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Or is it just one of Phil's balls in my throat?
Forspokens really burnt them bad, huh?
How many Squix games have you bought in the last 3 years to say something like that?Maybe they will learn and make great AA games again? Probably not.
Course they could make RPGs with systems that aren't bullshit.
Deserves no more than a 7 out of ten...if ypu are being kind. Just for production value. I gave it a 6 personally.So atrocious, how could SE ever live with themselves after 16's reception?
Just shameful. Horrific. Devastating.
We will start with 2020 leading up to 2024.How many Squix games have you bought in the last 3 years to say something like that?
I don’t follow them very closely, but, why the fuck are there so many Final Fantasy 7 games? Who is playing this shit?
I think he tried to say that Final Fantasy is one of the games ever made.What?
Squeenix is a lost cause.
They put those arrogant producers in charge that think they "know best" how to make a FF.
Turn based?
Oh you think you want that, but you don't really want that! You dumb, we smart!
Don't like the otaku pandering, bad shounen writing and filler in our recent games?
How DARE you? Drop those nostalgia glasses and get with the times! People LOVE cinematic walkie talkie segments!
Also, that'll be $70 for the first part.
Dragon Quest will be next. There will be nothing left then.
FF7 is a franchise in and of itself.
According to wiki this was their 2023 output:
- Forspoken
- Theatrhythm Final Bar Line
- Octopath Traveler II
- Paranormasight: The Seven Mysteries of Honjo
- Square Enix AI Tech Preview: The Portopia Serial Murder Case
- Final Fantasy XVI
- Ketsugou Danshi: Elements with Emotions
- Dragon Quest: The Adventure of Dai – Infinity Strash
- Star Ocean: The Second Story R
- Dragon Quest Monsters: The Dark Prince
- Final Fantasy VII: Ever Crisis
I see two hits, one big commercial miss, and a bunch of stuff that only small audiences care about. Something needs to change.
I really liked FF16 too.
Forspoken was a massive flop.
Theatrythm is fantastic, but niche to rhythm game fans who also like final fantasy music.
Octopath, Star Ocean, and FFXVI were great games that did well, according to the data we have.
The rest were massive flops, a niche of a niche of a niche, or insulting gacha garbage.
Of course their sales would be low if this was their output.
I think they can maybe reduce the scope of future games but make it a very condensed turn-based JRPG. It is clear that making the same 4-CDs type of games is not feasible monetarily speaking so maybe this path can lead to some higher quality (less bloat) and JRPG mechanics that actually feel good.I rather wait an extra year for more quality than another halfassed Final Fantasy game.
Huh?... gaf told me FF16 sold great! That it blew away expectations!!
Every time numbers come out they tell another story.More like people on gaf hard coping that is was a failure because is wasn’t a “proper RPG.” FF16 sold great, reviewed great, and the majority of people liked it. Deal with it.
It's a failure because GILGAMESH isn't in it. It really is that simple.More like people on gaf hard coping that is was a failure because is wasn’t a “proper RPG.” FF16 sold great, reviewed great, and the majority of people liked it. Deal with it.
Are fucking kidding me!? I love those AA games they make, I hope they continue making them.Less AA slop, more AAA big budget.
Huh?... gaf told me FF16 sold great! That it blew away expectations!!
Every time numbers come out they tell another story.
So it seems a lot of people are still blaming FF16.
When their Mobile/MMO sections are in decline, that's why mostly they are flat alongside other games released that didn't meet their expectations (not FF16 of course)
But, the narrative continues it seems.
Deserves no more than a 7 out of ten...if ypu are being kind. Just for production value. I gave it a 6 personally.
Why would I care what reviewers think. They are talentless hacks.
It does to me. Looks like I'm in almost the 10 percent of the crowd that felt the same.So 149 reviews don't matter, but your one opinion does?
Are fucking kidding me!? I love those AA games they make, I hope they continue making them.
Some will be hit and some will not, I want SE keep on experimenting with AA games, that how we get interesting games.Those games are not what i'd consider as the AA slop. Live A Live is an awesome game.
