for you great.
It's not just loot and shoot. They put a lot of effort into simulation aspects that most people apparently don't really notice or care about. All the solar systems are lit correctly with the stars influencing the lighting on the planets and moons. If you land on this moon on one side, it's night. On the other side it's day time. You can't see the planets in the sky in the 2nd picture below depending on which part of the planet you land on. In that pic I'm right on the edge of the sunrise, and you can see that on the planet scan or even see the part of the ground turning orange right on that line and changing as the planet rotates. The lengths of the days are all different as well and coincide with the timing of the planet rotation and influence your sleep / wait durations. You can build up any of these with detailed mineral extraction bases and link them all together. It's honestly something you can completely ignore in the game and not even realize its there, but they approach it like a galaxy simulation.

 
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It's not just loot and shoot. They put a lot of effort into simulation aspects that most people apparently don't really notice or care about. All the solar systems are lit correctly with the stars influencing the lighting on the planets and moons. If you land on this moon on one side, it's night. On the other side it's day time. You can't see the planets in the sky in the 2nd picture below depending on which part of the planet you land on. In that pic I'm right on the edge of the sunrise, and you can see that on the planet scan or even see the part of the ground turning orange right on that line and changing as the planet rotates. The lengths of the days are all different as well and coincide with the timing of the planet rotation and influence your sleep / wait durations. You can build up any of these with detailed mineral extraction bases and link them all together. It's honestly something you can completely ignore in the game and not even realize its there, but they approach it like a galaxy simulation.
They had a ton of simulation aspects in Skyrim too. Mostly npc related. I think its toned down in Starfield, due to complexity I guess.
 

Panajev2001a

GAF's Pleasant Genius
It's not just loot and shoot. They put a lot of effort into simulation aspects that most people apparently don't really notice or care about. All the solar systems are lit correctly with the stars influencing the lighting on the planets and moons. If you land on this moon on one side, it's night. On the other side it's day time. You can't see the planets in the sky in the 2nd picture below depending on which part of the planet you land on. In that pic I'm right on the edge of the sunrise, and you can see that on the planet scan or even see the part of the ground turning orange right on that line and changing as the planet rotates. The lengths of the days are all different as well and coincide with the timing of the planet rotation and influence your sleep / wait durations. You can build up any of these with detailed mineral extraction bases and link them all together. It's honestly something you can completely ignore in the game and not even realize its there, but they approach it like a galaxy simulation.
This is cool. Maybe they should have had some early quests that drove these subtle touches a bit above the ground. It would not be a bad way to almost break the 4th wall without doing that.

If I were one of the simulation engineers I would be a bit pissed off so few people noticed that :D.
 

Punished Miku

Human Rights Subscription Service
This is cool. Maybe they should have had some early quests that drove these subtle touches a bit above the ground. It would not be a bad way to almost break the 4th wall without doing that.

If I were one of the simulation engineers I would be a bit pissed off so few people noticed that :D.
Yeah, I wanted more science oriented questlines studying really intricate astrodynamics stuff. Set up a probe and collect data on a planet's magnetosphere, collect bacteria samples, repair a super powered telescope that is researching black holes, etc. People would probably think it was 10x more boring haha.
 

Atrus

Gold Member
I’m mentioning this because I see that the conversation has drifted over to comparing this to Cyberpunk and I’m actually replaying Cyberpunk version 2.1 right now instead, which is a far better game than Starfield is in every single way. You’d have to be a lunatic to think Starfield is anywhere close.

It is also crazy to use the word “simulation” in reference to Starfield. From the gravity to the biology to the weapon design, it is a laymen’s attempt to mimic things they don’t understand for visual and aesthetic purposes. A game that can’t get our own solar system right isn’t simulating anything.
 
I’m mentioning this because I see that the conversation has drifted over to comparing this to Cyberpunk and I’m actually replaying Cyberpunk version 2.1 right now instead, which is a far better game than Starfield is in every single way. You’d have to be a lunatic to think Starfield is anywhere close.

It is also crazy to use the word “simulation” in reference to Starfield. From the gravity to the biology to the weapon design, it is a laymen’s attempt to mimic things they don’t understand for visual and aesthetic purposes. A game that can’t get our own solar system right isn’t simulating anything.
I know CDPR design well enough.

It leans more towards immersing you with story music graphics.

Bethesda games are far more technical. Even their npcs, you disturb their routine with certain actions, after that is over, they go on their routine. You don’t get those many ways to create chaos in CDPR games. Those are not sandbox style games.
 

Atrus

Gold Member
I know CDPR design well enough.

It leans more towards immersing you with story music graphics.

