Hypereides
Gold Member
I generally miss when we had more silent protags. They are a far better vehicle for immersion imo instead of someone constantly talking your ear off. It more than often comes off really unnatural in a distracting way. Thought bubbles/textboxes can be sufficient. It stimulates your imagination. Plus characters like these give you room to think and contemplate. Especially, many modern AAA developers seem to believe we're incapable of thinking/solving for ourselves.Honestly lack of voice tends to be better for horror games as you can just pretend, imagine or make up your own voices for the characters. It's a day 1 for me because it's something fresh. Very few games have you playing as the "monster" per say. Lends to the atmosphere. Might be why I like Crow Country and Signalis a lot. It's very much show and don't tell.
But hey I was playing Monster Hunter Portable(oh boy claw grip) and a plethora of Musou games with jank controls and still have a great time. And don't get me started on how wonderful it still is to play Jet Force Gemini N64. Definitely a learning curve there. But still some of my favorite games.
The setting and concept is the main draw here and it's intriguing.
I dunno who pushed the idea that all main characters need be voiced for the most part. It set a somewhat detrimental precedent.