Buggy Loop
Member
They used nanite for foliage but not for everything. Unless you want to tell me flags are foliage?
Remnant 2 also uses nanite for foliage:
Analysis - Game Dev - Remnant 2 is the first game using UE5’s Nanite to eliminate geometry pop-ins
Remnant 2 releases later today and it will be the second game powered by Unreal Engine 5 (the first one was Layers of Fear). And, surprisingly enough, it’s also the first game that is using UE5’s Nanite in order to eliminate distant geometry/object pop-ins. Below you can find a video in which...www.neogaf.com
And Satisfactory:
Video specifically sharing that they use nanite for foliage in 5.1:
It's been entirely possible since 5.1, it just wasn't plug and play and required assets to be reworked in order to accommodate for it.
Are we looking at the same videos?
They do not use for foliage, they modeled certain massive trees with nanite, but not foliage. Again, if you have a giant tree not moving, no leaves in vincinity to model moving, etc. Sure, possible. But, soon as they enable triangles to showcase nanite cliffs, the trees and foliage of that scene is not shown, because almost nothing is compatible with it.
Even timestamped that it didn't work for their foliage.
Or that very video you linked, timestamped
it's already a feature in 5.1 but it's also not applicable for us because we would need to redo our foliage and it would take a lot of time that we don't want to invest in something where we don't think we get a lot of gain from it um so we're probably not going to do nanite on foliage and we're probably not going to use those tools in 5.2 for foliage generation either
For Remnants 2, that source is sketchy as fuck to begin with with talking about maybe geometry nanite, but let's say we give it nanite foliage for another example of games using it. When devs do not care about performances, why the hell not.
But GHG , do you think that's compatible with STALKER 2 in your face realism trees with all this information we have? Or worth the additional performance hit when peoples are already dogpiling on it for optimization?
Why jump on Mister Wolf for saying that there's a nice showcase of nanite? Most UE5 games that used nanite did not have nanite foliage, including arguably the best looking UE5 game, Black Myth Wukong.