Bethesda games are far more technical. Even their npcs, you disturb their routine with certain actions, after that is over, they go on their routine. You don’t get those many ways to create chaos in CDPR games. Those are not sandbox style games.

Starfield is a shallow representation of a Bethesda game. These NPC’s do not have a daily routine unlike Fallout of ES, the companions have fewer actions to perform as compared to Fallout 4, NPC’s can’t even be looted naked or gibbed, and other things which are inferior to their own previous games.

The idea that a Starfield is more technical in design than Cyberpunk is utter nonsense.
 
Starfield is a shallow representation of a Bethesda game. These NPC’s do not have a daily routine unlike Fallout of ES, the companions have fewer actions to perform as compared to Fallout 4, NPC’s can’t even be looted naked or gibbed, and other things which are inferior to their own previous games.

The idea that a Starfield is more technical in design than Cyberpunk is utter nonsense.
You mentioned stuff that Starfield doesn’t do. Now think about stuff it does do.

NPC routines, solar system routines … i imagine it must be getting overly complex. So they didn’t add them.

Also your post has no mention of what Cyberpunk actually do. It does do graphics pretty well. And immerses player with story exposition. So, it is a very different game.
 

Atrus

Gold Member
You mentioned stuff that Starfield doesn’t do. Now think about stuff it does do.

NPC routines, solar system routines … i imagine it must be getting overly complex. So they didn’t add them.

Also your post has no mention of what Cyberpunk actually do. It does do graphics pretty well. And immerses player with story exposition. So, it is a very different game.

Both are first person action RPG’s except Cyberpunk 2077 is a modern game and the other is a rushed game based on rehashed mechanics trying to squeeze money for the least mount of effort. You are mistaking Bethesda’s intentional low effort and incompetence as a sign of the game’s “complex” design that required features to take a step backwards.

Cyberpunk 2077 is CDProjekt’s first attempt at bringing first person shooting, racing, and this sort of GTA open world scale while Bethesda has regressed in making the only game they’ve spent decades on; a first-person rpg turned junk and dollhouse sim.
 
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Both are first person action RPG’s except Cyberpunk 2077 is a modern game and the other is a rushed game based on rehashed mechanics trying to squeeze money for the least mount of effort. You are mistaking Bethesda’s intentional low effort and incompetence as a sign of the game’s “complex” design that required features to take a step backwards.

Cyberpunk 2077 is CDProjekt’s first attempt at bringing first person shooting, racing, and this sort of GTA open world scale while Bethesda has regressed in making the only game they’ve spent decades on; an first-person rpg turned junk and dollhouse sim.
This is hilarious.

Starfield is rushed….

There are games within that game.

Ship building, outpost building, weapon crafting, character progression that takes those systems into account.

On top, everything is full of detail. From ship/building interiors to alien wildlife.

A lot of procedurally generated viastas are epic to look at.

I believe you haven’t played the game.

I was a critic of Starfield because its not a cohesive masterpiece like Skyrim. But criticism has taken a new meaning with this game.
 

Atrus

Gold Member
This is hilarious.

Starfield is rushed….

There are games within that game.

Ship building, outpost building, weapon crafting, character progression that takes those systems into account.

On top, everything is full of detail. From ship/building interiors to alien wildlife.

A lot of procedurally generated viastas are epic to look at.

I believe you haven’t played the game.

I was a critic of Starfield because its not a cohesive masterpiece like Skyrim. But criticism has taken a new meaning with this game.

I have over 450 hours played in Starfield played on the hardest difficulty setting. Starfield has numerous abandoned and half-finished systems with no point to interacting with them. The Perk system is complete shit, the outpost system serves no purpose, the companions are poor and underdeveloped, the shipbuilding system is pointless as non-cargo habs are for aesthetics, weapon crafting is limited, and I could go on and on. This is all on top of failing to address issues like furniture and items clipping through each other since forever with Bethesda games, thus making item placement tedious.

The question isn’t why the majority of people have issues with an issue laden game, it’s why a minority of people want to reward Bethesda for a low effort product that fails to deliver on the hype.
 
I have over 450 hours played in Starfield played on the hardest difficulty setting. Starfield has numerous abandoned and half-finished systems with no point to interacting with them. The Perk system is complete shit, the outpost system serves no purpose, the companions are poor and underdeveloped, the shipbuilding system is pointless as non-cargo habs are for aesthetics, weapon crafting is limited, and I could go on and on. This is all on top of failing to address issues like furniture and items clipping through each other since forever with Bethesda games, thus making item placement tedious.

The question isn’t why the majority of people have issues with an issue laden game, it’s why a minority of people want to reward Bethesda for a low effort product that fails to deliver on the hype.
Building stuff in Minecraft is pointless. Yet people do that. Depends on what you want out of it.