Nah. You are conflating the remake. It’s dreck, and shame on you for playing and defending it! Imagine, a grown ass man who defends dilly dally shilly shally. You are stupid!Literally MILLIONS of people lol
I rather wait an extra year for more quality than another halfassed Final Fantasy game.
The story was the most generic predictable shit show in a ff game. Very boring villain. Complete tonal 180 after the first half as well.Story was great.
QTE is such a non issue.
The combat is fantastic— to achieve depth would be via making the game more difficult which is what I requested. Then you’d have to care about which eikons you’re using, their abilities, and be mindful of what enemies do.
The issue with most action RPGs is it’s a shooting gallery of waves of moron enemies you slaughter like a dynasty warriors game then the bosses actually have mechanics. It needs to be that way always to keep players engaged and on their toes.
Squeenix is a lost cause.
They put those arrogant producers in charge that think they "know best" how to make a FF.
Turn based?
Oh you think you want that, but you don't really want that! You dumb, we smart!
Don't like the otaku pandering, bad shounen writing and filler in our recent games?
How DARE you? Drop those nostalgia glasses and get with the times! People LOVE cinematic walkie talkie segments!
Also, that'll be $70 for the first part.
Dragon Quest will be next. There will be nothing left then.
Curious what this means for their "AA" games, because I have been loving SE's output with that department: Octopath 1 and 2, Live a Live remake, Star Ocean Remaster, Tactics Ogre Remaster, and Triangle Strategy have been fucking great games. I hope this restructuring doesn't mean those kind of games start disappearing.
Yeah, exactly. Go play the Tales Of and Atelier games if you need that fix, cause this isn’t it.Thankfully 16 wasn't that, they seemed to get the message with 15.
What we need is more serious, "anti-anime", western sensibility-focused FF games like 16.
These games are infinitely better than 'button-mash to see the next cutscene' modern AAA Squeenix.Are fucking kidding me!? I love those AA games they make, I hope they continue making them.
I agree. 15 was horrible 16 is one of the best games I ever played. I'm getting close to finishing it. It's a excellent game. I'm so glad they ditched turned based. The boss fights are amazing.Thankfully 16 wasn't that, they seemed to get the message with 15.
What we need is more serious, "anti-anime", western sensibility-focused FF games like 16.
It was announced about a week or so ago that Tokyo RPG Factory got dissolved, and a perfect example of what Kiryu means by restructuring. They were a subsidiary under Square Enix that failed to produce a meaningful return on their investments, and as a result got shut down.Just hope they don't fuck "RPG Factory" they have great traditional games.
These things sell niche. SE wants big AAA success like their PS1-PS2 days with the franchise.Idea #1 : Main FF done in HD-2D graphics
Idea #2 : Remake Chrono Trigger with HD-2D graphics
Idea #3 : make Dragon Quest with HD-2D graphics
…
You see where this is going?
FF7 and FF8 are the only two titles in the franchise that did gangbuster numbers. The rest fall in line with FFXVI without re-releases, ports, compilations, sales etc. Most people have a skewed reality of how successful FF was in the past, because of how those games made them feel when compared to more recent releases. Those games you mentioned might seem niche to you, but they're considered really successful. Octopath 1+2 sales are in the region of 4-5 million units. Dragon Quest III HD-2D would also easily do those numbers alone. I'm almost certain that there is far more scrutiny from management when investing in AAA projects as opposed to AA/B tier 2D titles, which obviously has a better risk/reward ratio.These things sell niche. SE wants big AAA success like their PS1-PS2 days with the franchise.
They have a very solid blueprint with ff16. The issue is their structure is a team makes a FF then another one comes in to do the next. They need to commit to one mainline FF team to keep making the next game better from their own learnings. Western studio AAA tends to keep the same team working on a franchise to expand upon it like Uncharted for example.
SE already takes care of the HD2D gang with octopath , triangle strategy, and the planned Dragon Quest remaster.