• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony: We have not cut PS VR 2 production numbers The platform holder refutes Bloomberg report

James Sawyer Ford

Gold Member
I was doing absolutely nothing of the sort. And "those that have played it and are excited" means basically nothing in regards to sales. Not my opinion, just stating a fact.

So, feel free to meet me back here when Sony reports their results and PSVR 2 launch sales are released! Looking forward to it.

Ummmm, yes you did

The buzz around the industry is people are just not super jazzed about the thing.
 

demigod

Member
Wrong. My only point throughout all of this is just being genuinely baffled as to why are people so desperate for needing to be validated by a giant corporation that it can't possibly be true that PSVR 2 isn't going to sell as well as Sony has told you it will?
Where did Sony say it was going to sell well?
 
Again, you are looking at Sonys SALES forecast which was 7 million. He is talking about the Production forecast. They are two different things. We know Sony sold every console they produced in FY 2020. We also know they struggled to produce enough consoles for FY 2021. They blamed it on the pandemic but I am saying they were impacted by the low yields well before coronavirus was a thing.
Demoted back to SlimyWorm status again.:lollipop_crying:
 
Meh

Msinstream consumers don’t read bloomberg news

PS5 has done just fine despite all their fabricated FUD
PS5 is a great product, it basically sells itself. I think PSVR 2 needs some killer-app software beyond the Horizon game. And it seemed like the reaction to $550 was a bit too high for a lot of people, given the state of things. But, maybe it'll end up doing well, and it's just a slow burn for them and over time it does well. We'll see!
 
Where did Sony say it was going to sell well?
The context is the device selling in the amount that Sony projects, vs the report saying it's already way under-performing in pre-orders, thus if the launch is under target, that's a bad sign for sales post-launch.
 

LoveCake

Member
Sony isn't going to cut production, what is more likely is that the first big production run has finished for all the orders from the Sony store, then the next run will be covering all the other retailers.
Basically someone knows someone whose uncle works at the factory making the PSVR2 units and they said "they have stopped making them".
 

James Sawyer Ford

Gold Member
PS5 is a great product, it basically sells itself. I think PSVR 2 needs some killer-app software beyond the Horizon game. And it seemed like the reaction to $550 was a bit too high for a lot of people, given the state of things. But, maybe it'll end up doing well, and it's just a slow burn for them and over time it does well. We'll see!

PSVR2 is also a great product. It also costs more than a PS5. It has one of most exciting launch lineups of any platform, and better than what PS5 launched with.

No one is claiming it’ll attach to
50% of PS5 sales, nor does it need to. There will be more games released after launch, even bigger than what it has launched with.

Why are some already proclaiming it’s doomed before it’s even released?

It’ll adopt far quicker than PSVR1, and that was enough to green light PSVR2
 
Last edited:
I hope it sells well as I think VR is great. That being said it faces some challenges (which aren’t all unique to PSVR)
Cost, software, wires but most of all I don’t think there’s a cultural acceptance of VR yet.
Consoles are now at the point where most wives, girlfriends, parents, etc view it as a normal thing to do. If they walk in and see someone sitting on the couch with a controller in their hand its part of life.
I still think there’s a bit of cringe around seeing people wear a VR headset from ‘non-gamers’. Perhaps the release of Apples VR offering might make it more mainstream and change that perception. I hope so.
 
Last edited:
How many did Sony say they expect to sell?
They've targeted 2 million shipped in the launch quarter. To be fair, that's a really high target. This time of year, and at $550 retail. For example, Switch shipped 2 million globally in it's launch quarter in 2017 (around the same timeframe).
 

Three

Member
Because they met their sales target for FY March. The sales dropped off a cliff the next year. So any delay in production would surely impact the next year no?
If production was facing yield issues in September 2020 why would it not effect FY20 up to March 2021? How could they beat their FY20 forcast by 700k? If yeild was causing issues why would the next quarter meet forcasts too? Why would it take more than 4 quarters for this yield issue to surface? Why would this yield issue cause a shortage to competitors supply too?
 

SlimySnake

Flashless at the Golden Globes
If production was facing yield issues in September 2020 why would it not effect FY20 up to March 2021? How could they beat their FY20 forcast by 700k? If yeild was causing issues why would the next quarter meet forcasts too? Why would it take more than 4 quarters for this yield issue to surface? Why would this yield issue cause a shortage to competitors supply too?
Because those consoles are already built and shipped. The chip manufacturing is done way before the consoles are assembled.
 
PSVR2 is going to be just fine. Hands on impressions have been very positive from the videos I’ve seen. I’m not concerned at all about the launch.
 

James Sawyer Ford

Gold Member
Because those consoles are already built and shipped. The chip manufacturing is done way before the consoles are assembled.

Any impact that was noted in yields for Sept would impact volume of sales into March

Production/Assembly/Shipping aren’t the long pole like chip yields are
 
Last edited:

K2D

Banned
Still using Resident Evil village to promote PSVR?

Robin Williams What Year Is It GIF
If they suddenly announced HL2 remake to PSVR2 I'd be fucking stocked and would consider that my psvr2 killer app.

Not saying that'll happen in a million years, but I just want to deflate that balloon of yours! :lollipop_horns:

200.gif
 

Beechos

Member
Im more worried about less than a month away from launch and no big retailer has their preorder up besides sony direct.
 

THE DUCK

voted poster of the decade by bots
Not that I don't believe them, but why is the source "Sony" as opposed to a specific representative or a social media account or press release? I mean if you are officially denying something, don't you want to make it official?
 

Crayon

Member
If they suddenly announced HL2 remake to PSVR2 I'd be fucking stocked and would consider that my psvr2 killer app.

Not saying that'll happen in a million years, but I just want to deflate that balloon of yours! :lollipop_horns:

200.gif

"Old game, doesn't count".