Perk system is shit? How so? It offers biggest role playing opportunity in the game. If you are a sniper, act like a sniper, you will be rewarded. If you are an engineer, act like one and you will be rewarded…. Etc.

Companions are underdeveloped…. This is where biggest issue lies. You approaching a sandbox style game and expecting a story driven game.

The question isn’t why the majority of people have issues with an issue laden game, it’s why a minority of people want to reward Bethesda for a low effort product that fails to deliver on the hype.
You are the one obsessed with putting the game down.

I think the game is enjoyable. Spent 100 hrs and enjoyed it. Just like I enjoyed numerous flawed games.

Its brand of space exploration is unique and I find it cool.
 

DenchDeckard

Moderated wildly
Yeah, I wanted more science oriented questlines studying really intricate astrodynamics stuff. Set up a probe and collect data on a planet's magnetosphere, collect bacteria samples, repair a super powered telescope that is researching black holes, etc. People would probably think it was 10x more boring haha.

I did the side quest last night where i had to assist the team in designing the new ship for that guy at the main base of operations.

Totally fucking loved it. Such a pointless funny mission but it was good!
 

Atrus

Gold Member
Building stuff in Minecraft is pointless. Yet people do that. Depends on what you want out of it.

Perk system is shit? How so? It offers biggest role playing opportunity in the game. If you are a sniper, act like a sniper, you will be rewarded. If you are an engineer, act like one and you will be rewarded…. Etc.

Companions are underdeveloped…. This is where biggest issue lies. You approaching a sandbox style game and expecting a story driven game.


You are the one obsessed with putting the game down.

I think the game is enjoyable. Spent 100 hrs and enjoyed it. Just like I enjoyed numerous flawed games.

Its brand of space exploration is unique and I find it cool.

The entire combat tree is a complete waste and unneeded for actual combat even on the hardest difficulty, the environmental perks and culinary perks are pointless and do little since they were holdovers from systems that were scrapped, a number of perks like “Research Methods” phase their utility out in a game with resource abundance. The Tech tree is disproportionately useful with Science as a supporting element, but the rest are littered with half-brained ideas taken from prior games but don’t justify the points.

Just because they create a sandbox it is not an excuse for the Outpost system to be completely unnecessary or for the NPCs that staff them, which require perks to expand, to do fuck all but wander, sit, eat and sleep. Not to mention there are turret bugs from Fallout that still remain unfixed.

I’m responding to the idea that this is a comparable game to Cyberpunk 2077 by people ‘who enjoy flawed games’ but defend against the many faults fuelled by Bethesda’s repulsive business strategy. There is a difference between liking whatever you want and hailing it as if the criticisms are unearned.
 

DenchDeckard

Moderated wildly
No offense but what are you doing in-game when you've played this game for 200 hours?

At this point you must have seen everything there is to see

I've not even completed it once yet. Just did the DLC which has completely dragged me back in.

I imagine im probably near the end of the main story, I'm not sure. But I've just unlocked the tracker guild last night so now im heading out to be a bounty hunter.
 

DenchDeckard

Moderated wildly
The entire combat tree is a complete waste and unneeded for actual combat even on the hardest difficulty, the environmental perks and culinary perks are pointless and do little since they were holdovers from systems that were scrapped, a number of perks like “Research Methods” phase their utility out in a game with resource abundance. The Tech tree is disproportionately useful with Science as a supporting element, but the rest are littered with half-brained ideas taken from prior games but don’t justify the points.

Just because they create a sandbox it is not an excuse for the Outpost system to be completely unnecessary or for the NPCs that staff them, which require perks to expand, to do fuck all but wander, sit, eat and sleep. Not to mention there are turret bugs from Fallout that still remain unfixed.

I’m responding to the idea that this is a comparable game to Cyberpunk 2077 by people ‘who enjoy flawed games’ but defend against the many faults fuelled by Bethesda’s repulsive business strategy. There is a difference between liking whatever you want and hailing it as if the criticisms are unearned.

Where would you advise I pump my points. I've been enjoying putting them into ballistics and guns such as Shotguns. so Now im just a barrel of power shotgunning people in the face, then I pull out my Va ruun blade and chop the shit out of people.

I admit, it is stupidly easy but I am completely loving the power fantasy! I also welcome the pure chilled vibes of the game.
 
The entire combat tree is a complete waste and unneeded for actual combat even on the hardest difficulty, the environmental perks and culinary perks are pointless and do little since they were holdovers from systems that were scrapped, a number of perks like “Research Methods” phase their utility out in a game with resource abundance. The Tech tree is disproportionately useful with Science as a supporting element, but the rest are littered with half-brained ideas taken from prior games but don’t justify the points.
Disagree with this take.

