Danny Dudekisser
I paid good money for this Dynex!
Anyway, I'm fine with older 3D visuals, in a lot of cases. Excessive poly warping is problematic, though, and low frame rates kinda ruin a lot of games from that era. Like, I want to love stuff like Burning Rangers, but that shit is just unplayable to me because of the technical presentation.
Really, though, the older, low-poly visuals don't feel like a valid art style -- it feels like the result of devs trying to push underpowered tech too hard, and trying to make it resemble something more sophisticated. I mean, yeah, you can come up with some interesting ideas within those parameters, but by and large, I don't think there's much value to the aesthetic.
The same way that Atari graphics are bullshit.
Really, though, the older, low-poly visuals don't feel like a valid art style -- it feels like the result of devs trying to push underpowered tech too hard, and trying to make it resemble something more sophisticated. I mean, yeah, you can come up with some interesting ideas within those parameters, but by and large, I don't think there's much value to the aesthetic.
The same way that Atari graphics are bullshit.