I think alyx will go under that category if it gets announced. Either that or "getting alyx was the bare minimum, doesn't count."
 
Last edited:

AGRacing

Member
I don't know who is lying... But I'd bet these things will be on shelves and available to buy on the 22nd of February.
 

demigod

Member
They've targeted 2 million shipped in the launch quarter. To be fair, that's a really high target. This time of year, and at $550 retail. For example, Switch shipped 2 million globally in it's launch quarter in 2017 (around the same timeframe).


Where did that targeted 2 million number come from?

Your source? Or are you just making shit up also 🤡
Hello Dr. Takashi I mean Dr. Wilkinson, we are still waiting. Please don't be rude and promptly reply, thank you.
 

Synless

Member
Where is that poster who called out Bloomberg for their bullshit in that other thread? Had a bunch of examples of their lying asses. Fucking legend.
 

Corndog

Banned
I am waiting to see how all those people who were responding, "makes sense," "Because Sony made it too expensive," "Because it's wireless," "That's because there are no games," etc. will say now 😄
The same exact thing. It is too expensive in my opinion. And it will hurt sales.
 

ZehDon

Member
Of course this thread won't get half the attention of the other FUD. Sony never confirmed the 2 millions so that was made up by Bloomberg too.
With Bloomberg, I'm nearly at the stage where I think we shouldn't allow threads based on their articles without third party corroboration. As I said in the other thread, they've been wrong before - like when they said PS5 production was getting lowered due to yield issues. That's a pretty major detail to be wrong about.

I'll be curious to see what Sony's actual launch shipment was. As I said in the other thread, the device isn't cheap, and the economy is in the tank. PSVR2 is a hard sell, I'd imagine. 1 million? 2 million?
 

Hawk269

Member
It is good that Sony responded....now I need Sony to sell them to retailers so I can walk into a Best Buy and buy my PSVR2 with an Extended Warranty. Will NOT buy one until I can get from a retailer that offers a Warranty. Stupid move by Sony only selling them via their own website.
 

Surfheart

Member
Sony don't seem too confident, they are not even pushing it on their own shop front, you have to scroll all the way to bottom far right of the front page to even see a mention of it.

Going through the games they show there doesn't inspire much confidence either, apart from Horizon and Village it's a bunch of ports with decidedly PS3 looking visuals.
 
Last edited:

Raonak

Banned
Do you... listen to podcasts from people in the games media? IGN Game Scoop, Minnmax, etc? Lol. I'm not just pulling things out of my ass. The lack of excitement and buzz for PSVR 2 is pretty widespread. Clearly a lot of people here on GAF wish it wasn't so, but I'm just stating things as I hear them. I like PS just fine, but I do not feel the need to have a pro-PS bias. I call it like I see it

Wow, maybe Bloombergs sources were also a bunch a podcasts. 🤣🤣🤣
 

demigod

Member
With Bloomberg, I'm nearly at the stage where I think we shouldn't allow threads based on their articles without third party corroboration. As I said in the other thread, they've been wrong before - like when they said PS5 production was getting lowered due to yield issues. That's a pretty major detail to be wrong about.

I'll be curious to see what Sony's actual launch shipment was. As I said in the other thread, the device isn't cheap, and the economy is in the tank. PSVR2 is a hard sell, I'd imagine. 1 million? 2 million?
We won't know unless someone leaks. 2 million without the support of retailers in USA is way too high. Even 1 million might be high.

Not sure why Amazon Japan has it when they sell less consoles and software than USA. What will they even use it for, anime VR porn?
 

Haint

Member
Sony don't seem too confident, they are not even pushing it on their own shop front, you have to scroll all the way to bottom far right of the front page to even see a mention of it.

Going through the games they show there doesn't inspire much confidence either, apart from Horizon and Village it's a bunch of ports with decidedly PS3 looking visuals.

Horizon itself is far from a vote of confidence, it's made entirely by an indie studio Sony acquired named Firesprite, who's biggest claim to fame was a largely mediocre Rogue-Like Deadspace knockoff called The Persistence (which you've probably never even heard of). Guerilla has no involvement in Call of the Mountain aside from perhaps a lore/character oversight/consultation and as a marketing vehicle. The only genuine "first party" game Sony likely has in development is the probable Astrobot sequel from Asobi. All their real studios are working on 2D GAAS and more walking simulators. In other words, they have no confidence at all, and are sending PSVR to live or die on whatever third parties and indies choose to do with it (which is even worse than their handling of Vita). It's no wonder preorders are disappointing when they have no games in development, or to show. Their big dog too cool to hold press conferences is biting them in the ass here.
 
Last edited:

James Sawyer Ford

Gold Member
Horizon itself is far from a vote of confidence, it's made entirely by an indie studio Sony acquired named Firesprite, who's biggest claim to fame is a Rogue-Like Deadspace VR game called The Persistence (which you've probably never even heard of). Guerilla has no involvement in Call of tthe Mountain aside from perhaps a lore/character oversight/consultation and as a marketing vehicle.

Firesprite is not an indie studio
 

ABnormal

Member
I don't know who is lying... But I'd bet these things will be on shelves and available to buy on the 22nd of February.
Well, of course. This is not PS5, and not the kind of thing that goes on shortage, especially since they are producing plenty.
 

Haint

Member
They are hundreds of employees and made up of ex-Sony studios devs

So are most mobile slot and gatcha developers. Doesn't matter who or how many people you employ if you have no track record worth speaking of, and their body of work is absolutely indie. If Sony wants fellation, put someone like Sucker Punch, SSM, ND, or the Insomniac A-team on a VR game. Firesprite most definitely ain't it my guy.
 
Last edited:
Top Bottom