Skill tree takes you down a certain path that wont be available with as much ease.

Don’t make me open the skill tree. I do that easily with smaller games. Here its too big to explain every skill in detail.

Also, stop peddling bullshit. I have played RPGs long enough and I don’t refer to guides to make builds.

I’m responding to the idea that this is a comparable game to Cyberpunk 2077 by people ‘who enjoy flawed games’ but defend against the many faults fuelled by Bethesda’s repulsive business strategy. There is a difference between liking whatever you want and hailing it as if the criticisms are unearned.
It is not comparable to Cyberpunk.

Its far more ambitious and bringing all its systems in place is a much bigger effort.
 

Atrus

Gold Member
Where would you advise I pump my points. I've been enjoying putting them into ballistics and guns such as Shotguns. so Now im just a barrel of power shotgunning people in the face, then I pull out my Va ruun blade and chop the shit out of people.

I admit, it is stupidly easy but I am completely loving the power fantasy! I also welcome the pure chilled vibes of the game.

I recommend tech tree because it unlocks key abilities like jet packs, lock picking, system targeting in ships, increased cargo capacity, better ships, etc. and then science for the engineering upgrade skills to improve weapons and armour. On the hardest difficulty for space combat, the key is to upgrade the ship class to mount more weapons, improve targeting, get more efficient ship parts. Tips aren’t needed for fps combat because it isn’t that difficult, you just have to watch out for some high level alien fauna that can melee you to death in a couple hits. Body is useful only for the perks that increase carry weight, allow you to run longer and if need be, stealth and phys damage reduction which are all low tier perks. In a game about carrying stuff and running forever, the perks are better the sooner you get them.

Combat is completely useless. I wasted 2 or so points before realizing it doesn’t matter, you can pick any combat playstyle except for stealth and unarmed and dominate (which are body perks) without perks in the tree. Social is also mostly useless but you’ll want persuasion for dialogue options, 1 point in theft to gain pickpocket skill (not a priority) and you’ll get manipulation for free during a quest (again not a priority).

If you hit them up early, then you’ll easily have all of the key perks early in your playthrough and can waste the higher leveled points on the superficial ones.
 

Punished Miku

Human Rights Subscription Service
I recommend tech tree because it unlocks key abilities like jet packs, lock picking, system targeting in ships, increased cargo capacity, better ships, etc. and then science for the engineering upgrade skills to improve weapons and armour. On the hardest difficulty for space combat, the key is to upgrade the ship class to mount more weapons, improve targeting, get more efficient ship parts. Tips aren’t needed for fps combat because it isn’t that difficult, you just have to watch out for some high level alien fauna that can melee you to death in a couple hits. Body is useful only for the perks that increase carry weight, allow you to run longer and if need be, stealth and phys damage reduction which are all low tier perks. In a game about carrying stuff and running forever, the perks are better the sooner you get them.

Combat is completely useless. I wasted 2 or so points before realizing it doesn’t matter, you can pick any combat playstyle except for stealth and unarmed and dominate (which are body perks) without perks in the tree. Social is also mostly useless but you’ll want persuasion for dialogue options, 1 point in theft to gain pickpocket skill (not a priority) and you’ll get manipulation for free during a quest (again not a priority).

If you hit them up early, then you’ll easily have all of the key perks early in your playthrough and can waste the higher leveled points on the superficial ones.
I agree that a lot of the perks are underwhelming. But a few of the combat ones really improve the fun I'm having with my stealth build. One of the perks improves melee hits by 50% which is pretty massive for sneak attacks that are already x10 bonus with stealth maxed. Maxing scope and critical hits really improves your sniping and headshots. I have so many stacked bonuses improving the rate of crits and the damage of crits that even enemies with a ton of health over level 100 drop instantly most of the time with a sneak attack shot which is x5 bonus with stealth maxed. Maxing one of the EM ones helped me use Novablasters, which are now one of my favorite weapons in the game. They are nonlethal weapons, but on sneak attack they're almost totally silent and drop most enemies in one shot. I'm doing all kinds of hilarious stuff tormenting enemies by dropping them with a Nova shot so they're stunned but still alive, then dispatch other enemies, and return to them and kill with a melee hit which gets the x10 bonus for sneak attack if they're stunned.

I have most of the new difficulty modifiers turned up to max for injuries, disease, etc and the body perks help with a lot of that. Health regeneration is one of the best perks in the game since you heal to max automatically as long as you're surviving any fight.

They definitely could do a total revision of some of the social ones and add at least 1 exciting element to some of the combat ones. The damage + ones are definitely not very exciting. If you're maxing out pistol, you should have some kind of new move or something at the end, etc.
 
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